An exploration into how Old School RuneScape might evolve from its current Java engine into Unity3D.
- Effient usage of CPU and GPU - no more 100% utilization of a single CPU core
- No framerate cap
- Functional UI buttons, text, etc
- Bitmap font support
- Basic sound effects
- Primitive movement support
- Working overhead chat
- Working MIDI playback
- Login screen with working torches
- Multiplatform functionality
- Unlimited framerate
- Working torches
- Working loading screen