From 284b6d417aa9f5fc5e758e8edb5e98153a8deafb Mon Sep 17 00:00:00 2001 From: LilyMakesThings <127533508+LilyMakesThings@users.noreply.github.com> Date: Sun, 11 Feb 2024 20:30:49 +0000 Subject: [PATCH] Change comment --- blocks_vertical/control.js | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) diff --git a/blocks_vertical/control.js b/blocks_vertical/control.js index 3418745882..bce5fef4d7 100644 --- a/blocks_vertical/control.js +++ b/blocks_vertical/control.js @@ -503,16 +503,11 @@ Blockly.Blocks['control_clear_counter'] = { Blockly.Blocks['control_all_at_once'] = { /** - * Block to run the contained script. This is an obsolete block that is - * implemented for compatibility with Scratch 2.0 projects. Note that - * this was originally designed to run all of the contained blocks - * (sequentially, like normal) within a single frame, but this feature - * was removed in place of custom blocks marked "run without screen - * refresh". The "all at once" block was changed to run the contained - * blocks ordinarily, functioning the same way as an "if" block with a - * reporter that is always true (e.g. "if 1 = 1"). Also note that the - * Scratch 2.0 spec for this block is "warpSpeed", but the label shows - * "all at once". + * Block to run the contained script. This is an obsolete block that was + * implemented for compatibility with Scratch 2.0 projects. The original + * intended functionality was to run the blocks sequentially in 1 frame, + * not dissimilar from the "run without screen refresh" option in + * procedure definitions. In Unsandboxed, this has been reimplemented. * @this Blockly.Block */ init: function() {