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simul.cc
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#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include "G4UImanager.hh"
#include "G4UIcommand.hh"
#include "PhysicsList.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
namespace {
void PrintUsage() {
G4cerr << " Usage: " << G4endl;
G4cerr << " exampleB4a [-m macro ] [-u UIsession] [-t nThreads]" << G4endl;
G4cerr << " note: -t option is available only for multi-threaded mode."
<< G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
{
// Evaluate arguments
//
if ( argc > 7 ) {
PrintUsage();
return 1;
}
G4String macro;
G4String session;
#ifdef G4MULTITHREADED
G4int nThreads = 0;
#endif
for ( G4int i=1; i<argc; i=i+2 ) {
if ( G4String(argv[i]) == "-m" ) macro = argv[i+1];
else if ( G4String(argv[i]) == "-u" ) session = argv[i+1];
#ifdef G4MULTITHREADED
else if ( G4String(argv[i]) == "-t" ) {
nThreads = G4UIcommand::ConvertToInt(argv[i+1]);
}
#endif
else {
PrintUsage();
return 1;
}
}
// Detect interactive mode (if no macro provided) and define UI session
//
G4UIExecutive* ui = 0;
if ( ! macro.size() ) {
ui = new G4UIExecutive(argc, argv, session);
}
// Choose the Random engine
//
G4Random::setTheEngine(new CLHEP::RanecuEngine);
// Construct the default run manager
//
#ifdef G4MULTITHREADED
G4MTRunManager * runManager = new G4MTRunManager;
if ( nThreads > 0 ) {
runManager->SetNumberOfThreads(nThreads);
}
#else
G4RunManager * runManager = new G4RunManager;
#endif
// Set mandatory initialization classes
//
// Detector construction
DetectorConstruction* detConstruction = new DetectorConstruction();
runManager->SetUserInitialization(detConstruction);
// Physics list
G4VModularPhysicsList* physicsList = new PhysicsList;
physicsList->SetVerboseLevel(1);
runManager->SetUserInitialization(physicsList);
// User action initialization
ActionInitialization* actionInitialization = new ActionInitialization(detConstruction);
runManager->SetUserInitialization(actionInitialization);
// Initialize visualization
//
G4VisManager* visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
// Process macro or start UI session
//
if ( macro.size() ) {
// batch mode
G4String command = "/control/execute ";
UImanager->ApplyCommand(command+macro);
}
else {
// interactive mode : define UI session
UImanager->ApplyCommand("/control/execute init_vis.mac");
if (ui->IsGUI()) {
//UImanager->ApplyCommand("/control/execute gui.mac");
}
ui->SessionStart();
delete ui;
}
// Job termination
// Free the store: user actions, physics_list and detector_description are
// owned and deleted by the run manager, so they should not be deleted
// in the main() program !
delete visManager;
delete runManager;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....