The world of Veridia is filled with many beings. Whether as allies or adversaries, they will be an integral part of your adventures.
Here is the list of all creatures divided by archetype.
A flying pair of boxing gloves.
Length: 20 cm
Weight: 0.4 kg
- Summon archetype: animated object 2
- Agility: 1
- Constitution: 1/3
- Reaction: 1
- Strength: 1
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Brawl: 3
Flying
A flying sword with a keen edge.
Length: 100 cm
Weight: 1.5 kg
- Summon archetype: animated object 4
- Agility: 1
- Constitution: 1/3
- Reaction: 1
- Strength: 1
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Melee: 3
- Armor (inner): 4
- Elemental resist (inner): 1
Flying
Sword
An armored vehicle mounting a crossbow.
Length: 120 cm
Weight: 100 kg
- Summon archetype: animated object 5
- Agility: 1
- Constitution: 4
- Reaction: 1
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Alertness: 1
- Marksmanship: 5
- Armor (inner): 2
- Elemental resist (inner): 1
Automatic
Chain crossbow
A humanoid clay golem having excellent fighting skills.
Height: 240 cm
Weight: 175 kg
- Summon archetype: animated object 7
- Agility: 3
- Constitution: 5
- Reaction: 3
- Strength: 5
- Charisma: 1/4
- Intuition: 1/4
- Perception: 3
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Alertness: 2
- Athletics: 4
- Brawl: 4
- Melee: 3
- Parry: 3
- Throwing: 4
- Armor (inner): 1
- Elemental resist (inner): 1
Javelin (3)
An empty suit of armor with a will of its own.
Height: 180 cm
Weight: 25 kg
- Summon archetype: animated object 8
- Agility: 2
- Constitution: 2
- Reaction: 3
- Strength: 3
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Alertness: 1
- Brawl: 2
- Melee: 3
- Parry: 3
- Armor (inner): 5
- Elemental resist (inner): 1
Longsword
A prism able to increase the power of spells.
Height: 30 cm
Weight: 0.5 kg
- Summon archetype: animated object 3
- Agility: 2
- Constitution: 1/4
- Reaction: 2
- Strength: 1/4
- Charisma: 1/4
- Intuition: 1/4
- Perception: 2
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Armor (inner): 2
- Elemental resist (inner): 2
Dormant, flying, maximizing
A humanoid clay golem who makes physical strength his strong point.
Height: 250 cm
Weight: 200 kg
- Summon archetype: animated object 6
- Agility: 1
- Constitution: 6
- Reaction: 1
- Strength: 5
- Charisma: 1/4
- Intuition: 1/4
- Perception: 2
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Alertness: 1
- Brawl: 2
- Melee: 2
- Parry: 1
- Armor (inner): 1
- Elemental resist (inner): 1
Polearm
A four legged box with a large compartment to carry objects (up to 200 kg).
Length: 80 cm
Weight: 60 kg
- Summon archetype: animated object 2
- Agility: 2
- Constitution: 1/3
- Reaction: 1
- Strength: 4
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 7
- Athletics: 2
- Armor (inner): 2
- Elemental resist (inner): 1
- Bear
- Boar
- Brown bear
- Bull
- Crocodile
- Dog
- Gorilla
- Horse
- Large bird
- Large felid
- Leopard
- Raccoon
- Rat
- Rhinoceros
- Viper
- Wolf
A large, strong wild animal.
Length: 160 cm
Weight: 200 kg
- Summon archetype: beast 6
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 5
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 3
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Natural weapon
A wild pig.
Length: 150 cm
Weight: 90 kg
- Summon archetype: beast 4
- Agility: 2
- Constitution: 2
- Reaction: 2
- Strength: 3
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Intimidation: 1
- Survival: 5
Natural weapon
A large species of bear.
Length: 210 cm
Weight: 400 kg
- Summon archetype: beast 7
- Agility: 2
- Constitution: 5
- Reaction: 3
- Strength: 6
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 3
- Stealth: 1
- Survival: 5
Natural weapon
A male cow.
Length: 250 cm
Weight: 700 kg
- Summon archetype: beast 5
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 4
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Intimidation: 1
- Survival: 5
Natural weapon
Crocodiles are large aquatic reptiles.
Length: 400 cm
Weight: 400 kg
- Summon archetype: beast 6
- Agility: 1
- Constitution: 5
- Reaction: 2
- Strength: 4
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 1
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Amphibious, natural weapon
A domesticated carnivorous mammal.
Length: 100 cm
Weight: 30 kg
- Summon archetype: beast 3
- Agility: 3
- Constitution: 1
- Reaction: 3
- Strength: 2
- Charisma: 1
- Intuition: 1
- Perception: 4
- Persuasion: 1
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 3
- Brawl: 2
- Intimidation: 1
- Stealth: 2
- Survival: 3
Natural weapon
Gorillas are large ground-dwelling, predominantly herbivorous apes.
Height: 160 cm
Weight: 170 kg
- Summon archetype: beast 6
- Agility: 3
- Constitution: 4
- Reaction: 2
- Strength: 5
- Charisma: 1
- Intuition: 1
- Perception: 2
- Persuasion: 1
- Courage: 3
- Integrity: 3
- Alertness: 3
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Survival: 5
A large domesticated mammal used for riding and to carry loads.
Height: 150 cm
Weight: 450 kg
- Summon archetype: beast 5
- Agility: 3
- Constitution: 4
- Reaction: 3
- Strength: 5
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
- Courage: 3
- Integrity: 3
- Alertness: 3
- Athletics: 3
- Brawl: 2
- Intimidation: 1
- Survival: 5
A rapacious bird soaring the skies.
Width: 200 cm
Weight: 5 kg
- Summon archetype: beast 5
- Agility: 3
- Constitution: 1/2
- Reaction: 4
- Strength: 3
- Charisma: 1/3
- Intuition: 1/3
- Perception: 4
- Persuasion: 1/3
- Courage: 2
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Survival: 5
Flying, natural weapon
A fearsome predator.
Length: 200 cm
Weight: 160 kg
- Summon archetype: beast 7
- Agility: 4
- Constitution: 4
- Reaction: 5
- Strength: 6
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
- Courage: 4
- Integrity: 3
- Alertness: 3
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Stealth: 4
- Survival: 5
Natural weapon
A large solitary cat.
Length: 165 cm
Weight: 60 kg
- Summon archetype: beast 6
- Agility: 4
- Constitution: 3
- Reaction: 5
- Strength: 4
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
- Courage: 3
- Integrity: 3
- Alertness: 3
- Athletics: 5
- Brawl: 4
- Intimidation: 2
- Stealth: 4
- Survival: 5
Natural weapon
An omnivorous mammal having a greyish-black fur.
Length: 55 cm
Weight: 8 kg
- Summon archetype: beast 2
- Agility: 3
- Constitution: 1/2
- Reaction: 3
- Strength: 1
- Charisma: 1/3
- Intuition: 1
- Perception: 3
- Persuasion: 1/3
- Courage: 1
- Integrity: 3
- Alertness: 2
- Athletics: 3
- Brawl: 2
- Stealth: 3
- Survival: 3
Natural weapon
Rats are middle-sized, long-tailed rodents.
Length: 45 cm
Weight: 400 g
- Summon archetype: beast 1
- Agility: 3
- Constitution: 1/3
- Reaction: 3
- Strength: 1/2
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
- Courage: 1
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Stealth: 3
- Survival: 5
Natural weapon
A herbivorous animal known for his massiveness and ill-temper.
Length: 400 cm
Weight: 2000 kg
- Summon archetype: beast 9
- Agility: 2
- Constitution: 7
- Reaction: 2
- Strength: 7
- Charisma: 1/2
- Intuition: 1
- Perception: 3
- Persuasion: 1/2
- Courage: 3
- Integrity: 3
- Alertness: 3
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
- Armor: 1
Natural weapon
A poisonous snake.
Length: 80 cm
Weight: 5 kg
- Summon archetype: beast 3
- Agility: 2
- Constitution: 1/2
- Reaction: 3
- Strength: 2
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
- Courage: 2
- Integrity: 3
- Alertness: 3
- Athletics: 2
- Brawl: 2
- Intimidation: 2
- Stealth: 3
- Survival: 5
Poisonous fangs
A wild carnivorous animal.
Length: 150 cm
Weight: 40 kg
- Summon archetype: beast 5
- Agility: 3
- Constitution: 2
- Reaction: 4
- Strength: 3
- Charisma: 1
- Intuition: 1
- Perception: 3
- Persuasion: 1
- Courage: 4
- Integrity: 3
- Alertness: 4
- Athletics: 4
- Brawl: 4
- Intimidation: 3
- Stealth: 3
- Survival: 5
Natural weapon
A mischievous small creature with sharp claws.
Height: 50 cm
Weight: 8 kg
- Summon archetype: unknown 2
- Agility: 2
- Constitution: 1/3
- Reaction: 2
- Strength: 1
- Charisma: 1/3
- Intuition: 1
- Perception: 2
- Persuasion: 1/3
- Courage: 1
- Integrity: 2
- Alertness: 2
- Athletics: 2
- Brawl: 2
- Stealth: 2
- Survival: 4
Natural weapon
An overgrown spider with crystals on its back.
Length: 100 cm
Weight: 40 kg
- Summon archetype: unknown 5
- Agility: 2
- Constitution: 2
- Reaction: 3
- Strength: 3
- Charisma: 1/4
- Intuition: 1
- Perception: 2
- Persuasion: 1/4
- Courage: 2
- Integrity: 3
- Alertness: 4
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 2
- Survival: 5
- Armor: 1
Numbing poison
Small reptilian humanoids with primitive intelligence and technology.
Height: 75 cm
Weight: 15 kg
- Summon archetype: unknown 3
- Agility: 3
- Constitution: 1/2
- Reaction: 2
- Strength: 2
- Charisma: 1
- Intuition: 2
- Perception: 2
- Persuasion: 1
- Courage: 2
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 1
- Intimidation: 1
- Melee: 2
- Stealth: 2
- Survival: 3
- Throwing: 2
- Armor: 1
Improvised armor, short spear (damage 1, versatile), small sling (damage 0, drawn, two-handed)
Trolls are humanoid carnivores with regenerative abilities.
Height: 160 cm
Weight: 80 kg
- Summon archetype: unknown 6
- Agility: 3
- Constitution: 4
- Reaction: 3
- Strength: 4
- Charisma: 1/2
- Intuition: 1
- Perception: 2
- Persuasion: 1/2
- Courage: 3
- Integrity: 3
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Stealth: 1
- Survival: 5
Regeneration
A flying bipedal dragon-like creature.
Length: 400 cm
Weight: 150 kg
- Summon archetype: unknown 8
- Agility: 3
- Constitution: 5
- Reaction: 3
- Strength: 5
- Charisma: 1
- Intuition: 1
- Perception: 3
- Persuasion: 1
- Courage: 4
- Integrity: 3
- Alertness: 4
- Athletics: 3
- Brawl: 4
- Intimidation: 3
- Stealth: 2
- Survival: 5
- Armor: 2
Flying, natural weapon, tail stab
A four legged beast, returned from the otherworld.
Length: 500 cm
Weight: 80 kg
- Summon archetype: undead 9
- Agility: 3
- Constitution: 8
- Reaction: 3
- Strength: 7
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 2
- Alertness: 2
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Armor (inner): 1
Natural weapon, undead
Once a human, now a rotting undead corpse.
Height: 175 cm
Weight: 60 kg
- Summon archetype: undead 3
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 2
- Athletics: 1
- Brawl: 2
Undead
An undead rat of which only the bones remain. Magic is provinding its lifeforce.
Length: 45 cm
Weight: 60 g
- Summon archetype: undead 1
- Agility: 3
- Constitution: 1/2
- Reaction: 2
- Strength: 1/3
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 2
- Alertness: 1
- Athletics: 2
- Brawl: 2
- Armor (inner): 1
Natural weapon, undead
A humanlike figure dressed in black, its face covered by a mask.
Height: 150 cm
Weight: 30 kg
- Summon archetype: undead 7
- Agility: 3
- Constitution: 1
- Reaction: 3
- Strength: 1
- Charisma: 1/4
- Intuition: 3
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 4
- Brawl: 1
- Intimidation: 1
- Marksmanship: 3
- Mana: 5
- Armor (inner): 2
- Elemental resist (inner): 2
Magic arrow, undead
A human warrior, but undead.
Height: 180 cm
Weight: 15 kg
- Summon archetype: undead 6
- Agility: 2
- Constitution: 4
- Reaction: 2
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 2
- Alertness: 1
- Athletics: 2
- Brawl: 3
- Intimidation: 2
- Marksmanship: 3
- Melee: 3
- Parry: 3
- Armor (inner): 1
Undead
Bow, shield, sword
An undead wolf skeleton. Magic is provinding its lifeforce.
Length: 150 cm
Weight: 8 kg
- Summon archetype: undead 5
- Agility: 3
- Constitution: 3
- Reaction: 3
- Strength: 2
- Charisma: 1/4
- Intuition: 1/4
- Perception: 1
- Persuasion: 1/4
- Courage: 5
- Integrity: 2
- Alertness: 2
- Athletics: 3
- Brawl: 3
- Intimidation: 2
- Armor (inner): 1
Natural weapon, undead
You take no penalties where performing an action underwater.
You can reload a ranged weapons as a free action.
This creature can't do any action.
You can fly. Getting off the ground requires a free action.
The creature's summoner can fire a spell at it. The spell will then bounce to the real target, but with enhanced strength. Roll the dice twice and take the best result between the two.
After this effect has been triggered the creature disappears.
Your unharmed attacks deal one extra point of damage.
Whenever you deal at least one point of damage, the victim is struck with a numbing poison which gives a disadvantage of one dice to all physical rolls.
The poison does not stack and lasts for six hours.
Whenever you deal at least one point of damage, the victim is struck with deadly poison.
The poison causes one point of damage after three hours and another point after six hours. The poison does not stack.
Regenerate one point of your current health level per round.
You perform a stabbing move with your tail, with a disadvantage of two dice. The attack has the armor piercing property.
You are immune to poisons and diseases. Sleeping, eating, and breathing are meaningless to you. On the flip side, you can't recover lost health points.