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Tour-of-Teamrespawn/30_tour_desert_storm.desert_e
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_____________________________________________________________________________________________________________ CREDITS: A3 Author: Kain_Lowsta Mission: Desert Storm Description: Ported and adapted for Arma 3 Version: v1.03 Thanks to: _neo_ for original concept and all Tour members for testing and feedback Last Edited: (current) 22/10/21 //(v0.991) 25/03/2019 //(v0.90) 20/09/2017 _____________________________________________________________________________________________________________ CREDITS: A2 Author: _neo_ Mission: Desert Storm Description: Hold a Base in the desert. Version: 1.06 Voice Acting: Marlboro as Officer Damek, OLO as Lt. Vilem and _neo_ as CAS pilot Thanks to: Deadfast for Multitask and Name Recognition and all Tour members for testing and feedback Last Edited: 01/11/2011 _____________________________________________________________________________________________________________ CHANGELOG V0.20 (alpha)(vanilla) - Added: FOB Storm made using vanilla A3 assets - Added: vehicle wrecks surrounding base - Added: Terrain objects outside base (pipeline) V0.30 - Added: Dust particle effect - Changed: Weather to match original V0.40 - Added: Enemy spawn script - Changed: AI difficulty increased (A2 values were too easy!) V0.50 - Added: Primary task (defend base) - Added: Briefing notes - Added: Mines are available from the cache - Added: Playable slots to match original - Changed: Platoon Commander's 2IC is now a medic not rifleman V0.60 - Added: Briefing intro with original voice acting - Added: Add more detail to the FOB V0.70 - Added: Respawn control - Added: AIS Revive/medical - Changed: Injured units can be stabilised by anyone, anywhere. But can ony be fully revived inside the medic building on the base V0.80 - Added: TOUR name recog updated to V4, and implemented - Added: Satelite radio dialog interface - Added: Ported Close Air Support FSM V0.90 - Changed: Loading screen image customized for salt lake city - Changed: briefing notes show references to A2 factions/places V0.963 (beta) - Fixed: TOUR_core not available in mission.sqm - Fixed: description text is not displayed in lobby - Fixed: officer is not named correctly - Fixed: Mission name is not displayed in mission select screen V0.968 - Fixed: gear boxes around base still have default gear in - Fixed: respawn control does not force correct uniform on respawn - Fixed: respawn control files have references to TOUR_core in them V0.97 - Fixed: Respawn control spectator cam bug where player cannot spectate others after death - Fixed: trucks with reinforcement troops have to many in squad - Fixed: enemy APC has too much fire power - Added: players recieve balaclavas/masks v0.98 - Added: Evac option in satellite radio dialog to abort mission - Fixed: DLC helmets are given to players even if they do not own DLC - Fixed: saboteur enemies are too rare - Fixed: enemies are not difficult enough - Fixed: pallets + ammo cans near mortar are floating - Fixed: tin fences are floating - Fixed: sandbag was misplaced at top of radio tower - Fixed: jerry can at transmitter building is clipping ground - Fixed: mortar is bugged: player gets stuck inside - Fixed: thick fog takes too long to develop - Fixed: Too much overcast by end of mission - Fixed: _neo_ garbage script not removing AI bodies after death in MP v0.99 - Added: Rescue the pilot task - Added: Ammo cache - Fixed: Remove rabbits - Fixed: No side chat radio messages are played when CAS/EVAC is called - Fixed: Sound assets too quiet - Fixed: Error when radio dialog opened - Fixed: Players see AI too soon - Fixed: HQ doesn't call the sat phone at the end - Fixed: radiotower sandbags floating after tower destroyed - Fixed: Player can complete the mission even if base is overun with enemies - Fixed: first aid time takes too long - Fixed: mission doesnt end if all players are bleeding out - Fixed: No hint about using medic bulding to heal - Fixed: AI vehicles can't pathfind around the base - Fixed: objects around mortar causing injuries - Fixed: enemy heli won't move - Fixed: static weapons have thermal - Fixed: static weapons' backpacks dissapear on roofs when dissasembled in a bunker - Fixed: nametags shows 'error no unit' when incapacitated using AIS revive - Fixed: Vcom AI compatibility - Changed: Tweaked player loadouts - Changed: more troops in reinforcement trucks - Removed: TOUR respawn control v0.991 - Fixed: repeated error in RPT: fn_hasRadio.sqf v0.995 (+mods) Added: New loadouts for player, enemy and NPCs Added: A2 humvee to replace A3 vehicle Added: More debug options Fixed: Supply crates don't have correct ammo anymore Fixed: Wrong faction for friendly NPCs Fixed: Hide bodies causing lag Fixed: Enemy UAZ gunner not mounted Fixed: Enemy V3S troops not in cargo Fixed: Enemy UAZ and APC groups have too many men Fixed: Enemy infantry standing in the desert Fixed: Enemy vehicles stuck at spawn Fixed: Enemy spec ops team not spawning Removed: VCOM AI, AIS medical, TOUR nametags and Field Radio scripts (depreciated) v0.998 Added: Moved mission to the Desert map Added: Remade FOB storm using A2 mod structures Added: More slots: increased player count from 20 to 30 Added: More debug options Added: Action to move weapon optic to rear rail Added: New Tour respawn control Added: Command bunker laptop screen saver Added: New FOB Storm sign at front gate Fixed: Evac chopper gunners have incorrect uniform Fixed: Can't save the pilot in the side task (now uses ACE medical) Fixed: FOB map marker is not correct Fixed: Briefing text doesn't match the new map Fixed: Players dont have ace radios or bandages Fixed: Magazine getting placed in uniform Fixed: Player can't shoot before selecting firemode Fixed: Player can't heal at medic tent (now uses ACE medical) Fixed: Debug only works in SP Fixed: Enemy spec ops have NVGs and supressors Changed: AI difficulty set to current Tour default RC1 Fixed: Some systemchat and debug markers visible Fixed: Duty completing immediately Fixed: Tents getting squashed Fixed: Chopper pilots don't speak Fixed: CAS grid reference not correct Fixed: Cant take bandages Fixed: Shipping containers don't open at both ends Fixed: CAS is invisible for clients Fixed: Pilot task doesn't fail if he dies v1.00 Fixed: Destroying comm dish doesn't prevent CAS Fixed: CAS pilot being killed by chopper cookoff Fixed: CAS pilot bleeding out too fast Fixed: Misalligned base objects Fixed: Vehicle wrecks aren't randomized v1.01 Fixed: Pilot task doesnt complete Fixed: move optic action - undefined variable in _player Fixed: Respawn control is out of date Fixed: injured upon respawn v1.03 Added: New tent interiors Added: Debriefing text Fixed: Broken sat comm Fixed: Rescue pilot task called repeatedly Fixed: moveOptic action missing after respawn Fixed: Can complete mission even if base is over-run Fixed: Damak can be killed Fixed: No pilot task hint Changed: Increased mission length to 1hr (from 45mins) _____________________________________________________________________________________________________________ Known Bugs (Current) didnt end when all incapacitated When all players defeated, mission ended but didn't go to debriefing tables can be moved with ace weapon disasembly happens slowly (because function is spawned) Default vehicle AI is a bit derpy some tire tracks at main entrance not visible Mortar strike needed? ___________________________________________________________________________________________________________ Known Bugs & TODO (pre v0.992) - CAS helo crew do not get setCaptive correctly sometimes - intro briefing by officer - sound does not fade as player moves away - hidden radio sound clips which were never used - there are no leaflets blowing in the wind
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Defend Desert Base - By Kain (Ported From Neo's Arma 2 Mission)
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