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TranslationJA.cs
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using System.Collections.Generic;
namespace Souvenir
{
public class Translation_ja : TranslationBase<TranslationInfo>
{
public override string FormatModuleName(Question question, bool addSolveCount, int numSolved) => addSolveCount
? $"{Ordinal(numSolved)}番目に解除された{_translations[question].ModuleName ?? Ut.GetAttribute(question).ModuleName}"
: _translations[question].ModuleName ?? Ut.GetAttribute(question).ModuleNameWithThe;
public override string Ordinal(int number) => number.ToString();
public override int DefaultFontIndex => 8;
public override float LineSpacing => 0.7f;
protected override Dictionary<Question, TranslationInfo> _translations => new()
{
#region Translatable strings
// 0
// What was the initially displayed number in {0}?
// What was the initially displayed number in 0?
[Question._0Number] = new()
{
NeedsTranslation = true,
QuestionText = "What was the initially displayed number in {0}?",
},
// 1000 Words
// What was the {1} word shown in {0}?
// What was the first word shown in 1000 Words?
[Question._1000WordsWords] = new()
{
QuestionText = "{0}の{1}番目の単語は何?",
ModuleName = "1000単語",
},
// 100 Levels of Defusal
// What was the {1} displayed letter in {0}?
// What was the first displayed letter in 100 Levels of Defusal?
[Question._100LevelsOfDefusalLetters] = new()
{
QuestionText = "{0}で{1}番目に表示された文字は何?",
ModuleName = "解除レベル100",
},
// The 1, 2, 3 Game
// Who was the opponent in {0}?
// Who was the opponent in The 1, 2, 3 Game?
[Question._123GameProfile] = new()
{
QuestionText = "{0}の相手は?",
ModuleName = "123ゲーム",
},
// Who was the opponent in {0}?
// Who was the opponent in The 1, 2, 3 Game?
[Question._123GameName] = new()
{
QuestionText = "{0}の相手は?",
ModuleName = "123ゲーム",
},
// 1D Chess
// What was {1} in {0}?
// What was your first move in 1D Chess?
[Question._1DChessMoves] = new()
{
QuestionText = "{0}で{1}はどれだったか?",
ModuleName = "1Dチェス",
FormatArgs = new Dictionary<string, string>
{
["your first move"] = "あなたの最初の移動",
["Rustmate’s first move"] = "Rustmateの最初の移動",
["your second move"] = "あなたの2回目の移動",
["Rustmate’s second move"] = "Rustmateの2回目の移動e",
["your third move"] = "あなたの3回目の移動",
["Rustmate’s third move"] = "Rustmateの3回目の移動",
["your fourth move"] = "あなたの4回目の移動",
["Rustmate’s fourth move"] = "Rustmateの4回目の移動",
["your fifth move"] = "あなたの5回目の移動",
["Rustmate’s fifth move"] = "Rustmateの5回目の移動",
["your sixth move"] = "あなたの6回目の移動",
["Rustmate’s sixth move"] = "Rustmateの6回目の移動",
["your seventh move"] = "あなたの7回目の移動",
["Rustmate’s seventh move"] = "Rustmateの7回目の移動",
["your eighth move"] = "あなたの8回目の移動",
["Rustmate’s eighth move"] = "Rustmateの8回目の移動",
},
},
// 3D Maze
// What were the markings in {0}?
// What were the markings in 3D Maze?
[Question._3DMazeMarkings] = new()
{
QuestionText = "{0}の迷路の文字は何?",
ModuleName = "3D迷路",
},
// What was the cardinal direction in {0}?
// What was the cardinal direction in 3D Maze?
[Question._3DMazeBearing] = new()
{
QuestionText = "{0}のゴールの方向はどこ?",
ModuleName = "3D迷路",
Answers = new Dictionary<string, string>
{
["North"] = "北",
["South"] = "南",
["West"] = "西",
["East"] = "東",
},
},
// 3D Tap Code
// What was the received word in {0}?
// What was the received word in 3D Tap Code?
[Question._3DTapCodeWord] = new()
{
QuestionText = "{0}で受信した単語は?",
ModuleName = "3Dタップ・コード",
},
// 3D Tunnels
// What was the {1} goal node in {0}?
// What was the first goal node in 3D Tunnels?
[Question._3DTunnelsTargetNode] = new()
{
QuestionText = "{0}の{1}番目のゴールの目印は何?",
ModuleName = "3Dトンネル",
},
// 3 LEDs
// What was the initial state of the LEDs in {0} (in reading order)?
// What was the initial state of the LEDs in 3 LEDs (in reading order)?
[Question._3LEDsInitialState] = new()
{
QuestionText = "{0}の初期のLEDの状態は(読み順)?",
ModuleName = "3つのLED",
Answers = new Dictionary<string, string>
{
["off/off/off"] = "オフオフオフ",
["off/off/on"] = "オフオフオン",
["off/on/off"] = "オフオンオフ",
["off/on/on"] = "オフオンオン",
["on/off/off"] = "オンオフオフ",
["on/off/on"] = "オンオフオン",
["on/on/off"] = "オンオンオフ",
["on/on/on"] = "オンオンオン",
},
},
// 3N+1
// What number was initially displayed in {0}?
// What number was initially displayed in 3N+1?
[Question._3NPlus1] = new()
{
QuestionText = "{0}の最初に表示された番号は?",
},
// 64
// What was the displayed number in {0}?
// What was the displayed number in 64?
[Question._64DisplayedNumber] = new()
{
QuestionText = "{0}のディスプレー上の数字は?",
},
// 7
// What was the {1} channel’s initial value in {0}?
// What was the red channel’s initial value in 7?
[Question._7InitialValues] = new()
{
QuestionText = "{0}の{1}チャンネルの初期値は?",
FormatArgs = new Dictionary<string, string>
{
["red"] = "赤",
["green"] = "緑",
["blue"] = "青",
},
},
// What LED color was shown in stage {1} of {0}?
// What LED color was shown in stage 0 of 7?
[Question._7LedColors] = new()
{
QuestionText = "{0}のステージ{1}のLEDの色は何?",
Answers = new Dictionary<string, string>
{
["red"] = "赤",
["blue"] = "青",
["green"] = "緑",
["white"] = "白",
},
},
// 9-Ball
// What was the number of ball {1} in {0}?
// What was the number of ball A in 9-Ball?
[Question._9BallLetters] = new()
{
QuestionText = "{0}のボール{1}の数字は?",
ModuleName = "9ボール",
},
// What was the letter of ball {1} in {0}?
// What was the letter of ball 2 in 9-Ball?
[Question._9BallNumbers] = new()
{
QuestionText = "{0}のボール{1}の文字は?",
ModuleName = "9ボール",
},
// Abyss
// What was the {1} character displayed on {0}?
// What was the first character displayed on Abyss?
[Question.AbyssSeed] = new()
{
QuestionText = "{0}の{1}番目に表示された文字は?",
ModuleName = "アビス",
},
// Accumulation
// What was the background color on the {1} stage in {0}?
// What was the background color on the first stage in Accumulation?
[Question.AccumulationBackgroundColor] = new()
{
QuestionText = "{0}のステージ{1}の背景の色は何?",
ModuleName = "蓄積",
Answers = new Dictionary<string, string>
{
["Blue"] = "青",
["Brown"] = "茶",
["Green"] = "緑",
["Grey"] = "灰",
["Lime"] = "黄緑",
["Orange"] = "オレンジ",
["Pink"] = "ピンク",
["Red"] = "赤",
["White"] = "白",
["Yellow"] = "黄",
},
},
// What was the border color in {0}?
// What was the border color in Accumulation?
[Question.AccumulationBorderColor] = new()
{
QuestionText = "{0}の境界線の色は何?",
ModuleName = "蓄積",
Answers = new Dictionary<string, string>
{
["Blue"] = "青",
["Brown"] = "茶",
["Green"] = "緑",
["Grey"] = "灰",
["Lime"] = "黄緑",
["Orange"] = "オレンジ",
["Pink"] = "ピンク",
["Red"] = "赤",
["White"] = "白",
["Yellow"] = "黄",
},
},
// Adventure Game
// Which item was the {1} correct item you used in {0}?
// Which item was the first correct item you used in Adventure Game?
[Question.AdventureGameCorrectItem] = new()
{
QuestionText = "{0}で{1}番目に正しく使用したアイテムはどれ?",
ModuleName = "アドベンチャーゲーム",
},
// What enemy were you fighting in {0}?
// What enemy were you fighting in Adventure Game?
[Question.AdventureGameEnemy] = new()
{
QuestionText = "{0}で戦った敵は?",
ModuleName = "アドベンチャーゲーム",
},
// Affine Cycle
// What was the {1} in {0}?
// What was the message in Affine Cycle?
[Question.AffineCycleWord] = new()
{
QuestionText = "{0}のメッセージとは何だった?",
ModuleName = "アフィンサイクル",
FormatArgs = new Dictionary<string, string>
{
["message"] = "メッセージ",
["response"] = "返答",
},
},
// A Letter
// What was the initial letter in {0}?
// What was the initial letter in A Letter?
[Question.ALetterInitialLetter] = new()
{
QuestionText = "{0}の最初の英字は?",
ModuleName = "英字",
},
// Alfa-Bravo
// Which letter was pressed in {0}?
// Which letter was pressed in Alfa-Bravo?
[Question.AlfaBravoPressedLetter] = new()
{
QuestionText = "{0}でどの文字を押した?",
ModuleName = "アルファブラボー",
},
// Which letter was to the left of the pressed one in {0}?
// Which letter was to the left of the pressed one in Alfa-Bravo?
[Question.AlfaBravoLeftPressedLetter] = new()
{
QuestionText = "{0}で押した文字の左にあった文字は何?",
ModuleName = "アルファブラボー",
},
// Which letter was to the right of the pressed one in {0}?
// Which letter was to the right of the pressed one in Alfa-Bravo?
[Question.AlfaBravoRightPressedLetter] = new()
{
QuestionText = "{0}で押した文字の右にあった文字は何?",
ModuleName = "アルファブラボー",
},
// What was the last digit on the small display in {0}?
// What was the last digit on the small display in Alfa-Bravo?
[Question.AlfaBravoDigit] = new()
{
QuestionText = "{0}の小さなディスプレーの最後の数字は何?",
ModuleName = "アルファブラボー",
},
// Algebra
// What was the first equation in {0}?
// What was the first equation in Algebra?
[Question.AlgebraEquation1] = new()
{
QuestionText = "{0}の最初の方程式は何?",
ModuleName = "方程式",
},
// What was the second equation in {0}?
// What was the second equation in Algebra?
[Question.AlgebraEquation2] = new()
{
QuestionText = "{0}の二番目の方程式は何?",
ModuleName = "方程式",
},
// Algorithmia
// Which position was the {1} position in {0}?
// Which position was the starting position in Algorithmia?
[Question.AlgorithmiaPositions] = new()
{
QuestionText = "{0}の{1}位置は?",
ModuleName = "アルゴリズム",
FormatArgs = new Dictionary<string, string>
{
["starting"] = "開始",
["goal"] = "終了",
},
},
// What was the color of the colored bulb in {0}?
// What was the color of the colored bulb in Algorithmia?
[Question.AlgorithmiaColor] = new()
{
QuestionText = "{0}の色付き電球の色は?",
ModuleName = "アルゴリズム",
},
// Which number was present in the seed in {0}?
// Which number was present in the seed in Algorithmia?
[Question.AlgorithmiaSeed] = new()
{
QuestionText = "{0}のシード内にある数字は?",
ModuleName = "アルゴリズム",
},
// Alphabetical Ruling
// What was the letter displayed in the {1} stage of {0}?
// What was the letter displayed in the first stage of Alphabetical Ruling?
[Question.AlphabeticalRulingLetter] = new()
{
QuestionText = "{0}のステージ{1}で表示された文字は何?",
ModuleName = "アルファベットルール",
},
// What was the number displayed in the {1} stage of {0}?
// What was the number displayed in the first stage of Alphabetical Ruling?
[Question.AlphabeticalRulingNumber] = new()
{
QuestionText = "{0}のステージ{1}で表示された数字は何?",
ModuleName = "アルファベットルール",
},
// Alphabet Numbers
// Which of these numbers was on one of the buttons in the {1} stage of {0}?
// Which of these numbers was on one of the buttons in the first stage of Alphabet Numbers?
[Question.AlphabetNumbersDisplayedNumbers] = new()
{
QuestionText = "{0}のステージ{1}でボタン上にあった数字に含まれるのは?",
ModuleName = "アルファベット番号",
},
// Alphabet Tiles
// What was the {1} letter shown during the cycle in {0}?
// What was the first letter shown during the cycle in Alphabet Tiles?
[Question.AlphabetTilesCycle] = new()
{
QuestionText = "{0}のサイクルで{1}番目に表示された文字は?",
ModuleName = "アルファベットタイル",
},
// What was the missing letter in {0}?
// What was the missing letter in Alphabet Tiles?
[Question.AlphabetTilesMissingLetter] = new()
{
QuestionText = "{0}で隠されている文字は何?",
ModuleName = "アルファベットタイル",
},
// Alpha-Bits
// What character was displayed on the {1} screen on the {2} in {0}?
// What character was displayed on the first screen on the left in Alpha-Bits?
[Question.AlphaBitsDisplayedCharacters] = new()
{
QuestionText = "{0}で{2}の{1}つ目の画面に表示されている文字は何?",
ModuleName = "アルファビッツ",
FormatArgs = new Dictionary<string, string>
{
["left"] = "左",
["right"] = "右",
},
},
// Ángel Hernández
// What letter was shown by the raised buttons on the {1} stage on {0}?
// What letter was shown by the raised buttons on the first stage on Ángel Hernández?
[Question.AngelHernandezMainLetter] = new()
{
QuestionText = "{0}のステージ{1}で、点字で表示されていた英字は?",
ModuleName = "アンヘル・エルナンデス",
},
// The Arena
// What was the maximum weapon damage of the attack phase in {0}?
// What was the maximum weapon damage of the attack phase in The Arena?
[Question.ArenaDamage] = new()
{
QuestionText = "{0}の攻撃フェーズにおける最大ダメージ数は?",
ModuleName = "アリーナ",
},
// Which enemy was present in the defend phase of {0}?
// Which enemy was present in the defend phase of The Arena?
[Question.ArenaEnemies] = new()
{
QuestionText = "{0}の防御フェーズで現れた敵は?",
ModuleName = "アリーナ",
},
// Which was a number present in the grab phase of {0}?
// Which was a number present in the grab phase of The Arena?
[Question.ArenaNumbers] = new()
{
QuestionText = "{0}の獲得フェーズで現れた数字は?",
ModuleName = "アリーナ",
},
// Arithmelogic
// What was the symbol on the submit button in {0}?
// What was the symbol on the submit button in Arithmelogic?
[Question.ArithmelogicSubmit] = new()
{
QuestionText = "{0}の送信ボタンの記号は何?",
ModuleName = "計算論理",
},
// Which number was selectable, but not the solution, in the {1} screen on {0}?
// Which number was selectable, but not the solution, in the left screen on Arithmelogic?
[Question.ArithmelogicNumbers] = new()
{
QuestionText = "{0}の{1}の画面で選択できる、答え以外の数字はどれ?",
ModuleName = "計算論理",
FormatArgs = new Dictionary<string, string>
{
["left"] = "左",
["middle"] = "中央",
["right"] = "右",
},
},
// ASCII Maze
// What was the {1} character displayed on {0}?
// What was the first character displayed on ASCII Maze?
[Question.ASCIIMazeCharacters] = new()
{
QuestionText = "{0}の{1}番目に表示された文字は?",
ModuleName = "アスキー迷路",
},
// A Square
// Which of these was an index color in {0}?
// Which of these was an index color in A Square?
[Question.ASquareIndexColors] = new()
{
QuestionText = "{0}で一致した色に含まれるのは?",
ModuleName = "正方型",
},
// Which color was submitted {1} in {0}?
// Which color was submitted first in A Square?
[Question.ASquareCorrectColors] = new()
{
QuestionText = "{0}で{1}番目に送信した色は?",
ModuleName = "正方型",
},
// The Azure Button
// What was T in {0}?
// What was T in The Azure Button?
[Question.AzureButtonT] = new()
{
QuestionText = "{0}のTはどれ?",
ModuleName = "空色ボタン",
},
// Which of these cards was shown in Stage 1, but not T, in {0}?
// Which of these cards was shown in Stage 1, but not T, in The Azure Button?
[Question.AzureButtonNotT] = new()
{
QuestionText = "{0}のステージ1で表示されたT以外のカードに含まれるのは?",
ModuleName = "空色ボタン",
},
// What was M in {0}?
// What was M in The Azure Button?
[Question.AzureButtonM] = new()
{
QuestionText = "{0}のMは?",
ModuleName = "空色ボタン",
},
// What was the {1} direction in the decoy arrow in {0}?
// What was the first direction in the decoy arrow in The Azure Button?
[Question.AzureButtonDecoyArrowDirection] = new()
{
QuestionText = "{0}の囮の矢印が{1}番目に示した方向は?",
ModuleName = "空色ボタン",
},
// What was the {1} direction in the {2} non-decoy arrow in {0}?
// What was the first direction in the first non-decoy arrow in The Azure Button?
[Question.AzureButtonNonDecoyArrowDirection] = new()
{
QuestionText = "{0}の囮ではない{2}番目の矢印が{1}番目に示した方向は?",
ModuleName = "空色ボタン",
},
// Bakery
// Which menu item was present in {0}?
// Which menu item was present in Bakery?
[Question.BakeryItems] = new()
{
QuestionText = "{0}で存在したメニュー商品は?",
ModuleName = "クッキー屋",
},
// Bamboozled Again
// What color was the {1} correct button in {0}?
// What color was the first correct button in Bamboozled Again?
[Question.BamboozledAgainButtonColor] = new()
{
QuestionText = "{0}の{1}番目に押した正しいボタンの色は?",
ModuleName = "再錯綜",
Answers = new Dictionary<string, string>
{
["Red"] = "赤",
["Orange"] = "オレンジ",
["Yellow"] = "黄",
["Lime"] = "黄緑",
["Green"] = "緑",
["Jade"] = "翡翠",
["Cyan"] = "シアン",
["Azure"] = "空",
["Blue"] = "青",
["Violet"] = "紫",
["Magenta"] = "マゼンタ",
["Rose"] = "薔薇",
["White"] = "白",
["Grey"] = "灰",
["Black"] = "黒",
},
},
// What was the text on the {1} correct button in {0}?
// What was the text on the first correct button in Bamboozled Again?
[Question.BamboozledAgainButtonText] = new()
{
QuestionText = "{0}の{1}番目に押した正しいボタンのテキストは?",
ModuleName = "再錯綜",
},
// What was the {1} decrypted text on the display in {0}?
// What was the first decrypted text on the display in Bamboozled Again?
[Question.BamboozledAgainDisplayTexts1] = new()
{
QuestionText = "{0}のディスプレーで{1}番目の解読したテキストは?",
ModuleName = "再錯綜",
},
// What was the {1} decrypted text on the display in {0}?
// What was the first decrypted text on the display in Bamboozled Again?
[Question.BamboozledAgainDisplayTexts2] = new()
{
QuestionText = "{0}のディスプレーで{1}番目の解読したテキストは?",
ModuleName = "再錯綜",
},
// What color was the {1} text on the display in {0}?
// What color was the first text on the display in Bamboozled Again?
[Question.BamboozledAgainDisplayColor] = new()
{
QuestionText = "{0}のディスプレーで{1}番目のテキストの色は?",
ModuleName = "再錯綜",
Answers = new Dictionary<string, string>
{
["Red"] = "赤",
["Orange"] = "オレンジ",
["Yellow"] = "黄",
["Lime"] = "黄緑",
["Green"] = "緑",
["Jade"] = "翡翠",
["Cyan"] = "シアン",
["Azure"] = "空",
["Blue"] = "青",
["Violet"] = "紫",
["Magenta"] = "マゼンタ",
["Rose"] = "薔薇",
["White"] = "白",
["Grey"] = "灰",
},
},
// Bamboozling Button
// What color was the button in the {1} stage of {0}?
// What color was the button in the first stage of Bamboozling Button?
[Question.BamboozlingButtonColor] = new()
{
QuestionText = "{0}のステージ{1}におけるボタンの色は?",
ModuleName = "錯綜ボタン",
Answers = new Dictionary<string, string>
{
["Red"] = "赤",
["Orange"] = "オレンジ",
["Yellow"] = "黄",
["Lime"] = "黄緑",
["Green"] = "緑",
["Jade"] = "翡翠",
["Cyan"] = "シアン",
["Azure"] = "空",
["Blue"] = "青",
["Violet"] = "紫",
["Magenta"] = "マゼンタ",
["Rose"] = "薔薇",
["White"] = "白",
["Grey"] = "灰",
["Black"] = "黒",
},
},
// What was the {2} label on the button in the {1} stage of {0}?
// What was the top label on the button in the first stage of Bamboozling Button?
[Question.BamboozlingButtonLabel] = new()
{
QuestionText = "{0}のステージ{1}における{2}のラベルは?",
ModuleName = "錯綜ボタン",
FormatArgs = new Dictionary<string, string>
{
["top"] = "上",
["bottom"] = "下",
},
},
// What was the {2} display in the {1} stage of {0}?
// What was the first display in the first stage of Bamboozling Button?
[Question.BamboozlingButtonDisplay] = new()
{
QuestionText = "{0}のステージ{1}における{2}番目の内容は?",
ModuleName = "錯綜ボタン",
},
// What was the color of the {2} display in the {1} stage of {0}?
// What was the color of the first display in the first stage of Bamboozling Button?
[Question.BamboozlingButtonDisplayColor] = new()
{
QuestionText = "{0}のステージ{1}における{2}番目の内容の色は?",
ModuleName = "錯綜ボタン",
Answers = new Dictionary<string, string>
{
["Red"] = "赤",
["Orange"] = "オレンジ",
["Yellow"] = "黄",
["Lime"] = "黄緑",
["Green"] = "緑",
["Jade"] = "翡翠",
["Cyan"] = "シアン",
["Azure"] = "空",
["Blue"] = "青",
["Violet"] = "紫",
["Magenta"] = "マゼンタ",
["Rose"] = "薔薇",
["White"] = "白",
["Grey"] = "灰",
},
},
// Bar Charts
// What was the category of {0}?
// What was the category of Bar Charts?
[Question.BarChartsCategory] = new()
{
QuestionText = "{0}のカテゴリは?",
},
// What was the color of the {1} bar in {0}?
// What was the color of the first bar in Bar Charts?
[Question.BarChartsColor] = new()
{
NeedsTranslation = true,
QuestionText = "{0}の{1}本目の棒は何色だった?",
Answers = new Dictionary<string, string>
{
["Red"] = "Red",
["Yellow"] = "Yellow",
["Green"] = "Green",
["Blue"] = "Blue",
},
},
// What was the position of the {1} bar in {0}?
// What was the position of the shortest bar in Bar Charts?
[Question.BarChartsHeight] = new()
{
QuestionText = "{0}で{1}棒の位置は?",
FormatArgs = new Dictionary<string, string>
{
["shortest"] = "最も短かった",
["second shortest"] = "二番目に短かった",
["second tallest"] = "二番目に長かった",
["tallest"] = "最も長かった",
},
},
// What was the label of the {1} bar in {0}?
// What was the label of the first bar in Bar Charts?
[Question.BarChartsLabel] = new()
{
QuestionText = "{0}の{1}番目の棒のラベルは?",
},
// What was the unit of {0}?
// What was the unit of Bar Charts?
[Question.BarChartsUnit] = new()
{
QuestionText = "{0}の単位は?",
},
// Barcode Cipher
// What was the screen number in {0}?
// What was the screen number in Barcode Cipher?
[Question.BarcodeCipherScreenNumber] = new()
{
QuestionText = "{0}の画面上の数字は?",
ModuleName = "バーコード暗号",
},
// What was the edgework represented by the {1} barcode in {0}?
// What was the edgework represented by the first barcode in Barcode Cipher?
[Question.BarcodeCipherBarcodeEdgework] = new()
{
QuestionText = "{0}の{1}番目のバーコードが示していたエッジワークは?",
ModuleName = "バーコード暗号",
Answers = new Dictionary<string, string>
{
["SERIAL NUMBER"] = "シリアルナンバー",
["BATTERIES"] = "バッテリー",
["BATTERY HOLDERS"] = "バッテリーホルダー",
["PORTS"] = "ポート",
["PORT PLATES"] = "ポートプレート",
["LIT INDICATORS"] = "点灯したインジケーター",
["UNLIT INDICATORS"] = "点灯していないインジケーター",
["INDICATORS"] = "インジケーター",
},
},
// What was the answer for the {1} barcode in {0}?
// What was the answer for the first barcode in Barcode Cipher?
[Question.BarcodeCipherBarcodeAnswers] = new()
{
QuestionText = "{0}の{1}番目の回答は?",
ModuleName = "バーコード暗号",
},
// Bartending
// Which ingredient was in the {1} position on {0}?
// Which ingredient was in the first position on Bartending?
[Question.BartendingIngredients] = new()
{
QuestionText = "{0}で{1}番目の位置にあった材料は?",
ModuleName = "バーテンディング",
Answers = new Dictionary<string, string>
{
["Adelhyde"] = "アデルハイド",
["Flanergide"] = "フラナガイド",
["Bronson Extract"] = "ブロンソンエキス",
["Karmotrine"] = "カルモトリン",
["Powdered Delta"] = "デルタパウダー",
},
},
// Beans
// What was this bean in {0}?
// What was this bean in Beans?
[Question.BeansColors] = new()
{
QuestionText = "{0}のこの豆はどんな豆だった?",
ModuleName = "豆",
Answers = new Dictionary<string, string>
{
["Wobbly Orange"] = "揺れオレンジ",
["Wobbly Yellow"] = "揺れ黄",
["Wobbly Green"] = "揺れ緑",
["Not Wobbly Orange"] = "静止オレンジ",
["Not Wobbly Yellow"] = "静止黄",
["Not Wobbly Green"] = "静止緑",
},
},
// Bean Sprouts
// What was sprout {1} in {0}?
// What was sprout 1 in Bean Sprouts?
[Question.BeanSproutsColors] = new()
{
QuestionText = "{0}の{1}番目のもやしは?",
ModuleName = "もやし",
Answers = new Dictionary<string, string>
{
["Raw"] = "生",
["Cooked"] = "調理済み",
["Burnt"] = "焦げている",
["Fake"] = "偽物",
},
},
// What bean was on sprout {1} in {0}?
// What bean was on sprout 1 in Bean Sprouts?
[Question.BeanSproutsBeans] = new()
{
QuestionText = "{0}の{1}番目のもやしの豆は?",
ModuleName = "もやし",
Answers = new Dictionary<string, string>
{
["Left"] = "左",
["Right"] = "右",
["None"] = "無し",
["Both"] = "両方",
},
},
// Big Bean
// What was the bean in {0}?
// What was the bean in Big Bean?
[Question.BigBeanColor] = new()
{
QuestionText = "{0}の豆の状態は?",
ModuleName = "大きい豆",
Answers = new Dictionary<string, string>
{
["Wobbly Orange"] = "揺れオレンジ",
["Wobbly Yellow"] = "揺れ黄",
["Wobbly Green"] = "揺れ緑",
["Not Wobbly Orange"] = "静止オレンジ",
["Not Wobbly Yellow"] = "静止黄",
["Not Wobbly Green"] = "静止緑",
},
},
// Big Circle
// What color was {1} in the solution to {0}?
// What color was first in the solution to Big Circle?
[Question.BigCircleColors] = new()
{
QuestionText = "{0}の解法において{1}番目の色は?",
ModuleName = "ビッグサークル",
Answers = new Dictionary<string, string>
{
["Red"] = "赤",
["Orange"] = "オレンジ",
["Yellow"] = "黄",
["Green"] = "緑",
["Blue"] = "青",
["Magenta"] = "マゼンタ",
["White"] = "白",
["Black"] = "黒",
},
},
// Binary LEDs
// At which numeric value did you cut the correct wire in {0}?
// At which numeric value did you cut the correct wire in Binary LEDs?
[Question.BinaryLEDsValue] = new()
{
QuestionText = "{0}でどの数字の時に正しいワイヤを切った?",
ModuleName = "二進法LED",
},
// Binary Shift
// What was the {1} initial number in {0}?
// What was the top-left initial number in Binary Shift?
[Question.BinaryShiftInitialNumber] = new()
{
QuestionText = "{0}の{1}の初期値は?",
ModuleName = "二進数シフト",
FormatArgs = new Dictionary<string, string>
{
["top-left"] = "左上",
["top-middle"] = "上",
["top-right"] = "右上",
["left-middle"] = "左",
["center"] = "中央",
["right-middle"] = "右",
["bottom-left"] = "左下",
["bottom-middle"] = "下",
["bottom-right"] = "右下",
},
},
// What number was selected at stage {1} in {0}?
// What number was selected at stage 0 in Binary Shift?
[Question.BinaryShiftSelectedNumberPossition] = new()
{
QuestionText = "{0}でステージ{1}で選択した数字は?",
ModuleName = "二進数シフト",
Answers = new Dictionary<string, string>
{
["top-left"] = "左上",
["top-middle"] = "上",
["top-right"] = "右上",
["left-middle"] = "左",
["center"] = "中央",
["right-middle"] = "右",
["bottom-left"] = "左下",
["bottom-middle"] = "下",
["bottom-right"] = "右下",
},
},
// What number was not selected at stage {1} in {0}?
// What number was not selected at stage 0 in Binary Shift?
[Question.BinaryShiftNotSelectedNumberPossition] = new()
{
QuestionText = "{0}でステージ{1}で選択していない数字は?",
ModuleName = "二進数シフト",
Answers = new Dictionary<string, string>
{
["top-left"] = "左上",
["top-middle"] = "上",
["top-right"] = "右上",
["left-middle"] = "左",
["center"] = "中央",
["right-middle"] = "右",
["bottom-left"] = "左下",
["bottom-middle"] = "下",
["bottom-right"] = "右下",
},
},
// Binary
// What word was displayed in {0}?
// What word was displayed in Binary?
[Question.BinaryWord] = new()
{
QuestionText = "{0}で表示された単語は?",
ModuleName = "二進数",
},
// Bitmaps
// How many pixels were {1} in the {2} quadrant in {0}?
// How many pixels were white in the top left quadrant in Bitmaps?
[Question.Bitmaps] = new()
{
QuestionText = "{0}で{2}の区域の{1}ピクセル数は?",
ModuleName = "ビットマップ",
FormatArgs = new Dictionary<string, string>
{
["white"] = "白",
["top left"] = "左上",
["top right"] = "右上",
["bottom left"] = "左下",
["bottom right"] = "右下",
["black"] = "黒",
},
},
// Black Cipher
// What was on the {1} screen on page {2} in {0}?
// What was on the top screen on page 1 in Black Cipher?
[Question.BlackCipherScreen] = new()
{
QuestionText = "{0}の答えは?",
ModuleName = "黒色暗号",
FormatArgs = new Dictionary<string, string>
{
["top"] = "上部",
["middle"] = "中央",
["bottom"] = "下部",
},
},
// Blind Maze
// What color was the {1} button in {0}?
// What color was the north button in Blind Maze?
[Question.BlindMazeColors] = new()
{
QuestionText = "{0}の{1}のボタンの色は?",
ModuleName = "ブラインド迷路",
FormatArgs = new Dictionary<string, string>
{
["north"] = "北",
["east"] = "東",
["west"] = "西",