Releases: Tigereye504/chestcavity
Chest Cavity 2.11.0.1
Server hotfix
Chest Cavity 2.11.0
Changelog:
-Organs now have their abilities defined via JSON, allowing for compatibility and addons via datapack
-Chest Cavity Types are now defined via JSON, allowing for compatibility and addons via datapack
-Entities are now assigned Chest Cavity Types via JSON, allowing for compatibility and addons via datapack
-Breath has been replaced with Breath Recovery and Breath Capacity
-Breath Capacity determines how slowly an entity's breath meter depletes
-Breath Recovery determines how quickly an entity's breath meter recovers while in air
-Water Breath no longer contributes to breath capacity
-While sprinting, an entity's breath recovery and water breath are quartered
-Most organs that granted breath now grant both breath recovery and breath capacity
-Most organs that granted water breath now grant both water breath and breath capacity
-Gills and Small Gills now grant Good and Poor Endurance respectively
Bugfixes:
-Swim speed incompatibility fixed
-Rabbits would not drop rabbit hearts
Chest Cavity 2.10.2
Bugfixes:
-Cave spiders did not drop venom glands
-Mixin conflict with Identity
Chest Cavity 2.10.1
Changes:
-Malpractice and Surgical are now incompatible with Tomophobia
Bugfix:
-Salvage recipes did not work
Chest Cavity 2.10.0.1
hotfix
Chest Cavity 2.10.0
Additions:
-New weapon type: Cleavers
--Swords, but with axe combat stats
--Greatly increased organ drop rate
--Automatically salvages all organs dropped
-New Enchantment: O-Negative
--Treasure enchantment, compatible with everything
--Level I makes the organ safe to use, even if owned by another
--Level II makes the organ count as the user's for all purposes
-New Enchantment: Surgical
--Available on melee weapons, looting alterative
--Twice as effective as looting, but only for organ drops
-New Enchantment: Tomophobia
--Tresure enchantment, prevents all organ drops
-New Enchantment: Curse of Malpractice
--Tresure enchantment, curse
--On tools, will infect all organ drops with Malpractice
--On organs, will cause organ rejection
Changes:
-Skeletons, Wither Skeletons, Zombies nerfed
--Many chest cavity slots are now unusable for them
--Organs put in those slots will fall out
-Spider Hearts now grant poor filtration
-Blaze Cores now grant average health (down from good)
-Prions now last much longer
-Chest Opener now fails if the target has chest armor
--This is indicated by a metal crunching sound
--This does not apply when opening yourself
-Chest Opener now fails if the target has both more than 10 hearts of health and more than half health
--This is indicated by a fleshy thunk sound
--This does not apply to entities with Ease Of Access
--This does not apply when opening yourself
-Ease Of Access now has a special sound effect when user is opened
Bugfix:
-Writhing Soulsand could not be salvaged
-Fixed crash when excessive looting was used against bosses
Chest cavity 2.9.1
Changelog:
Creeper Spore's Creeperlings now have Creeper Chest Cavities
Bugfixes:
-did not modify saturation at 1 Nutrition
-Pandamonium's Player Shells dropped organs when cloned
Chest Cavity 2.9.0
Additions:
-Crystalsynthesis ability draws hunger, saturation, and health from nearby end crystals. It also causes painful feedback if the crystal is destroyed while in use.
-Dragon Bombs ability allows users to shoot dragon bomb
-Dragon Breath ability allows users to breath dragon breath
-Impact Resistance ability reduces damage from falling and flying into walls
-Buff Purging drawback reduces duration of incomming buffs
-Dragon Appendix grants Average Luck and Dragon Bombs
-Dragon Heart grants Supernatural Health but Reduced Endurance
--They can also be consumed for a surge of awesome power
-Dragon Kidneys grant Supernatural Filtration and Buff Purging
-Dragon Livers grant Supernatural Detoxification and Buff Purging
-Dragon Lungs grant Poor Breath, Good Endurance, and Dragon Breath
-Dragon Muscles grant Poor Strength, Supernatural Speed, Launching, and Slightly Reduced Endurance
-Dragon Ribs grant Good Defense, Impact Resistance, and Slightly Reduced Endurance
-Dragon Spines grant Good Nerves, Average Defense, Impact Resistance, and Slightly Reduced Endurance
-Dragon Spleens grant Supernatural Metabolism and Reduced Endurance
-Mana Reactors grant Crystalsynthesis
-Ender Dragon Chest Cavities now contain all the above organs
-Dragon organs and muscles can be salvaged to make dragon meat products, which grant strength and haste. If cooked, they provide Strength II and Haste II for a much shorter period.
Changes:
-Activated organs are now used via keybinding, V for utility abilities and R for attacks. These can be changed in the controls menu, as can bindings for individual abilities.
-Chests in the Backrooms are much more likely to contain organs now, this rate can be configured.
-Excess Filtration now reduces incoming poison duration
Chest Cavity 2.8.0
Additions:
-Swim Speed ability increases speed while swimming
-Aquatic Muscles grant Poor Speed, Good Strength, Good Swim Speed
-Fish Muscles grant Pathetic Speed, Average Strength, Average Swim Speed
-Small Aquatic Muscles grant Pathetic Speed, Poor Strength, Poor Swim Speed
-Small Fish Muscles grant Pathetic Speed, Pathetic Strength, Poor Swim Speed
-Dolphins Chest Cavities are Carnivore Chest Cavities with Aquatic Muscles
-Puffer Fish Chest Cavities are Small Fish Chest Cavities with a Venom Gland
-Turtle Chest Cavities are Omnivore Chest Cavities with Aquatic Muscles
-Sausage Skins are a new crafting material
-Mini Sausage Skins are a new crafting material
Changes:
-Creeper Appendices now have a small amount of Explosiveness
-Insect Muscles grant more Speed
-Insect Caeca grant more Nerves
-Small Fish Chest Cavities now use Small Fish Muscles instead of Small Animal Muscles
-Large Fish Chest Cavities now use Fish Muscles instead of Animal Muscles
-Dolphins use Dolphin Chest Cavities instead of Carnivore Chest Cavities
-Puffer Fish use Puffer Fish Chest Cavities instead of Small Fish Chest Cavities
-Turtles use Turtle Chest Cavities instead of Omnivore Chest Cavities
-Creeper Appendices can be salvaged for gunpowder
-Sausages are crafted with sausage skins instead of intestines
-Most intestines salvage into 2 Sausage Skin instead of organ meat
-Small Intestines and variants salvage into 2 Mini Sausage Skins
-Config menu is better organized
Bugfixes:
-Smokers took 30 seconds to cook Chest Cavity food items
Backend:
-Introduced salvage crafting recipe type
--scaleable recipes that let you convert multiple items into a base material in one operation
--for example, the salvage_organ_meat recipe lets you turn 2 animal hearts, 2 animal livers, and a animal spleen into 5 organ meat all at once
--takes 4 arguments: ingredient, required, result, and count
--"ingredient" is the item or tag (list of items) that is to be salvaged
--"required" is how many ingredients are required, defaults to 1
--"result" is what item is produced by this recipe
--"count" is how many of the output item are produced per set of ingredients, defaults to 1
-all 'craft organ to get base material' recipes have been converted to salvage recipes
Chest Cavity 2.7.3.1
Bugfixes:
-Chest Cavity Type not properly spoofed while possessing targets with requiem
-Organ Rejection could become chronic on death
-Concurrent modification exceptions could occur when eating effect foods during possession