Activity
feat: pickup items that drop on the ground when destroying resources
feat: pickup items that drop on the ground when destroying resources
feat: add range that depends on where you are looking
feat: add range that depends on where you are looking
feat: shaders 😎 - highlight resources that we target
feat: shaders 😎 - highlight resources that we target
feat: wood axe+pickaxe. overhaul tool / hotbar system
feat: wood axe+pickaxe. overhaul tool / hotbar system
feat: connect buildings via point instead of conveyor belts
feat: connect buildings via point instead of conveyor belts
feat: building connection points WIP
feat: building connection points WIP
feat: remove conveyor belts and pipe
feat: remove conveyor belts and pipe
refactor: do not save resources in DB, procedural generate on the fly
refactor: do not save resources in DB, procedural generate on the fly
feat: infinite procedural map generation
feat: infinite procedural map generation
fix: building placement not occupying resource
fix: building placement not occupying resource
feat: press space to mine resources
feat: press space to mine resources
feat (wip): toolbar and "attacking"
feat (wip): toolbar and "attacking"
feat: corners for conveyors (wip)
feat: corners for conveyors (wip)
fix: add output position when creating new building entity
fix: add output position when creating new building entity
feat: transactions for safer inventory management.
feat: transactions for safer inventory management.
fix: building placement system
fix: building placement system
fix: add guard to fieldresolvers
fix: add guard to fieldresolvers
feat: paying even more technical debt
feat: paying even more technical debt
feat: graphql subscriptions on worldbuilding
feat: graphql subscriptions on worldbuilding
feat: multiplayer work without fatal bugs every other second!
feat: multiplayer work without fatal bugs every other second!
feat!: add world support (super-breaking!)
feat!: add world support (super-breaking!)