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Useful Functions
superpowerUtil.setSuperpower(LivingEntity entity, ResourceLocation powerId)
Sets the entity's superpowers to just the given one
superpowerUtil.setSuperpowerIds(LivingEntity entity, ResourceLocation... powerIds)
Sets the entity's superpowers to the given ones
superpowerUtil.hasSuperpower(LivingEntity entity, ResourceLocation powerId)
Tests if the entity has the given superpower
superpowerUtil.addSuperpower(LivingEntity entity, ResourceLocation powerId)
Adds a superpower to the entity
superpowerUtil.removeSuperpower(LivingEntity entity, ResourceLocation powerId)
Removes a superpower to the entity
superpowerUtil.removeAllSuperpowers(LivingEntity entity)
Removes all superpowers from an entity
getEntries(LivingEntity entity)
Returns all ability entries from the given entity
getEntries(LivingEntity entity, ResourceLocation abilityId)
Returns all ability entries of the given ability type from the entity
getEntry(LivingEntity entity, ResourceLocation powerId, String abilityKey)
Returns a specific ability entry from a specific power
isUnlocked(LivingEntity entity, ResourceLocation powerId, String abilityKey)
Checks if a specific ability entry is unlocked
isEnabled(LivingEntity entity, ResourceLocation powerId, String abilityKey)
Checks if a specific ability entry is enabled
hasPower(LivingEntity entity, ResourceLocation powerId)
Checks if the entity has that power (can be superpower or power of any source)
getAnimationTimerAbilityValue(LivingEntity entity, ResourceLocation powerId, String abilityKey, float partialTicks)
Gives you the animation progress of the given ability, a float ranging from 0.0 to 1.0
getAnimationTimerAbilityValue(LivingEntity entity, ResourceLocation powerId, String abilityKey, float partialTicks, float start, float end)
Gives you the animation progress of the given ability, a float ranging from 0.0 to 1.0. BUT you can determines which part of the progress you want to look at. If the animation ability goes up to 30, and you only want to see the progress of between 10 and 20 you can use this function.
getInbetweenProgress(float progress, float startingPoint, float endPoint)
Calculcates the progress of a bigger number, given from two points. If progress
is a float that goes up to 30, and you want to see how far the number is from 10-20, you can use the other 2 parameters to determine that.