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Releases: Theseus-Aegis/MissionTemplate

Theseus Mission Template 4.4.0

02 Apr 23:24
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IMPROVED:

  • Compositions - Switch vanilla Fuel Canister to Theseus version in Contract Template (#103)
  • Disable weapon holder management (#104)
  • Set GVAR(timeUntilStart) to 0 if DEBUG_MODE_FULL is enabled (#106)

FIXED:

  • Compositions - Fix Helios preset requiring removed TAC Heavy Lifter (#103)

REMOVED:

Theseus Mission Template 4.3.2

28 Sep 01:41
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IMPROVED:

  • General - Lower-case prefix and component (streamline with mods) (#100)
  • General - Relative script_component.hpp include (streamline with mods) (#101)
  • Documentation - Remove Mk6 Mortar setting comment about D30 Strike (#102)

Theseus Mission Template 4.3.1

13 Aug 17:48
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ADDED:

  • Briefing - Add new Intelligence requirements (#98)

CHANGED:

  • General - Streamline branding (#99)
  • Add Flyzoor to Debug Admins

TAC Mission Template 4.3.0

20 Jun 00:05
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IMPROVED:

  • Make GVAR(timeUntilStart) accessible globally (#92)
  • Simplify userconfig - now loading all data from 1 file (#95)
  • Simplify user code area with wrapper macros - now indented at level 0 (#96)
  • Simplify briefing template - now indented at level 0 and per-side briefing is optional (#97)

FIXED:

  • Compositions - Fix Arcadian Black preset showing Arsenal action (#94)

TAC Mission Template 4.2.0

15 May 22:39
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ADDED:

  • 1x Toolkit to each Arcadian in Arcadian Preset compositions (#91)
  • 12x Wheels to Cargo of Engineer supplies (#91)

TAC Mission Template 4.1.0

25 Mar 23:38
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ADDED:

  • SERVER_COMMAND_PASSWORD password definition for server-side scripts read from server userconfig for exposing serverCommand capabilities

CHANGED:

  • Standardized briefing with website (#88)

FIXED:

TAC Mission Template 4.0.1

03 Jan 10:18
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ADDED:

  • Move mission type verification to template (#87)

TAC Mission Template 4.0.0

29 Dec 02:12
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This update presents a major change in our mission template handling. Scripts were moved to TAC Mods and can now be called with the MFUNC macro. Read more about the available functions, how to modify them and add new ones on the Functions Library wiki page.

Basic mission information is now entered in script_component.hpp and no other file except briefing should need to be edited.

This allows the template to be more dynamic and change its configuration automatically depending on MISSION_TYPE and MISSION_SETTINGS defines. SOG Template data is now included, simply setting MISSION_TYPE 3 and MISSION_SETTINGS 2 will set the correct type for AAR and use the SOG Settings preset. More presets or changes for popular other mission types can be added in the future.

ADDED:

  • SOG Templates and Compositions (#82)
  • Settings basic information to choose a settings preset (#82)
  • Useful macros from ACE3 (item type IDs, angular units, constants) (#83)

CHANGED:

  • Move basic information (name, summary, author, type) to script_component.hpp (#83)
  • Admins and Debug Admins read from userconfig/script_component.hpp and broadcasted to clients (#83)

IMPROVED:

  • Switch Side channel allowance for Global (#84)
  • Automatic allow of Side channel in PvP type (#83)
  • Rename compositions to have human-readable names (#82)
  • Script function definition and development (#85)

FIXED:

  • Marker sync for JIP and AAR (#84)
  • Automated mission name position (#83)

REMOVED:

TAC Mission Template 3.6.2

02 Jun 13:39
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ADDED:

  • Add 4 Fuel Canisters to Contract Composition (#77)

CHANGED:

  • Always start mission at 1400z (#78)
  • Add Zakharov to admins

TAC Mission Template 3.6.1

25 Apr 15:39
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IMPROVED:

  • Disable AAR if OCAP not loaded (#73)
  • Disable Auto-AAR on Manual-AAR interaction (#74)