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SNDINFO.PBGore and Nashgore
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SNDINFO.PBGore and Nashgore
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////////////////////////////////////////////////////////
// Project Brutality Nashgore and Gore Sounds //
////////////////////////////////////////////////////////
//Gore
gore/break "sounds/Gore/gore/GoreBreak.ogg"
gore/minimum "sounds/Gore/gore/GoreMinimum.ogg"
$random gore/tension { gore/tension1 gore/tension2 gore/tension3 gore/tension4 }
gore/tension1 "sounds/Gore/gore/GoreTension1.ogg"
gore/tension2 "sounds/Gore/gore/GoreTension2.ogg"
gore/tension3 "sounds/Gore/gore/GoreTension3.ogg"
gore/tension4 "sounds/Gore/gore/GoreTension4.ogg"
$random misc/xdeath { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath1g misc/xdeath1h misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath2g misc/xdeath2h misc/xdeath2i misc/xdeath2j misc/xdeath2k misc/xdeath2l misc/xdeath2m misc/xdeath2n misc/xdeath2o misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath3d misc/xdeath3e misc/xdeath4a misc/xdeath4b misc/xdeath4c misc/xdeath4d misc/xdeath4e misc/xdeath4f misc/xdeath4g misc/xdeath4h misc/xdeath4i }
misc/xdeath1a dsxdth1a
misc/xdeath1b dsxdth1b
misc/xdeath1c dsxdth1c
misc/xdeath1d dsxdth1d
misc/xdeath1e dsxdth1e
misc/xdeath1f dsxdth1f
misc/xdeath1g dsxdth1g
misc/xdeath1h dsxdth1h
$random misc/xdeath1 { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath1g misc/xdeath1h}
misc/xdeath2a dsxdth2a
misc/xdeath2b dsxdth2b
misc/xdeath2c dsxdth2c
misc/xdeath2d dsxdth2d
misc/xdeath2e dsxdth2e
misc/xdeath2f dsxdth2f
misc/xdeath2g dsxdth2g
misc/xdeath2h dsxdth2h
misc/xdeath2i dsxdth2i
misc/xdeath2j dsxdth2j
misc/xdeath2k dsxdth2k
misc/xdeath2l dsxdth2l
misc/xdeath2m dsxdth2m
misc/xdeath2n dsxdth2n
misc/xdeath2o dsxdth2o
$random misc/xdeath2 { misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath2g misc/xdeath2h misc/xdeath2i }
misc/xdeath3a dsxdth3a
misc/xdeath3b dsxdth3b
misc/xdeath3c dsxdth3c
misc/xdeath3d dsxdth3d
misc/xdeath3e dsxdth3e
$random misc/xdeath3 { misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4d misc/xdeath4e misc/xdeath4f misc/xdeath4g misc/xdeath4h misc/xdeath4i }
misc/xdeath4a dsxdth4a
misc/xdeath4b dsxdth4b
misc/xdeath4c dsxdth4c
misc/xdeath4d dsxdth4d
misc/xdeath4e dsxdth4e
misc/xdeath4f dsxdth4f
misc/xdeath4g dsxdth4g
misc/xdeath4h dsxdth4h
misc/xdeath4i dsxdth4i
$random misc/xdeath4 { misc/xdeath4a misc/xdeath4b misc/xdeath4c }
$volume misc/xdeath 0.5
$volume misc/xdeath1 0.5
$volume misc/xdeath2 0.5
$volume misc/xdeath3 0.5
$volume misc/xdeath4 0.5
LQDRIP1 LQDRIP1
LQDRIP2 LQDRIP2
LQDRIP3 LQDRIP3
LQDRIP4 LQDRIP4
LQDRIP5 LQDRIP5
LQDRIP6 LQDRIP6
LQDRIP7 LQDRIP7
LQDRIP8 LQDRIP8
LQDRIP9 LQDRIP9
LQDRIP10 LQDRIP10
LQDRIP11 LQDRIP11
LQDRIP12 LQDRIP12
LQDRIP13 LQDRIP13
LQDRIP14 LQDRIP14
$random blooddrop { LQDRIP1 LQDRIP2 LQDRIP3 }
$random blooddrop2 { LQDRIP4 LQDRIP5 LQDRIP6 LQDRIP7 }
$random blooddrop3 { LQDRIP8 LQDRIP9 LQDRIP10 LQDRIP11 LQDRIP12 LQDRIP13 LQDRIP14 LQDRIP14 }
//Nashgore
nashgore/bloodsplash1 "sounds/gore/nashgore/blood splash 01.ogg"
nashgore/bloodsplash2 "sounds/gore/nashgore/blood splash 02.ogg"
nashgore/bloodsplash3 "sounds/gore/nashgore/blood splash 03.ogg"
$random nashgore/bloodsplash
{
nashgore/bloodsplash1
nashgore/bloodsplash2
nashgore/bloodsplash3
}
$limit nashgore/bloodsplash 2
$volume nashgore/bloodsplash 0.3
nashgore/blooddrop01 "sounds/gore/nashgore/blood drop 01.ogg"
nashgore/blooddrop02 "sounds/gore/nashgore/blood drop 02.ogg"
$random nashgore/blooddrop
{
nashgore/blooddrop01
nashgore/blooddrop02
}
$volume nashgore/blooddrop 0.25
$limit nashgore/blooddrop 2
nashgore/gibsmall01 "sounds/gore/nashgore/gib small 01.ogg"
nashgore/gibsmall02 "sounds/gore/nashgore/gib small 02.ogg"
$random nashgore/gibsmall
{
nashgore/gibsmall01
nashgore/gibsmall02
}
$volume nashgore/gibsmall 0.44
>>>>>>> f78b6698cfaf0798f69147bac614036cc5a74ba6
nashgore/giblarge01 "sounds/gore/nashgore/gib large 01.ogg"
nashgore/giblarge02 "sounds/gore/nashgore/gib large 02.ogg"
nashgore/giblarge03 "sounds/gore/nashgore/gib large 03.ogg"
// replace the stock gibbed sound
$random misc/gibbed
{
nashgore/giblarge01
nashgore/giblarge02
nashgore/giblarge03
}
$limit misc/gibbed 3
nashgore/gibbounce01 "sounds/gore/nashgore/gib bounce 01.ogg"
nashgore/gibbounce02 "sounds/gore/nashgore/gib bounce 02.ogg"
nashgore/gibbounce03 "sounds/gore/nashgore/gib bounce 03.ogg"
$random nashgore/gibbounce
{
nashgore/gibbounce01
nashgore/gibbounce02
nashgore/gibbounce03
}
$volume nashgore/gibbounce 0.225
$limit nashgore/gibbounce 4
nashgore/bodydrop "sounds/gore/nashgore/body drop 01.ogg"
nashgore/bullethitflesh "sounds/gore/nashgore/bullet hit flesh.ogg"
$volume nashgore/bullethitflesh 0.23
//Gore Sound
$random EYEPULL { EYEPULL1 EYEPULL2 }
EYEPULL1 EYEPULL1
EYEPULL2 EYEPULL2
//Bullet Flesh Impacts
$random bulletfleshimpact { bltf1 bltf2 bltf3 }
bltf1 BLT_FLS1
bltf2 BLT_FLS2
bltf3 BLT_FLS3
redburn redburn
world/drip dsdrip2
$random BLOOOD { DSBLUD01 DSBLUD02 DSBLUD03 }
DSBLUD01 DSBLUD01
DSBLUD02 DSBLUD02
DSBLUD03 DSBLUD03
//Gib Sounds
$random misc/gibbed { DSSLOP DSSLOP1 DSSLOP2 DSSLOP3 }
DSSLOP DSSLOP
DSSLOP1 DSSLOP1
DSSLOP2 DSSLOP2
DSSLOP3 DSSLOP3
MELT MELTIN
$random BODYF { BODYF1 BODYF2 BODYF3 BODYF4 BODYF5 BODYF6 BODYF7}
BODYF1 BODYF1
BODYF2 BODYF2
BODYF3 BODYF3
BODYF4 BODYF4
BODYF5 BODYF5
BODYF6 BODYF6
BODYF7 BODYF7
$random NECK_BRK { BONEBRK1 BONEBRK2 BONEBRK3 neckb1 neckb2 }
BONEBRK1 BONEBRK1
BONEBRK2 BONEBRK2
BONEBRK3 BONEBRK3
neckb1 DSXDTH4A
neckb2 DSXDTH4B
$random NeckSnap { OHSNAP1 OHSNAP2 OHSNAP3 OHSNAP4 OHSNAP5 OHSNAP6 }
OHSNAP1 OHSNAP1
OHSNAP2 OHSNAP2
OHSNAP3 OHSNAP3
OHSNAP4 OHSNAP4
OHSNAP5 OHSNAP5
OHSNAP6 OHSNAP6
gore/headshot BMHESHT
$pitchshift gore/headshot 4
SwarmFly SFLY
$rolloff SwarmFly 100 200
$volume SwarmFly 0.2
$limit SwarmFly 2 768
$pitchshift SwarmFly 5
plasmaflesh DSINTG8
$rolloff plasmaflesh 800 1300
$random desintegratedflesh { DSINTG1 DSINTG2 DSINTG3 DSINTG4 DSINTG5 DSINTG6 DSINTG7 }
DSINTG1 DSINTG1
DSINTG2 DSINTG2
DSINTG3 DSINTG3
DSINTG4 DSINTG4
DSINTG5 DSINTG5
DSINTG6 DSINTG6
DSINTG7 DSINTG7