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DetailedCredits.txt
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DetailedCredits.txt
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(NEEDS TO BE UPDATED BY FINAL RELEASE)
Extra rotations for PLAY A - G
John Romero
Brutal Doom Base
Sergeant_Mark_IV
MARN * and MARJ *
Sergeant_Mark_IV
WOUN *
Sergeant_Mark_IV
CAPT *
Sergeant_Mark_IV
PBAR*
Base by Captain Toenail, edited by Sergeant_Mark_IV
MAIS *, MAZS *, and MASS*
Sergeant_Mark_IV
POSSITEM
Realm667, Blue Shadow
Cheering Marine MWAV A to F
Unknown
Cheering Marine MWAV I to N
Das_M, edited by Sergeant_Mark_IV
MR7S * and MR8S *
Sergeant_Mark_IV
FMW2*, FMW1*, FML1 *,
Sergent_Mark_IV
Player deaths (XPL1*, XPL2*, XPL3*, XPL4*, XPL5*, XPL6*, XPL8*, PLAY I - N, MHEA*, HPLA*, PBUR*, PMET*, PLDHA0)
Sergeant_Mark_IV
Generic Burning Man (BUR2*)
Rogue Entertainment
Marine - No Weapons (PLA1*)
Captain Toenail
Marine - aiming down the sights (MAR2*)
Sergeant_Mark_IV
Marine - kicking animations
Base by Captain Toenail, edited by Sergeant_Mark_IV
Marine - Combat Roll Animation
Sergeant_Mark_IV
Muzzle effects (PLMZ*)
Sergeant_Mark_IV
Pistol (PISR*, PISG*, PISF*)
Base by FreeDoom team, edited by Sergeant_Mark_IV
Chainsaw
Base by Mike12, edited by Sergeant_Mark_IV
Overhauled sprites by Benjamin Zuriel, various other chainsaw slash attack bases by Revae.
Minigun Sprites
Extra animations for barrels by Perkristian and Minigunner, Ammo Belt by Mike12, base by Skulltag Team, animations and muzzle by Sergeant_Mark_IV
Assault Rifle/DMR
Design inpsired by Mike12's design
New sprites by Metalman and iamcarrotmaster, original idle and angled bases by Koff Zerno (particularly the dogtag),
animations by Galdoc
Assault Rifle Iron Sights (RI2G*)
Crucux Duo, edited by Sergeant_Mark_IV
Shotgun Pumping (SHTG*)
DoomNukem
Shotgun Base (SHSL*)
Mike12, Foregrip by JoeyTD edited by Mike12, muzzle and animations by Sergeant_Mark_IV
Super Shotgun
Mike12, extra sprites by Perkristian, animation and muzzle by Sergeant_Mark_IV
Overhauled sprites by iamcarrotmaster, animations by Moa Dixon, and dual wield sprites by TypicalSF(Sonik.o.fan).
Rocket Launcher (MISS* MISG* MISR*)
Base by Sergeant_Mark_IV, polished by Minigunner. Ammo barrels from Necrodome.
Overhauled base sprite by Metalman, iamcarrotmaster and TypicalSF(original base origin), animation by Galdoc.
Rocket MISL*/M1SL*
FreeDoom team
New updated sprites by Metalman.
Hideous Destructor (referenced in Cyberdemon death option) is created by Matt.
MP40
Metalman - Sprites
ikdfa - Animations
BFG9000
Sergeant_mark_IV
Taunt sprites FUCK*
Sergeant_Mark_IV
Mancubus Flame Cannon
Mike12
Salute (SALU*)
Base from Duke Nukem 3D, edited by Mike12
Duke Nukem is by 3D Realms and Gearbox Software.
Revenant Missile Launcher (RVCG)
Wereknight, Metalman, iamcarrotmaster
Plasma Gun
Base by Eriance, edited by Sergeant_Mark_IV
Various Weapons
Bases by Doomnukem, edited by Pa1nki113r, or created by Pa1nki113r
New Revolver sprites
Base by DoomNukem, edited version by Solid Steak
Speedloader sprite by Galdoc
New Fatalities, Deaths, Armless Demon, Slumped Deaths
Frankensprited by Pa1nki113r
Cyber Paladin
Finalizer
Shotgun and Super Grenade Launchers
Created by Doom Nukem for Wild Weasel's ATM mod- edited by PA1NKI113R
New Super Grenade Launcher by iamcarrotmaster, animations by Galdoc.
Other pieces of the new SGL from other weapons go to their respective artists. If you know them, please ask me.
Amuscaria/Eriance
Extra Gore
Beautiful Doom
Beautiful Doom is by Jekyll_Grim_Payne(also known as Agent_Ash).
SNK Corporation and Nazca Corporation - Some of the blood splatter sprites and some liquid splash sprites are from the Metal Slug series.
SavageImp, Helmet Commando and Helmet Animation
Merser
Double Jumping
Code by Agent ME
PB BFG 9000 Mark V Sprites
Doom RLArsenal
Freezer, HMG, and various other sprites
Mr. Enchanter
Update: New Freezer sprites by iamcarrotmaster and Metalman, animation by Galdoc.
HMG is now the Nailgun. Nailgun sprites by iamcarrotmaster, animation by Galdoc.
Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software - Certain sprites (explosion mainly) and code from Cryobow on Realm667
Fatalities, death animations
Kain "Pockgor"
Special thanks to
Loismustdie555 for support, coding, content scouting, etc.
SkyMarshall
Brightmaps, bug fixes, various visual enhancements, extra monsters
Pulse Cannon and other works
AnKeburu
Desert Eagle sprites
Base by DoomNukem, edits by iamcarrotmaster
kofeinoe_zerno (reload angles)
Moa Dixon (animations)
Solid Steak (centered frame, modified by iamcarrotmaster)
Overhauled SMG sprites
Sprites by kofeinoe_zerno
Animations by Moa Dixon
New hip fire animations again, by Metalman
Nail Gun inspiration
TheShooter7, Mechadon (Realm667 Nailgun)
Damson
New Chaingunner Sprites
X-Weapon and the Railgunner
Weapon Bases for frankenspriting
Trailblazer
Machete Base Animation, misc sounds
Awesome particle effects, weapon inspirations, base sprites
Russian Overkill
Trailblazer and Russian Overkill are by PillowBlaster.
Activision and Infinity Ward - SGL Unload, DMR UBGL Upgrade fire and and reload sounds from Call of Duty: Modern Warfare 2.
LMG bullet feed sounds from COD Black Ops Cold War. Several other sounds may come from various COD games as well.
Electronic Arts (EA) and DICE - Various sounds from Battlefield 4:
Particularly SMG reloading sounds Shotgun shell insert sounds, some Carbine reload sounds and DMR select sound
Various MG42 sounds
freesound.com, Marregheriti - MG42 Overheat sound //I may consider changing this
Valve Corporation - Pickup and select sounds (from Day of Defeat: Source)
Mantle Climb Code
Parkmore
videovo.net and sounds-mp3.com - Nazi helmet drop sound
Nazi Burning sounds
ID Software, Bethesda, Activision, (COD 2 sound by Infinity Ward and Activision) and Grey Matter Interactive
ThrashFanBert1994 - Pieces of his nazi spritesheet used to make some of the new Nazi death animations
Alex238 and JoeyTD - Luger sprites used for the Nazi last stand
cyber - Nazi sprite edits
Lewisk3 - Laser API code for the Freezer Rifle Freeze Ray mode, ported by popguy12
Smart Scavenger
amv2k9
Background Artwork for title map
Benthedwarf
Overhauled Spawn System and Spritework and Support
Daarkon
Void Spectre
Gez/Yholl
Void Spectre Gibs and other death animations
skeep
Pinned Zombies
r3w
PA1NKI113R (animation)
Keeper (re-skinning to other former humans)
Chainsaw Zombie
Solmir
Keeper(gore and extra deaths)
Solmir - Headless Zombies sprites used as a base for zombie grenade attacks
New first person burning barrel and various sprite resources
RedAr
New Axe pickup sound
snappyaddy (aka fluenCdoom)
Tons of sprite resources
Mryayayify
Tons of sprite resources
Keeper
Various sprite resources and tutorials on muzzle flashes
Dox778
Tons of sprite animations
Skeep
Awesome Voxels for Vehicles
D3X1K AXYZ
Running/Shooting Zombiemen
Angel-Neko_X
Various Animations and Spritework
Iamcarrotmaster
Captured Marine rotations and impaled Marines decorations (?). More to come from him soon.
DoomJedi
iamcarrotmaster also contributed to the base of the captured marine rotations.
New keycard sprites
Kinnerokhn (aka Kinnero) and Metalman
Kinnerokhn - Updated Demon Strength Rune sprites
Kamil - For his amazing work on optimizing sprites and fixing some minor issues in the mod,
along with pointing out various bugs
SkeletronMK666 - Fixed Shotgun guy boot color on some head shot death sprites, fixed MP40 pickup
Edward Marlus - Certain sound changes and MP40 pickup sprite
Motion Blur Effects / Screen Tilting Options
Pixel Eater
Nash Muhandes
Caligari87
Tormentor667
Various Overhauled Weapon spritework
TypicalSF (Sonik.o.fan)
iamcarrotmaster
Metalman
Amazing sprite animations for weapons
galdoc
Moa Dixon (Endie) (SMG, Deagle, Autoshotgun, SSG, Axe, Pistol, M1 and M2 Plasma Rifles)
ikdfa (MG42, LMG, MP40, QSG animations)
Voxels for weapons
D3X1K AXYZ
popguy12
H3LLW4LK3R (Demon Tech Rifle voxel model base)
Amazing weapon pickup sprites and spent casings
Metalman
CyberBaron XDeath/explosion death sound - Renegade4339
Vampy - Fixes to LMG reload
inkoalawetrust - Ultimate Doom Builder support added
======Shotgun Overhaul=====
This thing has been through quite some changes.
Secret
Code Optimizations & rearrangement. (Special thanks to PA1NKI113R for a_setweaponsprite) - Secret
Slug/DB Colored Shells on stock shotgun sprite, Lighting on Pump Firing Frames
Recoil Frames For The Shotgun
Mryayayify
Colored Shell Casings
Jmartinez2098
Colored Shells For Reloading, and ADS Colored Shells, and Colored Shells
on the magazine
Benjamin Zuriel
New Shotgun Reload Shell
Carrot(Iamcarrotmaster)
Muzzleflash for the shotgun firing sprites, ADS Firing Frames
Improved ADS Touchups to be more consistent with stock shotgun
Touchups removing transparent pixels.
TypicalSonicFan / MrTypical
New Slam Fire Animations
Skeep
New Pump Animations, New Chamber Insert Animations, New Shell Insert Positions
New Mag Insert Anims, New Mag Removal Anims
======Shotgun Overhaul END=====
==== Z-Movement ====
Dusk Movement is inspired by the game DUSK, developed by David Szymanski and published by New Blood Interactive.
Painkiller movement is inspired by the game Painkiller, developed by People Can Fly and published by THQ Nordic
Player sounds included in this mod come from the aforementioned game.
Credits:
- Ivory Duke: all original coding;
- Nash, Gutawer, Ijon: creators of code that put me on the right track when I started working on this project;
- Michaelis and DoomKrakken: help, support, and answers to my ZScript questions.
==== WeaponWheel ====
[ DrPyspy ]- ZScript code, wheel graphics, etc.
[ m8f ]- Fixed wheel crash
Movement Tilt - Nash
Improved Guided Rocket Launcher Code - Scotty
BerserkerNoir - Optimized blood decals