Releases: TheRealKaup/KTech
v1.0.1 - Windows Port Hotfix
Fixes
- Windows port:
- Invalid use of the chrono library.
windows.h
macros overlapping library code.
v1.0.0 - First Production Release
After 3 or so years of inconsistent development, I decided it's time to release KTech's first production release: version 1.0.0.
This release includes:
- Doxygen API reference
- Tutorial
develop
Git branch- Code overhaul (maintainability, readability, modernity, performance)
Following this first release, updates will enter the master
branch after being tested for stability in the develop
branch, in the form of more releases and incrementing versions.
Apart from stability, this model will help with managing library code in game projects. More specifically, it will enhance usability of Git submodules.
Until now, there was no need for this model. Instead, features were developed in topic branches, and were merged on completion with the master branch immediately. This satisfied the GitHub issues I made, which were the only demand for development.
Now I am intending to restart and open the development of netset (my KTech game), which makes stability and distinct library versions desired traits.
Version 1.1.0 is already planned, which will introduce StateMachine
(a user interface utility, see issue #106). I initially wanted to have this feature in this release, but due to a limited time frame, it will see the light of day further on, as stable and refined.