-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLocalyssation.cs
1104 lines (944 loc) · 52.1 KB
/
Localyssation.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
using BepInEx;
using HarmonyLib;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Security;
using System.Security.Permissions;
using UnityEngine;
using System.Linq;
#pragma warning disable CS0618
[module: UnverifiableCode]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
namespace Localyssation
{
[BepInDependency(Nessie.ATLYSS.EasySettings.MyPluginInfo.PLUGIN_GUID, BepInDependency.DependencyFlags.HardDependency)]
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
public class Localyssation : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.themysticsword.localyssation";
public const string PLUGIN_NAME = "Localyssation";
public const string PLUGIN_VERSION = "0.0.4";
public static Localyssation instance;
internal static System.Reflection.Assembly assembly;
internal static string dllPath;
public static Language defaultLanguage;
public static Language currentLanguage;
public static Dictionary<string, Language> languages = new Dictionary<string, Language>();
public static readonly List<Language> languagesList = new List<Language>();
public static Dictionary<string, FontBundle> fontBundles = new Dictionary<string, FontBundle>();
public static readonly List<FontBundle> fontBundlesList = new List<FontBundle>();
public event System.Action<Language> onLanguageChanged;
internal void CallOnLanguageChanged(Language newLanguage) { if (onLanguageChanged != null) onLanguageChanged.Invoke(newLanguage); }
internal static BepInEx.Logging.ManualLogSource logger;
internal static BepInEx.Configuration.ConfigFile config;
internal static BepInEx.Configuration.ConfigEntry<string> configLanguage;
internal static BepInEx.Configuration.ConfigEntry<bool> configTranslatorMode;
internal static BepInEx.Configuration.ConfigEntry<bool> configCreateDefaultLanguageFiles;
internal static BepInEx.Configuration.ConfigEntry<KeyCode> configReloadLanguageKeybind;
internal static bool settingsTabReady = false;
internal static bool languagesLoaded = false;
internal static bool settingsTabSetup = false;
internal static Nessie.ATLYSS.EasySettings.UIElements.AtlyssDropdown languageDropdown;
public static class GameAssetCache
{
public static Font uguiFontCentaur;
public static TMPro.TMP_FontAsset tmpFontCentaur;
public static Font uguiFontTerminalGrotesque;
public static TMPro.TMP_FontAsset tmpFontTerminalGrotesque;
internal static void Load()
{
uguiFontCentaur = Resources.Load<Font>("_graphic/_font/centaur");
tmpFontCentaur = Resources.Load<TMPro.TMP_FontAsset>("_graphic/_font/centaur sdf");
uguiFontTerminalGrotesque = Resources.Load<Font>("_graphic/_font/terminal-grotesque");
tmpFontTerminalGrotesque = Resources.Load<TMPro.TMP_FontAsset>("_graphic/_font/terminal-grotesque sdf");
}
}
private void Awake()
{
instance = this;
logger = Logger;
config = Config;
assembly = System.Reflection.Assembly.GetExecutingAssembly();
dllPath = new System.Uri(assembly.CodeBase).LocalPath;
GameAssetCache.Load();
defaultLanguage = CreateDefaultLanguage();
RegisterLanguage(defaultLanguage);
ChangeLanguage(defaultLanguage);
LoadLanguagesFromFileSystem();
LoadFontBundlesFromFileSystem();
configLanguage = config.Bind("General", "Language", defaultLanguage.info.code, "Currently selected language's code");
if (languages.TryGetValue(configLanguage.Value, out var previouslySelectedLanguage))
ChangeLanguage(previouslySelectedLanguage);
configTranslatorMode = config.Bind("Translators", "Translator Mode", false, "Enables the features of this section");
configCreateDefaultLanguageFiles = config.Bind("Translators", "Create Default Language Files On Load", true, "If enabled, files for the default game language will be created in the mod's directory on game load");
configReloadLanguageKeybind = config.Bind("Translators", "Reload Language Keybind", KeyCode.F10, "When you press this button, your current language's files will be reloaded mid-game");
Nessie.ATLYSS.EasySettings.Settings.OnInitialized.AddListener(() =>
{
settingsTabReady = true;
TrySetupSettingsTab();
});
Harmony harmony = new Harmony(PLUGIN_GUID);
harmony.PatchAll();
harmony.PatchAll(typeof(Patches.GameLoadPatches));
harmony.PatchAll(typeof(Patches.ReplaceTextPatches));
OnSceneLoaded.Init();
LangAdjustables.Init();
}
private static void TrySetupSettingsTab()
{
if (settingsTabSetup || !settingsTabReady || !languagesLoaded) return;
settingsTabSetup = true;
var tab = Nessie.ATLYSS.EasySettings.Settings.ModTab;
tab.AddHeader("Localyssation");
var languageNames = new List<string>();
var currentLanguageIndex = 0;
for (var i = 0; i < languagesList.Count; i++)
{
var language = languagesList[i];
languageNames.Add(language.info.name);
if (language == currentLanguage) currentLanguageIndex = i;
}
languageDropdown = tab.AddDropdown("Language", languageNames, currentLanguageIndex);
languageDropdown.OnValueChanged.AddListener((valueIndex) =>
{
var language = languagesList[valueIndex];
ChangeLanguage(language);
configLanguage.Value = language.info.code;
});
LangAdjustables.RegisterText(languageDropdown.Label, LangAdjustables.GetStringFunc("SETTINGS_NETWORK_CELL_LOCALYSSATION_LANGUAGE", languageDropdown.LabelText));
tab.AddToggle(configTranslatorMode);
if (configTranslatorMode.Value)
{
tab.AddToggle(configCreateDefaultLanguageFiles);
tab.AddKeyButton(configReloadLanguageKeybind);
tab.AddButton("Add Missing Keys to Current Language", () =>
{
foreach (var kvp in defaultLanguage.strings)
{
if (!currentLanguage.strings.ContainsKey(kvp.Key))
{
currentLanguage.strings[kvp.Key] = kvp.Value;
}
}
currentLanguage.WriteToFileSystem();
});
tab.AddButton("Log Untranslated Strings", () =>
{
var changedCount = 0;
var totalCount = 0;
logger.LogMessage($"Logging strings that are the same in {defaultLanguage.info.name} and {currentLanguage.info.name}:");
foreach (var kvp in currentLanguage.strings)
{
if (defaultLanguage.strings.TryGetValue(kvp.Key, out var valueInDefaultLanguage))
{
totalCount += 1;
if (kvp.Value == valueInDefaultLanguage) logger.LogMessage(kvp.Key);
else changedCount += 1;
}
}
logger.LogMessage($"Done! {changedCount}/{totalCount} ({((float)changedCount / (float)totalCount * 100f):0.00}%) strings are different between the languages.");
});
}
}
private void Update()
{
if (configTranslatorMode.Value)
{
if (UnityInput.Current.GetKeyDown(configReloadLanguageKeybind.Value))
{
currentLanguage.LoadFromFileSystem(true);
CallOnLanguageChanged(currentLanguage);
}
}
}
public static void LoadLanguagesFromFileSystem()
{
var filePaths = Directory.GetFiles(Paths.PluginPath, "localyssationLanguage.json", SearchOption.AllDirectories);
foreach (var filePath in filePaths)
{
var langPath = Path.GetDirectoryName(filePath);
var loadedLanguage = new Language();
loadedLanguage.fileSystemPath = langPath;
if (loadedLanguage.LoadFromFileSystem())
RegisterLanguage(loadedLanguage);
}
languagesLoaded = true;
TrySetupSettingsTab();
}
public static void LoadFontBundlesFromFileSystem()
{
var filePaths = Directory.GetFiles(Paths.PluginPath, "localyssationFontBundle.json", SearchOption.AllDirectories);
foreach (var filePath in filePaths)
{
var fontBundlePath = Path.GetDirectoryName(filePath);
var loadedFontBundle = new FontBundle();
loadedFontBundle.fileSystemPath = fontBundlePath;
if (loadedFontBundle.LoadFromFileSystem())
RegisterFontBundle(loadedFontBundle);
}
}
public static void RegisterLanguage(Language language)
{
if (languages.ContainsKey(language.info.code)) return;
languages[language.info.code] = language;
languagesList.Add(language);
}
public static void RegisterFontBundle(FontBundle fontBundle)
{
if (fontBundles.ContainsKey(fontBundle.info.bundleName)) return;
fontBundles[fontBundle.info.bundleName] = fontBundle;
fontBundlesList.Add(fontBundle);
}
public static void ChangeLanguage(Language newLanguage)
{
if (currentLanguage == newLanguage) return;
currentLanguage = newLanguage;
instance.CallOnLanguageChanged(newLanguage);
}
internal static Language CreateDefaultLanguage()
{
var language = new Language();
language.info.code = "en-US";
language.info.name = "English (US)";
language.fileSystemPath = Path.Combine(Path.GetDirectoryName(dllPath), "defaultLanguage");
language.strings = new Dictionary<string, string>()
{
// general
{ "GAME_LOADING", "Loading..." },
{ "EXP_COUNTER_MAX", "MAX" },
{ "COMBAT_ELEMENT_NORMAL_NAME", "Normal" },
// main menu
{ "MAIN_MENU_BUTTON_SINGLEPLAY", "Singleplayer" },
{ "MAIN_MENU_BUTTON_SINGLEPLAY_TOOLTIP", "Start a Singleplayer Game." },
{ "MAIN_MENU_BUTTON_MULTIPLAY", "Multiplayer" },
{ "MAIN_MENU_BUTTON_MULTIPLAY_TOOLTIP", "Start a Netplay Game." },
{ "MAIN_MENU_BUTTON_MULTIPLAY_DISABLED_TOOLTIP", "Multiplayer is disabled on this demo." },
{ "MAIN_MENU_BUTTON_SETTINGS", "Settings" },
{ "MAIN_MENU_BUTTON_SETTINGS_TOOLTIP", "Configure Game Settings." },
{ "MAIN_MENU_BUTTON_QUIT", "Quit" },
{ "MAIN_MENU_BUTTON_QUIT_TOOLTIP", "End The Application." },
// character select
{ "CHARACTER_SELECT_HEADER", "Character Select" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_SINGLEPLAYER", "Singleplayer" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_PUBLIC", "Host Game (Public)" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_FRIENDS", "Host Game (Friends)" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_HOST_MULTIPLAYER_PRIVATE", "Host Game (Private)" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_JOIN_MULTIPLAYER", "Join Game" },
{ "CHARACTER_SELECT_HEADER_GAME_MODE_LOBBY_QUERY", "Lobby Query" },
{ "CHARACTER_SELECT_BUTTON_CREATE_CHARACTER", "Create Character" },
{ "CHARACTER_SELECT_BUTTON_DELETE_CHARACTER", "Delete Character" },
{ "CHARACTER_SELECT_BUTTON_SELECT_CHARACTER", "Select Character" },
{ "CHARACTER_SELECT_BUTTON_RETURN", "Return" },
{ "CHARACTER_SELECT_DATA_ENTRY_EMPTY_SLOT", "Empty Slot" },
{ "FORMAT_CHARACTER_SELECT_DATA_ENTRY_INFO", "Lv-{0} {1} {2}" },
{ "CHARACTER_SELECT_CHARACTER_DELETE_PROMPT_TEXT", "Type in the character's name to confirm." },
{ "CHARACTER_SELECT_CHARACTER_DELETE_PROMPT_PLACEHOLDER_TEXT", "Enter Nickname..." },
{ "CHARACTER_SELECT_CHARACTER_DELETE_BUTTON_CONFIRM", "Delete Character" },
{ "CHARACTER_SELECT_CHARACTER_DELETE_BUTTON_RETURN", "Return" },
// character creation
{ "CHARACTER_CREATION_HEADER", "Character Creation" },
{ "CHARACTER_CREATION_HEADER_RACE_NAME", "Race Select" },
{ "CHARACTER_CREATION_RACE_DESCRIPTOR_HEADER_INITIAL_SKILL", "Initial Skill" },
{ "CHARACTER_CREATION_BUTTON_SET_TO_DEFAULTS", "Defaults" },
{ "CHARACTER_CREATION_CHARACTER_NAME_PLACEHOLDER_TEXT", "Enter Name..." },
{ "CHARACTER_CREATION_BUTTON_CREATE_CHARACTER", "Create Character" },
{ "CHARACTER_CREATION_BUTTON_RETURN", "Return" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEADER_COLOR", "Color" },
{ "CHARACTER_CREATION_CUSTOMIZER_COLOR_BODY_HEADER", "Body" },
{ "CHARACTER_CREATION_CUSTOMIZER_COLOR_BODY_TEXTURE", "Texture" },
{ "CHARACTER_CREATION_CUSTOMIZER_COLOR_HAIR_HEADER", "Hair" },
{ "CHARACTER_CREATION_CUSTOMIZER_COLOR_HAIR_LOCK_COLOR", "Lock Color" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEADER_HEAD", "Head" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_HEAD_WIDTH", "Head Width" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_HEAD_MOD", "Modify" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_VOICE_PITCH", "Voice Pitch" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_HAIR_STYLE", "Hair" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_EARS", "Ears" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_EYES", "Eyes" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEAD_MOUTH", "Mouth" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEADER_BODY", "Body" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_HEIGHT", "Height" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_WIDTH", "Width" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_CHEST", "Chest" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_ARMS", "Arms" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_BELLY", "Belly" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_BOTTOM", "Bottom" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_TAIL", "Tail" },
{ "CHARACTER_CREATION_CUSTOMIZER_BODY_TOGGLE_LEFT_HANDED", "Mirror Body" },
{ "CHARACTER_CREATION_CUSTOMIZER_HEADER_TRAIT", "Trait" },
{ "CHARACTER_CREATION_CUSTOMIZER_TRAIT_EQUIPMENT", "Equipment" },
{ "CHARACTER_CREATION_CUSTOMIZER_TRAIT_WEAPON_LOADOUT", "Weapon" },
{ "CHARACTER_CREATION_CUSTOMIZER_TRAIT_GEAR_DYE", "Dye" },
{ "CHARACTER_CREATION_CUSTOMIZER_TRAIT_ATTRIBUTES", "Attributes" },
{ "CHARACTER_CREATION_CUSTOMIZER_TRAIT_RESET_ATTRIBUTE_POINTS", "Reset Points" },
// settings
{ "SETTINGS_TAB_BUTTON_VIDEO", "Display" },
{ "SETTINGS_TAB_BUTTON_AUDIO", "Audio" },
{ "SETTINGS_TAB_BUTTON_INPUT", "Input" },
{ "SETTINGS_TAB_BUTTON_NETWORK", "Interface" },
{ "SETTINGS_VIDEO_HEADER_GAME_EFFECT_SETTINGS", "Display Sensitive Settings" },
{ "SETTINGS_VIDEO_CELL_PROPORTIONS_TOGGLE", "Limit Player Character Proportions" },
{ "SETTINGS_VIDEO_CELL_JIGGLE_BONES_TOGGLE", "Disable Suggestive Jiggle Bones" },
{ "SETTINGS_VIDEO_CELL_CLEAR_UNDERCLOTHES_TOGGLE", "Enable Clear Clothing" },
{ "SETTINGS_VIDEO_HEADER_VIDEO_SETTINGS", "Video Settings" },
{ "SETTINGS_VIDEO_CELL_FULLSCREEN_TOGGLE", "Fullscreen Mode" },
{ "SETTINGS_VIDEO_CELL_VERTICAL_SYNC", "Vertical Sync / Lock 60 FPS" },
{ "SETTINGS_VIDEO_CELL_ANISOTROPIC_FILTERING", "Anisotropic Filtering" },
{ "SETTINGS_VIDEO_CELL_SCREEN_RESOLUTION", "Screen Resolution" },
{ "SETTINGS_VIDEO_CELL_ANTI_ALIASING", "Anti Aliasing" },
{ "SETTINGS_VIDEO_CELL_ANTI_ALIASING_OPTION_1", "Disabled" },
{ "SETTINGS_VIDEO_CELL_ANTI_ALIASING_OPTION_2", "2x Multi Sampling" },
{ "SETTINGS_VIDEO_CELL_ANTI_ALIASING_OPTION_3", "4x Multi Sampling" },
{ "SETTINGS_VIDEO_CELL_ANTI_ALIASING_OPTION_4", "8x Multi Sampling" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_FILTERING", "Texture Filtering" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_FILTERING_OPTION_1", "Bilnear (Smooth)" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_FILTERING_OPTION_2", "Nearest (Crunchy)" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_QUALITY", "Texture Quality" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_QUALITY_OPTION_1", "High" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_QUALITY_OPTION_2", "Medium" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_QUALITY_OPTION_3", "Low" },
{ "SETTINGS_VIDEO_CELL_TEXTURE_QUALITY_OPTION_4", "Very Low" },
{ "SETTINGS_VIDEO_HEADER_CAMERA_SETTINGS", "Camera Display Settings" },
{ "SETTINGS_VIDEO_CELL_FIELD_OF_VIEW", "Field Of View" },
{ "SETTINGS_VIDEO_CELL_CAMERA_SMOOTHING", "Camera Smoothing" },
{ "SETTINGS_VIDEO_CELL_CAMERA_HORIZ", "Camera X Position" },
{ "SETTINGS_VIDEO_CELL_CAMERA_VERT", "Camera Y Position" },
{ "SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE", "Render Distance" },
{ "SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE_OPTION_1", "Very Near" },
{ "SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE_OPTION_2", "Near" },
{ "SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE_OPTION_3", "Far" },
{ "SETTINGS_VIDEO_CELL_CAMERA_RENDER_DISTANCE_OPTION_4", "Very Far" },
{ "SETTINGS_VIDEO_HEADER_POST_PROCESSING", "Post Processing" },
{ "SETTINGS_VIDEO_CELL_CAMERA_BITCRUSH_SHADER", "Enable Bitcrush Shader" },
{ "SETTINGS_VIDEO_CELL_CAMERA_WATER_EFFECT", "Enable Underwater Distortion Shader" },
{ "SETTINGS_VIDEO_CELL_CAMERA_SHAKE", "Enable Screen Shake" },
{ "SETTINGS_VIDEO_CELL_WEAPON_GLOW", "Disable Weapon Glow Effect" },
{ "SETTINGS_AUDIO_HEADER_AUDIO_SETTINGS", "Audio Settings" },
{ "SETTINGS_AUDIO_CELL_MASTER_VOLUME", "Master Volume" },
{ "SETTINGS_AUDIO_CELL_MUTE_APPLICATION", "Mute Application" },
{ "SETTINGS_AUDIO_CELL_MUTE_MUSIC", "Mute Music" },
{ "SETTINGS_AUDIO_HEADER_AUDIO_CHANNEL_SETTINGS", "Audio Channels" },
{ "SETTINGS_AUDIO_CELL_GAME_VOLUME", "Game Volume" },
{ "SETTINGS_AUDIO_CELL_GUI_VOLUME", "GUI Volume" },
{ "SETTINGS_AUDIO_CELL_AMBIENCE_VOLUME", "Ambience Volume" },
{ "SETTINGS_AUDIO_CELL_MUSIC_VOLUME", "Music Volume" },
{ "SETTINGS_AUDIO_CELL_VOICE_VOLUME", "Voice Volume" },
{ "SETTINGS_INPUT_HEADER_INPUT_SETTINGS", "Input Settings" },
{ "SETTINGS_INPUT_CELL_AXIS_TYPE", "Analog Stick Axis Type" },
{ "SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_1", "WASD (8 Directional)" },
{ "SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_2", "Xbox" },
{ "SETTINGS_INPUT_CELL_AXIS_TYPE_OPTION_3", "Playstation 4" },
{ "SETTINGS_INPUT_HEADER_CAMERA_CONTROL", "Camera Control" },
{ "SETTINGS_INPUT_CELL_CAMERA_SENSITIVITY", "Axis Sensitivity" },
{ "SETTINGS_INPUT_CELL_INVERT_X_CAMERA_AXIS", "Invert X Axis" },
{ "SETTINGS_INPUT_CELL_INVERT_Y_CAMERA_AXIS", "Invert Y Axis" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_RESET_CAMERA", "Reset Camera" },
{ "SETTINGS_INPUT_HEADER_MOVEMENT", "Movement" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_UP", "Up" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_DOWN", "Down" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_LEFT", "Left" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_RIGHT", "Right" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_JUMP", "Jump" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_DASH", "Dash" },
{ "SETTINGS_INPUT_HEADER_STRAFING", "Strafing" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_LOCK_DIRECTION", "Strafe" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE", "Strafe / Aim Mode" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE_OPTION_1", "Hold Strafe Key" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_MODE_OPTION_2", "Toggle Strafe Key" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_WEAPON", "Strafe While Holding Weapon" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STRAFE_CASTING", "Strafe While Casting Offensive Skills" },
{ "SETTINGS_INPUT_HEADER_ACTION", "Action" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_ATTACK", "Attack" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_CHARGE_ATTACK", "Charge Attack" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_BLOCK", "Block" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_TARGET", "Lock On" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_INTERACT", "Interact" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_PVP_FLAG", "PvP Flag Toggle" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_01", "Skill Slot 1" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_02", "Skill Slot 2" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_03", "Skill Slot 3" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_04", "Skill Slot 4" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_05", "Skill Slot 5" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILL_SLOT_06", "Skill Slot 6" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_RECALL", "Recall" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICKSWAP_WEAPON", "Quickswap Weapon" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SHEATHE_WEAPON", "Sheathe / Unsheathe Weapon" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SIT", "Sit" },
{ "SETTINGS_INPUT_HEADER_CONSUMABLE_SLOTS", "Consumable Quick Slots" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_01", "Quick Slot 1" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_02", "Quick Slot 2" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_03", "Quick Slot 3" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_04", "Quick Slot 4" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUICK_SLOT_05", "Quick Slot 5" },
{ "SETTINGS_INPUT_HEADER_INTERFACE", "Interface" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_HOST_CONSOLE", "Host Console" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_LEXICON", "Open Lexicon" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_TAB_MENU", "Open Tab Menu" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_STATS_TAB", "Stats Tab" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_SKILLS_TAB", "Skills Tab" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_ITEM_TAB", "Item Tab" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_QUEST_TAB", "Quest Tab" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_WHO_TAB", "Who Tab" },
{ "SETTINGS_INPUT_CELL_KEYBINDING_HIDE_UI", "Hide Game UI" },
{ "SETTINGS_NETWORK_HEADER_UI_SETTINGS", "UI Settings" },
{ "SETTINGS_NETWORK_CELL_LOCALYSSATION_LANGUAGE", "Language" },
{ "SETTINGS_NETWORK_CELL_DISPLAY_CREEP_NAMETAGS", "Display Enemy Nametags" },
{ "SETTINGS_NETWORK_CELL_DISPLAY_GLOBAL_NICKNAME_TAGS", "Display Global Nametags <color=cyan>(@XX)</color>" },
{ "SETTINGS_NETWORK_CELL_DISPLAY_LOCAL_NAMETAG", "Display Local Character Name Tag" },
{ "SETTINGS_NETWORK_CELL_DISPLAY_HOST_TAG", "Display [HOST] Tag on Host Character" },
{ "SETTINGS_NETWORK_CELL_HIDE_DUNGEON_MINIMAP", "Hide Dungeon Minimap" },
{ "SETTINGS_NETWORK_CELL_HIDE_FPS_COUNTER", "Hide FPS Counter" },
{ "SETTINGS_NETWORK_CELL_HIDE_PING_COUNTER", "Hide Ping Counter" },
{ "SETTINGS_NETWORK_CELL_HIDE_STAT_POINT_COUNTER", "Hide Stat Point Notice Panel" },
{ "SETTINGS_NETWORK_CELL_HIDE_SKILL_POINT_COUNTER", "Hide Skill Point Notice Panel" },
{ "SETTINGS_NETWORK_HEADER_CLIENT_SETTINGS", "Client Settings" },
{ "SETTINGS_NETWORK_CELL_ENABLE_PVP_ON_MAP_ENTER", "Flag for PvP when available" },
{ "SETTINGS_BUTTON_RESET_TO_DEFAULTS", "Reset to Defaults" },
{ "SETTINGS_BUTTON_RESET", "Reset" },
{ "SETTINGS_BUTTON_CANCEL", "Cancel" },
{ "SETTINGS_BUTTON_APPLY", "Apply" },
// items
{ "FORMAT_ITEM_RARITY", "[{0}]" },
{ "FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER", "{0}" },
{ "FORMAT_ITEM_TOOLTIP_VENDOR_VALUE_COUNTER_MULTIPLE", "<color=grey>(x{0} each)</color> {1}" },
{ "ITEM_TOOLTIP_GAMBLE_ITEM_NAME", "Mystery Item" },
{ "ITEM_TOOLTIP_GAMBLE_ITEM_RARITY", "[Unknown]" },
{ "ITEM_TOOLTIP_GAMBLE_ITEM_DESCRIPTION", "You can't really see what this is until you buy it." },
{ "ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_HEALTH_APPLY", "Recovers {0} Health." },
{ "ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_MANA_APPLY", "Recovers {0} Mana." },
{ "ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_STAMINA_APPLY", "Recovers {0} Stamina." },
{ "ITEM_TOOLTIP_CONSUMABLE_DESCRIPTION_EXP_GAIN", "Gain {0} Experience on use." },
{ "ITEM_TOOLTIP_TYPE_CONSUMABLE", "Consumable" },
{ "ITEM_TOOLTIP_TYPE_TRADE", "Trade Item" },
// equipment
{ "EQUIP_TOOLTIP_GAMBLE_ITEM_NAME", "Mystery Gear" },
{ "EQUIP_TOOLTIP_GAMBLE_ITEM_RARITY", "[Unknown]" },
{ "EQUIP_TOOLTIP_GAMBLE_ITEM_TYPE", "???" },
{ "EQUIP_TOOLTIP_GAMBLE_ITEM_DESCRIPTION", "You can't really see what this is until you buy it." },
{ "FORMAT_EQUIP_LEVEL_REQUIREMENT", "Lv-{0}" },
{ "FORMAT_EQUIP_CLASS_REQUIREMENT", "Class: {0}" },
{ "FORMAT_EQUIP_WEAPON_CONDITION", "\n<color=lime>- <color=yellow>{0}%</color> chance to apply {1}.</color>" },
{ "EQUIP_TOOLTIP_TYPE_HELM", "Helm (Armor)" },
{ "EQUIP_TOOLTIP_TYPE_CHESTPIECE", "Chestpiece (Armor)" },
{ "EQUIP_TOOLTIP_TYPE_LEGGINGS", "Leggings (Armor)" },
{ "EQUIP_TOOLTIP_TYPE_CAPE", "Cape (Armor)" },
{ "EQUIP_TOOLTIP_TYPE_RING", "Ring (Armor)" },
{ "FORMAT_EQUIP_TOOLTIP_TYPE_WEAPON", "{0} (Weapon)" },
{ "EQUIP_TOOLTIP_TYPE_SHIELD", "Shield" },
{ "FORMAT_EQUIP_STATS_DAMAGE_SCALED", "<color=#c5e384>({0} - {1})</color> Damage" },
{ "FORMAT_EQUIP_STATS_DAMAGE_SCALED_POWERFUL", "<color=#efcc00>({0} - {1})</color> Damage" },
{ "FORMAT_EQUIP_STATS_DAMAGE_COMPARE_BASE", "\n<color=grey>(Base Damage: {0} - {1})</color>" },
{ "FORMAT_EQUIP_STATS_DAMAGE_UNSCALED", "({0} - {1}) Damage" },
{ "FORMAT_EQUIP_STATS_BLOCK_THRESHOLD", "Block threshold: {0} damage" },
// tab menu
{ "TAB_MENU_CELL_STATS_HEADER", "Stats" },
{ "TAB_MENU_CELL_STATS_ATTRIBUTE_POINT_COUNTER", "Points" },
{ "TAB_MENU_CELL_STATS_BUTTON_APPLY_ATTRIBUTE_POINTS", "Apply" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_NICK_NAME", "Nickname" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_RACE_NAME", "Race" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_CLASS_NAME", "Class" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_LEVEL_COUNTER", "Level" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_EXPERIENCE", "Experience" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAX_HEALTH", "Health" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAX_MANA", "Mana" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAX_STAMINA", "Stamina" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_ATTACK", "Attack Power" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_RANGED_POWER", "Dex Power" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_PHYS_CRITICAL", "Phys. Crit %" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_POW", "Mgk. Power" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_CRIT", "Mgk. Crit %" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_DEFENSE", "Defense" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MAGIC_DEF", "Mgk. Defense" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_EVASION", "Evasion %" },
{ "TAB_MENU_CELL_STATS_INFO_CELL_MOVE_SPD", "Mov Spd %" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_BEGIN", "<b>Base Stat:</b> <i>" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_CRIT", "%</i> (Critical %)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_EVASION", "%</i> (Evasion %)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_ATTACK_POW", "{0}</i> (Attack Power)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_MP", "{0}</i> (Max Mana)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_HP", "{0}</i> (Max Health)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_RANGE_POW", "{0}</i> (Dex Power)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_END_MAGIC_CRIT", "%</i> (Magic Critical %)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_DEF", "{0}</i> (Magic Defense)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_DEFENSE", "{0}</i> (Defense)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAGIC_POW", "{0}</i> (Magic Power)" },
{ "TAB_MENU_CELL_STATS_TOOLTIP_BASE_STAT_FORMAT_MAX_STAM", "{0}</i> (Max Stamina)" },
{ "TAB_MENU_CELL_SKILLS_HEADER", "Skills" },
{ "TAB_MENU_CELL_SKILLS_SKILL_POINT_COUNTER", "Skill Points" },
{ "TAB_MENU_CELL_SKILLS_CLASS_TAB_TOOLTIP_NOVICE", "General Skills" },
{ "TAB_MENU_CELL_SKILLS_CLASS_TAB_TOOLTIP", "{0} Skills" },
{ "TAB_MENU_CELL_SKILLS_CLASS_HEADER_NOVICE", "General Skillbook" },
{ "TAB_MENU_CELL_SKILLS_CLASS_HEADER", "{0} Skillbook" },
{ "SKILL_RANK_SOULBOUND", "Soulbound Skill" },
{ "FORMAT_SKILL_RANK", "[Rank {0} / {1}]" },
{ "FORMAT_SKILL_TOOLTIP_DAMAGE_TYPE", "{0} Skill" },
{ "FORMAT_SKILL_TOOLTIP_ITEM_COST", "x{0} {1}" },
{ "FORMAT_SKILL_TOOLTIP_MANA_COST", "{0} Mana" },
{ "FORMAT_SKILL_TOOLTIP_HEALTH_COST", "{0} Health" },
{ "FORMAT_SKILL_TOOLTIP_STAMINA_COST", "{0} Stamina" },
{ "SKILL_TOOLTIP_CAST_TIME_INSTANT", "Instant Cast" },
{ "FORMAT_SKILL_TOOLTIP_CAST_TIME", "{0} sec Cast" },
{ "FORMAT_SKILL_TOOLTIP_COOLDOWN", "{0} sec Cooldown" },
{ "SKILL_TOOLTIP_PASSIVE", "Passive Skill" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_NEXT_RANK", "\n<color=white><i>[Next Rank]</i></color>" },
{ "FORMAT_SKILL_TOOLTIP_RANK_DESCRIPTOR_CURRENT_RANK", "\n<color=white><i>[Rank {0}]</i></color>" },
{ "FORMAT_SKILL_TOOLTIP_RANK_DESCRIPTOR_REQUIRED_LEVEL", "<color=red>\n(Requires Lv. {0})</color>" },
{ "FORMAT_SKILL_TOOLTIP_RANK_DESCRIPTOR_COOLDOWN", "<color=yellow>{0} sec cooldown.</color>" },
{ "FORMAT_SKILL_TOOLTIP_RANK_DESCRIPTOR_CAST_TIME", "<color=yellow>{0} sec cast time.</color>" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_CAST_TIME_INSTANT", "<color=yellow>instant cast time.</color>" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_CONDITION_CANCEL_ON_HIT", " <color=yellow>Cancels if hit.</color>" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_CONDITION_IS_PERMANENT", " <color=yellow>Permanent.</color>" },
{ "FORMAT_SKILL_TOOLTIP_RANK_DESCRIPTOR_CONDITION_DURATION", " <color=yellow>Lasts for {0} seconds.</color>" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_CONDITION_IS_STACKABLE", " <color=yellow>Stackable.</color>" },
{ "SKILL_TOOLTIP_RANK_DESCRIPTOR_CONDITION_IS_REFRESHABLE", " <color=yellow>Refreshes when re-applied.</color>" },
// quests
{ "FORMAT_QUEST_REQUIRED_LEVEL", "(lv-{0})" },
{ "QUEST_TYPE_CLASS", "(Class Tome)" },
{ "QUEST_TYPE_MASTERY", "(Mastery Scroll)" },
{ "QUEST_MENU_SUMMARY_NO_QUESTS", "No Quests in Quest Log." },
{ "QUEST_MENU_HEADER_UNSELECTED", "Select a Quest." },
{ "FORMAT_QUEST_MENU_CELL_QUEST_LOG_COUNTER", "Quest Log: ({0} / {1})" },
{ "FORMAT_QUEST_MENU_CELL_FINISHED_QUEST_COUNTER", "Completed Quests: {0}" },
{ "FORMAT_QUEST_MENU_CELL_REWARD_EXP", "{0} exp" },
{ "FORMAT_QUEST_MENU_CELL_REWARD_CURRENCY", "{0} Crowns" },
{ "QUEST_MENU_CELL_SLOT_EMPTY", "Empty Slot" },
{ "QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_ACCEPT", "Accept Quest" },
{ "QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_LOCKED", "Quest Locked" },
{ "QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_INCOMPLETE", "Quest Incomplete" },
{ "QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_TURN_IN", "Complete Quest" },
{ "QUEST_SELECTION_MANAGER_QUEST_ACCEPT_BUTTON_UNSELECTED", "Select a Quest" },
{ "FORMAT_QUEST_PROGRESS", "{0}: ({1} / {2})" },
{ "FORMAT_QUEST_PROGRESS_CREEPS_KILLED", "{0} slain" },
};
return language;
}
public const string GET_STRING_DEFAULT_VALUE_ARG_UNSPECIFIED = "SAME_AS_KEY";
public static string GetStringRaw(string key, string defaultValue = GET_STRING_DEFAULT_VALUE_ARG_UNSPECIFIED)
{
string result;
if (currentLanguage.strings.TryGetValue(key, out result)) return result;
if (defaultLanguage.strings.TryGetValue(key, out result)) return result;
return (defaultValue == GET_STRING_DEFAULT_VALUE_ARG_UNSPECIFIED ? key : defaultValue);
}
private delegate string TextEditTagFunc(string str, string arg, int fontSize);
private static Dictionary<string, TextEditTagFunc> textEditTags = new Dictionary<string, TextEditTagFunc>()
{
{
"firstupper",
(str, arg, fontSize) =>
{
if (str.Length > 0)
{
var letter = str[0].ToString();
str = str.Remove(0, 1);
str = str.Insert(0, letter.ToUpper());
}
return str;
}
},
{
"firstlower",
(str, arg, fontSize) =>
{
if (str.Length > 0)
{
var letter = str[0].ToString();
str = str.Remove(0, 1);
str = str.Insert(0, letter.ToLower());
}
return str;
}
},
{
"scale",
(str, arg, fontSize) =>
{
if (fontSize > 0) {
try {
var scale = float.Parse(arg, System.Globalization.CultureInfo.InvariantCulture);
str = $"<size={System.Math.Round(fontSize * scale)}>{str}</size>";
}
catch { }
}
else
{
str = $"<scalefallback={arg}>{str}</scalefallback>";
}
return str;
}
},
{
"scalefallback",
(str, arg, fontSize) =>
{
if (fontSize > 0) {
try {
var scale = float.Parse(arg, System.Globalization.CultureInfo.InvariantCulture);
str = $"<size={System.Math.Round(fontSize * scale)}>{str}</size>";
}
catch { }
}
return str;
}
}
};
private static List<string> defaultAppliedTextEditTags = new List<string>() {
"firstupper", "firstlower", "scale"
};
public static string ApplyTextEditTags(string str, int fontSize = -1, List<string> appliedTextEditTags = null)
{
if (appliedTextEditTags == null) appliedTextEditTags = defaultAppliedTextEditTags;
var result = str;
foreach (var tag in textEditTags)
{
if (!appliedTextEditTags.Contains(tag.Key)) continue;
while (true)
{
// find bounds of the tagged text
var openingTagBeginning = $"<{tag.Key}";
var openingTagIndex = result.IndexOf(openingTagBeginning);
if (openingTagIndex == -1) break;
var openingTagEndIndex = result.IndexOf(">", openingTagIndex + openingTagBeginning.Length);
if (openingTagEndIndex == -1) break;
var closingTag = $"</{tag.Key}>";
var closingTagIndex = result.IndexOf(closingTag, openingTagEndIndex + 1);
if (closingTagIndex == -1) break;
// get the full opening tag string and get arguments (if they exist)
var openingTag = result.Substring(openingTagIndex + 1, openingTagEndIndex - 1);
var arg = "";
if (openingTag.Contains("="))
{
var split = openingTag.Split('=');
if (split.Length == 2) arg = split[1];
}
// get tagged text
var stringInTag = "";
if ((openingTagEndIndex + 1) <= (closingTagIndex - 1))
stringInTag = result.Substring(openingTagEndIndex + 1, closingTagIndex - openingTagEndIndex - 1);
// edit tagged text
var editedString = tag.Value(stringInTag, arg, fontSize);
// remove tags from the displayed string, and replace tagged text with newly edited text
result = result
.Remove(closingTagIndex, closingTag.Length)
.Remove(openingTagIndex, openingTagEndIndex - openingTagIndex + 1);
// replace tagged text
result = result
.Remove(openingTagIndex, stringInTag.Length)
.Insert(openingTagIndex, editedString);
}
}
return result;
}
public static string GetString(string key, string defaultValue = GET_STRING_DEFAULT_VALUE_ARG_UNSPECIFIED, int fontSize = -1)
{
return ApplyTextEditTags(GetStringRaw(key, defaultValue), fontSize);
}
}
public class Language
{
public class LanguageInfo
{
public string code = "";
public string name = "";
public bool autoShrinkOverflowingText = false;
public BundledFontLookupInfo fontReplacementCentaur = new BundledFontLookupInfo();
public BundledFontLookupInfo fontReplacementTerminalGrotesque = new BundledFontLookupInfo();
}
public class BundledFontLookupInfo
{
public string bundleName = "";
public string fontName = "";
}
public LanguageInfo info = new LanguageInfo();
public string fileSystemPath;
public Dictionary<string, string> strings = new Dictionary<string, string>();
public void RegisterKey(string key, string defaultValue)
{
if (strings.ContainsKey(key)) return;
strings[key] = defaultValue;
}
public bool LoadFromFileSystem(bool forceOverwrite = false)
{
if (string.IsNullOrEmpty(fileSystemPath)) return false;
var infoFilePath = Path.Combine(fileSystemPath, "localyssationLanguage.json");
var stringsFilePath = Path.Combine(fileSystemPath, "strings.tsv");
try
{
info = JsonConvert.DeserializeObject<LanguageInfo>(File.ReadAllText(infoFilePath));
foreach (var tsvRow in TSVUtil.parseTsvWithHeaders(File.ReadAllText(stringsFilePath)))
{
if (!forceOverwrite) RegisterKey(tsvRow["key"], tsvRow["value"]);
else strings[tsvRow["key"]] = tsvRow["value"];
}
return true;
}
catch (System.Exception e)
{
Localyssation.logger.LogError(e);
return false;
}
}
public bool WriteToFileSystem()
{
if (string.IsNullOrEmpty(fileSystemPath)) return false;
try
{
Directory.CreateDirectory(fileSystemPath);
var infoFilePath = Path.Combine(fileSystemPath, "localyssationLanguage.json");
File.WriteAllText(infoFilePath, JsonConvert.SerializeObject(info, Formatting.Indented));
var stringsFilePath = Path.Combine(fileSystemPath, "strings.tsv");
var tsvRows = strings.Select(x => new List<string>() { x.Key, x.Value }).ToList();
tsvRows.Insert(0, new List<string>() { "key", "value" });
File.WriteAllText(stringsFilePath, TSVUtil.makeTsv(tsvRows));
return true;
}
catch (System.Exception e)
{
Localyssation.logger.LogError(e);
return false;
}
}
}
public class FontBundle
{
public class FontBundleInfo
{
public string bundleName = "";
public FontInfo[] fontInfos = new FontInfo[] { };
}
public class FontInfo
{
public string name = "";
public float sizeMultiplier = 1;
}
public class LoadedFont
{
public Font uguiFont;
public TMPro.TMP_FontAsset tmpFont;
public FontInfo info;
}
public FontBundleInfo info = new FontBundleInfo();
public string fileSystemPath;
public AssetBundle bundle;
public Dictionary<string, LoadedFont> loadedFonts = new Dictionary<string, LoadedFont>();
public bool LoadFromFileSystem()
{
if (string.IsNullOrEmpty(fileSystemPath)) return false;
var infoFilePath = Path.Combine(fileSystemPath, "localyssationFontBundle.json");
try
{
info = JsonConvert.DeserializeObject<FontBundleInfo>(File.ReadAllText(infoFilePath));
var bundleFilePath = Path.Combine(fileSystemPath, info.bundleName);
if (!File.Exists(bundleFilePath)) return false;
bundle = AssetBundle.LoadFromFile(bundleFilePath);
foreach (var fontInfo in info.fontInfos)
{
var loadedUGUIFont = bundle.LoadAsset<Font>(fontInfo.name);
var loadedTMPFont = bundle.LoadAsset<TMPro.TMP_FontAsset>($"{fontInfo.name} SDF");
if (loadedUGUIFont && loadedTMPFont)
{
loadedFonts[fontInfo.name] = new LoadedFont
{
uguiFont = loadedUGUIFont,
tmpFont = loadedTMPFont,
info = fontInfo
};
}
}
return true;
}
catch (System.Exception e)
{
Localyssation.logger.LogError(e);
return false;
}
}
}
public static class TSVUtil
{
public static string makeTsv(List<List<string>> rows, string delimeter = "\t")
{
var rowStrs = new List<string>();
List<string> headerRow = null;
for (var i = 0; i < rows.Count; i++)
{
var row = rows[i];
for (var j = 0; j < row.Count; j++)
{
row[j] = row[j].Replace("\n", "\\n").Replace("\t", "\\t");
}
var rowStr = string.Join(delimeter, row);
if (headerRow == null)
{
headerRow = row;
}
else if (headerRow.Count != row.Count)
{
Localyssation.logger.LogError($"Row {i} has {row.Count} columns, which does not match header column count (${headerRow.Count})");
Localyssation.logger.LogError($"Row content: {rowStr}");
return string.Join(delimeter, headerRow);
}
rowStrs.Add(rowStr);
}
return string.Join("\n", rowStrs);
}
public static List<List<string>> parseTsv(string tsv, string delimeter = "\t")
{
var parsedTsv = new List<List<string>>();
List<string> headerRow = null;
var splitTsv = tsv.Split(new[] { "\n" }, System.StringSplitOptions.RemoveEmptyEntries);
for (var i = 0; i < splitTsv.Length; i++)
{
var rowStr = splitTsv[i];
if (rowStr.EndsWith("\r")) rowStr = rowStr.Substring(0, rowStr.Length - 2); // convert CRLF to LF
var row = new List<string>(Split(rowStr, delimeter));
for (var j = 0; j < row.Count; j++)
{
row[j] = row[j].Replace("\\n", "\n").Replace("\\t", "\t");
}
if (headerRow == null)
{
headerRow = row;
}
else if (headerRow.Count != row.Count)
{
Localyssation.logger.LogError($"Row {i} has {row.Count} columns, which does not match header column count (${headerRow.Count})");
Localyssation.logger.LogError($"Row content: {rowStr}");
return new List<List<string>>() { headerRow };
}
parsedTsv.Add(row);
}
return parsedTsv;
}
public static List<Dictionary<string, string>> parseTsvWithHeaders(string tsv, string delimeter = "\t")
{
var parsedTsv = parseTsv(tsv, delimeter);
var withHeaders = new List<Dictionary<string, string>>();
if (parsedTsv.Count <= 0) return withHeaders;
var headerRow = parsedTsv[0];
for (var i = 1; i < parsedTsv.Count; i++)
{
var dict = parsedTsv[i]
.Select((x, y) => new KeyValuePair<string, string>(headerRow[y], x))
.ToDictionary(x => x.Key, x => x.Value);
withHeaders.Add(dict);
}
return withHeaders;
}
public static List<string> Split(string str, string delimeter)
{
var result = new List<string>();
var delimeterIsEscape = delimeter.StartsWith("\\");
var splitStartIndex = 0;
var searchIndex = 0;
while (true)
{
var delimIndex = str.IndexOf(delimeter, searchIndex);
if (delimIndex == -1)
{
result.Add(str.Substring(splitStartIndex, str.Length - splitStartIndex));
break;
}
searchIndex = delimIndex + delimeter.Length;
if (!delimeterIsEscape || (delimIndex > 0 && str[delimIndex - 1] != '\\'))
{
result.Add(str.Substring(splitStartIndex, delimIndex - splitStartIndex));
splitStartIndex = searchIndex;
}
if (searchIndex >= str.Length)
{
result.Add(str.Substring(splitStartIndex, str.Length - splitStartIndex));
break;
}
}
return result;
}
}