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This new update just includes simple inventory stuffs. For now i will work on making this codes much more OOP friendly and make much less trasher than it was.
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[submodule "3rdparty/imgui"] | ||
path = 3rdparty/imgui | ||
url = https://github.com/TheMachineAmbassador/imgui.git | ||
url = docking |
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Copyright (c) 2002-2006 Marcus Geelnard | ||
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Copyright (c) 2006-2019 Camilla Löwy | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would | ||
be appreciated but is not required. | ||
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2. Altered source versions must be plainly marked as such, and must not | ||
be misrepresented as being the original software. | ||
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3. This notice may not be removed or altered from any source | ||
distribution. | ||
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# GLFW binaries for 32-bit Windows | ||
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This archive contains documentation, headers, pre-compiled static libraries, | ||
import libraries and DLLs for GLFW 3.3.7. | ||
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Binaries for the following compilers are included | ||
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- Visual C++ 2022 (built with 17.2.0 preview 2.1) | ||
- Visual C++ 2019 (built with 16.11.11) | ||
- Visual C++ 2017 (built with 15.9.45) | ||
- Visual C++ 2015 (built with 14.0.25431.01) | ||
- Visual C++ 2013 (built with 12.0.40629.00) | ||
- Visual C++ 2012 (built with 11.0.61219.00) | ||
- Visual C++ 2010 (built with 10.0.30319.1) | ||
- MinGW-w64 (built with GCC 8.1.0) | ||
- MinGW (built with GCC 9.2.0) | ||
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## Binaries for Visual C++ | ||
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All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but | ||
this is not supported by Visual C++ 2019. | ||
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### GLFW as a DLL | ||
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To use GLFW as a DLL, link against the `glfw3dll.lib` file for your | ||
environment. This will add a load time dependency on `glfw3.dll`. The | ||
remaining files in the same directory are not needed. | ||
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This DLL is built in release mode for the Multithreaded DLL runtime library. | ||
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There is also a GLFW DLL and import library pair in the `lib-static-ucrt` | ||
directory. These are built with Visual C++ 2019 and the static Multithreaded | ||
runtime library. | ||
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### GLFW as a static library | ||
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To use GLFW as a static library, link against `glfw3.lib` if your application | ||
is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is | ||
using the static Multithreaded runtime library. The remaining files in the same | ||
directory are not needed. | ||
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The static libraries are built in release mode and do not contain debug | ||
information but can still be linked with the debug versions of the runtime | ||
library. | ||
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## Binaries for MinGW and MinGW-w64 | ||
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### GLFW as a DLL | ||
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To use GLFW as a DLL, link against the `libglfw3dll.a` file for your | ||
environment. This will add a load time dependency on `glfw3.dll`. The | ||
remaining files in the same directory are not needed. | ||
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The DLLs are built in release mode. | ||
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The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW | ||
DLL and import library in the `lib-static-ucrt` directory that is built with | ||
Visual C++ 2019 and statically linked against the UCRT. | ||
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All DLLs in this archive provide the same ABI and can be used as drop-in | ||
replacements for one another, as long as the C runtime library they depend on is | ||
available. | ||
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### GLFW as a static library | ||
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To use GLFW as a static library, link against the `libglfw3.a` file for your | ||
environment. The other files in the same directory are not needed. | ||
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The library is built in release mode and do not contain debug information. |
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