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Sonic.asm
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; ===========================================================================
; Sonic 1: Sonic 3 Edition (SCE)
; ===========================================================================
; assembler code
CPU 68000
include "Settings.asm" ; include assembly options
include "MacroSetup.asm" ; include a few basic macros
include "Macros.asm" ; include some simplifying macros and functions
include "Constants.asm" ; include constants
include "Variables.asm" ; include RAM variables
include "Sound/Definitions.asm" ; include sound driver macros and functions
include "Misc Data/Debugger/ErrorHandler/Debugger.asm" ; include debugger macros and functions
; ---------------------------------------------------------------------------
StartOfROM:
if * <> 0
fatal "StartOfROM was $\{*} but it should be 0"
endif
Vectors:
dc.l System_stack ; initial stack pointer value
dc.l EntryPoint ; start of program
dc.l BusError ; bus error
dc.l AddressError ; address error (4)
dc.l IllegalInstr ; illegal instruction
dc.l ZeroDivide ; division by zero
dc.l ChkInstr ; chk exception
dc.l TrapvInstr ; trapv exception (8)
dc.l PrivilegeViol ; privilege violation
dc.l Trace ; trace exception
dc.l Line1010Emu ; line-a emulator
dc.l Line1111Emu ; line-f emulator (12)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved) (16)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved) (20)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved)
dc.l ErrorExcept ; unused (reserved) (24)
dc.l ErrorExcept ; spurious exception
dc.l ErrorTrap ; irq level 1
dc.l ErrorTrap ; irq level 2
dc.l ErrorTrap ; irq level 3 (28)
dc.l H_int_jump ; irq level 4 (horizontal retrace interrupt)
dc.l ErrorTrap ; irq level 5
dc.l V_int_jump ; irq level 6 (vertical retrace interrupt)
dc.l ErrorTrap ; irq level 7 (32)
dc.l ErrorTrap ; trap #00 exception
dc.l ErrorTrap ; trap #01 exception
dc.l ErrorTrap ; trap #02 exception
dc.l ErrorTrap ; trap #03 exception (36)
dc.l ErrorTrap ; trap #04 exception
dc.l ErrorTrap ; trap #05 exception
dc.l ErrorTrap ; trap #06 exception
dc.l ErrorTrap ; trap #07 exception (40)
dc.l ErrorTrap ; trap #08 exception
dc.l ErrorTrap ; trap #09 exception
dc.l ErrorTrap ; trap #10 exception
dc.l ErrorTrap ; trap #11 exception (44)
dc.l ErrorTrap ; trap #12 exception
dc.l ErrorTrap ; trap #13 exception
dc.l ErrorTrap ; trap #14 exception
dc.l ErrorTrap ; trap #15 exception (48)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved) (52)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved) (56)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved) (60)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved)
dc.l ErrorTrap ; unused (reserved) (64)
Header: dc.b "SEGA GENESIS "
Copyright: dc.b "(C)SEGA 2024.NOV"
Domestic_Name: dc.b "SONIC THE HEDGEHOG "
Overseas_Name: dc.b "SONIC THE HEDGEHOG "
Serial_Number: dc.b "GM MK-0000 -00"
Checksum: dc.w 0
Input: dc.b "J "
ROMStartLoc: dc.l StartOfROM
ROMEndLoc: dc.l EndOfROM-1
RAMStartLoc: dc.l (RAM_start&$FFFFFF)
RAMEndLoc: dc.l (RAM_start&$FFFFFF)+$FFFF
SRAMSupport:
if EnableSRAM
CartRAM_Info: dc.b "RA"
CartRAM_Type: dc.b $A0+(BackupSRAM<<6)+(AddressSRAM<<3), $20
CartRAMStartLoc: dc.l SRAM_Start ; SRAM start ($200000)
CartRAMEndLoc: dc.l SRAM_Start+SRAM_End ; SRAM end ($20xxxx)
else
CartRAM_Info: dc.b " "
CartRAM_Type: dc.w %10000000100000
CartRAMStartLoc: dc.b " " ; SRAM start ($200000)
CartRAMEndLoc: dc.b " " ; SRAM end ($20xxxx)
endif
Modem_Info: dc.b " "
Country_Code: dc.b "JUE "
EndOfHeader
; ---------------------------------------------------------------------------
; VDP Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/VDP.asm"
; ---------------------------------------------------------------------------
; Controllers Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Controllers.asm"
; ---------------------------------------------------------------------------
; DMA Queue Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/DMA Queue.asm"
; ---------------------------------------------------------------------------
; Plane Map To VRAM Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Plane Map To VRAM.asm"
; ---------------------------------------------------------------------------
; Decompression Subroutine
; ---------------------------------------------------------------------------
include "Data/Decompression/Enigma Decompression.asm"
include "Data/Decompression/Kosinski Plus Decompression.asm"
include "Data/Decompression/Kosinski Plus Module Decompression.asm"
; ---------------------------------------------------------------------------
; Flamedriver - Functions Subroutine
; ---------------------------------------------------------------------------
include "Sound/Functions.asm"
; ---------------------------------------------------------------------------
; Fading Palettes Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Fading Palette.asm"
; ---------------------------------------------------------------------------
; Load Palettes Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Load Palette.asm"
; ---------------------------------------------------------------------------
; Wait VSync Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Wait VSync.asm"
; ---------------------------------------------------------------------------
; Pause Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Pause Game.asm"
; ---------------------------------------------------------------------------
; Random Number Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Random Number.asm"
; ---------------------------------------------------------------------------
; Oscillatory Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Oscillatory Routines.asm"
; ---------------------------------------------------------------------------
; HUD Update Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/HUD Update.asm"
; ---------------------------------------------------------------------------
; Load Text Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Load Text.asm"
; ---------------------------------------------------------------------------
; Objects Process Subroutines
; ---------------------------------------------------------------------------
include "Data/Objects/Process Sprites.asm"
include "Data/Objects/Render Sprites.asm"
; ---------------------------------------------------------------------------
; Load Objects Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Load Objects.asm"
; ---------------------------------------------------------------------------
; Load Rings Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Load Rings.asm"
; ---------------------------------------------------------------------------
; Draw Level Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Draw Level.asm"
; ---------------------------------------------------------------------------
; Deform Layer Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Move Camera.asm"
; ---------------------------------------------------------------------------
; Parallax Engine Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Deformation Script.asm"
; ---------------------------------------------------------------------------
; Shake Screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Shake Screen.asm"
; ---------------------------------------------------------------------------
; Objects Subroutines
; ---------------------------------------------------------------------------
include "Data/Objects/Animate Raw.asm"
include "Data/Objects/Animate Sprite.asm"
include "Data/Objects/Calc Angle.asm"
include "Data/Objects/Calc Sine.asm"
include "Data/Objects/Draw Sprite.asm"
include "Data/Objects/Delete Object.asm"
include "Data/Objects/Create Sprite.asm"
include "Data/Objects/Move Sprite.asm"
include "Data/Objects/Move Sprite Circular.asm"
include "Data/Objects/Object Swing.asm"
include "Data/Objects/Object Wait.asm"
include "Data/Objects/Change Flip.asm"
include "Data/Objects/Create Child Sprite.asm"
include "Data/Objects/Child Get Priority.asm"
include "Data/Objects/Check Range.asm"
include "Data/Objects/Find Sonic.asm"
include "Data/Objects/Misc.asm"
include "Data/Objects/Palette Script.asm"
include "Data/Objects/Remember State.asm"
; ---------------------------------------------------------------------------
; Objects Functions Subroutines
; ---------------------------------------------------------------------------
include "Data/Objects/Find Floor.asm"
include "Data/Objects/Solid Object.asm"
; ---------------------------------------------------------------------------
; Animate Palette Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Animate Palette.asm"
; ---------------------------------------------------------------------------
; Animate Level Graphics Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Animate Tiles.asm"
; ---------------------------------------------------------------------------
; Level Setup Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Level Setup.asm"
; ---------------------------------------------------------------------------
; Special Events Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Special Events.asm"
; ---------------------------------------------------------------------------
; Get Level Size Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Level Start.asm"
; ---------------------------------------------------------------------------
; Resize Events Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Level Events.asm"
; ---------------------------------------------------------------------------
; Handle On screen Water Height Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Water Effects.asm"
; ---------------------------------------------------------------------------
; Animate Player Palette Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Animate Player Palette.asm"
; ---------------------------------------------------------------------------
; Interrupt Handler Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Interrupt Handler.asm"
; ---------------------------------------------------------------------------
; Touch Response Subroutine
; ---------------------------------------------------------------------------
include "Data/Objects/Touch Response.asm"
; ---------------------------------------------------------------------------
; Subroutine to load Sonic object
; ---------------------------------------------------------------------------
include "Objects/Sonic/Sonic.asm"
include "Objects/Spin Dust/Spin Dust.asm"
include "Objects/Shields/Shields.asm"
include "Objects/Transform/Stars.asm"
include "Objects/Transform/Trail.asm"
; ---------------------------------------------------------------------------
; Subroutine to load Tails object
; ---------------------------------------------------------------------------
include "Objects/Tails/Tails.asm"
include "Objects/Tails/Tails(Tail).asm"
include "Objects/Transform/Birds.asm"
; ---------------------------------------------------------------------------
; Subroutine to load Knuckles object
; ---------------------------------------------------------------------------
include "Objects/Knuckles/Knuckles.asm"
; ---------------------------------------------------------------------------
; Subroutine to scaling object
; ---------------------------------------------------------------------------
include "Data/Objects/Scaling.asm"
; ---------------------------------------------------------------------------
; Subroutine to load a objects
; ---------------------------------------------------------------------------
include "Pointers/Objects Data.asm"
; ---------------------------------------------------------------------------
; Sega screen subroutines
; ---------------------------------------------------------------------------
if ~~SegaVer
include "Data/Screens/Sega/Sega.asm"
else
include "Data/Screens/Sega Proto/Sega.asm"
endif
; ---------------------------------------------------------------------------
; Title screen subroutines
; ---------------------------------------------------------------------------
include "Data/Screens/Title/Title.asm"
include "Data/Screens/Title/Level Select.asm"
; ---------------------------------------------------------------------------
; Options screen subroutines
; ---------------------------------------------------------------------------
include "Data/Screens/Options/Options.asm"
; ---------------------------------------------------------------------------
; Level Select screen subroutines
; ---------------------------------------------------------------------------
include "Data/Screens/Level Select/Level Select.asm"
; ---------------------------------------------------------------------------
; Level Select RSDK screen subroutines
; ---------------------------------------------------------------------------
include "Data/Screens/Level Select RSDK/Level Select.asm"
; ---------------------------------------------------------------------------
; Level screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Screens/Level/Level.asm"
; ---------------------------------------------------------------------------
; Demo Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Demo Play Record.asm"
; ---------------------------------------------------------------------------
; Continue screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Screens/Continue/Continue.asm"
; ---------------------------------------------------------------------------
; Special Stage screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Screens/Special Stage/Special Stage.asm"
; ---------------------------------------------------------------------------
; Ending screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Screens/Ending/Ending.asm"
; ---------------------------------------------------------------------------
; Credits screen Subroutine
; ---------------------------------------------------------------------------
include "Data/Screens/Credits/Credits.asm"
if GameDebug
; ---------------------------------------------------------------------------
; Debug Mode Subroutine
; ---------------------------------------------------------------------------
if GameDebugAlt
include "Objects/Sonic/Debug Mode(Crackers).asm"
else
include "Objects/Sonic/Debug Mode.asm"
include "Pointers/Debug Pointers.asm"
endif
endif
; ---------------------------------------------------------------------------
; Security Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Security Startup 1.asm"
include "Data/Main/Security Startup 2.asm"
if ChecksumCheck
; ---------------------------------------------------------------------------
; Checksum Subroutine
; ---------------------------------------------------------------------------
include "Data/Main/Checksum.asm"
endif
; ---------------------------------------------------------------------------
; Subroutine to load player object data
; ---------------------------------------------------------------------------
; Sonic
include "Objects/Sonic/Object Data/Anim - Sonic.asm"
include "Objects/Sonic/Object Data/Anim - Super Sonic.asm"
include "Objects/Sonic/Object Data/Map - Sonic.asm"
include "Objects/Sonic/Object Data/DPLC - Sonic.asm"
; Tails
include "Objects/Tails/Object Data/Anim - Tails.asm"
include "Objects/Tails/Object Data/Anim - Tails Tail.asm"
include "Objects/Tails/Object Data/Map - Tails.asm"
include "Objects/Tails/Object Data/Map - Tails tails.asm"
include "Objects/Tails/Object Data/DPLC - Tails.asm"
include "Objects/Tails/Object Data/DPLC - Tails tails.asm"
; Knuckles
include "Objects/Knuckles/Object Data/Anim - Knuckles.asm"
include "Objects/Knuckles/Object Data/Map - Knuckles.asm"
include "Objects/Knuckles/Object Data/DPLC - Knuckles.asm"
; ---------------------------------------------------------------------------
; Subroutine to load level events
; ---------------------------------------------------------------------------
include "Pointers/Levels Events.asm"
; ---------------------------------------------------------------------------
; Levels data pointers
; ---------------------------------------------------------------------------
include "Pointers/Levels Data.asm"
; ---------------------------------------------------------------------------
; Palette data
; ---------------------------------------------------------------------------
include "Pointers/Palette Pointers.asm"
include "Pointers/Palette Data.asm"
; ---------------------------------------------------------------------------
; Object Pointers
; ---------------------------------------------------------------------------
include "Pointers/Object Pointers.asm"
; ---------------------------------------------------------------------------
; Demo
; ---------------------------------------------------------------------------
include "Pointers/Demo Data.asm"
; ---------------------------------------------------------------------------
; Pattern Load Cues pointers
; ---------------------------------------------------------------------------
include "Pointers/Pattern Load Cues.asm"
; ---------------------------------------------------------------------------
; Kosinski Plus Module compressed graphics pointers
; ---------------------------------------------------------------------------
include "Pointers/Kosinski Plus Module Data.asm"
; ---------------------------------------------------------------------------
; Kosinski Plus compressed graphics pointers
; ---------------------------------------------------------------------------
include "Pointers/Kosinski Plus Data.asm"
; ---------------------------------------------------------------------------
; Enigma compressed graphics pointers
; ---------------------------------------------------------------------------
include "Pointers/Enigma Data.asm"
; ---------------------------------------------------------------------------
; Uncompressed player graphics pointers
; ---------------------------------------------------------------------------
include "Pointers/Uncompressed Player Data.asm"
; ---------------------------------------------------------------------------
; Uncompressed graphics pointers
; ---------------------------------------------------------------------------
include "Pointers/Uncompressed Data.asm"
; ---------------------------------------------------------------------------
; Flamewing sound driver subroutines
; ---------------------------------------------------------------------------
include "Sound/Flamedriver.asm"
even
; ---------------------------------------------------------------
; Error handling module
; ---------------------------------------------------------------
include "Misc Data/Debugger/ErrorHandler/ErrorHandler.asm"
; end of 'ROM'
EndOfROM:
END