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Releases: The-Aether-Team/The-Aether

Aether 1.19.2-0.1.0

12 Oct 17:04
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Aether 1.19.2-0.1.0 Pre-release
Pre-release

What's Changed

  • Put new stuff in the 1.16 branch by @quek04 in #1
  • Fixed lightning weapons by @reetamb in #9
  • Fixed walls (so no more, or at least less, I'm not exactly sure, log spam) and Bronze Dungeon Structure Files by @reetamb in #16
  • Fixed zephyr snowballs and a dedicated server crash caused by ISTERs by @Burning-Cactus in #14
  • crystal tree and gold dungeon structure files by @reetamb in #17
  • Updated most of the advancements. by @Burning-Cactus in #21
  • Added whirlwinds and their particles. by @Burning-Cactus in #22
  • The sky no longer turns black between y=0-63. Fixes issue #12. Added mixin to the Aether. by @Burning-Cactus in #23
  • Fixes for several issues on the tracker. by @Burning-Cactus in #29
  • Crystal Fruit Leaves Fix by @reetamb in #31
  • Added dart shooters, darts, phoenix bow, swords, and fixed armor model texture issues. Extended reach on valkyrie tools now works against entities. by @Burning-Cactus in #24
  • fixed crystal trees getting cut off by chunk borders by @reetamb in #32
  • Crystal tree stuff by @reetamb in #35
  • fixed crystal trees breaking at chunk borders by @reetamb in #36
  • Added flower and berry gen by @reetamb in #38
  • Quicksoil should no longer generate on Aerclouds by @reetamb in #50
  • Fixed some recipes and blocks now spawn with double drops by @reetamb in #67
  • Added skyroot buckets and inebriation. by @Burning-Cactus in #68
  • Add .circleci/config.yml by @Jaryt in #82
  • Basic CI/CD setup by @Jaryt in #83
  • Buttons, Pressure Plates, Doors, and Trapdoors by @reetamb in #84
  • Feature/portaltimer by @Burning-Cactus in #88
  • Basic Dungeon Framework and Hoes by @reetamb in #89
  • Added poison needles for cockatrices and aechor plants. by @Burning-Cactus in #90
  • Added custom sky renderer for the Aether, makes sun and moon invisible. by @Burning-Cactus in #91
  • Signs by @reetamb in #94
  • Added a config option to disable the custom skybox and brought back WorldRendererMixin. by @Burning-Cactus in #95
  • Aether Farmland by @reetamb in #104
  • Added aerbunnies! by @Burning-Cactus in #108
  • Bug Fixes + Blank Cloud Staff, Nature Staff, Life Shard items by @reetamb in #109
  • Fixed aerbunnies being attackable while mounted. Added white smoke. by @Burning-Cactus in #110
  • Fix Aerbunnies being invulnerable to any damage not dealt by a player. by @StonedCoal in #114
  • Added the Aether Main Menu by @StonedCoal in #120
  • Falling out of the Aether by @Burning-Cactus in #147
  • Advancement sounds, Aether menu music. by @Burning-Cactus in #148
  • Added eternal day and made an attempt at fixing the floating block rendering glitch by @Kelvin285 in #157
  • Added Holiday Trees by @reetamb in #200
  • Feat: Polishing Moas and rewrote the MoaTypes API. by @bconlon1 in #293
  • Feat/entity work merge by @bconlon1 in #297
  • Implement Dimensional DataGenerator by @Drullkus in #300
  • Fix overworld structures generating in the Aether and crashing when falling out of the Aether by @Drullkus in #302
  • Proper implementation of Aether Surface Rules by @Drullkus in #303
  • refactor: Changes to some client classes and switched to use annotations for even subscribers in some places. by @bconlon1 in #305
  • refactor: Simplified registering WoodType atlases. by @bconlon1 in #307
  • feat: added missing book of lore entries by @OscarPayn in #314
  • fix: Fixes to MountableEntity, wing model fixes, updated core.mixin. by @bconlon1 in #310
  • refactor: Changes to more core package classes. by @bconlon1 in #316
  • feat: Port Structures by @Drullkus in #317
  • Fixed the travel method in ZephyrEntity by @Burning-Cactus in #326
  • refactor: Adjustments to a couple more classes. by @bconlon1 in #320
  • Feat: Aether teleporter now uses destination world's height when falling out of the Aether. by @Burning-Cactus in #336
  • RenderFixed: Sheepuff and Skyroot Bed by @baguchan in #309
  • refactor: cleaned up skyroot bed item by @Jaryt in #338
  • chore: removed useless blockitem and updated shutup exp settings by @Jaryt in #340
  • feat: added back sun alter block item by @Jaryt in #341
  • Readd dart layer by @baguchan in #342
  • refactor: Another iteration of BEWLR refactoring. by @bconlon1 in #344
  • refactor: Breaking Change: Rewrote freezing behavior of blocks and items by @Drullkus in #347
  • Feat: Adding swets. by @Burning-Cactus in #337
  • Fix: Players can now respawn again. by @Burning-Cactus in #352
  • fix: Updated elevation check for Aether Portals by @Drullkus in #351
  • fix: Disable Freezing ability when not in survival by @Drullkus in #353
  • Add de_DE.json (German translations) by @ZolaKluke in #354
  • refactor: Client package changes, accessory inventory fixing, and also updated dependencies. by @bconlon1 in #332
  • Add en_UD.json (Upside down English translation) by @ZolaKluke in #355
  • Fix: Fixed a crash on the server caused by CapeEntity. by @Burning-Cactus in #356
  • fix: Improve FPS chugging when running on water with Ice-generating items by @Drullkus in #358
  • feat: added back sky renderer by @Jaryt in #360
  • chore: Added templates by @Jaryt in #366
  • refactor: Simplified some time changing code. by @bconlon1 in #370
  • Fix: Aether Sky Renderer by @Burning-Cactus in #371
  • Fix: Made BEWLR lazy by @Jaryt in #375
  • fix: removed uncommitted ref by @Jaryt in #376
  • feat & fix: Mineable Tags for Aether Blocks by @quek04 in #377
  • Enhancement: Zephyr polishing by @Burning-Cactus in #382
  • Fix: Mimic polishing by @Burning-Cactus in #378
  • Enhancement: Polished whirlwinds by @Burning-Cactus in #385
  • Entity Polish Pull request by @CartoonishVillain in #188
  • feat: Ported the content from feature/rankings_system. by @bconlon1 in #387
  • [1.18]add swet shrink animation by @baguchan in #367
  • fix: Fixed Curios models, renderers, and also other Curios related issues that appeared after the port to 1.18. by @bconlon1 in #357
  • fix: Fixed issue with the Rankings Capability preventing respawning. by @bconlon1 in #391
  • refactor: Changed formatting of tag datagen code. by @bconlon1 in #393
  • refactor: Changed a check in DimensionTypeMixin. by @...
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