Releases: The-Aether-Team/The-Aether
Releases · The-Aether-Team/The-Aether
Aether 1.19.2-0.1.0
What's Changed
- Put new stuff in the 1.16 branch by @quek04 in #1
- Fixed lightning weapons by @reetamb in #9
- Fixed walls (so no more, or at least less, I'm not exactly sure, log spam) and Bronze Dungeon Structure Files by @reetamb in #16
- Fixed zephyr snowballs and a dedicated server crash caused by ISTERs by @Burning-Cactus in #14
- crystal tree and gold dungeon structure files by @reetamb in #17
- Updated most of the advancements. by @Burning-Cactus in #21
- Added whirlwinds and their particles. by @Burning-Cactus in #22
- The sky no longer turns black between y=0-63. Fixes issue #12. Added mixin to the Aether. by @Burning-Cactus in #23
- Fixes for several issues on the tracker. by @Burning-Cactus in #29
- Crystal Fruit Leaves Fix by @reetamb in #31
- Added dart shooters, darts, phoenix bow, swords, and fixed armor model texture issues. Extended reach on valkyrie tools now works against entities. by @Burning-Cactus in #24
- fixed crystal trees getting cut off by chunk borders by @reetamb in #32
- Crystal tree stuff by @reetamb in #35
- fixed crystal trees breaking at chunk borders by @reetamb in #36
- Added flower and berry gen by @reetamb in #38
- Quicksoil should no longer generate on Aerclouds by @reetamb in #50
- Fixed some recipes and blocks now spawn with double drops by @reetamb in #67
- Added skyroot buckets and inebriation. by @Burning-Cactus in #68
- Add .circleci/config.yml by @Jaryt in #82
- Basic CI/CD setup by @Jaryt in #83
- Buttons, Pressure Plates, Doors, and Trapdoors by @reetamb in #84
- Feature/portaltimer by @Burning-Cactus in #88
- Basic Dungeon Framework and Hoes by @reetamb in #89
- Added poison needles for cockatrices and aechor plants. by @Burning-Cactus in #90
- Added custom sky renderer for the Aether, makes sun and moon invisible. by @Burning-Cactus in #91
- Signs by @reetamb in #94
- Added a config option to disable the custom skybox and brought back WorldRendererMixin. by @Burning-Cactus in #95
- Aether Farmland by @reetamb in #104
- Added aerbunnies! by @Burning-Cactus in #108
- Bug Fixes + Blank Cloud Staff, Nature Staff, Life Shard items by @reetamb in #109
- Fixed aerbunnies being attackable while mounted. Added white smoke. by @Burning-Cactus in #110
- Fix Aerbunnies being invulnerable to any damage not dealt by a player. by @StonedCoal in #114
- Added the Aether Main Menu by @StonedCoal in #120
- Falling out of the Aether by @Burning-Cactus in #147
- Advancement sounds, Aether menu music. by @Burning-Cactus in #148
- Added eternal day and made an attempt at fixing the floating block rendering glitch by @Kelvin285 in #157
- Added Holiday Trees by @reetamb in #200
- Feat: Polishing Moas and rewrote the MoaTypes API. by @bconlon1 in #293
- Feat/entity work merge by @bconlon1 in #297
- Implement Dimensional DataGenerator by @Drullkus in #300
- Fix overworld structures generating in the Aether and crashing when falling out of the Aether by @Drullkus in #302
- Proper implementation of Aether Surface Rules by @Drullkus in #303
- refactor: Changes to some client classes and switched to use annotations for even subscribers in some places. by @bconlon1 in #305
- refactor: Simplified registering WoodType atlases. by @bconlon1 in #307
- feat: added missing book of lore entries by @OscarPayn in #314
- fix: Fixes to MountableEntity, wing model fixes, updated core.mixin. by @bconlon1 in #310
- refactor: Changes to more core package classes. by @bconlon1 in #316
- feat: Port Structures by @Drullkus in #317
- Fixed the travel method in ZephyrEntity by @Burning-Cactus in #326
- refactor: Adjustments to a couple more classes. by @bconlon1 in #320
- Feat: Aether teleporter now uses destination world's height when falling out of the Aether. by @Burning-Cactus in #336
- RenderFixed: Sheepuff and Skyroot Bed by @baguchan in #309
- refactor: cleaned up skyroot bed item by @Jaryt in #338
- chore: removed useless blockitem and updated shutup exp settings by @Jaryt in #340
- feat: added back sun alter block item by @Jaryt in #341
- Readd dart layer by @baguchan in #342
- refactor: Another iteration of BEWLR refactoring. by @bconlon1 in #344
- refactor: Breaking Change: Rewrote freezing behavior of blocks and items by @Drullkus in #347
- Feat: Adding swets. by @Burning-Cactus in #337
- Fix: Players can now respawn again. by @Burning-Cactus in #352
- fix: Updated elevation check for Aether Portals by @Drullkus in #351
- fix: Disable Freezing ability when not in survival by @Drullkus in #353
- Add de_DE.json (German translations) by @ZolaKluke in #354
- refactor: Client package changes, accessory inventory fixing, and also updated dependencies. by @bconlon1 in #332
- Add en_UD.json (Upside down English translation) by @ZolaKluke in #355
- Fix: Fixed a crash on the server caused by CapeEntity. by @Burning-Cactus in #356
- fix: Improve FPS chugging when running on water with Ice-generating items by @Drullkus in #358
- feat: added back sky renderer by @Jaryt in #360
- chore: Added templates by @Jaryt in #366
- refactor: Simplified some time changing code. by @bconlon1 in #370
- Fix: Aether Sky Renderer by @Burning-Cactus in #371
- Fix: Made BEWLR lazy by @Jaryt in #375
- fix: removed uncommitted ref by @Jaryt in #376
- feat & fix: Mineable Tags for Aether Blocks by @quek04 in #377
- Enhancement: Zephyr polishing by @Burning-Cactus in #382
- Fix: Mimic polishing by @Burning-Cactus in #378
- Enhancement: Polished whirlwinds by @Burning-Cactus in #385
- Entity Polish Pull request by @CartoonishVillain in #188
- feat: Ported the content from feature/rankings_system. by @bconlon1 in #387
- [1.18]add swet shrink animation by @baguchan in #367
- fix: Fixed Curios models, renderers, and also other Curios related issues that appeared after the port to 1.18. by @bconlon1 in #357
- fix: Fixed issue with the Rankings Capability preventing respawning. by @bconlon1 in #391
- refactor: Changed formatting of tag datagen code. by @bconlon1 in #393
- refactor: Changed a check in DimensionTypeMixin. by @...