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Bass.pas
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Bass.pas
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{
BASS 2.4 Delphi unit
Copyright (c) 1999-2013 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
How to install
--------------
Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
NOTE: Delphi users should use the BASS_UNICODE flag where possible
}
{$IFDEF IOS}
{$DEFINE STATIC}
{$ENDIF}
unit Bass;
interface
uses
{$IFDEF MSWINDOWS}
Windows
{$ELSE}
SysUtils
{$ENDIF};
type
{$IFDEF NEXTGEN}
PByteChar = MarshaledAString;
TByteChar = Byte;
{$ELSE}
PByteChar = PAnsiChar;
TByteChar = AnsiChar;
{$ENDIF}
const
BASSVERSION = $204; // API version
BASSVERSIONTEXT = '2.4';
// Use these to test for error from functions that return a DWORD or QWORD
DW_ERROR = LongWord(-1); // -1 (DWORD)
QW_ERROR = Int64(-1); // -1 (QWORD)
// Error codes returned by BASS_ErrorGetCode()
BASS_OK = 0; // all is OK
BASS_ERROR_MEM = 1; // memory error
BASS_ERROR_FILEOPEN = 2; // can't open the file
BASS_ERROR_DRIVER = 3; // can't find a free sound driver
BASS_ERROR_BUFLOST = 4; // the sample buffer was lost
BASS_ERROR_HANDLE = 5; // invalid handle
BASS_ERROR_FORMAT = 6; // unsupported sample format
BASS_ERROR_POSITION = 7; // invalid position
BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
BASS_ERROR_START = 9; // BASS_Start has not been successfully called
BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
BASS_ERROR_NOCHAN = 18; // can't get a free channel
BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
BASS_ERROR_NO3D = 21; // no 3D support
BASS_ERROR_NOEAX = 22; // no EAX support
BASS_ERROR_DEVICE = 23; // illegal device number
BASS_ERROR_NOPLAY = 24; // not playing
BASS_ERROR_FREQ = 25; // illegal sample rate
BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
BASS_ERROR_NOHW = 29; // no hardware voices available
BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
BASS_ERROR_NONET = 32; // no internet connection could be opened
BASS_ERROR_CREATE = 33; // couldn't create the file
BASS_ERROR_NOFX = 34; // effects are not enabled
BASS_ERROR_NOTAVAIL = 37; // requested data is not available
BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
BASS_ERROR_TIMEOUT = 40; // connection timedout
BASS_ERROR_FILEFORM = 41; // unsupported file format
BASS_ERROR_SPEAKER = 42; // unavailable speaker
BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
BASS_ERROR_CODEC = 44; // codec is not available/supported
BASS_ERROR_ENDED = 45; // the channel/file has ended
BASS_ERROR_BUSY = 46; // the device is busy
BASS_ERROR_UNKNOWN = -1; // some other mystery problem
// BASS_SetConfig options
BASS_CONFIG_BUFFER = 0;
BASS_CONFIG_UPDATEPERIOD = 1;
BASS_CONFIG_GVOL_SAMPLE = 4;
BASS_CONFIG_GVOL_STREAM = 5;
BASS_CONFIG_GVOL_MUSIC = 6;
BASS_CONFIG_CURVE_VOL = 7;
BASS_CONFIG_CURVE_PAN = 8;
BASS_CONFIG_FLOATDSP = 9;
BASS_CONFIG_3DALGORITHM = 10;
BASS_CONFIG_NET_TIMEOUT = 11;
BASS_CONFIG_NET_BUFFER = 12;
BASS_CONFIG_PAUSE_NOPLAY = 13;
BASS_CONFIG_NET_PREBUF = 15;
BASS_CONFIG_NET_PASSIVE = 18;
BASS_CONFIG_REC_BUFFER = 19;
BASS_CONFIG_NET_PLAYLIST = 21;
BASS_CONFIG_MUSIC_VIRTUAL = 22;
BASS_CONFIG_VERIFY = 23;
BASS_CONFIG_UPDATETHREADS = 24;
BASS_CONFIG_DEV_BUFFER = 27;
BASS_CONFIG_VISTA_TRUEPOS = 30;
BASS_CONFIG_IOS_MIXAUDIO = 34;
BASS_CONFIG_DEV_DEFAULT = 36;
BASS_CONFIG_NET_READTIMEOUT = 37;
BASS_CONFIG_VISTA_SPEAKERS = 38;
BASS_CONFIG_IOS_SPEAKER = 39;
BASS_CONFIG_HANDLES = 41;
BASS_CONFIG_UNICODE = 42;
BASS_CONFIG_SRC = 43;
BASS_CONFIG_SRC_SAMPLE = 44;
BASS_CONFIG_ASYNCFILE_BUFFER = 45;
BASS_CONFIG_OGG_PRESCAN = 47;
// BASS_SetConfigPtr options
BASS_CONFIG_NET_AGENT = 16;
BASS_CONFIG_NET_PROXY = 17;
// BASS_Init flags
BASS_DEVICE_8BITS = 1; // 8 bit resolution, else 16 bit
BASS_DEVICE_MONO = 2; // mono, else stereo
BASS_DEVICE_3D = 4; // enable 3D functionality
BASS_DEVICE_LATENCY = $100; // calculate device latency (BASS_INFO struct)
BASS_DEVICE_CPSPEAKERS = $400; // detect speakers via Windows control panel
BASS_DEVICE_SPEAKERS = $800; // force enabling of speaker assignment
BASS_DEVICE_NOSPEAKER = $1000; // ignore speaker arrangement
BASS_DEVICE_DMIX = $2000; // use ALSA "dmix" plugin
BASS_DEVICE_FREQ = $4000; // set device sample rate
// DirectSound interfaces (for use with BASS_GetDSoundObject)
BASS_OBJECT_DS = 1; // IDirectSound
BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
// BASS_DEVICEINFO flags
BASS_DEVICE_ENABLED = 1;
BASS_DEVICE_DEFAULT = 2;
BASS_DEVICE_INIT = 4;
// BASS_INFO flags (from DSOUND.H)
DSCAPS_CONTINUOUSRATE = $00000010;
// supports all sample rates between min/maxrate
DSCAPS_EMULDRIVER = $00000020;
// device does NOT have hardware DirectSound support
DSCAPS_CERTIFIED = $00000040; // device driver has been certified by Microsoft
DSCAPS_SECONDARYMONO = $00000100; // mono
DSCAPS_SECONDARYSTEREO = $00000200; // stereo
DSCAPS_SECONDARY8BIT = $00000400; // 8 bit
DSCAPS_SECONDARY16BIT = $00000800; // 16 bit
// BASS_RECORDINFO flags (from DSOUND.H)
DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER;
// device does NOT have hardware DirectSound recording support
DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED;
// device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
BASS_SAMPLE_8BITS = 1; // 8 bit
BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
BASS_SAMPLE_MONO = 2; // mono
BASS_SAMPLE_LOOP = 4; // looped
BASS_SAMPLE_3D = 8; // 3D functionality
BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing
BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only)
BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management
BASS_SAMPLE_FX = 128; // old implementation of DX8 effects
BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
BASS_SAMPLE_OVER_POS = $20000; // override longest playing
BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking/length (MP3/MP2/MP1)
BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
BASS_STREAM_AUTOFREE = $40000;
// automatically free the stream when it stop/ends
BASS_STREAM_RESTRATE = $80000;
// restrict the download rate of internet file streams
BASS_STREAM_BLOCK = $100000;
// download/play internet file stream in small blocks
BASS_STREAM_DECODE = $200000;
// don't play the stream, only decode (BASS_ChannelGetData)
BASS_STREAM_STATUS = $800000;
// give server status info (HTTP/ICY tags) in DOWNLOADPROC
BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT;
BASS_MUSIC_MONO = BASS_SAMPLE_MONO;
BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP;
BASS_MUSIC_3D = BASS_SAMPLE_3D;
BASS_MUSIC_FX = BASS_SAMPLE_FX;
BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE;
BASS_MUSIC_DECODE = BASS_STREAM_DECODE;
BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
BASS_MUSIC_RAMP = $200; // normal ramping
BASS_MUSIC_RAMPS = $400; // sensitive ramping
BASS_MUSIC_SURROUND = $800; // surround sound
BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
BASS_MUSIC_NONINTER = $10000; // non-interpolated sample mixing
BASS_MUSIC_SINCINTER = $800000; // sinc interpolated sample mixing
BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
BASS_MUSIC_POSRESETEX = $400000;
// stop all notes and reset bmp/etc when moving position
BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
// Speaker assignment flags
BASS_SPEAKER_FRONT = $1000000; // front speakers
BASS_SPEAKER_REAR = $2000000; // rear/side speakers
BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1)
BASS_SPEAKER_LEFT = $10000000; // modifier: left
BASS_SPEAKER_RIGHT = $20000000; // modifier: right
BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;
BASS_ASYNCFILE = $40000000;
BASS_UNICODE = $80000000;
BASS_RECORD_PAUSE = $8000; // start recording paused
// DX7 voice allocation & management flags
BASS_VAM_HARDWARE = 1;
BASS_VAM_SOFTWARE = 2;
BASS_VAM_TERM_TIME = 4;
BASS_VAM_TERM_DIST = 8;
BASS_VAM_TERM_PRIO = 16;
// BASS_CHANNELINFO types
BASS_CTYPE_SAMPLE = 1;
BASS_CTYPE_RECORD = 2;
BASS_CTYPE_STREAM = $10000;
BASS_CTYPE_STREAM_OGG = $10002;
BASS_CTYPE_STREAM_MP1 = $10003;
BASS_CTYPE_STREAM_MP2 = $10004;
BASS_CTYPE_STREAM_MP3 = $10005;
BASS_CTYPE_STREAM_AIFF = $10006;
BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec
BASS_CTYPE_STREAM_WAV_PCM = $50001;
BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
BASS_CTYPE_MUSIC_MOD = $20000;
BASS_CTYPE_MUSIC_MTM = $20001;
BASS_CTYPE_MUSIC_S3M = $20002;
BASS_CTYPE_MUSIC_XM = $20003;
BASS_CTYPE_MUSIC_IT = $20004;
BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
// 3D channel modes
BASS_3DMODE_NORMAL = 0; // normal 3D processing
BASS_3DMODE_RELATIVE = 1; // position is relative to the listener
BASS_3DMODE_OFF = 2; // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
BASS_3DALG_DEFAULT = 0;
BASS_3DALG_OFF = 1;
BASS_3DALG_FULL = 2;
BASS_3DALG_LIGHT = 3;
// EAX environments, use with BASS_SetEAXParameters
EAX_ENVIRONMENT_GENERIC = 0;
EAX_ENVIRONMENT_PADDEDCELL = 1;
EAX_ENVIRONMENT_ROOM = 2;
EAX_ENVIRONMENT_BATHROOM = 3;
EAX_ENVIRONMENT_LIVINGROOM = 4;
EAX_ENVIRONMENT_STONEROOM = 5;
EAX_ENVIRONMENT_AUDITORIUM = 6;
EAX_ENVIRONMENT_CONCERTHALL = 7;
EAX_ENVIRONMENT_CAVE = 8;
EAX_ENVIRONMENT_ARENA = 9;
EAX_ENVIRONMENT_HANGAR = 10;
EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
EAX_ENVIRONMENT_HALLWAY = 12;
EAX_ENVIRONMENT_STONECORRIDOR = 13;
EAX_ENVIRONMENT_ALLEY = 14;
EAX_ENVIRONMENT_FOREST = 15;
EAX_ENVIRONMENT_CITY = 16;
EAX_ENVIRONMENT_MOUNTAINS = 17;
EAX_ENVIRONMENT_QUARRY = 18;
EAX_ENVIRONMENT_PLAIN = 19;
EAX_ENVIRONMENT_PARKINGLOT = 20;
EAX_ENVIRONMENT_SEWERPIPE = 21;
EAX_ENVIRONMENT_UNDERWATER = 22;
EAX_ENVIRONMENT_DRUGGED = 23;
EAX_ENVIRONMENT_DIZZY = 24;
EAX_ENVIRONMENT_PSYCHOTIC = 25;
// total number of environments
EAX_ENVIRONMENT_COUNT = 26;
BASS_STREAMPROC_END = $80000000; // end of user stream flag
// BASS_StreamCreateFileUser file systems
STREAMFILE_NOBUFFER = 0;
STREAMFILE_BUFFER = 1;
STREAMFILE_BUFFERPUSH = 2;
// BASS_StreamPutFileData options
BASS_FILEDATA_END = 0; // end & close the file
// BASS_StreamGetFilePosition modes
BASS_FILEPOS_CURRENT = 0;
BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
BASS_FILEPOS_DOWNLOAD = 1;
BASS_FILEPOS_END = 2;
BASS_FILEPOS_START = 3;
BASS_FILEPOS_CONNECTED = 4;
BASS_FILEPOS_BUFFER = 5;
// BASS_ChannelSetSync types
BASS_SYNC_POS = 0;
BASS_SYNC_END = 2;
BASS_SYNC_META = 4;
BASS_SYNC_SLIDE = 5;
BASS_SYNC_STALL = 6;
BASS_SYNC_DOWNLOAD = 7;
BASS_SYNC_FREE = 8;
BASS_SYNC_SETPOS = 11;
BASS_SYNC_MUSICPOS = 10;
BASS_SYNC_MUSICINST = 1;
BASS_SYNC_MUSICFX = 3;
BASS_SYNC_OGG_CHANGE = 12;
BASS_SYNC_MIXTIME = $40000000; // FLAG: sync at mixtime, else at playtime
BASS_SYNC_ONETIME = $80000000; // FLAG: sync only once, else continuously
// BASS_ChannelIsActive return values
BASS_ACTIVE_STOPPED = 0;
BASS_ACTIVE_PLAYING = 1;
BASS_ACTIVE_STALLED = 2;
BASS_ACTIVE_PAUSED = 3;
// Channel attributes
BASS_ATTRIB_FREQ = 1;
BASS_ATTRIB_VOL = 2;
BASS_ATTRIB_PAN = 3;
BASS_ATTRIB_EAXMIX = 4;
BASS_ATTRIB_NOBUFFER = 5;
BASS_ATTRIB_CPU = 7;
BASS_ATTRIB_SRC = 8;
BASS_ATTRIB_MUSIC_AMPLIFY = $100;
BASS_ATTRIB_MUSIC_PANSEP = $101;
BASS_ATTRIB_MUSIC_PSCALER = $102;
BASS_ATTRIB_MUSIC_BPM = $103;
BASS_ATTRIB_MUSIC_SPEED = $104;
BASS_ATTRIB_MUSIC_VOL_GLOBAL = $105;
BASS_ATTRIB_MUSIC_VOL_CHAN = $200; // + channel #
BASS_ATTRIB_MUSIC_VOL_INST = $300; // + instrument #
// BASS_ChannelGetData flags
BASS_DATA_AVAILABLE = 0; // query how much data is buffered
BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
BASS_DATA_FFT256 = $80000000; // 256 sample FFT
BASS_DATA_FFT512 = $80000001; // 512 FFT
BASS_DATA_FFT1024 = $80000002; // 1024 FFT
BASS_DATA_FFT2048 = $80000003; // 2048 FFT
BASS_DATA_FFT4096 = $80000004; // 4096 FFT
BASS_DATA_FFT8192 = $80000005; // 8192 FFT
BASS_DATA_FFT16384 = $80000006; // 16384 FFT
BASS_DATA_FFT_INDIVIDUAL = $10;
// FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = $40; // FFT flag: pre-remove DC bias
BASS_DATA_FFT_COMPLEX = $80; // FFT flag: return complex data
// BASS_ChannelGetTags types : what's returned
BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 structure
BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
BASS_TAG_OGG = 2; // OGG comments : series of null-terminated UTF-8 strings
BASS_TAG_HTTP = 3; // HTTP headers : series of null-terminated ANSI strings
BASS_TAG_ICY = 4; // ICY headers : series of null-terminated ANSI strings
BASS_TAG_META = 5; // ICY metadata : ANSI string
BASS_TAG_APE = 6; // APEv2 tags : series of null-terminated UTF-8 strings
BASS_TAG_MP4 = 7;
// MP4/iTunes metadata : series of null-terminated UTF-8 strings
BASS_TAG_VENDOR = 9; // OGG encoder : UTF-8 string
BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
BASS_TAG_CA_CODEC = 11; // CoreAudio codec info : TAG_CA_CODEC structure
BASS_TAG_MF = 13;
// Media Foundation tags : series of null-terminated UTF-8 strings
BASS_TAG_WAVEFORMAT = 14; // WAVE format : WAVEFORMATEEX structure
BASS_TAG_RIFF_INFO = $100;
// RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = $102; // RIFF/BWF "cart" tags : TAG_CART structure
BASS_TAG_RIFF_DISP = $103; // RIFF "DISP" text tag : ANSI string
BASS_TAG_APE_BINARY = $1000;
// + index #, binary APEv2 tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
BASS_TAG_MUSIC_ORDERS = $10002;
// MOD order list : BYTE array of pattern numbers
BASS_TAG_MUSIC_INST = $10100;
// + instrument #, MOD instrument name : ANSI string
BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
// BASS_ChannelGetLength/GetPosition/SetPosition modes
BASS_POS_BYTE = 0; // byte position
BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
BASS_POS_OGG = 3; // OGG bitstream number
BASS_POS_DECODE = $10000000; // flag: get the decoding (not playing) position
BASS_POS_DECODETO = $20000000;
// flag: decode to the position instead of seeking
// BASS_RecordSetInput flags
BASS_INPUT_OFF = $10000;
BASS_INPUT_ON = $20000;
BASS_INPUT_TYPE_MASK = $FF000000;
BASS_INPUT_TYPE_UNDEF = $00000000;
BASS_INPUT_TYPE_DIGITAL = $01000000;
BASS_INPUT_TYPE_LINE = $02000000;
BASS_INPUT_TYPE_MIC = $03000000;
BASS_INPUT_TYPE_SYNTH = $04000000;
BASS_INPUT_TYPE_CD = $05000000;
BASS_INPUT_TYPE_PHONE = $06000000;
BASS_INPUT_TYPE_SPEAKER = $07000000;
BASS_INPUT_TYPE_WAVE = $08000000;
BASS_INPUT_TYPE_AUX = $09000000;
BASS_INPUT_TYPE_ANALOG = $0A000000;
BASS_FX_DX8_CHORUS = 0;
BASS_FX_DX8_COMPRESSOR = 1;
BASS_FX_DX8_DISTORTION = 2;
BASS_FX_DX8_ECHO = 3;
BASS_FX_DX8_FLANGER = 4;
BASS_FX_DX8_GARGLE = 5;
BASS_FX_DX8_I3DL2REVERB = 6;
BASS_FX_DX8_PARAMEQ = 7;
BASS_FX_DX8_REVERB = 8;
BASS_DX8_PHASE_NEG_180 = 0;
BASS_DX8_PHASE_NEG_90 = 1;
BASS_DX8_PHASE_ZERO = 2;
BASS_DX8_PHASE_90 = 3;
BASS_DX8_PHASE_180 = 4;
type
DWORD = LongWord;
BOOL = LongBool;
FLOAT = Single;
QWORD = Int64;
HMUSIC = DWORD; // MOD music handle
HSAMPLE = DWORD; // sample handle
HCHANNEL = DWORD; // playing sample's channel handle
HSTREAM = DWORD; // sample stream handle
HRECORD = DWORD; // recording handle
HSYNC = DWORD; // synchronizer handle
HDSP = DWORD; // DSP handle
HFX = DWORD; // DX8 effect handle
HPLUGIN = DWORD; // Plugin handle
// Device info structure
BASS_DEVICEINFO = record
name: PByteChar; // description
driver: PByteChar; // driver
flags: DWORD;
end;
BASS_INFO = record
flags: DWORD; // device capabilities (DSCAPS_xxx flags)
hwsize: DWORD; // size of total device hardware memory
hwfree: DWORD; // size of free device hardware memory
freesam: DWORD; // number of free sample slots in the hardware
free3d: DWORD; // number of free 3D sample slots in the hardware
minrate: DWORD; // min sample rate supported by the hardware
maxrate: DWORD; // max sample rate supported by the hardware
eax: BOOL;
// device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
minbuf: DWORD;
// recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
dsver: DWORD; // DirectSound version
latency: DWORD;
// delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
initflags: DWORD; // BASS_Init "flags" parameter
speakers: DWORD; // number of speakers available
freq: DWORD; // current output rate
end;
// Recording device info structure
BASS_RECORDINFO = record
flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
inputs: DWORD; // number of inputs
singlein: BOOL; // only 1 input can be set at a time
freq: DWORD; // current input rate
end;
// Sample info structure
BASS_SAMPLE = record
freq: DWORD; // default playback rate
volume: FLOAT; // default volume (0-100)
pan: FLOAT; // default pan (-100=left, 0=middle, 100=right)
flags: DWORD; // BASS_SAMPLE_xxx flags
length: DWORD; // length (in samples, not bytes)
max: DWORD; // maximum simultaneous playbacks
origres: DWORD; // original resolution
chans: DWORD; // number of channels
mingap: DWORD; // minimum gap (ms) between creating channels
mode3d: DWORD; // BASS_3DMODE_xxx mode
mindist: FLOAT; // minimum distance
maxdist: FLOAT; // maximum distance
iangle: DWORD; // angle of inside projection cone
oangle: DWORD; // angle of outside projection cone
outvol: FLOAT; // delta-volume outside the projection cone
vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx)
priority: DWORD; // priority (0=lowest, $ffffffff=highest)
end;
// Channel info structure
BASS_CHANNELINFO = record
freq: DWORD; // default playback rate
chans: DWORD; // channels
flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
ctype: DWORD; // type of channel
origres: DWORD; // original resolution
plugin: HPLUGIN; // plugin
sample: HSAMPLE; // sample
{$IFDEF CPUX64}
padding: DWORD;
{$ENDIF}
filename: PChar; // filename
end;
BASS_PLUGINFORM = record
ctype: DWORD; // channel type
{$IFDEF CPUX64}
padding: DWORD;
{$ENDIF}
name: PByteChar; // format description
exts: PByteChar; // file extension filter (*.ext1;*.ext2;etc...)
end;
PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1]
of BASS_PLUGINFORM;
BASS_PLUGININFO = record
version: DWORD; // version (same form as BASS_GetVersion)
formatc: DWORD; // number of formats
formats: PBASS_PLUGINFORMS; // the array of formats
end;
PBASS_PLUGININFO = ^BASS_PLUGININFO;
// 3D vector (for 3D positions/velocities/orientations)
BASS_3DVECTOR = record
x: FLOAT; // +=right, -=left
y: FLOAT; // +=up, -=down
z: FLOAT; // +=front, -=behind
end;
// User file stream callback functions
FILECLOSEPROC = procedure(user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
FILELENPROC = function(user: Pointer): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD;
{$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL;
{$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
BASS_FILEPROCS = record
close: FILECLOSEPROC;
length: FILELENPROC;
read: FILEREADPROC;
seek: FILESEEKPROC;
end;
// ID3v1 tag structure
TAG_ID3 = record
id: array[0..2] of TByteChar;
title: array[0..29] of TByteChar;
artist: array[0..29] of TByteChar;
album: array[0..29] of TByteChar;
year: array[0..3] of TByteChar;
comment: array[0..29] of TByteChar;
genre: Byte;
end;
// Binary APEv2 tag structure
TAG_APE_BINARY = record
key: PByteChar;
data: PByteChar;
length: DWORD;
end;
// BWF "bext" tag structure
TAG_BEXT = packed record
Description: array[0..255] of TByteChar; // description
Originator: array[0..31] of TByteChar; // name of the originator
OriginatorReference: array[0..31] of TByteChar;
// reference of the originator
OriginationDate: array[0..9] of TByteChar;
// date of creation (yyyy-mm-dd)
OriginationTime: array[0..7] of TByteChar; // time of creation (hh-mm-ss)
TimeReference: QWORD; // first sample count since midnight (little-endian)
version: Word; // BWF version (little-endian)
UMID: array[0..63] of Byte; // SMPTE UMID
Reserved: array[0..189] of Byte;
CodingHistory: array of TByteChar; // history
end;
BASS_DX8_CHORUS = record
fWetDryMix: FLOAT;
fDepth: FLOAT;
fFeedback: FLOAT;
fFrequency: FLOAT;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: FLOAT;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_COMPRESSOR = record
fGain: FLOAT;
fAttack: FLOAT;
fRelease: FLOAT;
fThreshold: FLOAT;
fRatio: FLOAT;
fPredelay: FLOAT;
end;
BASS_DX8_DISTORTION = record
fGain: FLOAT;
fEdge: FLOAT;
fPostEQCenterFrequency: FLOAT;
fPostEQBandwidth: FLOAT;
fPreLowpassCutoff: FLOAT;
end;
BASS_DX8_ECHO = record
fWetDryMix: FLOAT;
fFeedback: FLOAT;
fLeftDelay: FLOAT;
fRightDelay: FLOAT;
lPanDelay: BOOL;
end;
BASS_DX8_FLANGER = record
fWetDryMix: FLOAT;
fDepth: FLOAT;
fFeedback: FLOAT;
fFrequency: FLOAT;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: FLOAT;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_GARGLE = record
dwRateHz: DWORD; // Rate of modulation in hz
dwWaveShape: DWORD; // 0=triangle, 1=square
end;
BASS_DX8_I3DL2REVERB = record
lRoom: LongInt; // [-10000, 0] default: -1000 mB
lRoomHF: LongInt; // [-10000, 0] default: 0 mB
flRoomRolloffFactor: FLOAT; // [0.0, 10.0] default: 0.0
flDecayTime: FLOAT; // [0.1, 20.0] default: 1.49s
flDecayHFRatio: FLOAT; // [0.1, 2.0] default: 0.83
lReflections: LongInt; // [-10000, 1000] default: -2602 mB
flReflectionsDelay: FLOAT; // [0.0, 0.3] default: 0.007 s
lReverb: LongInt; // [-10000, 2000] default: 200 mB
flReverbDelay: FLOAT; // [0.0, 0.1] default: 0.011 s
flDiffusion: FLOAT; // [0.0, 100.0] default: 100.0 %
flDensity: FLOAT; // [0.0, 100.0] default: 100.0 %
flHFReference: FLOAT; // [20.0, 20000.0] default: 5000.0 Hz
end;
BASS_DX8_PARAMEQ = record
fCenter: FLOAT;
fBandwidth: FLOAT;
fGain: FLOAT;
end;
BASS_DX8_REVERB = record
fInGain: FLOAT; // [-96.0,0.0] default: 0.0 dB
fReverbMix: FLOAT; // [-96.0,0.0] default: 0.0 db
fReverbTime: FLOAT; // [0.001,3000.0] default: 1000.0 ms
fHighFreqRTRatio: FLOAT; // [0.001,0.999] default: 0.001
end;
// callback function types
STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD;
user: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
{
User stream callback function. NOTE: A stream function should obviously be as
quick as possible, other streams (and MOD musics) can't be mixed until
it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream.
}
const
// special STREAMPROCs
STREAMPROC_DUMMY = Pointer(0); // "dummy" stream
STREAMPROC_PUSH = Pointer(-1); // push stream
type
DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer);
{$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
{
Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL
}
SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer);
{$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
{
Sync callback function. NOTE: a sync callback function should be very
quick as other syncs cannot be processed until it has finished. If the
sync is a "mixtime" sync, then other streams and MOD musics can not be
mixed until it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync
}
DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer;
length: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
{
DSP callback function. NOTE: A DSP function should obviously be as quick
as possible... other DSP functions, streams and MOD musics can not be
processed until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP
}
RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD;
user: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
{
Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop
}
{$IFDEF STATIC}
// Functions
const
{$IFDEF MSWINDOWS}
bassdll = 'bass.dll';
{$ENDIF}
{$IFDEF MACOS}
{$IFDEF IOS}
bassdll = 'resources\libbass.a';
{$ELSE}
bassdll = 'libbass.dylib';
{$ENDIF}
{$ENDIF}
{$IFDEF ANDROID}
bassdll = 'redist\libbass.so';
{$ENDIF}
function BASS_SetConfig(option, value: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetConfig(option: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SetConfigPtr(option: DWORD; value: Pointer): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetConfigPtr(option: DWORD): Pointer; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetVersion: DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ErrorGetCode: LongInt; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}
function BASS_Init(device: LongInt; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall; external bassdll;
{$ELSE}
function BASS_Init(device: LongInt; freq, flags: DWORD; win: Pointer; clsid: Pointer): BOOL; cdecl; external bassdll;
{$ENDIF}
function BASS_SetDevice(device: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetDevice: DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Free: BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}function BASS_GetDSoundObject(obj: DWORD): Pointer; stdcall; external bassdll; {$ENDIF}
function BASS_GetInfo(var info: BASS_INFO): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Update(length: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetCPU: FLOAT; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Start: BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Stop: BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Pause: BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SetVolume(volume: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_GetVolume: FLOAT; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_PluginFree(handle: HPLUGIN): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Set3DFactors(distf, rollf, doppf: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Get3DFactors(var distf, rollf, doppf: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
procedure BASS_Apply3D; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}
function BASS_SetEAXParameters(env: LongInt; vol, decay, damp: FLOAT): BOOL; stdcall; external bassdll;
function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; stdcall external bassdll;
{$ENDIF}
function BASS_MusicLoad(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_MusicFree(handle: HMUSIC): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleLoad(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleFree(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleSetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_SampleStop(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreate(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreateURL(url: Pointer; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreateFileUser(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamFree(handle: HSTREAM): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamGetFilePosition(handle: HSTREAM; mode: DWORD): QWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamPutData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_StreamPutFileData(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordGetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordInit(device: LongInt): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordSetDevice(device: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordGetDevice: DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordFree: BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordGetInfo(var info: BASS_RECORDINFO): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordGetInputName(input: LongInt): PByteChar; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordSetInput(input: LongInt; flags: DWORD; volume: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordGetInput(input: LongInt; var volume: FLOAT): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_RecordStart(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelBytes2Seconds(handle: DWORD; pos: QWORD): Double; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSeconds2Bytes(handle: DWORD; pos: Double): QWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetDevice(handle: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetDevice(handle, device: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelIsActive(handle: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetInfo(handle: DWORD; var info: BASS_CHANNELINFO): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetTags(handle: HSTREAM; tags: DWORD): PByteChar; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelFlags(handle, flags, mask: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelUpdate(handle, length: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelLock(handle: DWORD; lock: BOOL): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelStop(handle: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelPause(handle: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetAttribute(handle, attrib: DWORD; value: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetAttribute(handle, attrib: DWORD; var value: FLOAT): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSlideAttribute(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelIsSliding(handle, attrib: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSet3DAttributes(handle: DWORD; mode: LongInt; min, max: FLOAT; iangle, oangle, outvol: LongInt): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGet3DAttributes(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGet3DPosition(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetLength(handle, mode: DWORD): QWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetPosition(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetPosition(handle, mode: DWORD): QWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetLevel(handle: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelGetData(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetSync(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelRemoveSync(handle: DWORD; sync: HSYNC): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetDSP(handle: DWORD; proc: DSPPROC; user: Pointer; priority: LongInt): HDSP; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelRemoveDSP(handle: DWORD; dsp: HDSP): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetLink(handle, chan: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelRemoveLink(handle, chan: DWORD): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelSetFX(handle, type_: DWORD; priority: LongInt): HFX; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_ChannelRemoveFX(handle: DWORD; fx: HFX): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;
function BASS_FXSetParameters(handle: HFX; par: Pointer): BOOL; {$IFDEF MSWINDOWS} stdcall{$ELSE} cdecl{$ENDIF}; external bassdll;