This plugin provides access from blueprints to the data that lives in the Unreal Engine 4 .ini files. Including:
- GetString
- GetText
- GetBool
- GetInt
- GetFloat
- GetArray
- GetColor
- GetVector2D
- GetVector
- GetVector4
- GetRotator
- SetString
- SetText
- SetBool
- SetInt
- SetFloat
- SetArray
- SetColor
- SetVector2D
- SetVector
- SetVector4
- SetRotator
- Flush
Target configuration file (.ini) is available through each node's dropdown or via an EConfigIniFileNames node from your blueprints.
Further information on this plugin, including documentation can be found at: https://trifoliumdigitalblog.wordpress.com/2021/02/22/blueprint-access-to-gconfig-plugin/