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General:
New game-mechanics server setting added: "Ally control" - if enabled you can control your ally's units, and they can control yours
Walls and gates are available from epoch 1 for each tribe now
Ships and floating buildings can now be frozen
Added a separate sub-menu to the build menu to display buildable units (seas scorpion, trader zeppelin)
Buildings can be rotated by holding LMB + mouse movement
BoosterPack's Campaign SEAS additional MIRAGE missions MapName prefix is translated from now on
Map version from now on highlighted in game
Small and medium stones will not block buildings during placement and will be removed after
Added proper workers positions during building construction for all custom buildings without Bl_ links
Buildings placeability is now calculated after each building rotation step
Buildings placeability grid rendering distance was increased
New placement ghosts system that supports custom addons and linking (all models with custom addons now have proper placement ghosts)
Wild animals will play selection sounds when selected
Neutral buildings and resources will play selection sounds when selected
Gates and towers will adapt terrain during placement from now on
All menus are centered now (can be reverted by disabling "center menu" checkbox in the options menu)
Empty sub-menus in the command bar are now hidden
Changed default max epoch value from 5 to 6
Idle animations for non-activated valhalla campaign statues was disabled
Holy city gates on skirmish maps and in mission 13 are playing "Open" animation from now on
Pirate ship chain on skirmish maps and in mission 6 are playing "Open" & "Close" animation from now on
Campaing avatar on mission "Single B42: Cold Day in Hell" has a corpse damage, corpse resources and death animation from now on
Various fixes in the options menu
Improved cutscenes for Boosterpack1 singleplayer campaign for classic and SEAS versions
Map preview images in UIfor4K submod are upscaled wherever they are present
Fixed freezing on campaign menu opening and lobby creating
Fixed a random crash when loading a saved game if it was saved during some unit death
Fixed issue with SEAS turret and Dragon Clan sordes tower turrets were not playing their destruction animation
Fixed issue with some of defense buildings were not playing their destruction animations properly if "create corpse" setting was enabled
Fixed crash on match start time change
Fixed bug with Holy City gates destruction animation wasnt playing
Fixed minor issue with singleplayer map preview image was incorrectly displaying on Load/Save/Overwrite during a match
Fixed missing animal flags for preplaced SDK units/spawned through trigger
Fixed incorrect animal flags for animals/vehicles/ships if the starting tribe not matching the unit tribe
Fixed missing stances icons
Fixed non working corpse resources values for campaign valhalla stone statues and campaign avatar
Fixed incorrect heroes tooltips in all languages
Fixed missing tooltips in some languages
Fixed missing translation in some languages
Fixed syntax errors in russain language tooltips
Fixed pirates flag not being added to some preplaced or spawned pirate units
Fixed amazon warrior enemy selection voicelines
Fixed wrong frozen effect texture by using another model
Missing objbrushes added for landscape smoothing at building placement
Maps:
Northland version of Yggdrasil map added
Heilige Stage's production buildings always visible in FOW for all players from now on
COOP campaign and maps with custom gameplay:
Multiple custom maps game mechanic were improved and reworked
Custom settings will affect lobby creation window ui and lobby ui from now on
Lobby settings will affect gameplay from now on
Custom maps has their own game mode "Custom" from now on
Hidden AI players are not displayed at the game end statistics window from now on
COOP maps are marked as "Campaign" instead of regular "Deathmatch" in lobby from now on
COOP maps can be started with just one player in lobby. The remaining slots will be filled up with AI automatically
COOP maps will use difficulty levels, pointbuy system, map preview images, background overlays, loading screen backgrounds and heroes diaries just like regular campaign maps
Campaign maps:
Amazon warrior have female voiceover instead of male one from now on
Fixed floating buildings, units and incorrect camera's angles on mission 13 in three cutscenes
Classic pirate ship from now on plays destruction animation of decks, once the unit being deleted. Ship decks and cannons no longer stuck in the air. Animation based on the amount, how many decks the ship had, when got order for Deletion
Classic pirate ship no longer can do any actions, once all its decks being destroyed
Captain Miyagi from now has Pirate flag as well when fighting for pirates
Fixed points issue on all common and multiplayer campaign maps
Fixed Blocked Slots Lobby preview issue
Fixed disebmark issue
Fixed FreeSpecials issue
Mission 6: Uncompleteable issue fixed
Mission 8: The Valley of The Gods Kleeman from now on visible in PointBuy
Heroes:
Larry, Barry and Harry are affected by Dustriders Town Center Resource tool upgrades 1,2,3 and 4
Bela composite bow range per level changed from 40/42/44/46/50 to 50/50/50/50/50
Ada Loven musket range per level changed from 35/35/35/35/35 to 45/45/45/45/45
Ada Loven from now on has a poison upgrade (Kleeman tier 4) for ranged attack, poison damage is 5/7/10/15/20 per 10/11/12/14/15 ticks
Ada Loven will now randomly perform a sniper "high roll" critical shot with 3%/6%/11%/20%/33%/50% chance per level (-1 level penalty when on transport) dealing +20%/+600%/+100%/+40% vs Hero/Infantry/Animal/Vehichle
Babbage lvl 5 now correctly no longer gives global +50% buildup speed, instead giving +20 melee and ranged defense to all infantry
Taslow lvl 5 now correctly grants +33% buildup speed globally
Dustriders:
Amazon temple buildup animation added
Town Center Resource tool upgrades 1,2,3, and 4 now correctly increase harvest speed but no longer affect build up and repair
Town Center weapon upgrade available from now on again
Better tools upgrade from now on adds icon to infantry once was researched
Better tools from now also increase upgrade duration for medium and tesla towers, big tent, clay walls and gates
Better tools description were updated
Tesla tower upgrade duration was rised from 30 to 90 seconds
Dragon Clan:
New epoch 6 building: mortar tower
Firecannon recoil animation added
Pirate ship is buildable as a separate structure (like a seas scorpion)
Pirate ship death animation being improved. Ships decks are no logner just dissapear once the ship being killed. They are playing death animation, as well as ship's hull.
Fixed bug with death animation being played, when the rocket ramp being not fully built while was killed
The parasaurolophus war drums once got weapon upgrade from now change their stance from "agressive" to "stand ground"
Norsemen:
Stone Guardian is buildable as a separate structure (like a seas scorpion)
Stone Guardian from now on has destruction stages. If it has half health, its starts starts to steam, if more than half health, its starts to fire and if very low on health, it loses it's head.
Producing Stone Guardian in Machine Maker as unit no longer available
Fixed broken warpgate model
Fixed bug with bunker dissapearing from build menu, once first tier of walls upgrade was researched
SEAS:
New mercenary model and icon
New epoch 6 unit: MG Walker
Executioner can harvest food and wood (and stone after upgrade) from now on
Warpgate model was updated
Black widows are rebuildable from now on
Regular Babbage mobile suit from now on has a poison upgrade (Kleeman tier 4) for ranged attack, poison damage is 5/7/10/15/20 per 10/11/12/14/15 ticks
Regular Babbage mobile suit now properly shows Poison Rounds upgrade icon when Kleeman is tier 4
Regular Babbage mobile suit now properly shows Maelstorm Rounds upgrade icon
Regular Babbage mobile suit now properly shows Robot Plating upgrade icon
Regular Babbage mobile suit now properly shows Hi Sec Auto Tracking upgrade icon
Improved repair and Advanced tools upgrades swapped - from now on their names and descriptions match
Improved repair costs 0/500/300/0 and increases repair speed (double repair ticks like before)
Advanced tools costs 200/200/200/0 and increases build up speed (+25% build speed like before)
Improved repair and Advanced tools now properly both affect Taslow and display upgrade icons
Improved big cannon build sequnece. The base platform are not placed by default, it appears during construction process, as well as the rotator.
Buildable and campaign big cannon from on have destruction stages
Fixed bug, where not fully built big cannon were playing destruction animation, if it was killed
Fixed bug when death animation being played, while pub or laboratory being not fully built and were killed
Fixed bug, when seas poison ammo upgrade wasnt applied to playable babbage mobile suit, if "Free Specials" server option was enabled
Fixed bug of disabled build icon for scorpion wasnt displaying properly if "Supply system" were enabled on the server
Added SEAS laboratory work animation, that plays when building produces unit or research upgrade
Restored SEAS laboratory crane, that was deleted long time ago
Rocketman was constantly spamming the shot effect -> this has been fixed
Sniper will now randomly perform a sniper "high roll" critical shot with 3%/6%/11%/20%/33%/50% chance per level (-1 level penalty when on transport) dealing -50%/+400%/+100%/+0%(bypasses -60% from TT) vs Hero/Infantry/Animal/Vehichle
AI:
Fixed bug, where AI were able to delete pirate ship decks separately from the main unit one by one. Now, no longer.
Fixed bug, where AI were able to detect pirate ship parts as attack target and kill them by splash damage, which lead to animation break up. Now, no longer.
AI from now on able to convert Babbage hero to the Mobile Suit as SEAS tribe
AI from now on able to use defensive mode for norsemen common, jetpack and zombie warriors
AI from now on able to construct Stone Statue as building
AI from now on able to construct The Main Pirate ship as building
AI from now on able to research Tree camouflage upgrade as Norsemen tribe
SDK:
Added new trigger condition, which allows to check if the specific player is an AI
Level terrain can be saved as .obj mesh with "Export to .obj" button at icons bar
Northland setting textures for icewaste vegetation added
Fixed seas_great_cannon placing
Fixed seas_final_boss level placing. ALways placed on level 5 by default now
Added custom map creation workspace with lots of options to set up specific settings for your own custom maps