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Request on mobs and player damage control #34

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shakeyaj opened this issue Oct 28, 2012 · 3 comments
Open

Request on mobs and player damage control #34

shakeyaj opened this issue Oct 28, 2012 · 3 comments
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@shakeyaj
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Since I was told to post requests here:
A command that allows a player to toggle the damage limitations on/off. So say like on TVB all damage is off, type the command and it enables you to suffer damage from hunger, arrows, PVP etc...

The ability to define a region and within that region allow the spawning of mobs through dispensers (such as zombies, skeletons etc.). It would probably need some kind of method of declaring some mobs still being unspawnable (Such as enderdragons) and perhaps a limit to prevent entities being spammed. Along the same lines an ability to within this region allow TNT to act normally.

I do have good reasons for this request and if necessary would explain them ingame.

-Shakey

@nristock
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Sounds good. Should the regions be able to have sub and parent regions (some kind of hierarchy with attribute inheritance) ?

@shakeyaj
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I didn't think of that, but that would actually be a great feature. :D

@MikeMatrix
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Interesting idea. But before we start adding features, I think priority should go to bug fixes. But definitely something we should add.

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