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Greetings,
With these changes, the best way to recruit is to visit as many gyms and pool halls as possible, doing this almost every week, and as you already know, a recruiter with high intelligence obtains better results. The files I modified to get these changes were: Regarding the gang being defeated in week 15, it is difficult to diagnose the causes. Do you have a saved game? It usually happens that a gang that has lost many fights has difficulty replacing hoods, because now its recruiting team are smaller too. There is no defeat for having zero hoods, if a gang reaches zero hoods, the game will randomly generate one for the next week. However, a single hood is not capable of defending the office, the other gangs are active in sending hostile visits to rival offices. The other cause of defeat is bankruptcy. |
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Hi,
I know there has been rebalancing as part of this mod, and high quality hoods are rarer, in fact high quality hoods are only about 20% of what generates.
However, I'm finding far fewer actual hoods are being generated as well. Not sure if this is intended, or is a by product of lower intelligence hoods recruiting, but it seems a bit off balance. I'm at week 15, one gang has already been wiped out, and most weeks I'm only getting about 4 hoods in the talent pool. Is this intended?
Do you know what value in which file is what controlling the amount of hoods generated?
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