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Copy pathrock_paper_scissor.py
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rock_paper_scissor.py
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import random
import time
rock = 1
paper = 2
scissors = 3
names = {rock:"Rock", paper:"Paper", scissors:"Scissors"}
rules = {rock:scissors, paper:rock, scissors:paper}
player_score = 0
computer_score = 0
def start():
print("Let's play a game of Rock, Paper, Scissors.")
while game():
pass
scores()
def game():
player = move()
computer = random.randint(1,3)
result(player, computer)
return play_game()
def move():
while True:
print()
player = (input("Rock = 1\nPaper = 2\nScissors = 3\nMake a move: "))
try:
player = int(player)
if player in (1,2,3):
return player
except:
pass
print("Oops! I didn't understand that. Please enter 1,3 or 3.")
def result(player, computer):
print()
print("1...")
time.sleep(1)
print("2...")
time.sleep(1)
print("3!")
time.sleep(0.5)
print("Computer threw {} !".format(names[computer]))
global player_score, computer_score
if player == computer:
print("Tie game")
else:
if rules[player] == computer:
print("Your Victory has been assured")
player_score+=1
else:
print("The computer laughts as you realise you have been defeated.")
computer_score += 1
def play_game():
answer = input("Would you like to play again? Press any key to continue except q to exit:")
if answer.lower() == 'q':
print("Thank you very much for playing our game.See you next time.")
return False
else:
return True
def scores():
global player_score, computer_score
print("HIGH SCORES")
print("Player: ",player_score)
print("Computer: ",computer_score)
if __name__ == "__main__":
start()