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script.js
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const gameBoard = (() => {
console.log("Greetings Earthling 👋");
const h1 = document.querySelector("h1");
const startButton = document.querySelector(".start");
const menu = document.querySelector(".menu");
const gameBoard = document.querySelector(".game");
const board1 = document.querySelector(".board-one");
const board2 = document.querySelector(".board-two");
const squares = [...document.querySelectorAll(".square")];
const cells = [...document.querySelectorAll(".cell")];
const restart = document.querySelector(".restart");
const form = document.querySelector("form");
let turnX = true;
let gameOver = false;
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
appear();
//Title and start button become visible when page loads
function appear() {
h1.style.opacity = "1";
h1.style.transition = "1.5s";
startButton.style.transform = "scale(1)";
startButton.style.transition = ".5s";
}
//Shift menu up
function shiftUp() {
menu.style.position = "absolute";
menu.style.animation = "menu 1s";
menu.style.top = "5%";
startButton.style.display = "none";
newButtons();
}
//create gamemode buttons
function newButtons() {
let buttonNode = document.createElement("div");
buttonNode.classList.add("buttons");
const button1 = document.createElement("button");
button1.classList.add("btn1");
button1.innerHTML = `AI Bot<i class="fas fa-robot" id="btn-icons"></i>`;
const button2 = document.createElement("button");
button2.classList.add("btn2");
button2.innerHTML = `Two Players<i class="fas fa-user-friends" id="btn-icons"></i>`;
buttonNode.appendChild(button1);
buttonNode.appendChild(button2);
menu.appendChild(buttonNode);
//Play with AI
button1.addEventListener("click", () => {
gameMode1 = true;
gameMode2 = false;
gameOver = false;
turnX = true;
restart.style.background = "var(--gray)";
document.querySelector("#player-turn").style.opacity = "0";
setTimeout(() => {
gameBoard.style.transition = "0.5s";
gameBoard.style.transform = "scale(1)";
board1.style.transform = "scale(1)";
board2.style.transform = "scale(0)";
}, 100);
basicAI();
closeForm();
deleteNames();
cells.forEach((cell) => {
cell.innerHTML = "<div></div>";
});
});
//Two player tic tac toe
button2.addEventListener("click", () => {
gameMode1 = false;
gameMode2 = true;
gameOver = false;
turnX = true;
openForm();
deleteNames();
squares.forEach((square) => {
square.innerHTML = "<div></div>";
});
});
}
//Start of AI mode code
function emptyCells() {
return cells.filter((cell) => cell.innerText === "");
}
function basicAI() {
squares.forEach((square) => {
square.innerHTML = "<div></div>";
});
cells.forEach((cell) =>
cell.addEventListener("click", () => {
if (turnX && cell.innerHTML === `<div></div>` && !gameOver) {
cell.innerHTML = `<div class="x" id="x">X</div>`;
turnX = !turnX;
if (!turnX && emptyCells().length > 0 && !gameOver) {
emptyCells()[0].innerHTML = `<div class="o" id="o">O</div>`;
turnX = !turnX;
}
}
//Check for wins and tie
const playerTurn = document.querySelector("#player-turn");
if (checkWinOCell()) {
playerTurn.innerHTML = `AI wins this round! 🤠🎉`;
playerTurn.style.opacity = "1";
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
if (checkWinXCell()) {
playerTurn.innerHTML = `Human wins this round! 😉🎉`;
playerTurn.style.opacity = "1";
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
if (isTieCell()) {
playerTurn.innerHTML = `It's a tie!🤝`;
playerTurn.style.opacity = "1";
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
})
);
}
function checkWinXCell() {
return winningConditions.some((combination) => {
return combination.every((i) => {
return cells[i].innerText === "X";
});
});
}
function checkWinOCell() {
return winningConditions.some((combination) => {
return combination.every((i) => {
return cells[i].innerText === "O";
});
});
}
function isTieCell() {
return (
cells.every((cell) => cell.innerText === "X" || cell.innerText === "O") &&
!checkWinXCell() &&
!checkWinOCell()
);
}
// End of AI mode code
//Start of two player mode code
function twoPlayers(e) {
const names = document.createElement("div");
names.classList.add("names");
// left side
const title1 = document.createElement("h4");
title1.setAttribute("id", "left-title");
title1.classList.add("left-title");
title1.innerHTML = "Player One:";
const player1 = document.querySelector("#player-1").value;
const playerOneName = document.createElement("h2");
playerOneName.setAttribute("id", "left-name");
playerOneName.classList.add("left-name");
playerOneName.innerHTML = `${player1}`;
let score1 = document.createElement("h3");
score1.setAttribute("id", "left-score");
score1.classList.add("left-score");
score1.innerHTML = 0;
// right side
const title2 = document.createElement("h4");
title2.setAttribute("id", "right-title");
title2.classList.add("right-title");
title2.innerHTML = "Player Two:";
const player2 = document.querySelector("#player-2").value;
const playerTwoName = document.createElement("h2");
playerTwoName.setAttribute("id", "right-name");
playerTwoName.classList.add("right-name");
playerTwoName.innerHTML = `${player2}`;
let score2 = document.createElement("h3");
score2.setAttribute("id", "right-score");
score2.classList.add("right-score");
score2.innerHTML = 0;
names.appendChild(playerOneName);
names.appendChild(title1);
names.appendChild(score1);
names.appendChild(playerTwoName);
names.appendChild(title2);
names.appendChild(score2);
document.body.appendChild(names);
setTimeout(() => {
gameBoard.style.transition = "0.5s";
gameBoard.style.transform = "scale(1)";
board1.style.transform = "scale(0)";
board2.style.transform = "scale(1)";
restart.style.background = "var(--red)";
document.querySelector("#player-turn").style.opacity = "1";
}, 100);
e.preventDefault();
e.target.reset();
closeForm();
playerTurn(player1, player2);
if (gameMode2) {
squares.forEach((square) =>
square.addEventListener("click", () => {
if (turnX && square.innerHTML === `<div></div>` && !gameOver) {
square.innerHTML = `<div class="x" id="x">X</div>`;
turnX = !turnX;
} else if (
!turnX &&
square.innerHTML === `<div></div>` &&
!gameOver
) {
square.innerHTML = `<div class="o" id="o">O</div>`;
turnX = !turnX;
}
playerTurn(player1, player2);
if (checkWinXSquare()) {
if (!gameOver) {
score1.innerHTML++;
}
const playerTurn = document.querySelector("#player-turn");
playerTurn.innerHTML = `${player1} wins this round! 😉🎉`;
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
if (checkWinOSquare()) {
if (!gameOver) {
score2.innerHTML++;
}
const playerTurn = document.querySelector("#player-turn");
playerTurn.innerHTML = `${player2} wins this round! 🤠🎉`;
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
if (isTieSquare()) {
const playerTurn = document.querySelector("#player-turn");
playerTurn.innerHTML = `It's a tie!🤝`;
restart.innerHTML = `Play Again<i class="fas fa-redo" id="icon">`;
gameOver = true;
}
})
);
}
}
function checkWinXSquare() {
return winningConditions.some((combination) => {
return combination.every((i) => {
return squares[i].innerText === "X";
});
});
}
function checkWinOSquare() {
return winningConditions.some((combination) => {
return combination.every((i) => {
return squares[i].innerText === "O";
});
});
}
function isTieSquare() {
return (
cells.every((cell) => cell.innerText === "X" || cell.innerText === "O") &&
!checkWinXSquare() &&
!checkWinOSquare()
);
}
//End of two player mode code
function openForm() {
const name = document.querySelector(".name");
name.style.transform = "scale(1)";
}
function closeForm() {
const name = document.querySelector(".name");
name.style.transform = "scale(0)";
}
function deleteNames() {
document.querySelector(".names").remove();
}
function playerTurn(player1, player2) {
const playerTurn = document.querySelector("#player-turn");
if (turnX) {
playerTurn.innerHTML = `It's ${player1}'s turn!`;
} else {
playerTurn.innerHTML = `It's ${player2}'s turn!`;
}
}
//Event Listeners
startButton.addEventListener("click", shiftUp);
form.addEventListener("submit", twoPlayers);
restart.addEventListener("click", () => {
turnX = true;
gameOver = false;
restart.innerHTML = `Restart<i class="fas fa-redo" id="icon">`;
squares.forEach((square) => {
square.innerHTML = "<div></div>";
});
cells.forEach((cell) => {
cell.innerHTML = "<div></div>";
});
const icon = document.querySelector("#icon");
icon.classList.add("clicked");
setTimeout(() => {
icon.classList.remove("clicked");
}, 300);
});
})();