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How we're different from Paradise

FlattestGuitar edited this page Jan 18, 2017 · 2 revisions

This page will only go through the code and map changes, while leaving the rules, both OOC and IC ones out of it, since they're not really a matter of code.

##General gameplay changes:

  • There is now a pain system. Getting more than 40 damage will make your screen blurry and your character will stutter. Any damage above 50 will be a rather large problem, eventually turning lethal if untreated.
  • Point at someone with a gun in your hand - you'll aim at them.
  • You can now CRAWL!!!!! So advanced!

##Role/Job changes:

  • There is no longer the job of Magistrate.
  • The Mechanic is now the Explorer, with EVA storage and gateway access. And there's two of them!
  • Civilians are now called Visitors, don't confuse the two!
  • All Head of Staff roles can no longer be round-start antagonists.

##Map changes:

  • The Brig has gotten a major overhaul, still serves the same purpose.
  • The Magistrate's office is now a classy waiting room.
  • Security, Engineering and Science shuttles and outposts have been removed.

##Standard equipment and machinery changes:

  • the Head of Security gets a 7-bullet .50AE DESERT FLIPPING EAGLE
  • Security Officers are now issued .45 handguns with boolet ammunition
  • THE RIG SUITS WORK ONCE MORE. THIS IS DOPE!!!!111!!!1!~~~
  • Stunprods can no longer fit in your backpack, but they can go on your back.
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