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How we're different from Paradise
FlattestGuitar edited this page Jan 18, 2017
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This page will only go through the code and map changes, while leaving the rules, both OOC and IC ones out of it, since they're not really a matter of code.
##General gameplay changes:
- There is now a pain system. Getting more than 40 damage will make your screen blurry and your character will stutter. Any damage above 50 will be a rather large problem, eventually turning lethal if untreated.
- Point at someone with a gun in your hand - you'll aim at them.
- You can now CRAWL!!!!! So advanced!
##Role/Job changes:
- There is no longer the job of Magistrate.
- The Mechanic is now the Explorer, with EVA storage and gateway access. And there's two of them!
- Civilians are now called Visitors, don't confuse the two!
- All Head of Staff roles can no longer be round-start antagonists.
##Map changes:
- The Brig has gotten a major overhaul, still serves the same purpose.
- The Magistrate's office is now a classy waiting room.
- Security, Engineering and Science shuttles and outposts have been removed.
##Standard equipment and machinery changes:
- the Head of Security gets a 7-bullet .50AE DESERT FLIPPING EAGLE
- Security Officers are now issued .45 handguns with boolet ammunition
- THE RIG SUITS WORK ONCE MORE. THIS IS DOPE!!!!111!!!1!~~~
- Stunprods can no longer fit in your backpack, but they can go on your back.
If you're interested in helping out, jump onto our Discord and ask any staff member for some pointers!
Other than that; have fun with the code!