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rogue_demo.css
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body, html, pre { margin: 0; padding: 0; border: 0; }
body { background-color: #eee; }
#gamemap { border-collapse: collapse; }
#gamemap td { height: 1em; width: 1em; background-color: black; color: white; overflow: hidden;
margin: 0; padding: 0; border: 0; text-align: center; vertical-align: middle; }
/* withhold a tr from the rule for tilekinds to force a precedence loss */
#gamemap td.wall { background-color: dimgray; color: gray; }
#gamemap td.floor { background-color: saddlebrown; color: moccasin; }
#gamemap td.grass { background-color: green; color: lawngreen; }
#gamemap td.water { background-color: dodgerblue; color: darkturquoise; }
#gamemap td.lava { background-color: crimson; color: tomato; }
/* add a tr to the rule for topkinds to force a precedence win */
#gamemap tr td.player { color: cyan; }
#gamemap tr td.person { color: white; }
#gamemap tr td.reptile { color: green; }
#gamemap tr td.worm { color: puce; }
#gamemap tr td.item { color: blue; }
#gamemap tr td.treasure { color: gold; }
#gamemap tr td.door { color: silver; font-weight: bold; }