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cmake_minimum_required(VERSION 3.9.2) | ||
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project(skshaderc VERSION 1.0 | ||
DESCRIPTION "Shader compiler for sk_gpu.h" | ||
LANGUAGES CXX) | ||
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add_library(skshaderc INTERFACE) | ||
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target_include_directories(skshaderc INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/src) | ||
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if (APPLE) | ||
set(SKSHADERC_EXE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/mac) | ||
elif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows" AND (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "AMD64" OR CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "x86_64")) | ||
set(SKSHADERC_EXE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/win32_x64) | ||
elif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "ARM64") | ||
set(SKSHADERC_EXE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/win32_arm64) | ||
elif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "x86_64") | ||
set(SKSHADERC_EXE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/linux_x64) | ||
elif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux" AND (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "aarch64" OR CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "arm64")) | ||
set(SKSHADERC_EXE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/linux_arm64) | ||
else() | ||
message(FATAL_ERROR "No shader compiler available for this platform!") | ||
endif | ||
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macro(SKSHADERC_COMPILE_HEADERS LIST COMMAND_STRING OUT_LIST) | ||
set(SKSHADERC_COMPILE_COMMANDS ${COMMAND_STRING}) | ||
separate_arguments(SKSHADERC_COMPILE_COMMANDS) | ||
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foreach(SHADER ${${LIST}}) | ||
add_custom_command( | ||
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}.h | ||
COMMAND ${SKSHADERC_EXE_PATH} -h ${SKSHADERC_COMPILE_COMMANDS} ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} | ||
DEPENDS | ||
${SHADER} | ||
${SKSHADERC_EXE_PATH} | ||
COMMENT "skshaderc -h ${COMMAND_STRING} ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}") | ||
list(APPEND ${OUT_LIST} ${SHADER}.h) | ||
endforeach(SHADER) | ||
endmacro() | ||
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macro(SKSHADERC_COMPILE_ASSETS LIST COMMAND_STRING) | ||
set(SKSHADERC_COMPILE_COMMANDS ${COMMAND_STRING}) | ||
separate_arguments(SKSHADERC_COMPILE_COMMANDS) | ||
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foreach(SHADER ${${LIST}}) | ||
add_custom_command( | ||
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}.sks | ||
COMMAND ${SKSHADERC_EXE_PATH} ${SKSHADERC_COMPILE_COMMANDS} ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} | ||
DEPENDS | ||
${SHADER} | ||
${SKSHADERC_EXE_PATH} | ||
COMMENT "skshaderc ${COMMAND_STRING} ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}") | ||
endforeach(SHADER) | ||
endmacro() |
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