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[NEWS]: Init repo for the game.
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[gd_scene load_steps=3 format=2] | ||
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[ext_resource path="res://Scenes/GUI/Loading.tscn" type="PackedScene" id=2] | ||
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[sub_resource type="GDScript" id=1] | ||
script/source = "extends Node | ||
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onready var LoginNode = preload(\"res://Scenes/GUI/Login.tscn\") | ||
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var auth_request: HTTPRequest = HTTPRequest.new() | ||
var update_table: HTTPRequest = HTTPRequest.new() | ||
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func _ready() -> void: | ||
var file = File.new() | ||
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if not file.file_exists(Global.SAVE_FILE_PATH): | ||
var login_node = LoginNode.instance() | ||
self.call_deferred(\"add_child\", login_node, true) | ||
$Loading.queue_free() | ||
else: | ||
self.add_child(auth_request, true) | ||
auth_request.connect(\"request_completed\", self, \"_on_auth_request_completed\") | ||
_read_data() | ||
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# Legge i dati contenuti nel file. | ||
func _read_data() -> void: | ||
var file: File = File.new() | ||
if file.open(Global.SAVE_FILE_PATH, File.READ) == OK: | ||
var data: Dictionary = file.get_var() | ||
Online.user_email = data.email | ||
auth_request.request(Online.AUTH, Online.HEADERS, true, HTTPClient.METHOD_POST, JSON.print({\"jwt\": data.token})) # Invio token da autenticare | ||
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# Viene chiamata qunado la rihiesta di autenticazione è avvenuto con successo | ||
func _on_auth_request_completed(_result, _response_code, _headers, body: PoolByteArray) -> void: | ||
var response = parse_json(body.get_string_from_utf8()) | ||
var file: File = File.new() | ||
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if response.risultato == \"ACCESSO CONSENTITO!\": | ||
_start() | ||
else: | ||
$NinePatchRect/VBoxContainer/Error.text = \"Autenticazione fallita\" | ||
file.close() | ||
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# Fa iniziare la partita | ||
func _start() -> void: | ||
$Loading.call(\"stop_anim\") | ||
get_tree().change_scene(\"res://Scenes/GUI/MainGUI.tscn\") | ||
" | ||
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[node name="Game" type="Node"] | ||
script = SubResource( 1 ) | ||
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[node name="Loading" parent="." instance=ExtResource( 2 )] |
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extends Node | ||
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const PLAYER_POSITION: Vector2 = Vector2(671, 356) | ||
const GAME_SCENE_PATH: String = "res://World.tscn" | ||
const LOGIN_SCENE_PATH: String = "res://World.tscn" | ||
const DIRECTORY_SAVE_FILE: String = "user://save/" | ||
const SAVE_FILE_PATH: String = DIRECTORY_SAVE_FILE + "save_game.dat" | ||
const DEAD_VOLUME: float = -5.5 | ||
const CLICK_VOLUME: float = -4.0 | ||
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var score_label: Label = null | ||
var score_node = null | ||
var player = null | ||
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var player_texture | ||
var bullet_texture | ||
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var world_node = load("res://World.tscn").instance() | ||
var dead_node: Control = null | ||
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var stun_texture = preload("res://sprites/stun_sprite.png") | ||
var score_feed = preload("res://Scenes/GUI/ScoreFeed.tscn") | ||
var screen_dimension: Vector2 = OS.window_size | ||
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var enemy_dict: Dictionary = { | ||
"minion": { | ||
"sprite": load("res://enemies/minion.png"), | ||
"knockback_value": 7.5, | ||
"lives": 2, | ||
"speed": 300, | ||
"score": 10, | ||
"type": 1 | ||
}, | ||
"gunman": { | ||
"sprite": load("res://enemies/gunman.png"), | ||
"knockback_value": 6.0, | ||
"lives": 3, | ||
"speed": 400, | ||
"score": 30, | ||
"type": 2 | ||
}, | ||
"bomber": { | ||
"sprite": load("res://enemies/bomber.png"), | ||
"knockback_value": 10.5, | ||
"lives": 1, | ||
"speed": 725, | ||
"score": 50, | ||
"type": 3 | ||
}, | ||
"armored": { | ||
"sprite": load("res://enemies/armored.png"), | ||
"knockback_value": 4.5, | ||
"lives": 5, | ||
"speed": 175, | ||
"score": 70, | ||
"type": 4 | ||
} | ||
} | ||
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var explosion_type: Dictionary = { | ||
"bomber_explosion": { | ||
"particles": preload("res://particles/Explosion.tscn"), | ||
"sound": load("res://assets/audio/sounds/bomb.wav") | ||
}, | ||
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"armored_explosion": { | ||
"particles": preload("res://particles/ExplosionBot.tscn"), | ||
"sound": load("res://assets/audio/sounds/bomb_bot.wav") | ||
} | ||
} | ||
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func play_dead_sound(last_player_position: Vector2) -> void: | ||
var dead: AudioStreamPlayer2D = AudioStreamPlayer2D.new() | ||
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dead.stream = load("res://assets/audio/sounds/dead_sound.wav") | ||
dead.volume_db = DEAD_VOLUME | ||
dead.position = last_player_position | ||
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self.add_child(dead) | ||
dead.play(0) | ||
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func create_click_sound(button_position: Vector2) -> void: | ||
var click: AudioStreamPlayer2D = AudioStreamPlayer2D.new() | ||
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click.stream = load("res://assets/audio/sounds/click.wav") | ||
click.position = button_position | ||
click.volume_db = CLICK_VOLUME | ||
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self.add_child(click) | ||
click.play(0) | ||
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func _on_player_killed(): | ||
print("Morto") |
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[gd_scene load_steps=2 format=2] | ||
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[ext_resource path="res://assets/music/music.mp3" type="AudioStream" id=1] | ||
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[node name="Music" type="AudioStreamPlayer"] | ||
stream = ExtResource( 1 ) | ||
volume_db = -25.0 | ||
autoplay = true |
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