diff --git a/docs/gettingstarted.html b/docs/gettingstarted.html index 011f5dc..eab6eda 100644 --- a/docs/gettingstarted.html +++ b/docs/gettingstarted.html @@ -10,6 +10,11 @@
General Knowledge | ++ Topics in this section are important for you to understand, regardless of your role, as + foundational information on How Steam Works. + | +
Steamworks - Account Management | ++ Organizing your Partner account on Steam, including details on banking, tax, and + permissions. + | +
Game Development | ++ A non-exhaustive list of the many game development options and tools that are available + on Steam. + | +
Release Management | +Requirements, tools, and best practices on managing your game's lifecycle on Steam. | +
Monetization | +Pricing, discounting, game monetization models, and more. | +
Marketing | ++ All things marketing on Steam, and some details on managing marketing from off Steam + too. + | +
Advanced Tools | ++ Once you've got the basics down, there's even more you can do with your game on Steam. + | +
Topic | +Link | +Notes | +
---|---|---|
Applications | ++ https://partner.steamgames.com/doc/store/application + | ++ Applications are the backbone of how Steam organizes and manages your game. This is + important information that every Steamworks user should understand. + | +
Packages | ++ https://partner.steamgames.com/doc/store/application/packages + | ++ When customers purchase your game, they purchase a package, not an Application - learn + more about how that works here. + | +
Wishlists | ++ https://partner.steamgames.com/doc/marketing/wishlist + | ++ Customers can wishlist your game, which signals strong interest and enables emails to + them when your title goes through major milestones. These are very important signals + both before and after your game launches. + | +
Topic | +Link | +Notes | +
---|---|---|
Coming Soon | ++ https://partner.steamgames.com/doc/store/coming_soon + | ++ Learn more about the Coming Soon phase of release, where your store page is public to + customers but not yet available for sale. + | +
Store Pages | ++ https://partner.steamgames.com/doc/store/page + | ++ Your store page is the face of your game. Learn more about getting it approved and how + to change it. + | +
User Reviews | ++ https://partner.steamgames.com/doc/store/reviews + | ++ Steam reviews are a valuable tool for customers to learn about your game. Learn more + about how those work here, including advice on how to handle them. + | +
Wishlists | ++ https://partner.steamgames.com/doc/marketing/wishlist + | ++ Customers can wishlist your game, which signals strong interest and enables emails to + them when your title goes through major milestones. These are very important signals + both before and after your game launches. + | +
Topic | +Link | +Notes | +
---|---|---|
Tags | ++ https://partner.steamgames.com/doc/store/tags + | ++ Ever wonder how Steam categorizes games? Well, firstly, you do - and here's how + to set it up. + | +
Visibility on Steam | ++ https://partner.steamgames.com/doc/marketing/visibility + | ++ Ever wonder what determines where your game shows up? Learn more about how that works + across Steam and on the front page here. + | +
Upcoming (Sales) Events | ++ https://partner.steamgames.com/doc/marketing/upcoming_events + | ++ Steam runs many events, including Seasonal Sales, Next Fest, and theme Fests. Learn more + about what's upcoming, and how to join, on this page. + | +
Topic | +Link | +Notes | +
---|---|---|
Onboarding to Steam | ++ https://partner.steamgames.com/doc/gettingstarted + | ++ Learn more about how to get started on Steamworks, the back-end portal that helps you + manage your game on Steam. + | +
Managing Your Steamworks Account | ++ https://partner.steamgames.com/doc/gettingstarted/managing_users + | ++ Learn more about organizing your users, your groups, and giving the right people the + right permissions. + | +
Finance | ++ https://partner.steamgames.com/doc/finance + | +Revenue reporting, refund reporting, tax FAQ and more! | +
Topic | +Link | +Notes | +
---|---|---|
Localization and Languages | ++ https://partner.steamgames.com/doc/store/localization + | ++ Learn more about how to support multiple languages on Steam. As a global platform, + localization is important to maximizing visibility. + | +
Early Access | ++ https://partner.steamgames.com/doc/store/earlyaccess + | ++ Early Access allows games to be sold ahead of 1.0 release, and is a promise to customers + to take customer feedback into consideration during the development process. Early + Access is not a marketing tool, and not a pre-purchase. + | +
Demos | ++ https://partner.steamgames.com/doc/store/application/demos + | ++ Steam has the ability to provide free demos for your customers so that they can try + before they buy. Learn more here. + | +
Steam Playtest | ++ https://partner.steamgames.com/doc/features/playtest + | ++ Steam Playtest is a free, low-risk way to get playtesting data on your game. This tool + works for both small closed betas and large technical stress tests. + | +
Multiplayer | ++ https://partner.steamgames.com/doc/features/multiplayer + | ++ Does your game support multiplayer? Learn more about the tools available to you here. + | +
Steam Remote Play | ++ https://partner.steamgames.com/doc/features/remoteplay + | ++ Remote Play Together allows friends to join an active gaming session as if they were + sitting at the same computer. You can also use this to enable remote testing without + having to download any files + | +
Steam Workshop | ++ https://partner.steamgames.com/doc/features/workshop + | ++ Workshop houses User Generated Content, and here's how to implement it in your game. + | +
Topic | +Link | +Notes | +
---|---|---|
Steam Cloud | ++ https://partner.steamgames.com/doc/features/cloud + | ++ Easy and transparent remote file storage for your game - save files, settings, and more! + | +
Steam DRM | ++ https://partner.steamgames.com/doc/features/drm + | ++ Learn more about verifying game ownership and ensuring Steamworks features work properly + with Steam DRM. + | +
Steam Input | ++ https://partner.steamgames.com/doc/features/steam_controller + | +The hub for all things input device (ie controllers!) on Steamworks. | +
Topic | +Link | +Notes | +
---|---|---|
Builds | ++ https://partner.steamgames.com/doc/store/application/builds + | ++ Builds determine what content is being delivered to the customer. That, and more about + beta branches, here. + | +
Testing Your Game | ++ https://partner.steamgames.com/doc/store/testing + | ++ Be sure to test that your game works, and that your game works on Steam. More on how to + do that here. + | +
Common Redistributables | ++ https://partner.steamgames.com/doc/features/common_redist + | ++ Have a redistributable your game needs? Learn more about using Common ones here and let + us do the install script work. + | +
User Authentication | ++ https://partner.steamgames.com/doc/features/auth + | ++ Steamworks exposes multiple methods for authenticating a Steam user's identity, and + verifying ownership of an application. Learn more here. + | +
Virtual Reality | ++ https://partner.steamgames.com/doc/features/steamvr + | +Learn more about SteamVR, and how to get your VR game to work on Steam. | +
Uploading to Steam | ++ https://partner.steamgames.com/doc/sdk/uploading + | +Here's our head to toe walkthrough on uploading things to Steam. | +
Topic | +Link | +Notes | +
---|---|---|
The Steamworks SDK | ++ https://partner.steamgames.com/doc/sdk + | +This is how you upload your game to Steam. Very important. | +
Steamworks API Overview | ++ https://partner.steamgames.com/doc/sdk/api + | ++ If you want to get into some of the features Steam has, the Steamworks API is how you do + a lot of it. + | +
Steamworks API Reference | ++ https://partner.steamgames.com/doc/api + | +Now that you know how to do API calls, here's the list of things you can do. | +
Web API Overview | ++ https://partner.steamgames.com/doc/webapi_overview + | ++ Steam has a web API which you can use to access Steamworks features. Learn more about + how to access it here. + | +
Web API Reference | ++ https://partner.steamgames.com/doc/webapi + | ++ And now that you've learned how to access it, look at the list of things you can do with + it. + | +
Topic | +Link | +Notes | +
---|---|---|
Coming Soon | ++ https://partner.steamgames.com/doc/store/coming_soon + | ++ Learn more about the Coming Soon phase of release, where your store page is public to + customers but not yet available for sale. + | +
Getting Ready for Release | ++ https://partner.steamgames.com/doc/store/releasing + | +Learn more about the two checklists that are required for release. | +
Graphical Assets | ++ https://partner.steamgames.com/doc/store/assets + | ++ Learn more about all of the types of graphic assets you'll need to prepare to release + your title. + | +
Trailers | ++ https://partner.steamgames.com/doc/store/trailer + | ++ Trailers are required to release on Steam. More on best practices and requirements here. + | +
Release Dates | ++ https://partner.steamgames.com/doc/store/release_dates + | ++ Ready to tell the world when your release date is? Learn more about your options here. + | +
Releasing My Game | ++ https://partner.steamgames.com/doc/store/types + https://partner.steamgames.com/doc/store/review_process + | +There are a few ways to release on Steam - learn more about them here. | +
Updating Your Game | ++ https://partner.steamgames.com/doc/store/updates + | ++ Steam is built around the core functionality of keeping your game up-to-date with the + latest build of your game. We've collected some best practices for you to review here. + | +
Game Removal/Retirement | ++ https://partner.steamgames.com/doc/store/retire_app + | ++ If you need to stop selling your game for some reason, learn more here about how to + accomplish that. + | +
Steam Keys | ++ https://partner.steamgames.com/doc/features/keys + | ++ Steam keys are a free service that allows you to sell your game on other stores, provide + access to beta testers, and more. There are strict rules around keys - learn more here. + | +
Topic | +Link | +Notes | +
---|---|---|
Pricing | ++ https://partner.steamgames.com/doc/store/pricing + | ++ The price of your game is entirely up to you, but learn more about our rules and best + practices here. + | +
Discounting | ++ https://partner.steamgames.com/doc/marketing + | +Information on running discounts on Steam, along with cooldown rules. | +
DLC | ++ https://partner.steamgames.com/doc/store/application/dlc + | ++ If you have additional content - from anything from an expansion to cosmetics - and you + want to offer that at a cost directly on the store page of the game? That's DLC. + | +
Free to Play | ++ https://partner.steamgames.com/doc/store/freetoplay + | ++ Free to Play is a way to provide your game to customers for free to download. This + includes games with in-app purchases (Free to Play/F2P) and totally free experiences + (free). + | +
Microtransactions (IAP) | ++ https://partner.steamgames.com/doc/features/microtransactions + | +Learn more about in-game purchases on Steam. | +
Pre-Purchases | ++ https://partner.steamgames.com/doc/store/prepurchase + | ++ Most games will not qualify for pre-purchases on Steam. But if you think it could be + you, read on to learn more about our requirements. + | +
Topic | +Link | +Notes | +
---|---|---|
Features & Tools | ++ https://partner.steamgames.com/doc/marketing/tools + | ++ A primer on the many features and tools you can use to market your game on Steam. Many + of those tools have individual pages, listed below. + | +
Best Practices | ++ https://partner.steamgames.com/doc/marketing/bestpractices + | +Our best practices, summarized in one neat page. | +
Events and Announcements | ++ https://partner.steamgames.com/doc/marketing/event_tools + | ++ We think talking to your customers is really important. Steam has a system built to help + you communicate. + | +
Upcoming (Sales) Events | ++ https://partner.steamgames.com/doc/marketing/upcoming_events + | ++ Steam runs many events, including Seasonal Sales, Next Fest, and theme Fests. Learn more + about what's upcoming, and how to join, on this page. + | +
Steam Community | ++ https://partner.steamgames.com/doc/features/community + | ++ All games have a community hub by default. Learn more about what goes on in there - + discussions! screenshots! news! reviews! guides! + | +
Developer and Publisher Homepages | ++ https://partner.steamgames.com/doc/store/creator_homepage + | ++ Developer and Publisher Homepages are a central location on Steam for customers to view + all the games made by your organization. + | +
Franchise Pages | ++ https://partner.steamgames.com/doc/store/franchise_pages + | +Franchise Pages are a way for you to organize a set of related games together. | +
Livestreaming | ++ https://partner.steamgames.com/doc/store/broadcast + | ++ You can livestream to your store page or an event page. Learn more on how to accomplish + that here. + | +
Topic | +Link | +Notes | +
---|---|---|
Profile Features | ++ https://partner.steamgames.com/doc/marketing/profile + | ++ Once your game has gained enough popularity, Steam unlocks a set of features for your + title like Trading Cards and Badges. + | +
Steam Community Items | ++ https://partner.steamgames.com/doc/marketing/tradingcards + | ++ Learn more about Steam Trading Cards, Badges, and more and get templates on what those + should look like. + | +
Steam Deck | ++ https://partner.steamgames.com/doc/steamdeck + | ++ Steam Deck is our next generation handheld gaming device - learn more about preparing + your game for the device, our verification program, and various social assets. + | +
Promotional Sale Pages | ++ https://partner.steamgames.com/doc/store/promo + | +Want to create a custom sale landing page on Steam? This is the page for you. | +
Steam Families | ++ https://partner.steamgames.com/doc/features/families + | ++ Steam Families is a feature that allows users to play games from up to five close family + members' libraries. Learn more here. + | +
Steam Inventory Service | ++ https://partner.steamgames.com/doc/features/inventory + | ++ This feature allows persistent player inventories, which allows you to drop items to + users' Steam inventories, or grant them based on specific triggers. + | +