XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.
Real-time solid voxelization using DXR ray-tracing pipeline and shaders directly for each voxel.
It has 2 comparative paths of implementations with XUSGRayTracing (DX12-style wrapped interface) and XUSGRayTracing-EZ (DX11-style wrapped interface on DX12), respectively.
Hot keys:
[F1] show/hide FPS
[X] switch code paths XUSGRayTracing-EZ/XUSGRayTracing
Prerequisite: https://github.com/StarsX/XUSG