Stardust Sandbox v1.1.0.0 - Hotfixes
This release aims to fix some serious bugs that were occurring in the project and improve the overall player experience a bit.
What's changed?
- World Loading Cache System: A new cache system has been implemented, optimizing world loading and significantly reducing startup time.
- Updated Save File Management: Time states are now saved and loaded via save files.
- Refined World Explorer: The selection index in the menu has been fixed, and the resource name has been adjusted to "WorldExplorer" for greater consistency.
- Physical Material Fixes: An issue where fire would not pass through physical materials has been fixed, improving the element interaction logic.
Other Notable Improvements
- Directory Reorganization: The logs directory has been moved to a new, more accessible location.
- Code Optimizations and Cleanup: Code refactored for greater readability and performance. Unnecessary console messages have been removed.
- General Repository Improvements: Repository files have been updated, and obsolete content has been removed, with redirection to the wiki documentation.
Critical Fix in DesktopGL Windows
A bug in the DesktopGL Windows version has been fixed. Previously, an essential DLL was missing from the installation directory, preventing it from running correctly. This bug has been resolved by ensuring that all necessary files are included.
Acknowledgements
We thank the contributors and users who continue to support the development. If you encounter any issues, please do not hesitate to open a new issue in the repository.
Explore the new version and enjoy the improvements! 🎉
Observations
There have been no changes to the assets. Assets made available for download in version 1.0.0.0 are still compatible in this version.
Links and Resources
- Itch.io: Official Game Page
- Post (itch.io): Official Release of Version 1.1.0.0
- Full Changelog: View Changes