Releases: Starciad/StardustSandbox
Stardust Sandbox v1.2.2.0 - Hotfixes
We're happy to share the v1.2.2.0 update, which focuses on fixing some unfortunate bugs from the last release.
🛠 Fixes and Improvements
- The game now supports a maximum of 32 simultaneous sound effects, improving performance and stability.
- Adjusted the behavior of the “Erase Everything” and “Reload Simulation” buttons: instead of destroying all elements in the world, they now simply remove them.
These changes resolve issues that could previously cause unexpected crashes or interruptions.
We appreciate your feedback and patience as we work to refine the game. Enjoy the improved experience, and let us know if you encounter any further issues! 🧪
Thank you for your continued support!
Observations
There have been no changes to the assets. Assets made available for download in version 1.2.0.0 are still compatible in this version.
Links and Resources
- Itch.io: Official Game Page
- Post (itch.io): Stardust Sandbox v1.2.2.0 - Hotfixes
- Full Changelog: v1.2.0.0...v1.2.2.0
Stardust Sandbox v1.2.0.0 - Elements & Interactions Update
It’s time to announce the release of v1.2.0.0, the Assets and Interactions Update! This version brings a variety of new assets, mechanics, and fixes to enhance the gameplay experience. With this update, players have more tools and materials to experiment with, along with several improvements to the underlying interactions and systems.
🆕 What’s New?
🔹 New Elements
This update introduces several new elements that expand the possibilities for interactions and creativity:
Name | Description | Category |
---|---|---|
Clone | Generates other elements infinitely when in contact until destroyed or removed. | Solids |
Oil | A highly flammable liquid element. | Liquids |
Bomb | Explodes when activated, spreading flames, smoke, and destroying elements within a specific radius. | Explosives |
Sponge (dry/wet) | Absorbs water in a 3x3 area when dry and releases it when heated. | Solids |
Void | Absorbs and destroys everything it touches. | Solids |
Ash | Residue from burned materials, dark gray in color with a grainy texture. | Powders |
Gold | A shiny, malleable yellow metal. | Solids |
Heater | A block that constantly heats its neighbors. | Solids |
Freezer | A block that constantly freezes its neighbors. | Solids |
Salt | Salt crystals obtained by evaporating salt water. | Powders |
Salt Water | A liquid containing salt that can be evaporated or used for chemical reactions. | Liquids |
⚙️ Key Features
- A new mechanic has been added to enable explosive elements with varying blast resistances.
- Gases and liquids now feature realistic convection behaviors (#51).
- Liquids and gases behave more realistically, with generalized logic for heat transfer and freezing.
- New tools and icons have been added, with fixes for erasing background elements.
- Names and descriptions for all new items have been localized.
🛠 Fixes and Improvements
- Fixed the Void element consuming Clone by mistake.
- Adjusted the Oil element's appearance for better clarity.
- Improved the handling of liquid and gas interactions, making movement and spread more consistent.
- "Pen" tool now works correctly with background elements.
- Code refactoring: optimized namespaces, standardized naming, and improved maintainability.
- The movement of gases was standardized and they have the characteristic of spreading.
🔍 Notes
While this update introduces significant changes and new features, some systems (e.g., the lighting system) are still in the experimental phase and have been temporarily removed for further refinement. Future updates will continue building on this foundation.
We hope you enjoy exploring the new elements and mechanics in this update! As always, your feedback is invaluable—please feel free to share your thoughts and report any issues on the issues page.
Thank you for your support!
Links and Resources
- Itch.io: Official Game Page
- Post (itch.io): Stardust Sandbox v1.2.0.0 - Elements & Interactions Update
- Full Changelog: v1.1.0.0...v1.2.0.0
Stardust Sandbox v1.1.0.0 - Hotfixes
This release aims to fix some serious bugs that were occurring in the project and improve the overall player experience a bit.
What's changed?
- World Loading Cache System: A new cache system has been implemented, optimizing world loading and significantly reducing startup time.
- Updated Save File Management: Time states are now saved and loaded via save files.
- Refined World Explorer: The selection index in the menu has been fixed, and the resource name has been adjusted to "WorldExplorer" for greater consistency.
- Physical Material Fixes: An issue where fire would not pass through physical materials has been fixed, improving the element interaction logic.
Other Notable Improvements
- Directory Reorganization: The logs directory has been moved to a new, more accessible location.
- Code Optimizations and Cleanup: Code refactored for greater readability and performance. Unnecessary console messages have been removed.
- General Repository Improvements: Repository files have been updated, and obsolete content has been removed, with redirection to the wiki documentation.
Critical Fix in DesktopGL Windows
A bug in the DesktopGL Windows version has been fixed. Previously, an essential DLL was missing from the installation directory, preventing it from running correctly. This bug has been resolved by ensuring that all necessary files are included.
Acknowledgements
We thank the contributors and users who continue to support the development. If you encounter any issues, please do not hesitate to open a new issue in the repository.
Explore the new version and enjoy the improvements! 🎉
Observations
There have been no changes to the assets. Assets made available for download in version 1.0.0.0 are still compatible in this version.
Links and Resources
- Itch.io: Official Game Page
- Post (itch.io): Official Release of Version 1.1.0.0
- Full Changelog: View Changes
Stardust Sandbox v1.0.0.0
We are excited to announce that Stardust Sandbox has officially reached its first stable version: v1.0.0.0! After months of rigorous development and testing, this release marks a major milestone for the project.
Key Highlights
🛠️ Stability and Cross-Platform Support
- The game is fully optimized and tested for the following platforms:
- WindowsDX: DirectX-powered version, exclusive to 64-bit Windows systems.
- DesktopGL: OpenGL-based version, supporting Windows, MacOS, and Linux.
🎨 Enhanced Gameplay Features
- New Element Types: Additional blocks with distinct behaviors, expanding creative possibilities.
- Physics Improvements: Upgraded interaction systems for smoother and more realistic dynamics.
🌍 Localization and Accessibility
- Automatic localization support based on system culture.
- Added initial language packs for multiple locales.
📝 Usability Enhancements
- Redesigned UI components for better navigation.
- In-depth tutorials and tooltips tailored for new users.
Links and Resources
- Itch.io: Official Game Page
- Post (itch.io): Official Release of Version 1.0.0.0
- Full Changelog: View Changes
Developer Notes
This release wouldn’t have been possible without the amazing feedback from early adopters and contributors. Their insights helped shape the core mechanics, refine user interactions, and optimize performance.
Technical Improvements
- Rendering Pipeline Optimization: Reduced latency and improved frame rates across all supported platforms.
- Parallelized IO Operations: Enhanced file handling for smoother load/save functionalities.
- MessagePack Serialization: Leveraged for efficient configuration storage and retrieval.
Thank you for your support, and we look forward to your feedback! Feel free to open issues or contribute directly to the project. Let’s continue building Stardust Sandbox together!