A simple demonstration of how saving and loading is implemented in Godot (4+). There are many methods that can be used to save and load data in Godot, but this project only uses Resources (.tres) or ConfigFile (.ini) to save certain variables.
A simple demonstration of how saving and loading is implemented in Godot (4+). There are many methods that can be used to save and load data in Godot, but this project only uses Resources (.tres) or ConfigFile (.ini) to save certain variables.