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loader.lua
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--[[
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
______ ______
(_____ \ (_____ \
_____) ) _____ _ _ _____) ) _____ ___ ___
| __ / (____ || | | || ____/ (____ | /___) /___)
| | \ \ / ___ || |_| || | / ___ ||___ ||___ |
|_| |_|\_____| \__ ||_| \_____|(___/ (___/
(____/
_ ______ _ _______ _
| | (_____ \ | | (_______) | |
| | _____) ) _____ | | _____ _____ ___ _____ _ _ ____ _____ | |
|_| | __ / | ___ || | | ___ |(____ | /___)| ___ | | | | || _ \ | ___ | |_|
_ | | \ \ | ____|| | | ____|/ ___ ||___ || ____| | |___| || | | || ____| _
|_| |_| |_||_____) \_)|_____)\_____|(___/ |_____) \_____/ |_| |_||_____) |_|
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
A new way to bypass the RayField Key-System!
Dear all script kiddies:
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
_______ _ _ _
(_______) | | | | | |
_ ___ ___ ___ __| | | | _ _ ____ | | _
| | (_ | / _ \ / _ \ / _ | | | | | | | / ___)| |_/ )
| |___) || |_| || |_| |( (_| | | | | |_| |( (___ | _ ( _
\_____/ \___/ \___/ \____| \_)|____/ \____)|_| \_)(_)
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
______ _ _ ______ _______
/ _____) (_) | | / _____) (_______)
( (____ ____ _ _ _ _ _____ | | ( (____ _____ ____ _ _ _ _ _ ____ _____ ____
\____ \ | _ \ | || | | |(____ || | \____ \ | ___ | / ___) | | | || | | || _ \ | ___ | / ___)
_____) )| |_| || || | | |/ ___ || | _____) )| ____|( (___ | |___| || | | || | | || ____|| | _
(______/ | __/ |_| \___/ \_____| \_)(______/ |_____) \____) \_____/ \___/ |_| |_||_____)|_| (_)
|_|
_____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____
(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)(_____)
]]
getgenv().OneTime = true; -- Please read the disclaimer carefully before disabling this.
--[[
--> Disclaimer <--
OneTime exists for safety reasons, and unless you're using a script regularly
which uses RayField's Key-System, or putting this bypass in your Auto-Execute.
Otherwise, I highly suggest you leave OneTime enabled.
--> Why is this obfuscated? <--
Because the last RayField Key-System bypass was patched swiftly.
Obfuscation enables a longer functional Time-Frame, and prevents stealing of my code.
If you have any further questions, please do not hesitate to contact me.
--> Contact Me - Discord <--
spinnyspiwal
]]
--> Good luck reversing this! :D
loadstring(game:HttpGet("https://raw.githubusercontent.com/SpinnySpiwal/RayPass/main/main.lua"))()