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PauseMenu.cs
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// PauseMenu File
// Author(s): Spencer DeMera, Justin Galvez
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour {
public static bool GameIsPaused;
public GameObject pauseMenuUI;
// Update is called once per frame
void Update() {
if (Input.GetKeyDown(KeyCode.Escape)) {
if (GameIsPaused) {
Resume();
} // if
else {
Pause();
} // else
} // if
} // Update function
public void Resume() {
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
} // Resume function
void Pause() {
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
} // Pause function
public void LoadMenu() {
Time.timeScale = 1f;
SceneManager.LoadScene("MainMenu");
} // LoadMenu function
public void QuitGame() {
Debug.Log("Quitting Game...");
Application.Quit();
} // QuitGame function
} // PauseMenu class