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webgl-FruitNinja

Description

WebGL project that implements the basic features of a game engine and demonstrates them by creating a Fruit Ninja clone game.

The game engine is capable of:

  • Rendering objects on the screen
  • Reading textures and applying it on objects
  • Creating scenes with object parent-child hierarchies
  • Applying scripts on objects to specify their behaviour
  • Update loop to update objects and their scripts
  • Interaction with the objects using the mouse or touch
  • Basic physics implementation with gravity
  • Basic camera control with zooming in and out
  • Playing audio files