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Copy file name to clipboardexpand all lines: README.md
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@@ -9,7 +9,7 @@ This is a very limited demo for concurrent flowfield pathfinding I did in a coup
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Its current limitations are:
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- There are no physics (velocity, collisions, etc.): every agent moves exactly one cell per movement, based on its current cell neighbours and other agents which may be occupying these cells.
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- There are no predictions and look-aheads, since there is a hard constraint that no two agents can occupy the same cell at any given time.
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- There are no predictions and look-aheads, since there is a hard constraint which mandates that no two agents can occupy the same cell at any given time.
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- The structure is designed for debugging rather than performance and usability:
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- The solution is inherently concurrent but forces each agent to synchronize with a barrier in order to coordinate their movements and render them.
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