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strings.lua
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function data()
return {
de = {
title = "Farmer",
description = "Kann zum Erstellen von Feldern beliebiger Form genutzt werden.\n\z
-----------------------------------------\n\z
\n\z
Schritt 1: Im Modus 'Planen' den Umriss des Feldes festlegen.\n\z
Schritt 2: Gewünschten Boden, Bepflanzung und Optionen festlegen.\n\z
Schritt 3: Mit einem Klick auf 'Pflanzen' das Feld anlegen.\n\z
-----------------------------------------\n\z
Zurücksetzen: Entfernt den aktuellen Umriss (falls vorhanden)",
snowball_farmer_decoration = "Dekoration",
snowball_farmer_decoration_density = "Dichte (m² / Objekt)",
snowball_farmer_decoration_none = "Keine",
snowball_farmer_decoration_grass = "Gras",
snowball_farmer_decoration_fruiter = "Obstbäume",
snowball_farmer_ground_none = "Keiner",
snowball_farmer_ground_0 = "Dunkle Erde",
snowball_farmer_ground_1 = "Helle Erde",
snowball_farmer_ground_2 = "Hopfen",
snowball_farmer_ground_3 = "Zuckerrüben",
snowball_farmer_ground_4 = "Kartoffeln",
snowball_farmer_ground_5 = "Gras",
snowball_farmer_ground_6 = "Getreide",
snowball_farmer_mode = "Modus",
snowball_farmer_ground = "Boden",
snowball_farmer_plan = "Planen",
snowball_farmer_plant = "Pflanzen",
snowball_farmer_reset = "Zurücksetzen",
snowball_farmer_fence = "Zaun",
snowball_farmer_fence_none = "Keiner",
snowball_farmer_fence_wood = "Holz",
snowball_farmer_fence_metal = "Metall",
snowball_farmer_fence_cow = "Weide",
snowball_farmer_decoration_distribution_random = "Zufall",
snowball_farmer_decoration_distribution_rows = "Reihen",
snowball_farmer_decoration_distribution = "Verteilung",
snowball_farmer_lock = "Interaktiv\n(Betrifft alle Felder!)",
snowball_farmer_lock_lock = "Nein",
snowball_farmer_lock_unlock = "Ja",
patch_title = "NICHT BENUTZEN",
patch_description = "Sub-Asset für den Farmer. Nur sichtbar wegen dem 'All available' Mod."
},
en = {
title = "Farmer",
description = "Can be used to create custom shaped fields.\n\z
-----------------------------------------\n\z
\n\z
Step 1: Set the outline of the field in 'plan' mode.\n\z
Step 2: Specify desired ground, planting and options.\n\z
Step 3: Create the field with a click on 'plant'.\n\z
-----------------------------------------\n\z
Reset: Removes the current outline (if any exists)",
snowball_farmer_decoration = "decoration",
snowball_farmer_decoration_density = "density (m² / object)",
snowball_farmer_decoration_none = "none",
snowball_farmer_decoration_grass = "grass",
snowball_farmer_decoration_fruiter = "fruiters",
snowball_farmer_ground_none = "none",
snowball_farmer_ground_0 = "dark earth",
snowball_farmer_ground_1 = "bright earth",
snowball_farmer_ground_2 = "hops",
snowball_farmer_ground_3 = "sugar beets",
snowball_farmer_ground_4 = "potatoes",
snowball_farmer_ground_5 = "grass",
snowball_farmer_ground_6 = "crops",
snowball_farmer_mode = "mode",
snowball_farmer_ground = "ground",
snowball_farmer_plan = "plan",
snowball_farmer_plant = "plant",
snowball_farmer_reset = "reset",
snowball_farmer_fence = "fence",
snowball_farmer_fence_none = "none",
snowball_farmer_fence_wood = "wood",
snowball_farmer_fence_metal = "metal",
snowball_farmer_fence_cow = "pasture",
snowball_farmer_decoration_distribution_random = "random",
snowball_farmer_decoration_distribution_rows = "rows",
snowball_farmer_decoration_distribution = "distribution",
snowball_farmer_lock = "interaktive\n(affects all fields!)",
snowball_farmer_lock_lock = "no",
snowball_farmer_lock_unlock = "yes",
patch_title = "DO NOT USE",
patch_description = "Sub-asset for the farmer. Only visible because of your 'All available' mod."
}
}
end