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Releases: Snoozeds/UnrealLocresEditor

Version 1.3.6

18 Feb 03:48
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  • Fixed missing parameterless ctor errors (can now preview windows in Visual Studio).
  • Updated packages.
  • Changed target framework from net7.0 to net8.0.
  • Redesigned about window.
  • Added licenses button, window to About section.
  • The main window now spawns at the center of the screen.

Full Changelog: 1.3.5...1.3.6

Version 1.3.5

10 Feb 18:10
2042dd8
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  • User is now asked if they want to update if a new update is available, and they click on "Check for updates" in the About window.

Version 1.3.4

06 Jan 13:39
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  • Fixed crash on export (#3)
  • Fixed unsaved changes dialog appearing after exporting

Version 1.3.3

06 Jan 06:41
cedff55
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  • Fix infinite update loop. (#2)

Version 1.3.2

05 Jan 22:06
2f2ce07
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  • Added a prompt to automatically download UnrealLocres if it is not detected.
  • New auto update feature.
    • Added a preference to auto update ULE. (Enabled by default)
  • ULE is now published as a single file, greatly reducing the amount of DLL files that come with the app.
    • Fixed a variable that was crashing ULE when single file publishing was enabled.
  • Removed "Enable" from preference names to avoid confusion (e.g "Enable Auto-Save" -> "Auto-Save")
  • Disabled resizing on windows where it made sense.
  • Fixed windows not spawning at the center of the main window.

Full Changelog: 1.3.1...1.3.2
Installation Instructions: link

Version 1.3.1

28 Dec 11:06
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  • You can now do multiline text by pressing shift+enter (#1)
  • ULE now prevents closing the app if changes are unsaved/windows shutdown, and asks if the user wants to save.
    • Previous behaviour was saving automatically but didn't always work + users may not want to do that.

Full Changelog: 1.3.0...1.3.1

Installation instructions:

Download the zip file corresponding to what version you need
Extract all of it to a folder, "UnrealLocresEditor"
Download UnrealLocres. Place the UnrealLocres.exe in the same folder as UnrealLocresEditor.Desktop.exe.

Run UnrealLocresEditor.Desktop.exe.
Exported locres file will appear in UnrealLocresEditor/export/<date+time you exported it at>/<name>.locres

Version 1.3.0

24 Dec 10:06
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  • Auto saving! When a locres file is open and you haven't manually saved, every 5 minutes (default), ULE will export the locres file.
  • You can now launch ULE with the -console command line argument to get a console output.
  • Preferences has been moved to Edit > Preferences.
  • You can now manually switch between light and dark theme.
  • You can now customise the accent color.
  • You can now enable a privacy mode for Discord RPC that hides the file you are editing with custom text.
  • ULE now has an icon.
  • New menu options: Help, Report issue, About.

Full Changelog: 1.2.2...1.3.0

Installation instructions:

Download the zip file corresponding to what version you need
Extract all of it to a folder, "UnrealLocresEditor"
Download UnrealLocres. Place the UnrealLocres.exe in the same folder as UnrealLocresEditor.Desktop.exe.

Run UnrealLocresEditor.Desktop.exe.
Exported locres file will appear in UnrealLocresEditor/export/<date+time you exported it at>/<name>.locres

Version 1.2.2

02 Nov 15:26
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Quick update to fix the most annoying part about the UI for me:

  • Fixed columns auto expanding

Full Changelog: 1.2.1...1.2.2

Installation instructions:

Download the zip file corresponding to what version you need
Extract all of it to a folder, "UnrealLocresEditor"
Download UnrealLocres. Place the UnrealLocres.exe in the same folder as UnrealLocresEditor.Desktop.exe.

Run UnrealLocresEditor.Desktop.exe.
Exported locres file will appear in UnrealLocresEditor/export/<date+time you exported it at>/<name>.locres

Version 1.2.1

22 Sep 17:58
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  • Resolved a crash when clicking cell where the header is null
  • Now uses a temp directory for all the temp files, to avoid confusion
  • When exporting a locres file, it is now saved in the "export" directory, then in the date+time it was saved at directory
  • Exported locres files no longer have the ".new" extension to avoid confusion
  • Refactored find & find/replace so that both work better, and the find dialog now counts the total amount of matches it finds
  • Fixed the find & replace not respecting the "match case" option when replacing
  • Fixed the "Find" button in find & replace not working

Full Changelog: 1.2.0...1.2.1

Installation instructions:

Download the zip file corresponding to what version you need
Extract all of it to a folder, "UnrealLocresEditor"
Download UnrealLocres. Place the UnrealLocres.exe in the same folder as UnrealLocresEditor.Desktop.exe.

Run UnrealLocresEditor.Desktop.exe.
Exported locres file will appear in UnrealLocresEditor/export/<date+time you exported it at>/<name>.locres

Version 1.2.0

26 Aug 18:51
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  • Added the option to save the currently opened file as a csv, and the option to open csv files.
  • Added crashlog functionality (%appdata%/UnrealLocresEditor\Logs).
  • Fixed crash when copying the locres file to the place you are opening the locres file from.
  • Fixed a freeze where searching for a string that does not exist, then clicking next causes an infinite loop.
  • Added a warning when editing a cell in the second column, telling the user to put edited text in the source column.

Full Changelog: 1.1.5...1.2.0

Installation instructions:

Download the zip file corresponding to what version you need
Extract all of it to a folder, "UnrealLocresEditor"
Download UnrealLocres. Place the UnrealLocres.exe in the same folder as UnrealLocresEditor.Desktop.exe.

Run UnrealLocresEditor.Desktop.exe.
Exported locres file will appear in UnrealLocresEditor/LocresFiles/<name>.locres.new (remove .new suffix as needed)