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mygame_z1_level0.xci
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# Zone 1, level 0
bitmap mygame_foyer.data
music zone0.vgm
sound step step.raw
sound door door.raw
init
if kitchen_to_foyer
clear_state near_door
clear_state kitchen_to_foyer
set_state near_kitchen
end_if
if near_kitchen
sprite_frames 1 0 1H 2H 3H 2H 1H 4H 5H 4H
sprite 1 288 128
end_if
if lr_to_foyer
clear_state lr_to_foyer
set_state near_door
end_if
if front_to_foyer
clear_state front_to_foyer
set_state near_door
end_if
if near_door
sprite_frames 1 0 1 2 3 2 1 4 5 4
sprite 1 18 128
end_if
end_anim
first
text 1 There you are.
wait 60
text 1 You are me.
wait 60
text 1 We are we.
wait 60
text 1 Let's go do something.
end_anim
tool_trigger use 0 8 1 18
if near_door
sprite_frames 1 0 3H
play door
wait 30
if_not got_screwdriver
go_level 1 1
end_if
if got_screwdriver
set_state from_house
go_level 2 6
end_if
if_not near_door
clear
text 1 We can't reach the door from here.
end_if
end_anim
tool_trigger look 0 8 1 18
clear
text 1 That's the front door to the house.
end_anim
tool_trigger use 3 13 5 16
if near_door
sprite_frames 1 0 11
play door
wait 30
go_level 1 2
end_if
if_not near_door
clear
text 1 We can't reach the door from here.
end_if
end_anim
tool_trigger look 3 13 5 16
clear
text 1 That's the door to the living room.
end_anim
tool_trigger walk 0 8 5 18
if near_kitchen
clear_state near_kitchen
sprite_move 1 4 135 -2 0
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 12
set_state near_door
end_if
end_anim
tool_trigger run 0 8 5 18
if near_kitchen
clear_state near_kitchen
sprite_move 1 2 135 -2 0
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 6
set_state near_door
end_if
end_anim
tool_trigger walk 38 13 39 18
if near_door
sprite_frames 1 0 1 2 3 2 1 4 5 4
sprite_move 1 4 135 2 0
clear_state near_door
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
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play step
wait 16
play step
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play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 16
play step
wait 12
go_level 0 1
end_if
if_not near_door
sprite_frames 1 0 3
wait 30
go_level 0 1
end_if
end_anim
tool_trigger run 38 13 39 18
if near_door
sprite_frames 1 0 1 2 3 2 1 4 5 4
sprite_move 1 2 135 2 0
clear_state near_door
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
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play step
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play step
wait 8
play step
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play step
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play step
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play step
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play step
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play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 8
play step
wait 6
go_level 0 1
end_if
if_not near_door
sprite_frames 1 0 3
wait 30
go_level 0 1
end_if
end_anim
tool_trigger look 38 13 39 18
clear
text 1 That's the doorway to the kitchen.
end_anim
tool_trigger look 19 12 22 15
clear
text 1 We really love bananas.
end_anim
tool_trigger talk 19 12 22 15
clear
text 2 "I love you, bananas!"
end_anim