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Environment.py
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Environment.py
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import gym
from gym.spaces import Box
from Dynamics import state_to_coords, get_next_state, get_energy
import numpy as np
from matplotlib import animation
import matplotlib.pyplot as plt
# normalized angle
class ObservationSpaceCartPole():
def __init__(self):
self.shape = (6,)
class ActionSpaceCartPole():
def __init__(self):
self.shape = (1,)
self.bounds = (-2, 2)
class DoublePendulumEnv(gym.Env):
def __init__(self, init_state, dt=0.02, plotEnergy = False):
self.action_space = ActionSpaceCartPole()
self.observation_space = ObservationSpaceCartPole()
self.state = init_state
self.init_state = init_state
self.dt = dt
self.init_coords = state_to_coords(init_state)
self.state_history = [self.init_state]
self.plotEnergy = plotEnergy
self.action_history = []
print('Environment initialized')
def _take_action(self, action):
self.state = get_next_state(self.state, action, self.dt)
def _reward_function(self):
"""
# Reward system 1
Check whether 1 and 2 cart pole are in angle range between 80 and 100 degrees
agent will agent a reward in range [0, 1]
else:
If angle of pole 1 and 2 are lower than 80 and higher than 100 degrees, therefore, it makes sense
to terminate the environment and reset/restart.
agent will get a reward = -100
# Reward system 2
If cart is out of a given range of x = [-2, 2] then terminates the environment and
penalize the system heavily of a penalty = -100 and system is done here.
# Reward system 3
Penalize the system if spinning to fast
"""
done = False
state = self.state
reward = 0
# degree reward
normalized_angle_1 = np.degrees((state[1]))
normalized_angle_2 = np.degrees((state[2]))
#
if normalized_angle_1 > 80 and normalized_angle_1 < 95:
reward = 1 - (90 - normalized_angle_1) * 0.01
if normalized_angle_2 > 85 and normalized_angle_2 < 95:
reward += reward + 1 - (90 - normalized_angle_2) * 0.01
reward *= 4
else:
reward = -100
done = True
# another degree reward system
# cost = 2*(normalize_angle(state[1])/2 - np.pi/2) + \
# 2*(normalize_angle(state[2])/2 - np.pi/2)
#
# reward = -np.abs(cost)
# another degree_reward system
# deg_reward = ((np.sin(state[1]))*10 + (np.sin(state[2]))*10)/2
# #if np.sin(state[1]
# reward += deg_reward
# print(state[1])
# distance penalty
if state[0] > 1 or state[0] < -1:
reward -= 100
done = True
# distance2 rew
# state_coords = state_to_coords(state)
# # dist_pen = (state_coords[0][1] - state_coords[0][0])**2 + (state_coords[0][2] - state_coords[0][0])**2
# dist_rew = -( state_coords[1][1] - self.init_coords[1][1]) - ( state_coords[1][2] - self.init_coords[1][2])*2
# reward -= dist_rew
vel_reward = np.abs(state[4]*10) #minus points - we dont want it to spin super fast
reward -= vel_reward
# print(state[4]*10)
return reward, done
def reward_function3(self):
goal = np.array([0, 0])
coords = np.array(state_to_coords(self.state)[:, 0])
reward = max(np.linalg.norm(coords - goal), 0.0001)
reward = 1 / reward
return reward, done
def _reward_function2(self):
final_node_coords = np.array(state_to_coords(self.state)[:, -1])
goal_coords = np.array(state_to_coords([0, np.pi / 2, np.pi / 2])[:, -1])
reward = max(np.linalg.norm(final_node_coords - goal_coords), 0.0001)
reward = 1 / reward
done = False
#print(reward)
vel_reward = np.abs(self.state[4] * 5) # minus points - we dont want it to spin super fast
reward -= vel_reward
#print(vel_reward)
normalized_angle_1 = np.degrees(self.state[1])
normalized_angle_2 = np.degrees(self.state[2])
if normalized_angle_2 < 85 or normalized_angle_2 > 95:
reward -= 100
done = True
if self.state[0] < 2 and self.state[0] > -2:
pass
else:
reward -= 100
done = True
return reward, done
def step(self, action):
"""
observation - [x,phi,theta,dx,dphi,dtheta]
Num Observation Min Max
0 Cart Position -5 m 5 m
1 Pole1 Angle -pi +pi
2 Pole2 Angle -pi +pi
3 Cart Velocity -Inf Inf
4 Pole1 Angular Velocity -Inf Inf
5 Pole1 Angular Velocity -Inf Inf
"""
done = False
info = {}
self._take_action(action)
self.state_history.append(self.state)
self.action_history.append(action)
reward, done = self._reward_function()
return np.array(self.state), reward, done, info
def animate(self,i,line,energy_text):
"""perform animation step"""
XY = state_to_coords(self.state_history[i])
line.set_data(XY[0],XY[1])
if self.plotEnergy:
en = get_energy(self.state_history[i])
energy_text.set_text(f'energy = {en}')
return line,
def render(self):
"""
Compute the render frames as specified by render_mode attribute during initialization of the environment.
"""
fig = plt.figure(figsize=(10, 3), dpi=200)
ax = fig.add_subplot(111, aspect='equal', autoscale_on=False,xlim=(-8, 8), ylim=(-3, 3))
ax.grid()
line, = ax.plot([], [], 'o-', lw=1)
energy_text = None
if self.plotEnergy:
energy_text = ax.text(0.02, 0.90, '', transform=ax.transAxes)
animation_func = lambda i: self.animate(i,line,energy_text)
ani = animation.FuncAnimation(fig, animation_func, frames=len(self.state_history),interval=20, blit=True)
return ani
def reset(self):
"""
Resets the environment to an initial state and returns the initial observation.
"""
self.state = self.init_state
self.action_history = []
self.state_history = [self.init_state]
done = False
return np.array(self.state), done