2D Games? #25
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Will it not be compatible with, isometric or top-down games 2D for version 1.0? |
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Answered by
SlashScreen
Dec 8, 2024
Replies: 1 comment 2 replies
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I’m not planning to add native 2D support, but I’ll try to remember to add a guide for what parts of the script to change. If memory serves, most of the 3D-dependent starts are merely some classes inheriting from node3d and the main distance calculation script in the entity manager that determines whether an entity is in the scene or not. It should be pretty simple, at the very least. I can’t speak on isometric, since I’ve never made one of those before. |
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2 replies
Answer selected by
diagom02
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I’m not planning to add native 2D support, but I’ll try to remember to add a guide for what parts of the script to change. If memory serves, most of the 3D-dependent starts are merely some classes inheriting from node3d and the main distance calculation script in the entity manager that determines whether an entity is in the scene or not. It should be pretty simple, at the very least. I can’t speak on isometric, since I’ve never made one of those before.