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Arnd Lebert edited this page Nov 22, 2018 · 14 revisions

Curtiss Wright C-46 Commando for FlightGear

The Curtiss Wright C-46 Commando is a WWII twin-engine, taildragger and cargo aircraft. It was designed in 1937 as a pressurized passenger airliner. In WWII there were 3,181 build - around half a dozen Commandos are still flying today.

Table of Contents

Features

Note:`' Some of these features might be visible on development branch only!

  • Detailled 3D exterior model
    • Exterior animated
      • Full landing gear animation
      • Animated surfaces
    • Livery system
      • Aerocondor Colombia
      • Lufthansa
      • Tinker Belle
      • US navy blue
  • 3D Cockpit
    • animated center console
    • Panel (Updates on development branch)
  • JSBsim FDM
    • costumized with 419 pages real handbook data (link)
    • Systems for (Oil-)cooling, Carburetor heater and Tailwheel lock, as well as superchargers, gear and flaps.
    • Fuel system with feeder tanks, fuel valves, crossfeed

Flying

Download

Download this file: Go to https://github.com/SkybikeFG/c46/archive/master.zip. Download the file (Green button on the upper right "clone or download v" > "Download ZIP") and unzip it. Name the folder "c46-master" as "c46". (Without this step you would just see a yellow glider) Then move it to $FGdata/aircraft/.

Startup

  1. Start FlightGear with the c46 at an airport.
  2. Switch the magnetos to 3 ( } button three times).
  3. Start the engine starter with s. This takes a few seconds
  4. When you hear/see the running engine release the s button.

Taxiing

  1. Set the flaps to two notches (] two times).
  2. Release parking Brake (B or lever on center console).
  3. Lock the tailwheel to the rudder by pressing l (or using the lever on the center console), or use your brakes on , and . (float/point) buttons for steering.

Takeoff

  1. Full power to takeoff.
  2. Rotate at correct takeoff speed for load.

Climbout

  1. Bring up gear by pressing g.
  2. Open oil cooler doors by using levers on center console.
  3. Retract the flaps as needed.
  4. Begin to lean mixture at 7,000 ft.
  5. Set Supercharger to high (lever up) upon reaching 10,000 ft.

Whats next?

  • 3D-cockpit:
    • work on comm/nav panel, some switches/lights
    • sink instruments into panel, panel texture, advices and lightmaps
    • add overhead panel
    • New horns
    • Cockpit textures
    • more
  • animate Cowl flaps (3d-Work) and (Rudder/Elevator) Tab
  • shadow and propeller fast spinning animation
  • Startup system with autostart option
    • Tutorials
    • Complete checklists
  • complete fuel and payload system
  • tune Oilcooler/cowlflaps/fuel pressure system
  • Electrical system (with overhead panel)
  • oil system
  • Engine start system (priming)
  • Lights
  • more Liveries
  • pullback
  • Rear cabin with seats and other configurations.

Done

Large Updates in 2018

  • Animated Pedestal
  • New sounds (still needs work)
  • New AO maps (paintkits)
  • Instruments
  • New propeller
  • Help file
  • Fuel system
  • Panel model, texture, lightmap

Cockpit

The Cockpit ist based on the Tinker Belle has some modern instruments. I intended to develop an airplane that could fly today (some do!). WWII cockpits are designed for a whole crew (all Instruments only once), modern cockpits are designed for two pilots, no matter on which seat he/she is. So for a single user this modern one is easier to fly. In addition it is hard to find pictures.

Do you want to help?

  • test the aircraft and write bug reports
  • take screenshots as splash screens
  • create liveries of your favourite airline
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