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The Curtiss Wright C-46 Commando is a WWII twin-engine, taildragger and cargo aircraft. It was designed in 1937 as a pressurized passenger airliner. In WWII there were 3,181 build - around half a dozen Commandos are still flying today.
Note:`' Some of these features might be visible on development branch only!
- Detailled 3D exterior model
- Exterior animated
- Full landing gear animation
- Animated surfaces
- Livery system
- Aerocondor Colombia
- Lufthansa
- Tinker Belle
- US navy blue
- Exterior animated
- 3D Cockpit
- animated center console
- Panel (Updates on development branch)
- JSBsim FDM
- costumized with 419 pages real handbook data (link)
- Systems for (Oil-)cooling, Carburetor heater and Tailwheel lock, as well as superchargers, gear and flaps.
- Fuel system with feeder tanks, fuel valves, crossfeed
Download this file: Go to https://github.com/SkybikeFG/c46/archive/master.zip.
Download the file (Green button on the upper right "clone or download v" > "Download ZIP") and unzip it. Name the folder "c46-master" as "c46". (Without this step you would just see a yellow glider) Then move it to $FGdata/aircraft/
.
- Start FlightGear with the c46 at an airport.
- Switch the magnetos to 3 (
}
button three times). - Start the engine starter with
s
. This takes a few seconds - When you hear/see the running engine release the
s
button.
- Set the flaps to two notches (
]
two times). - Release parking Brake (
B
or lever on center console). - Lock the tailwheel to the rudder by pressing
l
(or using the lever on the center console), or use your brakes on,
and.
(float/point) buttons for steering.
- Full power to takeoff.
- Rotate at correct takeoff speed for load.
- Bring up gear by pressing
g
. - Open oil cooler doors by using levers on center console.
- Retract the flaps as needed.
- Begin to lean mixture at 7,000 ft.
- Set Supercharger to high (lever up) upon reaching 10,000 ft.
- 3D-cockpit:
- work on comm/nav panel, some switches/lights
- sink instruments into panel, panel texture, advices and lightmaps
- add overhead panel
- New horns
- Cockpit textures
- more
- animate Cowl flaps (3d-Work) and (Rudder/Elevator) Tab
- shadow and propeller fast spinning animation
- Startup system with autostart option
- Tutorials
- Complete checklists
- complete fuel and payload system
- tune Oilcooler/cowlflaps/fuel pressure system
- Electrical system (with overhead panel)
- oil system
- Engine start system (priming)
- Lights
- more Liveries
- pullback
- Rear cabin with seats and other configurations.
Large Updates in 2018
- Animated Pedestal
- New sounds (still needs work)
- New AO maps (paintkits)
- Instruments
- New propeller
- Help file
- Fuel system
- Panel model, texture, lightmap
The Cockpit ist based on the Tinker Belle has some modern instruments. I intended to develop an airplane that could fly today (some do!). WWII cockpits are designed for a whole crew (all Instruments only once), modern cockpits are designed for two pilots, no matter on which seat he/she is. So for a single user this modern one is easier to fly. In addition it is hard to find pictures.
- test the aircraft and write bug reports
- take screenshots as splash screens
- create liveries of your favourite airline