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Bug fixes regarding the use existing texture bit. Found some cases of…
… the same name being used with different mask/normals so added more checks. Also made it more robust for wrong data being specifed (judys hair asks for an appearance that doesnt exist, engine just uses the only one in the file, so does this now). Was getting mats not loading on importing a single glb, that should be fixed. Added a bool parameter to hide Armatures on import, so you can actually see the models when they come in.
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