From 503e1d73e197234fed26f0253209365ff6ad6fb0 Mon Sep 17 00:00:00 2001 From: Simarilius-uk Date: Sat, 31 Aug 2024 20:56:34 +0100 Subject: [PATCH] Add files via upload --- i_scene_cp77_gltf/animtools/generate_rigs.py | 7817 ++++++++++++++++++ 1 file changed, 7817 insertions(+) create mode 100644 i_scene_cp77_gltf/animtools/generate_rigs.py diff --git a/i_scene_cp77_gltf/animtools/generate_rigs.py b/i_scene_cp77_gltf/animtools/generate_rigs.py new file mode 100644 index 0000000..14d6bd3 --- /dev/null +++ b/i_scene_cp77_gltf/animtools/generate_rigs.py @@ -0,0 +1,7817 @@ +import bpy + +from rna_prop_ui import rna_idprop_ui_create + +from mathutils import Color + +def create_meta(obj): + if obj and obj.type == 'ARMATURE': + original_armature = obj + + # Deselect all objects + bpy.ops.object.select_all(action='DESELECT') + + # Select the original armature + original_armature.select_set(True) + bpy.context.view_layer.objects.active = original_armature + + # Duplicate the original armature + bpy.ops.object.duplicate() + meta_rig = bpy.context.object + meta_rig.name = original_armature.name + "_meta" + meta_rig.data.name = meta_rig.name + + # Remove all duplicate bones + for bone in meta_rig.pose.bones: + if bone.name.endswith(".001"): + meta_rig.data.edit_bones.remove(meta_rig.data.edit_bones[bone.name]) + + # Rename the bones in the duplicated armature to match the original + for original_bone, meta_bone in zip(original_armature.pose.bones, meta_rig.pose.bones): + if meta_bone.name != original_bone.name: + bpy.context.view_layer.objects.active = meta_rig + bpy.ops.object.mode_set(mode='EDIT') + meta_rig.data.edit_bones[meta_bone.name].name = original_bone.name + bpy.ops.object.mode_set(mode='POSE') + + return meta_rig + else: + print("No armature selected.") + return None + +def create_constraints(rigify_rig, original_armature): + bpy.context.view_layer.objects.active = rigify_rig + bpy.ops.object.mode_set(mode='POSE') + + rigify_pose_bones = rigify_rig.pose.bones + conbo = {} + + # Create a dictionary to map original armature bones to rigify bones + for bone in rigify_pose_bones: + original_bone_name = bone.name[4:] + if original_bone_name in original_armature.pose.bones: + conbo[original_bone_name] = bone.name + + # Apply copy transforms constraints + for original_bone_name, rigify_bone_name in conbo.items(): + original_bone = original_armature.pose.bones[original_bone_name] + constraint = original_bone.constraints.new(type='COPY_ROTATION') + constraint.name = "Copy Transforms from " + rigify_bone_name + constraint.target = rigify_rig + constraint.subtarget = rigify_bone_name + + for original_bone_name, rigify_bone_name in conbo.items(): + original_bone = original_armature.pose.bones[original_bone_name] + constraint = original_bone.constraints.new(type='COPY_LOCATION') + constraint.name = "Copy Transforms from " + rigify_bone_name + constraint.target = rigify_rig + constraint.subtarget = rigify_bone_name + + bpy.ops.object.mode_set(mode='OBJECT') + +def create_rigify(obj): + + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + for i in range(6): + arm.rigify_colors.add() + + arm.rigify_colors[0].name = "Root" + arm.rigify_colors[0].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[0].normal = Color((0.4353, 0.1843, 0.4157)) + arm.rigify_colors[0].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[0].standard_colors_lock = True + arm.rigify_colors[1].name = "IK" + arm.rigify_colors[1].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[1].normal = Color((0.6039, 0.0000, 0.0000)) + arm.rigify_colors[1].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[1].standard_colors_lock = True + arm.rigify_colors[2].name = "Special" + arm.rigify_colors[2].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[2].normal = Color((0.9569, 0.7882, 0.0471)) + arm.rigify_colors[2].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[2].standard_colors_lock = True + arm.rigify_colors[3].name = "Tweak" + arm.rigify_colors[3].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[3].normal = Color((0.0392, 0.2118, 0.5804)) + arm.rigify_colors[3].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[3].standard_colors_lock = True + arm.rigify_colors[4].name = "FK" + arm.rigify_colors[4].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[4].normal = Color((0.1176, 0.5686, 0.0353)) + arm.rigify_colors[4].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[4].standard_colors_lock = True + arm.rigify_colors[5].name = "Extra" + arm.rigify_colors[5].active = Color((0.5490, 1.0000, 1.0000)) + arm.rigify_colors[5].normal = Color((0.9686, 0.2510, 0.0941)) + arm.rigify_colors[5].select = Color((0.3137, 0.7843, 1.0000)) + arm.rigify_colors[5].standard_colors_lock = True + + bone_collections = {} + + for bcoll in list(arm.collections_all): + arm.collections.remove(bcoll) + + def add_bone_collection(name, *, parent=None, ui_row=0, ui_title='', sel_set=False, color_set_id=0): + new_bcoll = arm.collections.new(name, parent=bone_collections.get(parent)) + new_bcoll.rigify_ui_row = ui_row + new_bcoll.rigify_ui_title = ui_title + new_bcoll.rigify_sel_set = sel_set + new_bcoll.rigify_color_set_id = color_set_id + bone_collections[name] = new_bcoll + + def assign_bone_collections(pose_bone, *coll_names): + assert not len(pose_bone.bone.collections) + for name in coll_names: + bone_collections[name].assign(pose_bone) + + def assign_bone_collection_refs(params, attr_name, *coll_names): + ref_list = getattr(params, attr_name + '_coll_refs', None) + if ref_list is not None: + for name in coll_names: + ref_list.add().set_collection(bone_collections[name]) + + add_bone_collection('Face', ui_row=1, color_set_id=5) + add_bone_collection('Face (Primary)', ui_row=2, color_set_id=2) + add_bone_collection('Face (Secondary)', ui_row=2, color_set_id=3) + add_bone_collection('Torso', ui_row=3, color_set_id=3) + add_bone_collection('Torso (Tweak)', ui_row=4, color_set_id=4) + add_bone_collection('Fingers', ui_row=5, color_set_id=6) + add_bone_collection('Fingers (Detail)', ui_row=6, color_set_id=5) + add_bone_collection('Arm.L (IK)', ui_row=7, color_set_id=2) + add_bone_collection('Arm.L (FK)', ui_row=8, color_set_id=5) + add_bone_collection('Arm.L (Tweak)', ui_row=9, color_set_id=4) + add_bone_collection('Arm.R (IK)', ui_row=7, color_set_id=2) + add_bone_collection('Arm.R (FK)', ui_row=8, color_set_id=5) + add_bone_collection('Arm.R (Tweak)', ui_row=9, color_set_id=4) + add_bone_collection('Leg.L (IK)', ui_row=10, color_set_id=2) + add_bone_collection('Leg.L (FK)', ui_row=11, color_set_id=5) + add_bone_collection('Leg.L (Tweak)', ui_row=12, color_set_id=4) + add_bone_collection('Leg.R (IK)', ui_row=10, color_set_id=2) + add_bone_collection('Leg.R (FK)', ui_row=11, color_set_id=5) + add_bone_collection('Leg.R (Tweak)', ui_row=12, color_set_id=4) + add_bone_collection('Additional', ui_row=1, color_set_id=3) + add_bone_collection('Root', ui_row=15, color_set_id=1) + + bones = {} + + bone = arm.edit_bones.new('Root') + bone.head = 0.0000, 0.0000, 0.0000 + bone.tail = 0.0000, 0.0000, 1.0137 + bone.roll = 0.0000 + bone.use_connect = False + bones['Root'] = bone.name + bone = arm.edit_bones.new('Hips') + bone.head = 0.0000, -0.0410, 1.0128 + bone.tail = -0.0000, -0.0540, 1.0823 + bone.roll = 0.0000 + bone.use_connect = False + bones['Hips'] = bone.name + bone = arm.edit_bones.new('Neck1') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0000, -0.0454, 1.6146 + bone.roll = 0.0000 + bone.use_connect = False + bones['Neck1'] = bone.name + bone = arm.edit_bones.new('LeftEye') + bone.head = -0.0282, 0.0455, 1.6916 + bone.tail = -0.0282, 0.0455, 1.7016 + bone.roll = 0.0000 + bone.use_connect = False + bones['LeftEye'] = bone.name + bone = arm.edit_bones.new('RightEye') + bone.head = 0.0282, 0.0453, 1.6916 + bone.tail = 0.0282, 0.0453, 1.7016 + bone.roll = 0.0000 + bone.use_connect = False + bones['RightEye'] = bone.name + bone = arm.edit_bones.new('face_root_JNT') + bone.head = -0.0000, -0.0403, 1.7105 + bone.tail = -0.0000, 0.0366, 1.7105 + bone.roll = 0.0000 + bone.use_connect = False + bones['face_root_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowA_1_JNT') + bone.head = -0.0279, 0.0647, 1.7050 + bone.tail = -0.0279, 0.1417, 1.7050 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_root_1_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0555, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_root_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowA_1_JNT') + bone.head = -0.0264, 0.0552, 1.6925 + bone.tail = -0.0264, 0.0699, 1.6925 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_up_rowA_1_JNT') + bone.head = -0.0262, 0.0569, 1.6930 + bone.tail = -0.0262, 0.0716, 1.6930 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_up_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowC_1_JNT') + bone.head = -0.0458, 0.0480, 1.6508 + bone.tail = -0.0458, 0.1250, 1.6508 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_0_JNT') + bone.head = -0.0042, 0.0635, 1.6275 + bone.tail = -0.0042, 0.0574, 1.6275 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_inside_0_JNT') + bone.head = -0.0037, 0.0575, 1.6264 + bone.tail = -0.0037, 0.0513, 1.6264 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_3_JNT') + bone.head = -0.0264, 0.0511, 1.6314 + bone.tail = -0.0264, 0.1281, 1.6314 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowA_1_JNT') + bone.head = 0.0279, 0.0647, 1.7050 + bone.tail = 0.0279, 0.1417, 1.7050 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_root_1_JNT') + bone.head = 0.0284, 0.0407, 1.6901 + bone.tail = 0.0284, 0.0555, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_root_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowA_1_JNT') + bone.head = 0.0264, 0.0552, 1.6925 + bone.tail = 0.0264, 0.0700, 1.6925 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_up_rowA_1_JNT') + bone.head = 0.0262, 0.0569, 1.6930 + bone.tail = 0.0262, 0.0717, 1.6930 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_up_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowC_1_JNT') + bone.head = 0.0458, 0.0480, 1.6508 + bone.tail = 0.0458, 0.1250, 1.6508 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_3_JNT') + bone.head = 0.0264, 0.0513, 1.6315 + bone.tail = 0.0264, 0.1283, 1.6315 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowA_0_JNT') + bone.head = -0.0114, 0.0685, 1.7025 + bone.tail = -0.0114, 0.1455, 1.7025 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowA_0_twk_JNT') + bone.head = -0.0040, 0.0688, 1.6986 + bone.tail = -0.0040, 0.1458, 1.6986 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowA_0_twk_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowA_2_JNT') + bone.head = -0.0393, 0.0595, 1.7055 + bone.tail = -0.0393, 0.1365, 1.7055 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowA_3_JNT') + bone.head = -0.0477, 0.0514, 1.7034 + bone.tail = -0.0477, 0.1283, 1.7034 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowB_0_JNT') + bone.head = -0.0107, 0.0700, 1.7149 + bone.tail = -0.0107, 0.1470, 1.7149 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowB_1_JNT') + bone.head = -0.0281, 0.0647, 1.7196 + bone.tail = -0.0281, 0.1417, 1.7196 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowB_2_JNT') + bone.head = -0.0399, 0.0564, 1.7204 + bone.tail = -0.0399, 0.1333, 1.7204 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowB_3_JNT') + bone.head = -0.0499, 0.0446, 1.7178 + bone.tail = -0.0499, 0.1215, 1.7178 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowC_0_JNT') + bone.head = -0.0206, 0.0661, 1.7270 + bone.tail = -0.0206, 0.1431, 1.7270 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowC_1_JNT') + bone.head = -0.0385, 0.0531, 1.7330 + bone.tail = -0.0385, 0.1301, 1.7330 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_brows_rowC_2_JNT') + bone.head = -0.0503, 0.0374, 1.7319 + bone.tail = -0.0503, 0.1144, 1.7319 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_brows_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowA_0_JNT') + bone.head = -0.0628, 0.0144, 1.6978 + bone.tail = -0.0628, 0.0914, 1.6978 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowA_1_JNT') + bone.head = -0.0605, 0.0225, 1.7105 + bone.tail = -0.0605, 0.0995, 1.7105 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowB_0_JNT') + bone.head = -0.0530, 0.0377, 1.6893 + bone.tail = -0.0530, 0.1147, 1.6893 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowC_0_JNT') + bone.head = -0.0550, 0.0366, 1.6802 + bone.tail = -0.0550, 0.1136, 1.6802 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowC_1_JNT') + bone.head = -0.0657, 0.0038, 1.6811 + bone.tail = -0.0657, 0.0808, 1.6811 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowD_0_JNT') + bone.head = -0.0541, 0.0399, 1.6726 + bone.tail = -0.0541, 0.1169, 1.6726 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowD_1_JNT') + bone.head = -0.0626, 0.0216, 1.6662 + bone.tail = -0.0626, 0.0985, 1.6662 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowD_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_check_rowE_0_JNT') + bone.head = -0.0516, 0.0440, 1.6626 + bone.tail = -0.0516, 0.1210, 1.6626 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_check_rowE_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_corner_inside_0_JNT') + bone.head = -0.0140, 0.0537, 1.6866 + bone.tail = -0.0140, 0.1307, 1.6866 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_corner_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowD_4_JNT') + bone.head = -0.0495, 0.0439, 1.6920 + bone.tail = -0.0495, 0.1209, 1.6920 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowD_4_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_root_1_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0556, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_root_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowA_1_JNT') + bone.head = -0.0281, 0.0546, 1.6849 + bone.tail = -0.0281, 0.0695, 1.6849 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_dn_rowA_1_JNT') + bone.head = -0.0283, 0.0559, 1.6838 + bone.tail = -0.0283, 0.0707, 1.6838 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_dn_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_root_2_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0556, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_root_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowA_2_JNT') + bone.head = -0.0367, 0.0522, 1.6858 + bone.tail = -0.0367, 0.0670, 1.6858 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_dn_rowA_2_JNT') + bone.head = -0.0374, 0.0533, 1.6847 + bone.tail = -0.0374, 0.0681, 1.6847 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_dn_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowB_0_JNT') + bone.head = -0.0235, 0.0541, 1.6794 + bone.tail = -0.0235, 0.1311, 1.6794 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowB_1_JNT') + bone.head = -0.0320, 0.0529, 1.6772 + bone.tail = -0.0320, 0.1299, 1.6772 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowB_2_JNT') + bone.head = -0.0396, 0.0494, 1.6779 + bone.tail = -0.0396, 0.1264, 1.6779 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_root_2_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0555, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_root_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowA_2_JNT') + bone.head = -0.0352, 0.0536, 1.6927 + bone.tail = -0.0352, 0.0683, 1.6927 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_up_rowA_2_JNT') + bone.head = -0.0359, 0.0551, 1.6932 + bone.tail = -0.0359, 0.0699, 1.6932 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_up_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowA_0_JNT') + bone.head = -0.0198, 0.0528, 1.6892 + bone.tail = -0.0198, 0.1298, 1.6892 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_up_rowA_0_JNT') + bone.head = -0.0188, 0.0542, 1.6892 + bone.tail = -0.0188, 0.1311, 1.6892 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_up_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowA_3_JNT') + bone.head = -0.0409, 0.0487, 1.6908 + bone.tail = -0.0409, 0.1256, 1.6908 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_up_rowA_3_JNT') + bone.head = -0.0423, 0.0497, 1.6911 + bone.tail = -0.0423, 0.1267, 1.6911 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_up_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowB_0_JNT') + bone.head = -0.0256, 0.0566, 1.6957 + bone.tail = -0.0256, 0.1336, 1.6957 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowB_1_JNT') + bone.head = -0.0359, 0.0551, 1.6963 + bone.tail = -0.0359, 0.1321, 1.6963 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowB_2_JNT') + bone.head = -0.0428, 0.0500, 1.6939 + bone.tail = -0.0428, 0.1269, 1.6939 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowC_0_JNT') + bone.head = -0.0180, 0.0546, 1.6933 + bone.tail = -0.0180, 0.1316, 1.6933 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowC_1_JNT') + bone.head = -0.0261, 0.0579, 1.6972 + bone.tail = -0.0261, 0.1348, 1.6972 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowC_2_JNT') + bone.head = -0.0370, 0.0564, 1.6973 + bone.tail = -0.0370, 0.1334, 1.6973 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowC_3_JNT') + bone.head = -0.0444, 0.0507, 1.6950 + bone.tail = -0.0444, 0.1277, 1.6950 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowC_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowD_1_JNT') + bone.head = -0.0263, 0.0607, 1.6994 + bone.tail = -0.0263, 0.1376, 1.6994 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowD_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowD_2_JNT') + bone.head = -0.0378, 0.0585, 1.6996 + bone.tail = -0.0378, 0.1354, 1.6996 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowD_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_up_rowD_3_JNT') + bone.head = -0.0462, 0.0514, 1.6972 + bone.tail = -0.0462, 0.1284, 1.6972 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_up_rowD_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_nose_rowA_0_JNT') + bone.head = -0.0137, 0.0614, 1.6961 + bone.tail = -0.0137, 0.1384, 1.6961 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_nose_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_nose_rowA_1_JNT') + bone.head = -0.0095, 0.0600, 1.6915 + bone.tail = -0.0095, 0.1370, 1.6915 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_nose_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_nose_rowA_2_JNT') + bone.head = -0.0080, 0.0595, 1.6876 + bone.tail = -0.0080, 0.1365, 1.6876 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_nose_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_nose_rowA_3_JNT') + bone.head = -0.0086, 0.0596, 1.6814 + bone.tail = -0.0086, 0.1366, 1.6814 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_nose_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_wetness_root_0_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0543, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_wetness_root_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_wetness_0_JNT') + bone.head = -0.0316, 0.0539, 1.6890 + bone.tail = -0.0316, 0.0675, 1.6890 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_wetness_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_ear_0_JNT') + bone.head = -0.0668, -0.0311, 1.6734 + bone.tail = -0.0668, -0.0311, 1.6519 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_ear_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_ear_1_JNT') + bone.head = -0.0674, -0.0294, 1.6520 + bone.tail = -0.0674, -0.0294, 1.6306 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_ear_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_ear_2_JNT') + bone.head = -0.0673, -0.0227, 1.6692 + bone.tail = -0.0673, 0.0543, 1.6692 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_ear_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowA_0_JNT') + bone.head = -0.0233, 0.0567, 1.6478 + bone.tail = -0.0233, 0.1337, 1.6478 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowA_1_JNT') + bone.head = -0.0353, 0.0522, 1.6362 + bone.tail = -0.0353, 0.1292, 1.6362 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowB_0_JNT') + bone.head = -0.0262, 0.0565, 1.6528 + bone.tail = -0.0262, 0.1334, 1.6528 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowB_1_JNT') + bone.head = -0.0393, 0.0506, 1.6409 + bone.tail = -0.0393, 0.1276, 1.6409 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowC_0_JNT') + bone.head = -0.0300, 0.0549, 1.6614 + bone.tail = -0.0300, 0.1319, 1.6614 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_1_JNT') + bone.head = -0.0093, 0.0614, 1.6272 + bone.tail = -0.0093, 0.0559, 1.6272 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_inside_1_JNT') + bone.head = -0.0075, 0.0562, 1.6268 + bone.tail = -0.0075, 0.0508, 1.6268 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_inside_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_2_JNT') + bone.head = -0.0130, 0.0588, 1.6265 + bone.tail = -0.0130, 0.0539, 1.6265 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_inside_2_JNT') + bone.head = -0.0118, 0.0541, 1.6269 + bone.tail = -0.0118, 0.0492, 1.6269 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_inside_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_up_3_JNT') + bone.head = -0.0174, 0.0555, 1.6250 + bone.tail = -0.0174, 0.1325, 1.6250 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_up_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_0_JNT') + bone.head = -0.0043, 0.0642, 1.6331 + bone.tail = -0.0043, 0.1412, 1.6331 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_1_JNT') + bone.head = -0.0104, 0.0612, 1.6333 + bone.tail = -0.0104, 0.1382, 1.6333 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_2_JNT') + bone.head = -0.0166, 0.0576, 1.6321 + bone.tail = -0.0166, 0.1346, 1.6321 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_3_JNT') + bone.head = -0.0216, 0.0532, 1.6277 + bone.tail = -0.0216, 0.1302, 1.6277 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_0_JNT') + bone.head = -0.0044, 0.0656, 1.6378 + bone.tail = -0.0044, 0.1426, 1.6378 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_1_JNT') + bone.head = -0.0131, 0.0602, 1.6397 + bone.tail = -0.0131, 0.1372, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_2_JNT') + bone.head = -0.0215, 0.0561, 1.6380 + bone.tail = -0.0215, 0.1331, 1.6380 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_nose_nosabial_rowA_0_JNT') + bone.head = -0.0124, 0.0635, 1.6584 + bone.tail = -0.0124, 0.1405, 1.6584 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_nose_nosabial_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_nose_nosabial_rowB_0_JNT') + bone.head = -0.0127, 0.0617, 1.6633 + bone.tail = -0.0127, 0.1386, 1.6633 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_nose_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_nose_nosabial_rowB_1_JNT') + bone.head = -0.0077, 0.0677, 1.6694 + bone.tail = -0.0077, 0.1447, 1.6694 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_nose_nosabial_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_nose_nosabial_rowC_0_JNT') + bone.head = -0.0105, 0.0588, 1.6776 + bone.tail = -0.0105, 0.1358, 1.6776 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_nose_nosabial_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_nose_nosabial_rowC_1_JNT') + bone.head = -0.0153, 0.0580, 1.6701 + bone.tail = -0.0153, 0.1349, 1.6701 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_nose_nosabial_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_eye_brows_rowB_0_JNT') + bone.head = -0.0000, 0.0708, 1.7120 + bone.tail = -0.0000, 0.1478, 1.7120 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_eye_brows_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_eye_brows_rowC_0_JNT') + bone.head = -0.0000, 0.0689, 1.7309 + bone.tail = -0.0000, 0.1459, 1.7309 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_eye_brows_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_eye_brows_rowD_0_JNT') + bone.head = -0.0000, 0.0643, 1.7565 + bone.tail = -0.0000, 0.1413, 1.7565 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_eye_brows_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_eye_nose_rowA_0_JNT') + bone.head = -0.0000, 0.0666, 1.6875 + bone.tail = -0.0000, 0.1436, 1.6875 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_eye_nose_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_mug_nose_tip_rowA_0_JNT') + bone.head = -0.0000, 0.0687, 1.6614 + bone.tail = -0.0000, 0.0687, 1.6472 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_mug_nose_tip_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_mug_nose_tip_rowB_0_JNT') + bone.head = -0.0000, 0.0731, 1.6432 + bone.tail = -0.0000, 0.0731, 1.6290 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_mug_nose_tip_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_nose_nostril_0_JNT') + bone.head = -0.0102, 0.0688, 1.6515 + bone.tail = -0.0102, 0.0688, 1.6373 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_nose_nostril_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_nose_nostril_0_JNT') + bone.head = 0.0102, 0.0688, 1.6515 + bone.tail = 0.0102, 0.0688, 1.6373 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_nose_nostril_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_nose_nosabial_rowB_0_JNT') + bone.head = -0.0000, 0.0688, 1.6810 + bone.tail = -0.0000, 0.1457, 1.6810 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_nose_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowA_0_JNT') + bone.head = 0.0114, 0.0685, 1.7025 + bone.tail = 0.0114, 0.1455, 1.7025 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowA_0_twk_JNT') + bone.head = 0.0040, 0.0688, 1.6986 + bone.tail = 0.0040, 0.1458, 1.6986 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowA_0_twk_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowA_2_JNT') + bone.head = 0.0393, 0.0595, 1.7055 + bone.tail = 0.0393, 0.1365, 1.7055 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowA_3_JNT') + bone.head = 0.0477, 0.0514, 1.7034 + bone.tail = 0.0477, 0.1283, 1.7034 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowB_0_JNT') + bone.head = 0.0107, 0.0700, 1.7149 + bone.tail = 0.0107, 0.1470, 1.7149 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowB_1_JNT') + bone.head = 0.0281, 0.0647, 1.7196 + bone.tail = 0.0281, 0.1417, 1.7196 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowB_2_JNT') + bone.head = 0.0399, 0.0564, 1.7204 + bone.tail = 0.0399, 0.1333, 1.7204 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowB_3_JNT') + bone.head = 0.0499, 0.0446, 1.7178 + bone.tail = 0.0499, 0.1215, 1.7178 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowC_0_JNT') + bone.head = 0.0206, 0.0661, 1.7270 + bone.tail = 0.0206, 0.1431, 1.7270 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowC_1_JNT') + bone.head = 0.0384, 0.0531, 1.7330 + bone.tail = 0.0384, 0.1301, 1.7330 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_brows_rowC_2_JNT') + bone.head = 0.0503, 0.0374, 1.7319 + bone.tail = 0.0503, 0.1144, 1.7319 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_brows_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowA_0_JNT') + bone.head = 0.0628, 0.0144, 1.6978 + bone.tail = 0.0628, 0.0914, 1.6978 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowA_1_JNT') + bone.head = 0.0604, 0.0225, 1.7105 + bone.tail = 0.0604, 0.0995, 1.7105 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowB_0_JNT') + bone.head = 0.0530, 0.0377, 1.6893 + bone.tail = 0.0530, 0.1147, 1.6893 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowC_0_JNT') + bone.head = 0.0550, 0.0366, 1.6802 + bone.tail = 0.0550, 0.1136, 1.6802 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowC_1_JNT') + bone.head = 0.0657, 0.0038, 1.6811 + bone.tail = 0.0657, 0.0808, 1.6811 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowD_0_JNT') + bone.head = 0.0541, 0.0399, 1.6726 + bone.tail = 0.0541, 0.1169, 1.6726 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowD_1_JNT') + bone.head = 0.0626, 0.0216, 1.6662 + bone.tail = 0.0626, 0.0985, 1.6662 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowD_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_check_rowE_0_JNT') + bone.head = 0.0516, 0.0440, 1.6626 + bone.tail = 0.0516, 0.1210, 1.6626 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_check_rowE_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_corner_inside_0_JNT') + bone.head = 0.0140, 0.0537, 1.6866 + bone.tail = 0.0140, 0.1307, 1.6866 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_corner_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowD_4_JNT') + bone.head = 0.0495, 0.0439, 1.6920 + bone.tail = 0.0495, 0.1209, 1.6920 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowD_4_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_root_1_JNT') + bone.head = 0.0284, 0.0407, 1.6901 + bone.tail = 0.0284, 0.0556, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_root_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowA_1_JNT') + bone.head = 0.0281, 0.0546, 1.6849 + bone.tail = 0.0281, 0.0695, 1.6849 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_dn_rowA_1_JNT') + bone.head = 0.0283, 0.0559, 1.6838 + bone.tail = 0.0283, 0.0707, 1.6838 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_dn_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_root_2_JNT') + bone.head = 0.0284, 0.0407, 1.6901 + bone.tail = 0.0284, 0.0556, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_root_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowA_2_JNT') + bone.head = 0.0367, 0.0522, 1.6858 + bone.tail = 0.0367, 0.0671, 1.6858 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_dn_rowA_2_JNT') + bone.head = 0.0374, 0.0533, 1.6847 + bone.tail = 0.0374, 0.0681, 1.6847 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_dn_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowB_0_JNT') + bone.head = 0.0235, 0.0541, 1.6794 + bone.tail = 0.0235, 0.1311, 1.6794 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowB_1_JNT') + bone.head = 0.0319, 0.0529, 1.6772 + bone.tail = 0.0319, 0.1299, 1.6772 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowB_2_JNT') + bone.head = 0.0396, 0.0494, 1.6779 + bone.tail = 0.0396, 0.1264, 1.6779 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_root_2_JNT') + bone.head = 0.0284, 0.0407, 1.6901 + bone.tail = 0.0284, 0.0555, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_root_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowA_2_JNT') + bone.head = 0.0352, 0.0536, 1.6927 + bone.tail = 0.0352, 0.0683, 1.6927 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_up_rowA_2_JNT') + bone.head = 0.0359, 0.0551, 1.6932 + bone.tail = 0.0359, 0.0699, 1.6932 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_up_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowA_0_JNT') + bone.head = 0.0198, 0.0528, 1.6892 + bone.tail = 0.0198, 0.1298, 1.6892 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_up_rowA_0_JNT') + bone.head = 0.0188, 0.0542, 1.6892 + bone.tail = 0.0188, 0.1311, 1.6892 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_up_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowA_3_JNT') + bone.head = 0.0409, 0.0487, 1.6908 + bone.tail = 0.0409, 0.1256, 1.6908 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_up_rowA_3_JNT') + bone.head = 0.0423, 0.0497, 1.6911 + bone.tail = 0.0423, 0.1267, 1.6911 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_up_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowB_0_JNT') + bone.head = 0.0256, 0.0566, 1.6957 + bone.tail = 0.0256, 0.1336, 1.6957 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowB_1_JNT') + bone.head = 0.0359, 0.0551, 1.6963 + bone.tail = 0.0359, 0.1321, 1.6963 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowB_2_JNT') + bone.head = 0.0428, 0.0500, 1.6939 + bone.tail = 0.0428, 0.1269, 1.6939 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowC_0_JNT') + bone.head = 0.0180, 0.0546, 1.6933 + bone.tail = 0.0180, 0.1316, 1.6933 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowC_1_JNT') + bone.head = 0.0261, 0.0579, 1.6972 + bone.tail = 0.0261, 0.1348, 1.6972 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowC_2_JNT') + bone.head = 0.0370, 0.0564, 1.6973 + bone.tail = 0.0370, 0.1334, 1.6973 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowC_3_JNT') + bone.head = 0.0444, 0.0507, 1.6950 + bone.tail = 0.0444, 0.1277, 1.6950 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowC_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowD_1_JNT') + bone.head = 0.0263, 0.0607, 1.6994 + bone.tail = 0.0263, 0.1376, 1.6994 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowD_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowD_2_JNT') + bone.head = 0.0378, 0.0585, 1.6996 + bone.tail = 0.0378, 0.1354, 1.6996 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowD_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_up_rowD_3_JNT') + bone.head = 0.0462, 0.0514, 1.6972 + bone.tail = 0.0462, 0.1284, 1.6972 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_up_rowD_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_nose_rowA_0_JNT') + bone.head = 0.0137, 0.0614, 1.6961 + bone.tail = 0.0137, 0.1384, 1.6961 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_nose_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_nose_rowA_1_JNT') + bone.head = 0.0094, 0.0600, 1.6915 + bone.tail = 0.0094, 0.1370, 1.6915 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_nose_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_nose_rowA_2_JNT') + bone.head = 0.0080, 0.0595, 1.6876 + bone.tail = 0.0080, 0.1365, 1.6876 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_nose_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_nose_rowA_3_JNT') + bone.head = 0.0086, 0.0596, 1.6814 + bone.tail = 0.0086, 0.1366, 1.6814 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_nose_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_wetness_root_0_JNT') + bone.head = 0.0283, 0.0407, 1.6901 + bone.tail = 0.0283, 0.0544, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_wetness_root_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_wetness_0_JNT') + bone.head = 0.0316, 0.0539, 1.6890 + bone.tail = 0.0316, 0.0675, 1.6890 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_wetness_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_ear_0_JNT') + bone.head = 0.0668, -0.0311, 1.6734 + bone.tail = 0.0668, -0.0311, 1.6520 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_ear_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_ear_1_JNT') + bone.head = 0.0674, -0.0294, 1.6520 + bone.tail = 0.0674, -0.0294, 1.6306 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_ear_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_ear_2_JNT') + bone.head = 0.0673, -0.0227, 1.6692 + bone.tail = 0.0673, 0.0543, 1.6692 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_ear_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowA_0_JNT') + bone.head = 0.0233, 0.0567, 1.6478 + bone.tail = 0.0233, 0.1337, 1.6478 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowA_1_JNT') + bone.head = 0.0353, 0.0522, 1.6362 + bone.tail = 0.0353, 0.1292, 1.6362 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowB_0_JNT') + bone.head = 0.0262, 0.0565, 1.6528 + bone.tail = 0.0262, 0.1334, 1.6528 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowB_1_JNT') + bone.head = 0.0393, 0.0506, 1.6409 + bone.tail = 0.0393, 0.1276, 1.6409 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowC_0_JNT') + bone.head = 0.0300, 0.0549, 1.6614 + bone.tail = 0.0300, 0.1319, 1.6614 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_0_JNT') + bone.head = 0.0043, 0.0656, 1.6379 + bone.tail = 0.0043, 0.1426, 1.6379 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_1_JNT') + bone.head = 0.0130, 0.0603, 1.6397 + bone.tail = 0.0130, 0.1372, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_2_JNT') + bone.head = 0.0214, 0.0562, 1.6380 + bone.tail = 0.0214, 0.1331, 1.6380 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_nose_nosabial_rowA_0_JNT') + bone.head = 0.0124, 0.0635, 1.6584 + bone.tail = 0.0124, 0.1405, 1.6584 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_nose_nosabial_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_nose_nosabial_rowB_0_JNT') + bone.head = 0.0127, 0.0617, 1.6633 + bone.tail = 0.0127, 0.1386, 1.6633 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_nose_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_nose_nosabial_rowB_1_JNT') + bone.head = 0.0077, 0.0677, 1.6694 + bone.tail = 0.0077, 0.1447, 1.6694 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_nose_nosabial_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_nose_nosabial_rowC_0_JNT') + bone.head = 0.0105, 0.0588, 1.6776 + bone.tail = 0.0105, 0.1358, 1.6776 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_nose_nosabial_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_nose_nosabial_rowC_1_JNT') + bone.head = 0.0153, 0.0580, 1.6701 + bone.tail = 0.0153, 0.1349, 1.6701 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_nose_nosabial_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_3_JNT') + bone.head = 0.0216, 0.0535, 1.6278 + bone.tail = 0.0216, 0.1305, 1.6278 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_2_JNT') + bone.head = 0.0165, 0.0577, 1.6321 + bone.tail = 0.0165, 0.1347, 1.6321 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_1_JNT') + bone.head = 0.0103, 0.0613, 1.6333 + bone.tail = 0.0103, 0.1382, 1.6333 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_0_JNT') + bone.head = 0.0041, 0.0642, 1.6331 + bone.tail = 0.0041, 0.1412, 1.6331 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_3_JNT') + bone.head = 0.0173, 0.0556, 1.6251 + bone.tail = 0.0173, 0.1326, 1.6251 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_2_JNT') + bone.head = 0.0128, 0.0589, 1.6265 + bone.tail = 0.0128, 0.0541, 1.6265 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_inside_2_JNT') + bone.head = 0.0116, 0.0542, 1.6270 + bone.tail = 0.0116, 0.0494, 1.6270 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_inside_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_1_JNT') + bone.head = 0.0091, 0.0615, 1.6272 + bone.tail = 0.0091, 0.0560, 1.6272 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_inside_1_JNT') + bone.head = 0.0072, 0.0564, 1.6268 + bone.tail = 0.0072, 0.0509, 1.6268 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_inside_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_0_JNT') + bone.head = 0.0040, 0.0636, 1.6275 + bone.tail = 0.0040, 0.0574, 1.6275 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_up_inside_0_JNT') + bone.head = 0.0033, 0.0576, 1.6264 + bone.tail = 0.0033, 0.0514, 1.6264 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_up_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowA_0_JNT') + bone.head = -0.0208, 0.0529, 1.6862 + bone.tail = -0.0208, 0.1299, 1.6862 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_dn_rowA_0_JNT') + bone.head = -0.0202, 0.0541, 1.6854 + bone.tail = -0.0202, 0.1311, 1.6854 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_dn_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_dn_rowA_3_JNT') + bone.head = -0.0412, 0.0480, 1.6887 + bone.tail = -0.0412, 0.1250, 1.6887 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_dn_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_lid_lashes_dn_rowA_3_JNT') + bone.head = -0.0426, 0.0486, 1.6882 + bone.tail = -0.0426, 0.1256, 1.6882 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_lid_lashes_dn_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowA_0_JNT') + bone.head = 0.0208, 0.0529, 1.6862 + bone.tail = 0.0208, 0.1299, 1.6862 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_dn_rowA_0_JNT') + bone.head = 0.0202, 0.0541, 1.6854 + bone.tail = 0.0202, 0.1311, 1.6854 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_dn_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_dn_rowA_3_JNT') + bone.head = 0.0412, 0.0480, 1.6887 + bone.tail = 0.0412, 0.1249, 1.6887 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_dn_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_lid_lashes_dn_rowA_3_JNT') + bone.head = 0.0426, 0.0486, 1.6882 + bone.tail = 0.0426, 0.1256, 1.6882 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_lid_lashes_dn_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('jaw_root_JNT') + bone.head = -0.0000, -0.0403, 1.6751 + bone.tail = -0.0000, -0.0071, 1.6751 + bone.roll = 0.0000 + bone.use_connect = False + bones['jaw_root_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_jaw_JNT') + bone.head = -0.0000, -0.0072, 1.6766 + bone.tail = -0.0000, -0.0072, 1.6236 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_jaw_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_0_JNT') + bone.head = -0.0042, 0.0617, 1.6196 + bone.tail = -0.0042, 0.0566, 1.6196 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_inside_0_JNT') + bone.head = -0.0038, 0.0573, 1.6221 + bone.tail = -0.0038, 0.0522, 1.6221 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowA_2_JNT') + bone.head = -0.0393, 0.0429, 1.6218 + bone.tail = -0.0393, 0.0429, 1.5688 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowA_3_JNT') + bone.head = -0.0328, 0.0426, 1.6067 + bone.tail = -0.0328, 0.0426, 1.5537 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowB_2_JNT') + bone.head = -0.0440, 0.0383, 1.6250 + bone.tail = -0.0440, 0.0383, 1.5720 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowB_3_JNT') + bone.head = -0.0400, 0.0336, 1.6073 + bone.tail = -0.0400, 0.0336, 1.5543 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowB_4_JNT') + bone.head = -0.0232, 0.0318, 1.5886 + bone.tail = -0.0232, 0.0318, 1.5356 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowB_4_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowC_2_JNT') + bone.head = -0.0521, 0.0298, 1.6323 + bone.tail = -0.0521, 0.0298, 1.5793 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowC_3_JNT') + bone.head = -0.0493, 0.0217, 1.6125 + bone.tail = -0.0493, 0.0217, 1.5595 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowC_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_nosabial_rowD_0_JNT') + bone.head = -0.0596, 0.0161, 1.6421 + bone.tail = -0.0596, 0.0161, 1.5891 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_nosabial_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowA_0_JNT') + bone.head = -0.0627, 0.0001, 1.6517 + bone.tail = -0.0627, 0.0001, 1.5987 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowB_0_JNT') + bone.head = -0.0575, -0.0200, 1.6348 + bone.tail = -0.0575, -0.0200, 1.5818 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowB_1_JNT') + bone.head = -0.0524, -0.0118, 1.6158 + bone.tail = -0.0524, -0.0118, 1.5628 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowB_2_JNT') + bone.head = -0.0393, -0.0032, 1.5994 + bone.tail = -0.0393, -0.0032, 1.5464 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_throat_rowA_0_JNT') + bone.head = -0.0224, 0.0116, 1.5901 + bone.tail = -0.0224, 0.0116, 1.5371 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_chin_rowA_0_JNT') + bone.head = -0.0139, 0.0576, 1.5988 + bone.tail = -0.0139, 0.0576, 1.5458 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_chin_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_chin_rowA_1_JNT') + bone.head = -0.0145, 0.0568, 1.5906 + bone.tail = -0.0145, 0.0568, 1.5376 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_chin_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_chin_rowA_2_JNT') + bone.head = -0.0105, 0.0518, 1.5837 + bone.tail = -0.0105, 0.0518, 1.5307 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_chin_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_corner_0_JNT') + bone.head = -0.0224, 0.0512, 1.6226 + bone.tail = -0.0133, 0.0512, 1.6226 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_corner_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_corner_inside_dn_0_JNT') + bone.head = -0.0158, 0.0466, 1.6185 + bone.tail = -0.0068, 0.0466, 1.6185 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_corner_inside_dn_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_corner_inside_up_0_JNT') + bone.head = -0.0174, 0.0489, 1.6298 + bone.tail = -0.0083, 0.0489, 1.6298 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_corner_inside_up_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_1_JNT') + bone.head = -0.0093, 0.0597, 1.6199 + bone.tail = -0.0093, 0.0549, 1.6199 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_inside_1_JNT') + bone.head = -0.0073, 0.0558, 1.6219 + bone.tail = -0.0073, 0.0510, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_inside_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_2_JNT') + bone.head = -0.0129, 0.0577, 1.6202 + bone.tail = -0.0129, 0.0533, 1.6202 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_inside_2_JNT') + bone.head = -0.0109, 0.0539, 1.6213 + bone.tail = -0.0109, 0.0494, 1.6213 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_inside_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_lip_dn_3_JNT') + bone.head = -0.0168, 0.0548, 1.6206 + bone.tail = -0.0168, 0.0548, 1.5676 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_lip_dn_3_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_4_JNT') + bone.head = -0.0216, 0.0516, 1.6192 + bone.tail = -0.0216, 0.0516, 1.5662 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_4_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_5_JNT') + bone.head = -0.0157, 0.0538, 1.6134 + bone.tail = -0.0157, 0.0538, 1.5604 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_5_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowA_6_JNT') + bone.head = -0.0059, 0.0570, 1.6122 + bone.tail = -0.0059, 0.0570, 1.5592 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowA_6_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_4_JNT') + bone.head = -0.0284, 0.0452, 1.6192 + bone.tail = -0.0284, 0.0452, 1.5662 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_4_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_mug_mouth_rowB_5_JNT') + bone.head = -0.0220, 0.0469, 1.6088 + bone.tail = -0.0220, 0.0469, 1.5558 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_mug_mouth_rowB_5_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_jaw_nosabial_rowB_0_JNT') + bone.head = -0.0000, 0.0317, 1.5844 + bone.tail = -0.0000, 0.0317, 1.5314 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_jaw_nosabial_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_jaw_throat_rowA_0_JNT') + bone.head = -0.0000, 0.0160, 1.5857 + bone.tail = -0.0000, 0.0160, 1.5327 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_jaw_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_mug_chin_rowA_0_JNT') + bone.head = -0.0000, 0.0620, 1.6023 + bone.tail = -0.0000, 0.0620, 1.5493 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_mug_chin_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_mug_chin_rowA_1_JNT') + bone.head = -0.0000, 0.0621, 1.5899 + bone.tail = -0.0000, 0.0621, 1.5369 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_mug_chin_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_tongue_rowA_0_JNT') + bone.head = 0.0001, 0.0167, 1.6293 + bone.tail = 0.0001, 0.0329, 1.6293 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_tongue_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_tongue_rowB_0_JNT') + bone.head = 0.0001, 0.0326, 1.6262 + bone.tail = 0.0001, 0.0402, 1.6262 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_tongue_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_tongue_rowB_0_JNT') + bone.head = -0.0074, 0.0330, 1.6271 + bone.tail = -0.0074, 0.0406, 1.6271 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_tongue_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_tongue_rowB_0_JNT') + bone.head = 0.0077, 0.0330, 1.6272 + bone.tail = 0.0077, 0.0406, 1.6272 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_tongue_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_tongue_rowC_0_JNT') + bone.head = 0.0001, 0.0396, 1.6225 + bone.tail = 0.0001, 0.0447, 1.6225 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_tongue_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_tongue_rowC_0_JNT') + bone.head = 0.0058, 0.0401, 1.6229 + bone.tail = 0.0058, 0.0452, 1.6229 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_tongue_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_tongue_rowC_0_JNT') + bone.head = -0.0055, 0.0400, 1.6229 + bone.tail = -0.0055, 0.0451, 1.6229 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_tongue_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_tongue_rowD_0_JNT') + bone.head = 0.0001, 0.0443, 1.6204 + bone.tail = 0.0001, 0.0443, 1.6252 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_tongue_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_tongue_rowD_0_JNT') + bone.head = -0.0046, 0.0443, 1.6205 + bone.tail = -0.0046, 0.0443, 1.6253 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_tongue_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_tongue_rowD_0_JNT') + bone.head = 0.0049, 0.0443, 1.6206 + bone.tail = 0.0049, 0.0443, 1.6253 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_tongue_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowA_2_JNT') + bone.head = 0.0393, 0.0429, 1.6218 + bone.tail = 0.0393, 0.0429, 1.5688 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowA_3_JNT') + bone.head = 0.0328, 0.0426, 1.6067 + bone.tail = 0.0328, 0.0426, 1.5537 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowA_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowB_2_JNT') + bone.head = 0.0440, 0.0383, 1.6250 + bone.tail = 0.0440, 0.0383, 1.5720 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowB_3_JNT') + bone.head = 0.0400, 0.0336, 1.6073 + bone.tail = 0.0400, 0.0336, 1.5543 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowB_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowB_4_JNT') + bone.head = 0.0232, 0.0318, 1.5886 + bone.tail = 0.0232, 0.0318, 1.5356 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowB_4_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowC_2_JNT') + bone.head = 0.0521, 0.0298, 1.6323 + bone.tail = 0.0521, 0.0298, 1.5793 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowC_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowC_3_JNT') + bone.head = 0.0493, 0.0217, 1.6125 + bone.tail = 0.0493, 0.0217, 1.5595 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowC_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_nosabial_rowD_0_JNT') + bone.head = 0.0596, 0.0161, 1.6421 + bone.tail = 0.0596, 0.0161, 1.5891 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_nosabial_rowD_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowA_0_JNT') + bone.head = 0.0627, 0.0001, 1.6517 + bone.tail = 0.0627, 0.0001, 1.5987 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowB_0_JNT') + bone.head = 0.0575, -0.0200, 1.6348 + bone.tail = 0.0575, -0.0200, 1.5818 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowB_1_JNT') + bone.head = 0.0524, -0.0118, 1.6158 + bone.tail = 0.0524, -0.0118, 1.5628 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowB_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowB_2_JNT') + bone.head = 0.0393, -0.0032, 1.5994 + bone.tail = 0.0393, -0.0032, 1.5464 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowB_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_throat_rowA_0_JNT') + bone.head = 0.0224, 0.0116, 1.5901 + bone.tail = 0.0224, 0.0116, 1.5371 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_chin_rowA_0_JNT') + bone.head = 0.0139, 0.0576, 1.5988 + bone.tail = 0.0139, 0.0576, 1.5458 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_chin_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_chin_rowA_1_JNT') + bone.head = 0.0145, 0.0568, 1.5906 + bone.tail = 0.0145, 0.0568, 1.5376 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_chin_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_chin_rowA_2_JNT') + bone.head = 0.0105, 0.0519, 1.5837 + bone.tail = 0.0105, 0.0519, 1.5307 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_chin_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_corner_0_JNT') + bone.head = 0.0223, 0.0517, 1.6225 + bone.tail = 0.0130, 0.0517, 1.6225 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_corner_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_corner_inside_dn_0_JNT') + bone.head = 0.0155, 0.0469, 1.6183 + bone.tail = 0.0062, 0.0469, 1.6183 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_corner_inside_dn_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_corner_inside_up_0_JNT') + bone.head = 0.0173, 0.0490, 1.6298 + bone.tail = 0.0080, 0.0490, 1.6298 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_corner_inside_up_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_0_JNT') + bone.head = 0.0040, 0.0618, 1.6196 + bone.tail = 0.0040, 0.0567, 1.6196 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_inside_0_JNT') + bone.head = 0.0034, 0.0574, 1.6222 + bone.tail = 0.0034, 0.0522, 1.6222 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_inside_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_1_JNT') + bone.head = 0.0091, 0.0598, 1.6199 + bone.tail = 0.0091, 0.0550, 1.6199 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_inside_1_JNT') + bone.head = 0.0070, 0.0560, 1.6219 + bone.tail = 0.0070, 0.0511, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_inside_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_2_JNT') + bone.head = 0.0126, 0.0578, 1.6202 + bone.tail = 0.0126, 0.0534, 1.6202 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_inside_2_JNT') + bone.head = 0.0105, 0.0541, 1.6214 + bone.tail = 0.0105, 0.0496, 1.6214 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_inside_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_lip_dn_3_JNT') + bone.head = 0.0166, 0.0550, 1.6206 + bone.tail = 0.0166, 0.0550, 1.5676 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_lip_dn_3_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_4_JNT') + bone.head = 0.0216, 0.0520, 1.6192 + bone.tail = 0.0216, 0.0520, 1.5662 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_4_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_5_JNT') + bone.head = 0.0155, 0.0538, 1.6134 + bone.tail = 0.0155, 0.0538, 1.5604 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_5_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowA_6_JNT') + bone.head = 0.0058, 0.0570, 1.6122 + bone.tail = 0.0058, 0.0570, 1.5592 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowA_6_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_4_JNT') + bone.head = 0.0283, 0.0454, 1.6192 + bone.tail = 0.0283, 0.0454, 1.5662 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_4_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_mug_mouth_rowB_5_JNT') + bone.head = 0.0219, 0.0469, 1.6088 + bone.tail = 0.0219, 0.0469, 1.5558 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_mug_mouth_rowB_5_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_JNT') + bone.head = -0.0284, 0.0407, 1.6901 + bone.tail = -0.0284, 0.0543, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_eye_pupil_JNT') + bone.head = -0.0294, 0.0542, 1.6896 + bone.tail = -0.0294, 0.0678, 1.6896 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_eye_pupil_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_JNT') + bone.head = 0.0284, 0.0407, 1.6901 + bone.tail = 0.0284, 0.0543, 1.6901 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_eye_pupil_JNT') + bone.head = 0.0293, 0.0543, 1.6896 + bone.tail = 0.0293, 0.0678, 1.6896 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_eye_pupil_JNT'] = bone.name + bone = arm.edit_bones.new('HeadTip') + bone.head = -0.0000, -0.0403, 1.8166 + bone.tail = -0.0000, -0.0403, 1.8266 + bone.roll = 0.0000 + bone.use_connect = False + bones['HeadTip'] = bone.name + bone = arm.edit_bones.new('gravity_root_upPoint_GRP') + bone.head = -0.0000, -0.0403, 1.8166 + bone.tail = -0.0000, -0.0403, 1.8266 + bone.roll = 0.0000 + bone.use_connect = False + bones['gravity_root_upPoint_GRP'] = bone.name + bone = arm.edit_bones.new('head_upDn_topDetectZero_GRP') + bone.head = -0.0000, -0.0403, 1.6397 + bone.tail = -0.0100, -0.0403, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bones['head_upDn_topDetectZero_GRP'] = bone.name + bone = arm.edit_bones.new('head_tilt_start_GRP') + bone.head = -0.0600, -0.0403, 1.6397 + bone.tail = -0.0600, -0.0403, 1.6497 + bone.roll = 0.0000 + bone.use_connect = False + bones['head_tilt_start_GRP'] = bone.name + bone = arm.edit_bones.new('gravity_front_GRP') + bone.head = -0.0000, -0.0303, 1.6397 + bone.tail = -0.0000, -0.0303, 1.6497 + bone.roll = 0.0000 + bone.use_connect = False + bones['gravity_front_GRP'] = bone.name + bone = arm.edit_bones.new('gravity_side_GRP') + bone.head = -0.0100, -0.0403, 1.6397 + bone.tail = -0.0100, -0.0403, 1.6497 + bone.roll = 0.0000 + bone.use_connect = False + bones['gravity_side_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_mscl_Offset_GRP') + bone.head = -0.0551, -0.0403, 1.6397 + bone.tail = -0.0551, -0.0487, 1.5981 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_mscl_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_mscl_JNT') + bone.head = -0.0431, -0.0341, 1.5995 + bone.tail = -0.0468, -0.0360, 1.6119 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowC_0_JNT') + bone.head = -0.0487, -0.0278, 1.6095 + bone.tail = -0.0524, -0.0298, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_neck_rowA_0_JNT') + bone.head = -0.0468, -0.0474, 1.6095 + bone.tail = -0.0505, -0.0494, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_neck_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_rowC_1_JNT') + bone.head = -0.0389, -0.0203, 1.5894 + bone.tail = -0.0427, -0.0222, 1.6018 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_mscl_Offset_GRP') + bone.head = 0.0551, -0.0403, 1.6397 + bone.tail = 0.0551, -0.0487, 1.5981 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_mscl_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_mscl_JNT') + bone.head = 0.0431, -0.0341, 1.5995 + bone.tail = 0.0468, -0.0360, 1.6119 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowC_1_JNT') + bone.head = 0.0389, -0.0203, 1.5894 + bone.tail = 0.0427, -0.0222, 1.6018 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowC_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_rowC_0_JNT') + bone.head = 0.0487, -0.0278, 1.6095 + bone.tail = 0.0524, -0.0298, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_rowC_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_neck_rowA_0_JNT') + bone.head = 0.0468, -0.0474, 1.6095 + bone.tail = 0.0505, -0.0494, 1.6219 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_neck_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_jaw_throat_rowB_0_JNT') + bone.head = -0.0192, -0.0086, 1.5761 + bone.tail = -0.0192, 0.0008, 1.6226 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_jaw_throat_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_neck_rowA_1_JNT') + bone.head = -0.0433, -0.0362, 1.5734 + bone.tail = -0.0433, -0.0269, 1.6199 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_neck_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_jaw_throat_rowB_0_JNT') + bone.head = -0.0000, -0.0009, 1.5717 + bone.tail = -0.0000, 0.0085, 1.6182 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_jaw_throat_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_jaw_throat_rowB_0_JNT') + bone.head = 0.0192, -0.0086, 1.5761 + bone.tail = 0.0192, 0.0008, 1.6226 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_jaw_throat_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_neck_rowA_1_JNT') + bone.head = 0.0433, -0.0362, 1.5734 + bone.tail = 0.0433, -0.0269, 1.6199 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_neck_rowA_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_mscl_endBounce_GRP') + bone.head = -0.0352, -0.0218, 1.5534 + bone.tail = -0.0352, -0.0125, 1.5998 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_mscl_endBounce_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_mscl_endBounce_GRP') + bone.head = 0.0352, -0.0218, 1.5534 + bone.tail = 0.0352, -0.0125, 1.5998 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_mscl_endBounce_GRP'] = bone.name + bone = arm.edit_bones.new('sternocleidomastoid_top_start_GRP') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0000, -0.0149, 1.5550 + bone.roll = 0.0000 + bone.use_connect = False + bones['sternocleidomastoid_top_start_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_start_Offset_GRP') + bone.head = -0.0310, -0.0279, 1.5593 + bone.tail = -0.0100, 0.0067, 1.5479 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_start_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_start_Offset_B_GRP') + bone.head = -0.0310, -0.0279, 1.5593 + bone.tail = -0.0100, 0.0067, 1.5479 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_start_Offset_B_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_start_GRP') + bone.head = -0.0310, -0.0279, 1.5593 + bone.tail = -0.0310, -0.0411, 1.5194 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_start_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_start_Offset_GRP') + bone.head = 0.0310, -0.0279, 1.5593 + bone.tail = 0.0520, -0.0624, 1.5707 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_start_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_start_Offset_B_GRP') + bone.head = 0.0310, -0.0279, 1.5593 + bone.tail = 0.0520, -0.0624, 1.5708 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_start_Offset_B_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_start_GRP') + bone.head = 0.0310, -0.0279, 1.5593 + bone.tail = 0.0310, -0.0411, 1.5194 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_start_GRP'] = bone.name + bone = arm.edit_bones.new('head_upDn_botDetectZero_GRP') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0474, -0.0548, 1.5682 + bone.roll = 0.0000 + bone.use_connect = False + bones['head_upDn_botDetectZero_GRP'] = bone.name + bone = arm.edit_bones.new('neck_upDn_topDetectZero_GRP') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0474, -0.0548, 1.5682 + bone.roll = 0.0000 + bone.use_connect = False + bones['neck_upDn_topDetectZero_GRP'] = bone.name + bone = arm.edit_bones.new('head_tilt_end_GRP') + bone.head = -0.0600, -0.0403, 1.6397 + bone.tail = -0.0600, -0.0403, 1.6871 + bone.roll = 0.0000 + bone.use_connect = False + bones['head_tilt_end_GRP'] = bone.name + bone = arm.edit_bones.new('neck_tilt_start_GRP') + bone.head = -0.0600, -0.0548, 1.5682 + bone.tail = -0.0600, -0.0454, 1.6146 + bone.roll = 0.0000 + bone.use_connect = False + bones['neck_tilt_start_GRP'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_bot_mscl_JNT') + bone.head = -0.0190, -0.0216, 1.5191 + bone.tail = -0.0257, -0.0251, 1.5416 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_neck_rowA_2_JNT') + bone.head = -0.0369, -0.0291, 1.5430 + bone.tail = -0.0437, -0.0326, 1.5655 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_neck_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_neck_throat_rowA_0_JNT') + bone.head = -0.0211, -0.0178, 1.5424 + bone.tail = -0.0278, -0.0213, 1.5649 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_neck_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_bot_mscl_JNT') + bone.head = 0.0190, -0.0216, 1.5191 + bone.tail = 0.0257, -0.0251, 1.5416 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_neck_rowA_2_JNT') + bone.head = 0.0369, -0.0291, 1.5430 + bone.tail = 0.0437, -0.0326, 1.5655 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_neck_rowA_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_J_neck_throat_rowA_0_JNT') + bone.head = 0.0211, -0.0178, 1.5424 + bone.tail = 0.0278, -0.0213, 1.5649 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_neck_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('mid_J_neck_throat_rowA_0_JNT') + bone.head = -0.0000, -0.0124, 1.5467 + bone.tail = -0.0000, 0.0078, 1.6021 + bone.roll = 0.0000 + bone.use_connect = False + bones['mid_J_neck_throat_rowA_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_top_mscl_startBounce_GRP') + bone.head = -0.0352, -0.0165, 1.5681 + bone.tail = 0.0065, 0.0227, 1.5538 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_sternocleidomastoid_top_mscl_startBounce_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_top_mscl_startBounce_GRP') + bone.head = 0.0352, -0.0165, 1.5681 + bone.tail = -0.0065, 0.0227, 1.5538 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_sternocleidomastoid_top_mscl_startBounce_GRP'] = bone.name + bone = arm.edit_bones.new('r_J_neck_rowB_0_JNT') + bone.head = 0.0412, -0.0738, 1.5773 + bone.tail = 0.0412, -0.0536, 1.6327 + bone.roll = 0.0000 + bone.use_connect = False + bones['r_J_neck_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_J_neck_rowB_0_JNT') + bone.head = -0.0413, -0.0738, 1.5773 + bone.tail = -0.0413, -0.0536, 1.6327 + bone.roll = 0.0000 + bone.use_connect = False + bones['l_J_neck_rowB_0_JNT'] = bone.name + bone = arm.edit_bones.new('neck_upDn_botDetectZero_GRP') + bone.head = -0.0000, -0.0765, 1.5087 + bone.tail = -0.0590, -0.0765, 1.5087 + bone.roll = 0.0000 + bone.use_connect = False + bones['neck_upDn_botDetectZero_GRP'] = bone.name + bone = arm.edit_bones.new('neck_tilt_end_GRP') + bone.head = -0.0600, -0.0548, 1.5682 + bone.tail = -0.0600, -0.0431, 1.6260 + bone.roll = 0.0000 + bone.use_connect = False + bones['neck_tilt_end_GRP'] = bone.name + bone = arm.edit_bones.new('skeleton:torso_bone') + bone.head = -0.0000, -0.0475, 1.0476 + bone.tail = -0.0000, -0.0394, 1.1598 + bone.roll = 0.0000 + bone.use_connect = False + bones['skeleton:torso_bone'] = bone.name + bone = arm.edit_bones.new('skeleton:TransformationTarget') + bone.head = 0.0000, 0.0000, 0.0000 + bone.tail = 0.5000, 0.0000, 0.0000 + bone.roll = 0.0000 + bone.use_connect = False + bones['skeleton:TransformationTarget'] = bone.name + bone = arm.edit_bones.new('new_torso') + bone.head = -0.0000, -0.0467, 1.1211 + bone.tail = -0.0000, -0.0475, 1.0476 + bone.roll = 0.0000 + bone.use_connect = False + bones['new_torso'] = bone.name + bone = arm.edit_bones.new('Trajectory') + bone.head = -0.0000, -0.0000, 0.0000 + bone.tail = 0.0000, 0.0000, 1.0137 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Root']] + bones['Trajectory'] = bone.name + bone = arm.edit_bones.new('reference_joint') + bone.head = -0.0000, -0.0000, 0.0000 + bone.tail = -0.0000, 0.0000, 1.0137 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Root']] + bones['reference_joint'] = bone.name + bone = arm.edit_bones.new('gravity_setup_GRP') + bone.head = -0.0000, -0.0000, 0.0000 + bone.tail = -0.0000, 0.0000, 1.6402 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Root']] + bones['gravity_setup_GRP'] = bone.name + bone = arm.edit_bones.new('Spine') + bone.head = -0.0000, -0.0540, 1.0823 + bone.tail = -0.0000, -0.0394, 1.1598 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Hips']] + bones['Spine'] = bone.name + bone = arm.edit_bones.new('LeftUpLeg') + bone.head = -0.0767, -0.0410, 1.0128 + bone.tail = -0.1149, -0.0569, 0.5836 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Hips']] + bones['LeftUpLeg'] = bone.name + bone = arm.edit_bones.new('RightUpLeg') + bone.head = 0.0767, -0.0410, 1.0128 + bone.tail = 0.1149, -0.0569, 0.5836 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Hips']] + bones['RightUpLeg'] = bone.name + bone = arm.edit_bones.new('l_leg_buttock_mscl_JNT') + bone.head = -0.0701, -0.0981, 1.0275 + bone.tail = -0.0846, -0.1129, 0.9598 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Hips']] + bones['l_leg_buttock_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_leg_buttock_mscl_JNT') + bone.head = 0.0701, -0.0981, 1.0275 + bone.tail = 0.0846, -0.1129, 0.9598 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Hips']] + bones['r_leg_buttock_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('gravity_GRP') + bone.head = -0.0000, -0.0403, 1.6397 + bone.tail = -0.0000, -0.0303, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['gravity_setup_GRP']] + bones['gravity_GRP'] = bone.name + bone = arm.edit_bones.new('gravity_root_GRP') + bone.head = -0.0000, -0.0403, 1.6397 + bone.tail = 1.6402, -0.0403, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['gravity_setup_GRP']] + bones['gravity_root_GRP'] = bone.name + bone = arm.edit_bones.new('Spine1') + bone.head = -0.0000, -0.0394, 1.1598 + bone.tail = -0.0000, -0.0413, 1.2466 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Spine']] + bones['Spine1'] = bone.name + bone = arm.edit_bones.new('LeftLeg') + bone.head = -0.1149, -0.0569, 0.5836 + bone.tail = -0.1567, -0.0860, 0.1176 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftUpLeg']] + bones['LeftLeg'] = bone.name + bone = arm.edit_bones.new('l_thigh_0_JNT') + bone.head = -0.0894, -0.0450, 0.8698 + bone.tail = -0.0929, -0.0461, 0.8310 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftUpLeg']] + bones['l_thigh_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_thigh_1_JNT') + bone.head = -0.1022, -0.0491, 0.7267 + bone.tail = -0.1043, -0.0498, 0.7023 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftUpLeg']] + bones['l_thigh_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_leg_groin_mscl_JNT') + bone.head = -0.0725, -0.0024, 1.0098 + bone.tail = -0.0685, -0.0093, 1.0479 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftUpLeg']] + bones['l_leg_groin_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightLeg') + bone.head = 0.1149, -0.0569, 0.5836 + bone.tail = 0.1567, -0.0860, 0.1176 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightUpLeg']] + bones['RightLeg'] = bone.name + bone = arm.edit_bones.new('r_thigh_0_JNT') + bone.head = 0.0894, -0.0450, 0.8698 + bone.tail = 0.0929, -0.0461, 0.8310 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightUpLeg']] + bones['r_thigh_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_thigh_1_JNT') + bone.head = 0.1022, -0.0491, 0.7267 + bone.tail = 0.1043, -0.0498, 0.7023 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightUpLeg']] + bones['r_thigh_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_leg_groin_mscl_JNT') + bone.head = 0.0725, -0.0024, 1.0098 + bone.tail = 0.0764, 0.0045, 0.9717 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightUpLeg']] + bones['r_leg_groin_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('gravity_front_orig_GRP') + bone.head = -0.0000, -0.0303, 1.6397 + bone.tail = -0.0000, -0.0203, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['gravity_GRP']] + bones['gravity_front_orig_GRP'] = bone.name + bone = arm.edit_bones.new('gravity_side_orig_GRP') + bone.head = -0.0100, -0.0403, 1.6397 + bone.tail = -0.0100, -0.0303, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['gravity_GRP']] + bones['gravity_side_orig_GRP'] = bone.name + bone = arm.edit_bones.new('Spine2') + bone.head = -0.0000, -0.0413, 1.2466 + bone.tail = -0.0000, -0.0724, 1.3636 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Spine1']] + bones['Spine2'] = bone.name + bone = arm.edit_bones.new('LeftFoot') + bone.head = -0.1567, -0.0860, 0.1176 + bone.tail = -0.1601, 0.0223, 0.0175 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftLeg']] + bones['LeftFoot'] = bone.name + bone = arm.edit_bones.new('l_calf_0_JNT') + bone.head = -0.1463, -0.0778, 0.2341 + bone.tail = -0.1526, -0.0827, 0.1642 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftLeg']] + bones['l_calf_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_lowLeg_back_B_mscl_JNT') + bone.head = -0.1106, -0.1081, 0.3758 + bone.tail = -0.1120, -0.0901, 0.4438 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftLeg']] + bones['l_lowLeg_back_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_lowLeg_back_A_mscl_JNT') + bone.head = -0.1630, -0.1173, 0.3795 + bone.tail = -0.1476, -0.0968, 0.4450 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftLeg']] + bones['l_lowLeg_back_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_knee_mscl_JNT') + bone.head = -0.1139, 0.0171, 0.5800 + bone.tail = -0.1201, 0.0136, 0.5100 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftLeg']] + bones['l_knee_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_leg_back_B_mscl_JNT') + bone.head = -0.0838, -0.0522, 0.7107 + bone.tail = -0.0632, -0.0645, 0.7058 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_thigh_1_JNT']] + bones['l_leg_back_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_leg_back_A_mscl_JNT') + bone.head = -0.1393, -0.0630, 0.7064 + bone.tail = -0.1602, -0.0747, 0.7013 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_thigh_1_JNT']] + bones['l_leg_back_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightFoot') + bone.head = 0.1567, -0.0860, 0.1176 + bone.tail = 0.1601, 0.0223, 0.0175 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightLeg']] + bones['RightFoot'] = bone.name + bone = arm.edit_bones.new('r_calf_0_JNT') + bone.head = 0.1463, -0.0778, 0.2341 + bone.tail = 0.1526, -0.0827, 0.1642 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightLeg']] + bones['r_calf_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_lowLeg_back_A_mscl_JNT') + bone.head = 0.1630, -0.1173, 0.3795 + bone.tail = 0.1784, -0.1379, 0.3140 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightLeg']] + bones['r_lowLeg_back_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_lowLeg_back_B_mscl_JNT') + bone.head = 0.1106, -0.1081, 0.3758 + bone.tail = 0.1092, -0.1261, 0.3078 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightLeg']] + bones['r_lowLeg_back_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_knee_mscl_JNT') + bone.head = 0.1139, 0.0171, 0.5800 + bone.tail = 0.1201, 0.0136, 0.5100 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightLeg']] + bones['r_knee_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_leg_back_B_mscl_JNT') + bone.head = 0.0838, -0.0522, 0.7107 + bone.tail = 0.1045, -0.0400, 0.7157 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_thigh_1_JNT']] + bones['r_leg_back_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_leg_back_A_mscl_JNT') + bone.head = 0.1393, -0.0630, 0.7064 + bone.tail = 0.1183, -0.0513, 0.7114 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_thigh_1_JNT']] + bones['r_leg_back_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('Spine3') + bone.head = -0.0000, -0.0724, 1.3636 + bone.tail = -0.0000, -0.0765, 1.5087 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Spine2']] + bones['Spine3'] = bone.name + bone = arm.edit_bones.new('LeftHeel') + bone.head = -0.1536, -0.1362, 0.0831 + bone.tail = -0.1601, 0.0223, 0.0175 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftFoot']] + bones['LeftHeel'] = bone.name + bone = arm.edit_bones.new('LeftToeBase') + bone.head = -0.1601, 0.0223, 0.0175 + bone.tail = -0.1682, 0.1929, 0.0010 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftFoot']] + bones['LeftToeBase'] = bone.name + bone = arm.edit_bones.new('heel_l') + bone.head = -0.1262, -0.0860, 0.0588 + bone.tail = -0.1873, -0.0860, 0.0588 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftFoot']] + bones['heel_l'] = bone.name + bone = arm.edit_bones.new('RightHeel') + bone.head = 0.1536, -0.1362, 0.0831 + bone.tail = 0.1601, 0.0223, 0.0175 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightFoot']] + bones['RightHeel'] = bone.name + bone = arm.edit_bones.new('RightToeBase') + bone.head = 0.1601, 0.0223, 0.0175 + bone.tail = 0.1682, 0.1929, 0.0010 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightFoot']] + bones['RightToeBase'] = bone.name + bone = arm.edit_bones.new('heel_r') + bone.head = 0.1262, -0.0860, 0.0588 + bone.tail = 0.1873, -0.0860, 0.0588 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightFoot']] + bones['heel_r'] = bone.name + bone = arm.edit_bones.new('LeftShoulder') + bone.head = -0.0178, -0.0085, 1.4922 + bone.tail = -0.1422, -0.0620, 1.4769 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['LeftShoulder'] = bone.name + bone = arm.edit_bones.new('RightShoulder') + bone.head = 0.0180, -0.0086, 1.4923 + bone.tail = 0.1422, -0.0620, 1.4769 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['RightShoulder'] = bone.name + bone = arm.edit_bones.new('Neck') + bone.head = -0.0000, -0.0765, 1.5087 + bone.tail = -0.0000, -0.0403, 1.6397 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['Neck'] = bone.name + bone = arm.edit_bones.new('r_latissimusDorsi_mscl_JNT') + bone.head = 0.1266, -0.1066, 1.4094 + bone.tail = 0.1266, -0.1087, 1.4868 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_latissimusDorsi_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_latissimusDorsi_mscl_JNT') + bone.head = -0.1266, -0.1066, 1.4094 + bone.tail = -0.1266, -0.1087, 1.4868 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_latissimusDorsi_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_trapezius_top_mscl_JNT') + bone.head = -0.0496, -0.0615, 1.5428 + bone.tail = -0.1170, -0.0711, 1.5058 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_trapezius_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_trapezius_top_mscl_JNT') + bone.head = 0.0500, -0.0614, 1.5424 + bone.tail = 0.1173, -0.0708, 1.5052 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_trapezius_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_chest_front_A_bot_out_JNT') + bone.head = -0.0704, -0.0288, 1.4916 + bone.tail = -0.1412, -0.0565, 1.5062 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_chest_front_A_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_chest_front_B_top_out_JNT') + bone.head = -0.0241, 0.0189, 1.4449 + bone.tail = -0.0894, -0.0136, 1.4708 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_chest_front_B_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_chest_front_B_bot_out_JNT') + bone.head = -0.1081, -0.0181, 1.4694 + bone.tail = -0.1812, -0.0426, 1.4769 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_chest_front_B_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_chest_front_C_top_out_JNT') + bone.head = -0.0467, 0.0439, 1.3695 + bone.tail = -0.1084, 0.0441, 1.3227 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_chest_front_C_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_chest_front_C_bot_out_JNT') + bone.head = -0.1241, 0.0046, 1.4080 + bone.tail = -0.1760, -0.0301, 1.4539 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_chest_front_C_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_scapula_A_top_out_JNT') + bone.head = -0.0565, -0.1200, 1.3868 + bone.tail = -0.1287, -0.1138, 1.4143 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_scapula_A_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_scapula_A_bot_out_JNT') + bone.head = -0.1405, -0.1110, 1.4297 + bone.tail = -0.2043, -0.1026, 1.4728 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_scapula_A_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_chest_front_A_bot_out_JNT') + bone.head = 0.0708, -0.0288, 1.4916 + bone.tail = 0.1414, -0.0569, 1.5064 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_chest_front_A_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_chest_front_B_top_out_JNT') + bone.head = 0.0245, 0.0189, 1.4449 + bone.tail = 0.0898, -0.0137, 1.4709 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_chest_front_B_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_chest_front_B_bot_out_JNT') + bone.head = 0.1081, -0.0181, 1.4695 + bone.tail = 0.1812, -0.0427, 1.4769 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_chest_front_B_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_chest_front_C_top_out_JNT') + bone.head = 0.0519, 0.0439, 1.3695 + bone.tail = 0.1137, 0.0441, 1.3229 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_chest_front_C_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_chest_front_C_bot_out_JNT') + bone.head = 0.1247, 0.0046, 1.4080 + bone.tail = 0.1751, -0.0309, 1.4549 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_chest_front_C_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_scapula_A_top_out_JNT') + bone.head = 0.0565, -0.1200, 1.3868 + bone.tail = 0.1287, -0.1138, 1.4143 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_scapula_A_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_scapula_A_bot_out_JNT') + bone.head = 0.1405, -0.1110, 1.4297 + bone.tail = 0.2043, -0.1026, 1.4728 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_scapula_A_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_sternocleidomastoid_bot_mscl_Offset_GRP') + bone.head = -0.0069, -0.0154, 1.4790 + bone.tail = -0.0069, -0.0176, 1.5564 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['l_sternocleidomastoid_bot_mscl_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('r_sternocleidomastoid_bot_mscl_Offset_GRP') + bone.head = 0.0069, -0.0154, 1.4790 + bone.tail = 0.0069, -0.0176, 1.5564 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['r_sternocleidomastoid_bot_mscl_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('headLookAt_GRP') + bone.head = -0.0000, -0.0403, 1.6397 + bone.tail = -0.0000, -0.0403, 1.7172 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['headLookAt_GRP'] = bone.name + bone = arm.edit_bones.new('neck_lookAt_setup_Offset_GRP') + bone.head = -0.0000, -0.0765, 1.5087 + bone.tail = -0.0000, -0.0784, 1.5861 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['neck_lookAt_setup_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('neck1_lookAt_setup_Offset_GRP') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0000, -0.0557, 1.6456 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Spine3']] + bones['neck1_lookAt_setup_Offset_GRP'] = bone.name + bone = arm.edit_bones.new('LeftArm') + bone.head = -0.1422, -0.0620, 1.4769 + bone.tail = -0.3298, -0.0193, 1.2856 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftShoulder']] + bones['LeftArm'] = bone.name + bone = arm.edit_bones.new('l_butterfly_top_CRV_bot_out_JNT') + bone.head = -0.1017, -0.0638, 1.5241 + bone.tail = -0.1979, -0.1052, 1.5122 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftShoulder']] + bones['l_butterfly_top_CRV_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('RightArm') + bone.head = 0.1422, -0.0620, 1.4769 + bone.tail = 0.3298, -0.0193, 1.2856 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightShoulder']] + bones['RightArm'] = bone.name + bone = arm.edit_bones.new('r_butterfly_top_CRV_top_out_JNT') + bone.head = 0.1018, -0.0639, 1.5242 + bone.tail = 0.1979, -0.1052, 1.5122 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightShoulder']] + bones['r_butterfly_top_CRV_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('Head') + bone.head = -0.0000, -0.0403, 1.6397 + bone.tail = -0.0000, -0.0403, 1.6497 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Neck']] + bones['Head'] = bone.name + bone = arm.edit_bones.new('neck_lookAt_setup_GRP') + bone.head = -0.0000, -0.0765, 1.5087 + bone.tail = -0.0000, -0.0499, 1.5814 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['neck_lookAt_setup_Offset_GRP']] + bones['neck_lookAt_setup_GRP'] = bone.name + bone = arm.edit_bones.new('neck1_lookAt_setup_GRP') + bone.head = -0.0000, -0.0548, 1.5682 + bone.tail = -0.0000, -0.0395, 1.6441 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['neck1_lookAt_setup_Offset_GRP']] + bones['neck1_lookAt_setup_GRP'] = bone.name + bone = arm.edit_bones.new('LeftForeArm') + bone.head = -0.3298, -0.0193, 1.2856 + bone.tail = -0.4303, 0.1653, 1.1427 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftArm']] + bones['LeftForeArm'] = bone.name + bone = arm.edit_bones.new('l_SHL_0_JNT') + bone.head = -0.2048, -0.0490, 1.4131 + bone.tail = -0.1701, -0.0562, 1.4485 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftArm']] + bones['l_SHL_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_SHL_1_JNT') + bone.head = -0.2673, -0.0360, 1.3494 + bone.tail = -0.2603, -0.0374, 1.3565 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftArm']] + bones['l_SHL_1_JNT'] = bone.name + bone = arm.edit_bones.new('RightForeArm') + bone.head = 0.3298, -0.0193, 1.2856 + bone.tail = 0.4303, 0.1653, 1.1427 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightArm']] + bones['RightForeArm'] = bone.name + bone = arm.edit_bones.new('r_SHL_0_JNT') + bone.head = 0.2048, -0.0490, 1.4131 + bone.tail = 0.1701, -0.0562, 1.4485 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightArm']] + bones['r_SHL_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_SHL_1_JNT') + bone.head = 0.2673, -0.0360, 1.3494 + bone.tail = 0.2603, -0.0374, 1.3565 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightArm']] + bones['r_SHL_1_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHand') + bone.head = -0.4303, 0.1653, 1.1427 + bone.tail = -0.4565, 0.2192, 1.0910 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['LeftHand'] = bone.name + bone = arm.edit_bones.new('l_Wrist_0_JNT') + bone.head = -0.3633, 0.0397, 1.2381 + bone.tail = -0.3753, 0.0623, 1.2209 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_Wrist_0_JNT'] = bone.name + bone = arm.edit_bones.new('l_Wrist_1_JNT') + bone.head = -0.3968, 0.1025, 1.1904 + bone.tail = -0.4088, 0.1251, 1.1732 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_Wrist_1_JNT'] = bone.name + bone = arm.edit_bones.new('l_Wrist_2_JNT') + bone.head = -0.4283, 0.1615, 1.1456 + bone.tail = -0.4422, 0.1650, 1.1600 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_Wrist_2_JNT'] = bone.name + bone = arm.edit_bones.new('l_elbow_bend_A_mscl_JNT') + bone.head = -0.3229, 0.0052, 1.3008 + bone.tail = -0.3402, 0.0204, 1.2804 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_elbow_bend_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_elbow_bend_B_mscl_JNT') + bone.head = -0.3081, 0.0015, 1.2855 + bone.tail = -0.3254, 0.0167, 1.2651 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_elbow_bend_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_elbow_back_mscl_JNT') + bone.head = -0.3442, -0.0492, 1.2781 + bone.tail = -0.3614, -0.0339, 1.2577 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftForeArm']] + bones['l_elbow_back_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_top_top_out_JNT') + bone.head = -0.1361, -0.0591, 1.5073 + bone.tail = -0.0962, -0.0639, 1.5371 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_top_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_top_bot_out_JNT') + bone.head = -0.1823, -0.0536, 1.4709 + bone.tail = -0.1517, -0.0580, 1.5102 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_top_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_front_top_out_JNT') + bone.head = -0.1279, -0.0362, 1.4860 + bone.tail = -0.0963, -0.0527, 1.5211 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_front_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_front_bot_out_JNT') + bone.head = -0.1732, -0.0182, 1.4368 + bone.tail = -0.1401, -0.0299, 1.4724 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_front_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_back_top_out_JNT') + bone.head = -0.1355, -0.1058, 1.4942 + bone.tail = -0.1001, -0.1082, 1.5295 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_back_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_deltoid_back_bot_out_JNT') + bone.head = -0.1679, -0.1052, 1.4620 + bone.tail = -0.1327, -0.1101, 1.4971 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_0_JNT']] + bones['l_deltoid_back_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('l_triceps_mscl_JNT') + bone.head = -0.2666, -0.0455, 1.3523 + bone.tail = -0.2732, -0.0428, 1.3453 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_1_JNT']] + bones['l_triceps_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_biceps_A_mscl_JNT') + bone.head = -0.2627, -0.0236, 1.3509 + bone.tail = -0.2555, -0.0237, 1.3579 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_SHL_1_JNT']] + bones['l_biceps_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHand') + bone.head = 0.4303, 0.1653, 1.1427 + bone.tail = 0.4565, 0.2192, 1.0910 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['RightHand'] = bone.name + bone = arm.edit_bones.new('r_Wrist_0_JNT') + bone.head = 0.3633, 0.0397, 1.2381 + bone.tail = 0.3753, 0.0623, 1.2209 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_Wrist_0_JNT'] = bone.name + bone = arm.edit_bones.new('r_Wrist_1_JNT') + bone.head = 0.3968, 0.1025, 1.1904 + bone.tail = 0.4088, 0.1251, 1.1732 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_Wrist_1_JNT'] = bone.name + bone = arm.edit_bones.new('r_Wrist_2_JNT') + bone.head = 0.4283, 0.1615, 1.1456 + bone.tail = 0.4422, 0.1650, 1.1600 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_Wrist_2_JNT'] = bone.name + bone = arm.edit_bones.new('r_elbow_bend_A_mscl_JNT') + bone.head = 0.3229, 0.0052, 1.3008 + bone.tail = 0.3402, 0.0204, 1.2804 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_elbow_bend_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_elbow_bend_B_mscl_JNT') + bone.head = 0.3081, 0.0015, 1.2855 + bone.tail = 0.3254, 0.0167, 1.2651 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_elbow_bend_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_elbow_back_mscl_JNT') + bone.head = 0.3442, -0.0491, 1.2781 + bone.tail = 0.3614, -0.0339, 1.2577 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightForeArm']] + bones['r_elbow_back_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_top_top_out_JNT') + bone.head = 0.1362, -0.0592, 1.5074 + bone.tail = 0.1761, -0.0544, 1.4776 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_top_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_top_bot_out_JNT') + bone.head = 0.1823, -0.0536, 1.4709 + bone.tail = 0.2128, -0.0492, 1.4315 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_top_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_front_top_out_JNT') + bone.head = 0.1279, -0.0362, 1.4860 + bone.tail = 0.1594, -0.0196, 1.4509 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_front_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_front_bot_out_JNT') + bone.head = 0.1732, -0.0182, 1.4368 + bone.tail = 0.2063, -0.0065, 1.4012 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_front_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_back_top_out_JNT') + bone.head = 0.1355, -0.1058, 1.4942 + bone.tail = 0.1709, -0.1034, 1.4589 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_back_top_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_deltoid_back_bot_out_JNT') + bone.head = 0.1679, -0.1052, 1.4620 + bone.tail = 0.2031, -0.1003, 1.4268 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_0_JNT']] + bones['r_deltoid_back_bot_out_JNT'] = bone.name + bone = arm.edit_bones.new('r_triceps_mscl_JNT') + bone.head = 0.2666, -0.0455, 1.3523 + bone.tail = 0.2600, -0.0483, 1.3594 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_1_JNT']] + bones['r_triceps_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_biceps_A_mscl_JNT') + bone.head = 0.2627, -0.0236, 1.3509 + bone.tail = 0.2699, -0.0235, 1.3439 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_SHL_1_JNT']] + bones['r_biceps_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftInHandThumb') + bone.head = -0.4179, 0.1885, 1.1284 + bone.tail = -0.4038, 0.2245, 1.1148 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['LeftInHandThumb'] = bone.name + bone = arm.edit_bones.new('LeftInHandIndex') + bone.head = -0.4287, 0.1895, 1.1393 + bone.tail = -0.4521, 0.2386, 1.1036 + bone.roll = 2.2308 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['LeftInHandIndex'] = bone.name + bone = arm.edit_bones.new('LeftInHandMiddle') + bone.head = -0.4370, 0.1839, 1.1364 + bone.tail = -0.4668, 0.2222, 1.0973 + bone.roll = 2.3351 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['LeftInHandMiddle'] = bone.name + bone = arm.edit_bones.new('LeftInHandRing') + bone.head = -0.4446, 0.1754, 1.1305 + bone.tail = -0.4735, 0.2029, 1.0906 + bone.roll = 2.3723 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['LeftInHandRing'] = bone.name + bone = arm.edit_bones.new('LeftInHandPinky') + bone.head = -0.4432, 0.1678, 1.1252 + bone.tail = -0.4781, 0.1844, 1.0819 + bone.roll = 2.5010 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['LeftInHandPinky'] = bone.name + bone = arm.edit_bones.new('WeaponLeft') + bone.head = -0.4277, 0.2520, 1.0947 + bone.tail = -0.4119, 0.2481, 1.0817 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHand']] + bones['WeaponLeft'] = bone.name + bone = arm.edit_bones.new('l_wrist_A_mscl_JNT') + bone.head = -0.4351, 0.1825, 1.1647 + bone.tail = -0.4433, 0.1962, 1.1521 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_Wrist_2_JNT']] + bones['l_wrist_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_wrist_B_mscl_JNT') + bone.head = -0.4557, 0.1535, 1.1463 + bone.tail = -0.4639, 0.1672, 1.1338 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_Wrist_2_JNT']] + bones['l_wrist_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_wrist_C_mscl_JNT') + bone.head = -0.4163, 0.1613, 1.1291 + bone.tail = -0.4318, 0.1541, 1.1180 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['l_Wrist_2_JNT']] + bones['l_wrist_C_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightInHandThumb') + bone.head = 0.4179, 0.1885, 1.1284 + bone.tail = 0.4038, 0.2245, 1.1148 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['RightInHandThumb'] = bone.name + bone = arm.edit_bones.new('RightInHandIndex') + bone.head = 0.4287, 0.1895, 1.1393 + bone.tail = 0.4521, 0.2386, 1.1036 + bone.roll = -2.2308 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['RightInHandIndex'] = bone.name + bone = arm.edit_bones.new('RightInHandMiddle') + bone.head = 0.4370, 0.1839, 1.1364 + bone.tail = 0.4668, 0.2222, 1.0973 + bone.roll = -2.3351 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['RightInHandMiddle'] = bone.name + bone = arm.edit_bones.new('RightInHandRing') + bone.head = 0.4446, 0.1754, 1.1305 + bone.tail = 0.4735, 0.2029, 1.0906 + bone.roll = -2.3723 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['RightInHandRing'] = bone.name + bone = arm.edit_bones.new('RightInHandPinky') + bone.head = 0.4432, 0.1679, 1.1252 + bone.tail = 0.4781, 0.1844, 1.0819 + bone.roll = -2.5011 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['RightInHandPinky'] = bone.name + bone = arm.edit_bones.new('WeaponRight') + bone.head = 0.4277, 0.2520, 1.0947 + bone.tail = 0.4119, 0.2481, 1.0817 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHand']] + bones['WeaponRight'] = bone.name + bone = arm.edit_bones.new('r_wrist_A_mscl_JNT') + bone.head = 0.4351, 0.1825, 1.1647 + bone.tail = 0.4433, 0.1962, 1.1521 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_Wrist_2_JNT']] + bones['r_wrist_A_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_wrist_B_mscl_JNT') + bone.head = 0.4557, 0.1535, 1.1463 + bone.tail = 0.4639, 0.1672, 1.1338 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_Wrist_2_JNT']] + bones['r_wrist_B_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_wrist_C_mscl_JNT') + bone.head = 0.4163, 0.1613, 1.1291 + bone.tail = 0.4008, 0.1685, 1.1402 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_Wrist_2_JNT']] + bones['r_wrist_C_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandThumb1') + bone.head = -0.4038, 0.2245, 1.1148 + bone.tail = -0.4005, 0.2461, 1.0872 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftInHandThumb']] + bones['LeftHandThumb1'] = bone.name + bone = arm.edit_bones.new('l_thumb_side_mscl_JNT') + bone.head = -0.4102, 0.2044, 1.1355 + bone.tail = -0.4038, 0.2199, 1.1266 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandThumb']] + bones['l_thumb_side_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandIndex1') + bone.head = -0.4521, 0.2386, 1.1036 + bone.tail = -0.4570, 0.2646, 1.0734 + bone.roll = 2.1426 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandIndex']] + bones['LeftHandIndex1'] = bone.name + bone = arm.edit_bones.new('l_thumb_thumb_A_bot_mscl_JNT') + bone.head = -0.4461, 0.2362, 1.1043 + bone.tail = -0.4291, 0.2819, 1.0676 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandIndex']] + bones['l_thumb_thumb_A_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_thumb_thumb_A_top_mscl_JNT') + bone.head = -0.4460, 0.2375, 1.1058 + bone.tail = -0.4291, 0.2832, 1.0692 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandIndex']] + bones['l_thumb_thumb_A_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandMiddle1') + bone.head = -0.4668, 0.2222, 1.0973 + bone.tail = -0.4771, 0.2480, 1.0613 + bone.roll = 2.1806 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandMiddle']] + bones['LeftHandMiddle1'] = bone.name + bone = arm.edit_bones.new('LeftHandRing1') + bone.head = -0.4735, 0.2029, 1.0906 + bone.tail = -0.4824, 0.2211, 1.0564 + bone.roll = 2.1580 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandRing']] + bones['LeftHandRing1'] = bone.name + bone = arm.edit_bones.new('LeftHandPinky1') + bone.head = -0.4781, 0.1844, 1.0819 + bone.tail = -0.4846, 0.1940, 1.0559 + bone.roll = 2.1377 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandPinky']] + bones['LeftHandPinky1'] = bone.name + bone = arm.edit_bones.new('l_pinkyBase_A_bot_mscl_JNT') + bone.head = -0.4365, 0.1616, 1.1192 + bone.tail = -0.4414, 0.1651, 1.1100 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftInHandPinky']] + bones['l_pinkyBase_A_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandThumb1') + bone.head = 0.4038, 0.2245, 1.1148 + bone.tail = 0.4005, 0.2461, 1.0872 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightInHandThumb']] + bones['RightHandThumb1'] = bone.name + bone = arm.edit_bones.new('r_thumb_side_mscl_JNT') + bone.head = 0.4102, 0.2044, 1.1355 + bone.tail = 0.4167, 0.1889, 1.1445 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandThumb']] + bones['r_thumb_side_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandIndex1') + bone.head = 0.4521, 0.2386, 1.1036 + bone.tail = 0.4570, 0.2646, 1.0734 + bone.roll = -2.1427 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandIndex']] + bones['RightHandIndex1'] = bone.name + bone = arm.edit_bones.new('r_thumb_thumb_A_bot_mscl_JNT') + bone.head = 0.4461, 0.2362, 1.1043 + bone.tail = 0.4630, 0.1905, 1.1409 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandIndex']] + bones['r_thumb_thumb_A_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_thumb_thumb_A_top_mscl_JNT') + bone.head = 0.4460, 0.2375, 1.1058 + bone.tail = 0.4630, 0.1918, 1.1425 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandIndex']] + bones['r_thumb_thumb_A_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandMiddle1') + bone.head = 0.4668, 0.2222, 1.0973 + bone.tail = 0.4771, 0.2480, 1.0613 + bone.roll = -2.1806 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandMiddle']] + bones['RightHandMiddle1'] = bone.name + bone = arm.edit_bones.new('RightHandRing1') + bone.head = 0.4735, 0.2029, 1.0906 + bone.tail = 0.4824, 0.2211, 1.0564 + bone.roll = -2.1580 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandRing']] + bones['RightHandRing1'] = bone.name + bone = arm.edit_bones.new('RightHandPinky1') + bone.head = 0.4781, 0.1844, 1.0819 + bone.tail = 0.4846, 0.1940, 1.0559 + bone.roll = -2.1377 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandPinky']] + bones['RightHandPinky1'] = bone.name + bone = arm.edit_bones.new('r_pinkyBase_A_bot_mscl_JNT') + bone.head = 0.4365, 0.1616, 1.1192 + bone.tail = 0.4414, 0.1651, 1.1100 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightInHandPinky']] + bones['r_pinkyBase_A_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandThumb2') + bone.head = -0.4005, 0.2461, 1.0872 + bone.tail = -0.4045, 0.2564, 1.0538 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandThumb1']] + bones['LeftHandThumb2'] = bone.name + bone = arm.edit_bones.new('LeftHandIndex2') + bone.head = -0.4570, 0.2646, 1.0734 + bone.tail = -0.4491, 0.2707, 1.0523 + bone.roll = 1.8774 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandIndex1']] + bones['LeftHandIndex2'] = bone.name + bone = arm.edit_bones.new('l_ind_knuckle_top_mscl_JNT') + bone.head = -0.4628, 0.2429, 1.1138 + bone.tail = -0.4551, 0.2309, 1.1195 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandIndex1']] + bones['l_ind_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_ind_knuckle_bot_mscl_JNT') + bone.head = -0.4411, 0.2336, 1.0942 + bone.tail = -0.4449, 0.2445, 1.0840 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandIndex1']] + bones['l_ind_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandMiddle2') + bone.head = -0.4771, 0.2480, 1.0613 + bone.tail = -0.4651, 0.2548, 1.0368 + bone.roll = 1.7648 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandMiddle1']] + bones['LeftHandMiddle2'] = bone.name + bone = arm.edit_bones.new('l_mid_knuckle_top_mscl_JNT') + bone.head = -0.4796, 0.2242, 1.1067 + bone.tail = -0.4692, 0.2144, 1.1139 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandMiddle1']] + bones['l_mid_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_mid_knuckle_bot_mscl_JNT') + bone.head = -0.4536, 0.2197, 1.0887 + bone.tail = -0.4593, 0.2292, 1.0772 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandMiddle1']] + bones['l_mid_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandRing2') + bone.head = -0.4824, 0.2211, 1.0564 + bone.tail = -0.4726, 0.2281, 1.0328 + bone.roll = 1.7541 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandRing1']] + bones['LeftHandRing2'] = bone.name + bone = arm.edit_bones.new('l_ring_knuckle_top_mscl_JNT') + bone.head = -0.4864, 0.2039, 1.0985 + bone.tail = -0.4758, 0.1967, 1.1066 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandRing1']] + bones['l_ring_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_ring_knuckle_bot_mscl_JNT') + bone.head = -0.4602, 0.2015, 1.0835 + bone.tail = -0.4658, 0.2087, 1.0714 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandRing1']] + bones['l_ring_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandPinky2') + bone.head = -0.4846, 0.1940, 1.0559 + bone.tail = -0.4787, 0.1998, 1.0396 + bone.roll = 1.7474 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandPinky1']] + bones['LeftHandPinky2'] = bone.name + bone = arm.edit_bones.new('l_pinky_knuckle_top_mscl_JNT') + bone.head = -0.4908, 0.1821, 1.0888 + bone.tail = -0.4795, 0.1787, 1.0975 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandPinky1']] + bones['l_pinky_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('l_pinky_knuckle_bot_mscl_JNT') + bone.head = -0.4648, 0.1862, 1.0760 + bone.tail = -0.4710, 0.1909, 1.0636 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandPinky1']] + bones['l_pinky_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandThumb2') + bone.head = 0.4005, 0.2461, 1.0872 + bone.tail = 0.4045, 0.2564, 1.0538 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandThumb1']] + bones['RightHandThumb2'] = bone.name + bone = arm.edit_bones.new('RightHandIndex2') + bone.head = 0.4570, 0.2646, 1.0734 + bone.tail = 0.4491, 0.2707, 1.0523 + bone.roll = -1.8774 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandIndex1']] + bones['RightHandIndex2'] = bone.name + bone = arm.edit_bones.new('r_ind_knuckle_top_mscl_JNT') + bone.head = 0.4628, 0.2429, 1.1138 + bone.tail = 0.4704, 0.2549, 1.1080 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandIndex1']] + bones['r_ind_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_ind_knuckle_bot_mscl_JNT') + bone.head = 0.4411, 0.2336, 1.0942 + bone.tail = 0.4449, 0.2445, 1.0840 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandIndex1']] + bones['r_ind_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandMiddle2') + bone.head = 0.4771, 0.2480, 1.0613 + bone.tail = 0.4651, 0.2548, 1.0368 + bone.roll = -1.7648 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandMiddle1']] + bones['RightHandMiddle2'] = bone.name + bone = arm.edit_bones.new('r_mid_knuckle_top_mscl_JNT') + bone.head = 0.4796, 0.2242, 1.1067 + bone.tail = 0.4899, 0.2339, 1.0994 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandMiddle1']] + bones['r_mid_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_mid_knuckle_bot_mscl_JNT') + bone.head = 0.4536, 0.2197, 1.0887 + bone.tail = 0.4593, 0.2292, 1.0772 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandMiddle1']] + bones['r_mid_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandRing2') + bone.head = 0.4824, 0.2211, 1.0564 + bone.tail = 0.4726, 0.2281, 1.0329 + bone.roll = -1.7541 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandRing1']] + bones['RightHandRing2'] = bone.name + bone = arm.edit_bones.new('r_ring_knuckle_top_mscl_JNT') + bone.head = 0.4864, 0.2039, 1.0985 + bone.tail = 0.4969, 0.2111, 1.0904 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandRing1']] + bones['r_ring_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_ring_knuckle_bot_mscl_JNT') + bone.head = 0.4602, 0.2015, 1.0835 + bone.tail = 0.4658, 0.2087, 1.0714 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandRing1']] + bones['r_ring_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandPinky2') + bone.head = 0.4846, 0.1940, 1.0559 + bone.tail = 0.4787, 0.1998, 1.0396 + bone.roll = -1.7474 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandPinky1']] + bones['RightHandPinky2'] = bone.name + bone = arm.edit_bones.new('r_pinky_knuckle_top_mscl_JNT') + bone.head = 0.4908, 0.1821, 1.0888 + bone.tail = 0.5021, 0.1855, 1.0802 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandPinky1']] + bones['r_pinky_knuckle_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('r_pinky_knuckle_bot_mscl_JNT') + bone.head = 0.4648, 0.1862, 1.0760 + bone.tail = 0.4710, 0.1909, 1.0636 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandPinky1']] + bones['r_pinky_knuckle_bot_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandIndex3') + bone.head = -0.4491, 0.2707, 1.0523 + bone.tail = -0.4437, 0.2687, 1.0470 + bone.roll = 1.3237 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandIndex2']] + bones['LeftHandIndex3'] = bone.name + bone = arm.edit_bones.new('l_ind_knuckle_B_top_mscl_JNT') + bone.head = -0.4629, 0.2695, 1.0753 + bone.tail = -0.4620, 0.2732, 1.0685 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandIndex2']] + bones['l_ind_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandMiddle3') + bone.head = -0.4651, 0.2548, 1.0368 + bone.tail = -0.4599, 0.2542, 1.0328 + bone.roll = 1.3587 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandMiddle2']] + bones['LeftHandMiddle3'] = bone.name + bone = arm.edit_bones.new('l_mid_knuckle_B_top_mscl_JNT') + bone.head = -0.4830, 0.2509, 1.0620 + bone.tail = -0.4823, 0.2538, 1.0560 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandMiddle2']] + bones['l_mid_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandRing3') + bone.head = -0.4726, 0.2281, 1.0328 + bone.tail = -0.4683, 0.2281, 1.0296 + bone.roll = 1.3653 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandRing2']] + bones['LeftHandRing3'] = bone.name + bone = arm.edit_bones.new('l_ring_knuckle_B_top_mscl_JNT') + bone.head = -0.4875, 0.2228, 1.0566 + bone.tail = -0.4871, 0.2248, 1.0516 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandRing2']] + bones['l_ring_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('LeftHandPinky3') + bone.head = -0.4787, 0.1998, 1.0396 + bone.tail = -0.4752, 0.2008, 1.0366 + bone.roll = 1.4961 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['LeftHandPinky2']] + bones['LeftHandPinky3'] = bone.name + bone = arm.edit_bones.new('l_pinky_knuckle_B_top_mscl_JNT') + bone.head = -0.4893, 0.1941, 1.0557 + bone.tail = -0.4891, 0.1957, 1.0513 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['LeftHandPinky2']] + bones['l_pinky_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandIndex3') + bone.head = 0.4491, 0.2707, 1.0523 + bone.tail = 0.4437, 0.2687, 1.0470 + bone.roll = -1.3237 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandIndex2']] + bones['RightHandIndex3'] = bone.name + bone = arm.edit_bones.new('r_ind_knuckle_B_top_mscl_JNT') + bone.head = 0.4629, 0.2695, 1.0753 + bone.tail = 0.4649, 0.2751, 1.0702 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandIndex2']] + bones['r_ind_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandMiddle3') + bone.head = 0.4651, 0.2548, 1.0368 + bone.tail = 0.4599, 0.2542, 1.0328 + bone.roll = -1.3587 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandMiddle2']] + bones['RightHandMiddle3'] = bone.name + bone = arm.edit_bones.new('r_mid_knuckle_B_top_mscl_JNT') + bone.head = 0.4830, 0.2509, 1.0620 + bone.tail = 0.4853, 0.2548, 1.0571 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandMiddle2']] + bones['r_mid_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandRing3') + bone.head = 0.4726, 0.2281, 1.0329 + bone.tail = 0.4683, 0.2281, 1.0296 + bone.roll = -1.3653 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandRing2']] + bones['RightHandRing3'] = bone.name + bone = arm.edit_bones.new('r_ring_knuckle_B_top_mscl_JNT') + bone.head = 0.4875, 0.2228, 1.0566 + bone.tail = 0.4893, 0.2253, 1.0522 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandRing2']] + bones['r_ring_knuckle_B_top_mscl_JNT'] = bone.name + bone = arm.edit_bones.new('RightHandPinky3') + bone.head = 0.4787, 0.1998, 1.0396 + bone.tail = 0.4752, 0.2008, 1.0366 + bone.roll = -1.4961 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['RightHandPinky2']] + bones['RightHandPinky3'] = bone.name + bone = arm.edit_bones.new('r_pinky_knuckle_B_top_mscl_JNT') + bone.head = 0.4893, 0.1941, 1.0557 + bone.tail = 0.4911, 0.1957, 1.0516 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['RightHandPinky2']] + bones['r_pinky_knuckle_B_top_mscl_JNT'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['Root']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Hips']] + pbone.rigify_type = 'spines.basic_spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + assign_bone_collection_refs(pbone.rigify_parameters, 'fk', 'Torso (Tweak)') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Torso (Tweak)') + pbone = obj.pose.bones[bones['Neck1']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['LeftEye']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['RightEye']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['face_root_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_root_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_up_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_root_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_up_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowA_0_twk_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_brows_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowD_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_check_rowE_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_corner_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowD_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_root_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_dn_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_root_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_dn_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_root_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_up_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_up_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_up_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowC_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowD_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowD_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_up_rowD_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_nose_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_nose_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_nose_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_nose_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_wetness_root_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_wetness_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_ear_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_ear_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_ear_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_inside_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_inside_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_up_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_nose_nosabial_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_nose_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_nose_nosabial_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_nose_nosabial_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_nose_nosabial_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_eye_brows_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_eye_brows_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_eye_brows_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_eye_nose_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_mug_nose_tip_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_mug_nose_tip_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_nose_nostril_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_nose_nostril_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_nose_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowA_0_twk_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_brows_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowD_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_check_rowE_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_corner_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowD_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_root_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_dn_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_root_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_dn_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_root_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_up_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_up_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_up_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowC_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowD_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowD_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_up_rowD_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_nose_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_nose_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_nose_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_nose_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_wetness_root_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_wetness_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_ear_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_ear_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_ear_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_nose_nosabial_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_nose_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_nose_nosabial_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_nose_nosabial_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_nose_nosabial_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_inside_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_inside_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_up_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_dn_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_dn_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_lid_lashes_dn_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_dn_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_dn_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_lid_lashes_dn_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['jaw_root_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_jaw_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowB_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowC_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_nosabial_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_chin_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_chin_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_chin_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_corner_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_corner_inside_dn_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_corner_inside_up_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_inside_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_inside_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_lip_dn_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_5_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowA_6_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_mug_mouth_rowB_5_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_jaw_nosabial_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_jaw_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_mug_chin_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_mug_chin_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_tongue_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_tongue_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_tongue_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_tongue_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_tongue_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_tongue_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_tongue_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_tongue_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_tongue_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_tongue_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowA_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowB_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowB_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowC_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowC_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_nosabial_rowD_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowB_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowB_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_chin_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_chin_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_chin_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_corner_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_corner_inside_dn_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_corner_inside_up_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_inside_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_inside_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_inside_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_lip_dn_3_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_5_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowA_6_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_4_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_mug_mouth_rowB_5_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_eye_pupil_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_eye_pupil_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['HeadTip']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['gravity_root_upPoint_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['head_upDn_topDetectZero_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['head_tilt_start_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['gravity_front_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['gravity_side_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_mscl_Offset_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_mscl_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_neck_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_mscl_Offset_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_mscl_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowC_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_rowC_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_neck_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_jaw_throat_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_neck_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_jaw_throat_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_jaw_throat_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_neck_rowA_1_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_mscl_endBounce_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_mscl_endBounce_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['sternocleidomastoid_top_start_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_start_Offset_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_start_Offset_B_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_start_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_start_Offset_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_start_Offset_B_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_start_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['head_upDn_botDetectZero_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['neck_upDn_topDetectZero_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['head_tilt_end_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['neck_tilt_start_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_bot_mscl_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_neck_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_neck_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_bot_mscl_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_neck_rowA_2_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_neck_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['mid_J_neck_throat_rowA_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_top_mscl_startBounce_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_top_mscl_startBounce_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_J_neck_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['l_J_neck_rowB_0_JNT']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['neck_upDn_botDetectZero_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['neck_tilt_end_GRP']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['skeleton:torso_bone']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['skeleton:TransformationTarget']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face', 'Torso', 'Fingers', 'Arm.L (IK)', 'Arm.R (IK)', 'Leg.L (IK)', 'Leg.R (IK)') + pbone = obj.pose.bones[bones['new_torso']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['Trajectory']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['reference_joint']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['gravity_setup_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Spine']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['LeftUpLeg']] + pbone.rigify_type = 'limbs.leg' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.L (IK)') + try: + pbone.rigify_parameters.extra_ik_toe = True + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'fk', 'Leg.L (FK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Leg.L (Tweak)') + pbone = obj.pose.bones[bones['RightUpLeg']] + pbone.rigify_type = 'limbs.leg' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.R (IK)') + try: + pbone.rigify_parameters.extra_ik_toe = True + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'fk', 'Leg.R (FK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Leg.R (Tweak)') + pbone = obj.pose.bones[bones['l_leg_buttock_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_leg_buttock_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['gravity_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['gravity_root_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Spine1']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['LeftLeg']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.L (IK)') + pbone = obj.pose.bones[bones['l_thigh_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_thigh_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_leg_groin_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightLeg']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_thigh_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_thigh_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_leg_groin_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['gravity_front_orig_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['gravity_side_orig_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Spine2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['LeftFoot']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.L (IK)') + pbone = obj.pose.bones[bones['l_calf_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_lowLeg_back_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_lowLeg_back_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_knee_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_leg_back_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_leg_back_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightFoot']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.R (IK)') + pbone = obj.pose.bones[bones['r_calf_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_lowLeg_back_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_lowLeg_back_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_knee_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_leg_back_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_leg_back_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Spine3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + pbone = obj.pose.bones[bones['LeftHeel']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftToeBase']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.L (IK)') + pbone = obj.pose.bones[bones['heel_l']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.L (IK)') + pbone = obj.pose.bones[bones['RightHeel']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightToeBase']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.R (IK)') + pbone = obj.pose.bones[bones['heel_r']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Leg.R (IK)') + pbone = obj.pose.bones[bones['LeftShoulder']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + try: + pbone.rigify_parameters.super_copy_widget_type = 'shoulder' + except AttributeError: + pass + pbone = obj.pose.bones[bones['RightShoulder']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + try: + pbone.rigify_parameters.super_copy_widget_type = 'shoulder' + except AttributeError: + pass + pbone = obj.pose.bones[bones['Neck']] + pbone.rigify_type = 'spines.super_head' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Torso') + try: + pbone.rigify_parameters.connect_chain = True + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Face (Primary)') + pbone = obj.pose.bones[bones['r_latissimusDorsi_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_latissimusDorsi_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_trapezius_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_trapezius_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_chest_front_A_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_chest_front_B_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_chest_front_B_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_chest_front_C_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_chest_front_C_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_scapula_A_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_scapula_A_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_chest_front_A_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_chest_front_B_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_chest_front_B_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_chest_front_C_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_chest_front_C_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_scapula_A_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_scapula_A_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_sternocleidomastoid_bot_mscl_Offset_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_sternocleidomastoid_bot_mscl_Offset_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['headLookAt_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['neck_lookAt_setup_Offset_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['neck1_lookAt_setup_Offset_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftArm']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.L (IK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'fk', 'Arm.L (FK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Arm.L (Tweak)') + pbone = obj.pose.bones[bones['l_butterfly_top_CRV_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightArm']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.R (IK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'fk', 'Arm.R (FK)') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Arm.R (Tweak)') + pbone = obj.pose.bones[bones['r_butterfly_top_CRV_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['Head']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Face') + pbone = obj.pose.bones[bones['neck_lookAt_setup_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['neck1_lookAt_setup_GRP']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftForeArm']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.L (IK)') + pbone = obj.pose.bones[bones['l_SHL_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_SHL_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightForeArm']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.R (IK)') + pbone = obj.pose.bones[bones['r_SHL_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_SHL_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHand']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.L (IK)') + pbone = obj.pose.bones[bones['l_Wrist_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_Wrist_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_Wrist_2_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_elbow_bend_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_elbow_bend_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_elbow_back_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_top_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_top_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_front_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_front_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_back_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_deltoid_back_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_triceps_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_biceps_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHand']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Arm.R (IK)') + pbone = obj.pose.bones[bones['r_Wrist_0_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_Wrist_1_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_Wrist_2_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_elbow_bend_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_elbow_bend_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_elbow_back_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_top_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_top_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_front_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_front_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_back_top_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_deltoid_back_bot_out_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_triceps_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_biceps_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftInHandThumb']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftInHandIndex']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftInHandMiddle']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftInHandRing']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftInHandPinky']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['WeaponLeft']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_wrist_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_wrist_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_wrist_C_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightInHandThumb']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightInHandIndex']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightInHandMiddle']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightInHandRing']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightInHandPinky']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['WeaponRight']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_wrist_A_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_wrist_B_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_wrist_C_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandThumb1']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_thumb_side_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandIndex1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_thumb_thumb_A_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_thumb_thumb_A_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandMiddle1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftHandRing1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftHandPinky1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_pinkyBase_A_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandThumb1']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_thumb_side_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandIndex1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_thumb_thumb_A_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_thumb_thumb_A_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandMiddle1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightHandRing1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightHandPinky1']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_pinkyBase_A_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandThumb2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['LeftHandIndex2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_ind_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_ind_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandMiddle2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_mid_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_mid_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandRing2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_ring_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_ring_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandPinky2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_pinky_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['l_pinky_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandThumb2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['RightHandIndex2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_ind_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_ind_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandMiddle2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_mid_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_mid_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandRing2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_ring_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_ring_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandPinky2']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_pinky_knuckle_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['r_pinky_knuckle_bot_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandIndex3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_ind_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandMiddle3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_mid_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandRing3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_ring_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['LeftHandPinky3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['l_pinky_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandIndex3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_ind_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandMiddle3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_mid_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandRing3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_ring_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + pbone = obj.pose.bones[bones['RightHandPinky3']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Fingers') + try: + pbone.rigify_parameters.primary_rotation_axis = 'X' + except AttributeError: + pass + assign_bone_collection_refs(pbone.rigify_parameters, 'tweak', 'Fingers (Detail)') + pbone = obj.pose.bones[bones['r_pinky_knuckle_B_top_mscl_JNT']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + assign_bone_collections(pbone, 'Additional') + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + bone.bbone_x = bone.bbone_z = bone.length * 0.05 + arm.edit_bones.active = bone + + arm.collections.active_index = 0 + + return bones + +def create_rigify_rig(self, context): + org = context.object + # meta = create_meta(org) + rigify_rig = create_rigify(org) + #create_constraints(rigify_rig, meta) + #meta.hide_set(True) +if __name__ == "__main__": + org = bpy.context.object + meta = create_meta(org) + rigify_rig = create_rigify(meta) + create_constraints(rigify_rig, meta) + + + \ No newline at end of file