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[GAMEPLAY] Some ideas for movement improvements #45

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ObaniGemini opened this issue Jun 26, 2017 · 2 comments
Open

[GAMEPLAY] Some ideas for movement improvements #45

ObaniGemini opened this issue Jun 26, 2017 · 2 comments

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@ObaniGemini
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ObaniGemini commented Jun 26, 2017

What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user.
Some ideas :

  • trigger wall-walk when the user walks toward the wall and stop it when it releases the key.
  • remove the roll on falling because it avoids moving quickly and clearly for the user. Roll could be used on the start of a slide.

ACID :

  • make it easier to "swim" in acid/water, by changing gravity values in it
    or
  • make acid less punitive, remove less hp per second.

Just some things, movements and traps can look pretty punitive or unfair when you play :)

@Siile
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Siile commented Jun 27, 2017

Those two first ideas are already done and tested for next version. :)

Good ideas for acid too, I'll try them out at some point.

@ObaniGemini
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ObaniGemini commented Jun 28, 2017

Cool, nice to see this evolves so fast, Thanks :)

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