We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user. Some ideas :
ACID :
Just some things, movements and traps can look pretty punitive or unfair when you play :)
The text was updated successfully, but these errors were encountered:
Those two first ideas are already done and tested for next version. :)
Good ideas for acid too, I'll try them out at some point.
Sorry, something went wrong.
Cool, nice to see this evolves so fast, Thanks :)
No branches or pull requests
What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user.
Some ideas :
ACID :
or
Just some things, movements and traps can look pretty punitive or unfair when you play :)
The text was updated successfully, but these errors were encountered: