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Releases: SiegeEngineers/aoe2cm2

2020.6.0

13 Jun 19:05
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Fixed a faulty validation which prevented players from sniping a second civ that had been picked after a civ that has been sniped before.

2020.5.0

06 May 20:10
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  • The images have been compressed a lot (while still looking crisp), which means they load a lot more quickly now. Woohoo 🎉
  • Fixed a nasty bug in the README where a wrong folder name led to a lot of sad faces because the instructions did not work 😶

2020.4.8

27 Apr 12:22
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The server now logs when it executes actions, like selecting a civilisation on behalf of a player because their time ran out, or executing admin turns.

Sorry, no new features in this one!

2020.4.7

26 Apr 00:03
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  • Random snipes due to timeout or due to someone pressing the "random" button how have a small die in the center of the red cross.
  • Fixed an error in a validation which would prevent you from sniping a civilisation just because it was also globally banned.

2020.4.6

25 Apr 23:34
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  • Recent drafts are now being persisted in a file, which means the list of recent drafts survives a server restart.
  • The internal draft and replay state should get reset properly now when you use that big back button in the top left. No more replay control buttons and prefilled panels while you're drafting!
  • Fixed a few places where you could shoot down the server if you just… waited long enough?
  • Fixed a botched validation which crashed the UI for one captain if a parallel turn was executed in the reverse order to how it was defined in the preset. Who thought parallel turns were a good idea? 😬

2020.4.5

19 Apr 16:55
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  • Reordered some events, so that the Recent Drafts don't exclusively show … vs … anymore.
  • Added a fancy maintenance page! Hopefully you will not see that one too often.
  • We can now peek how many people are connected to a draft, to time our maintenance just right 🔎

2020.4.4

19 Apr 12:10
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  • We added replay controls, so you can start/stop a replay, skip ahead step by step, or skip all the way to the end if you are impatient.
  • The handling of reconnects has been improved. If a player gets disconnected, the countdown pauses, so watch out for that!
  • Logging has been improved, which should help us analyse bugs. (Of which we have none obviously. Those are all happy little accidents.) Our log entries have timestamps now! 🤯
  • The civ emblem images for hidden picks and bans were missing – we added those as well.
  • Stale draft attempts are now purged after 6 hours instead of 24.

2020.4.3

18 Apr 15:07
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  • We can display witty alerts on the start page now. They even come in multiple colours. Amazing!
  • Instead of just displaying the end result, replays now… well, replay. We will probably add a dedicated button to start the replay soon™, but for now, it's AUTO PLAY.

2020.4.2

13 Apr 18:46
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UI improvements

  • The "Create new Preset" button is now easier to spot! (We moved it up.)
  • The Preset page now displays the link to share the preset, for everyone too lazy to move their mouse up to the url bar of their web browser.
  • We improved the localisation!
  • The Preset editor is not translated currently, but it has gained a help section at the bottom that explains how the turns and settings work.

New Validations

  • If you have a hidden ban, you must reveal it before the next pick.
  • You can no longer create a preset where hidden turns are not revealed at all.
  • You can also no longer create a preset without any turns. That would not be too useful anyway, would it.

Ongoing Drafts

The Spectate page now displays a list of ongoing and recently finished Drafts, if you are interested in that.

2020.4.1

05 Apr 13:53
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This release mainly consists of bugfixes and UI improvements.

  • Some validations did not take into account parallel turns correctly. This could lead to players not being able to execute valid actions, and possibly a server crash when "random" was the only allowed action. The logic has been updated and should now work correctly 🤞
  • The UI should now also display sensible messages to players and spectators during parallel turns.
  • The simplified chinese translation has been updated.
  • You could click on a picked civilisation to add a green cross on top of it to signify that the pick has been used. This green cross has now been replaced with a green checkmark, to make it more easily distinguishable from the red cross used for marking sniped civilisations. Red-green colour blindness is a thing.