When playing complex minecraft modpacks, sometimes its hard to find how much ressources you need before you can craft complex endgame items
I have never used Vue js before, this is as new to me as it is to you.
What can you see:
- All the items used in saved recipes
- How many of each items are used.
- How hard of each item is to craft.
- Links between ingredients and results.
❗ Since this project in actively developed (well, not anymore) Run A compatible minecraft version with the following mods:
Mod name | Version range |
---|---|
Just Enough Calculation | [1.12.2 - 1.19.4 ] |
OR | |
Mod name | Version range |
-------- | ------------- |
recipes CraftTweaker |
[1.7.10 - 1.19.2 ] |
<dump Icon Exporter |
[1.12.2 - 1.19.2 ] |
dump Isometric Renders |
[1.16.5 - 1.19.4 ] |
- Run A compatible minecraft version with the following mods:
- Create some recipes ingame with Crafting Calculator
- Export recipes. They appear in
.minecraft/config/JustEnoughCalculation/data/groups.json
- Open this missing file and set path variable
GROUPS_PATH
to this file
- Export recipes. They appear in
- Create list of OreDictionary entries:
- In game run the command
/ct oredict
- Open
[.minecraft]/crafttweaker.log
- Scroll to end of file and save all lines that start with
Ore entries for [...]
to the nonexistent ressource folder
- In game run the command
- Create a Spritesheet with all icons
- In game run command
/iconexporter export
(works only in single player) - Download and run Texture Packer. It can be used for free.
- Drag and drop folder
[MC_FOLDER]/icon-exports-x32
in program, adjustMax Size
and choseFramework
toJSON (Array)
- Publish Spritesheet. Put
json
to resources/rawData/sheet/Spritesheet.json and.png
to resources/Spritesheet.png
- In game run command
- Run
node_parser.js
with Node.js. This would update parsedData.json and groups.json
Hint:
You dont need to do steps 3
and 4
if you play Enigmatica 2: Expert, because icons and OreDict entries are basicly same as predefined in repo.
Recipe making recomendations
- Use most common ingredients. For example better to craft pistons from copper plates
- Adds variants with better yields of recipes, avaliable in the progression tab.
For example, wood planks should be proccessed in machines with a x6 yield instead of x2, and metal plates should be made from 1 ingot, not 2
- Move press molds and other not actually comsumed items to catalysts section
- It would be cool if you add additional catalysts that actualy used in recipe. For example pedestals or energy for charged draconium
- Use Placeholders when recipes require more slots than avaliable. TreeVisualizer will automatically replace all placeholders with the required ing
- Some recipes have no other inputs except time. Make Placeholder for Ticks. Also output can be chanced
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