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18 changes: 18 additions & 0 deletions
18
Assets/Internal assets/Scripts/Data/Dynamic/Player/SkillEntry.cs
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using System; | ||
using Skill; | ||
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namespace Data.Dynamic.Player | ||
{ | ||
[Serializable] | ||
public class SkillEntry | ||
{ | ||
public SkillType Key; | ||
public int Value; | ||
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public SkillEntry(SkillType key, int value) | ||
{ | ||
Key = key; | ||
Value = value; | ||
} | ||
} | ||
} |
3 changes: 3 additions & 0 deletions
3
Assets/Internal assets/Scripts/Data/Dynamic/Player/SkillEntry.cs.meta
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7 changes: 2 additions & 5 deletions
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Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/StateMachine/State.cs
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@@ -1,11 +1,8 @@ | ||
using System.Threading.Tasks; | ||
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namespace Infrastructure.GlobalStateMachine.StateMachine | ||
namespace Infrastructure.GlobalStateMachine.StateMachine | ||
{ | ||
public class State<TContext> : BaseState<TContext> | ||
{ | ||
public State(TContext context) : base(context) { } | ||
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public virtual void Enter() {} | ||
public virtual void Enter() { } | ||
} | ||
} |
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