diff --git a/Assets/AddressableAssetsData/link.xml b/Assets/AddressableAssetsData/link.xml
new file mode 100644
index 0000000..e1f1e42
--- /dev/null
+++ b/Assets/AddressableAssetsData/link.xml
@@ -0,0 +1,175 @@
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diff --git a/Assets/AddressableAssetsData/link.xml.meta b/Assets/AddressableAssetsData/link.xml.meta
new file mode 100644
index 0000000..24db842
--- /dev/null
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index d640b8e..1dfb978 100644
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index f0cdfb6..1c89e4c 100644
--- a/Assets/Data/Prefabs/Map/MainLocationMap.prefab
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m_Bits: 4294967295
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m_Father: {fileID: 6910841275507960267}
m_RootOrder: -1
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m_Enabled: 1
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@@ -709,7 +709,7 @@ Light:
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m_RenderingLayerMask: 1
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+ m_Lightmapping: 2
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m_Father: {fileID: 6910841275507960267}
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m_Enabled: 1
serializedVersion: 3
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- m_Center: {x: -0.011779755, y: 0, z: -0.00000000449362}
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m_Enabled: 1
serializedVersion: 3
- m_Radius: 0.14063185
- m_Center: {x: -0.011779755, y: 0, z: -0.00000000449362}
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m_BounceIntensity: 1
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m_Bits: 4294967295
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+ m_Lightmapping: 2
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m_RenderingLayerMask: 1
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+ m_Lightmapping: 2
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propertyPath: m_Lightmapping
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propertyPath: m_Lightmapping
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type: 3}
propertyPath: m_Lightmapping
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objectReference: {fileID: 0}
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propertyPath: m_Lightmapping
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objectReference: {fileID: 0}
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propertyPath: m_Lightmapping
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propertyPath: m_Lightmapping
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objectReference: {fileID: 0}
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propertyPath: m_Lightmapping
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diff --git a/Assets/Data/Prefabs/Map/MainMenuMap.prefab b/Assets/Data/Prefabs/Map/MainMenuMap.prefab
index 6f5781d..0d4ffc2 100644
--- a/Assets/Data/Prefabs/Map/MainMenuMap.prefab
+++ b/Assets/Data/Prefabs/Map/MainMenuMap.prefab
@@ -170,55 +170,6 @@ Transform:
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diff --git a/Assets/Data/Prefabs/Objects/MapBuilder/Wall_Chiseled and Light.prefab b/Assets/Data/Prefabs/Objects/MapBuilder/Wall_Chiseled and Light.prefab
index 115f727..29e05f7 100644
--- a/Assets/Data/Prefabs/Objects/MapBuilder/Wall_Chiseled and Light.prefab
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diff --git a/Assets/Data/Prefabs/Objects/Weapon/Ax.prefab b/Assets/Data/Prefabs/Objects/Weapon/Ax.prefab
index 12516e9..dd3e6a5 100644
--- a/Assets/Data/Prefabs/Objects/Weapon/Ax.prefab
+++ b/Assets/Data/Prefabs/Objects/Weapon/Ax.prefab
@@ -13,6 +13,11 @@ PrefabInstance:
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diff --git a/Assets/Data/Prefabs/Objects/Weapon/Hammer.prefab b/Assets/Data/Prefabs/Objects/Weapon/Hammer.prefab
index aee2d23..1211c73 100644
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+++ b/Assets/Data/Prefabs/Objects/Weapon/Hammer.prefab
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index ea333a5..0dcc7d8 100644
--- a/Assets/Internal assets/Scenes/Bootstrap.unity
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diff --git a/Assets/Internal assets/Scenes/DungeonRoom.unity b/Assets/Internal assets/Scenes/DungeonRoom.unity
index 55376e3..2753f52 100644
--- a/Assets/Internal assets/Scenes/DungeonRoom.unity
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index ce350bf..a5d01ea 100644
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diff --git a/Assets/Internal assets/Scenes/MainLocation.unity b/Assets/Internal assets/Scenes/MainLocation.unity
index e101219..a10a6f4 100644
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index df484c8..0000000
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deleted file mode 100644
index 6c3061c..0000000
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diff --git a/Assets/Internal assets/Scenes/MainLocation/Lightmap-9_comp_shadowmask.png b/Assets/Internal assets/Scenes/MainLocation/Lightmap-9_comp_shadowmask.png
deleted file mode 100644
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deleted file mode 100644
index c34f5ec..0000000
--- a/Assets/Internal assets/Scenes/MainLocation/Lightmap-9_comp_shadowmask.png.meta
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diff --git a/Assets/Internal assets/Scenes/MainLocation/Main Location Lighting Settings.lighting b/Assets/Internal assets/Scenes/MainLocation/Main Location Lighting Settings.lighting
index c84a83e..80763ef 100644
--- a/Assets/Internal assets/Scenes/MainLocation/Main Location Lighting Settings.lighting
+++ b/Assets/Internal assets/Scenes/MainLocation/Main Location Lighting Settings.lighting
@@ -10,7 +10,7 @@ LightingSettings:
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
- m_EnableRealtimeLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
@@ -18,7 +18,7 @@ LightingSettings:
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 256
- m_BakeResolution: 20
+ m_BakeResolution: 10
m_Padding: 2
m_LightmapCompression: 2
m_AO: 0
@@ -38,16 +38,16 @@ LightingSettings:
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
- m_PVRCulling: 1
+ m_PVRCulling: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 8
- m_PVRSampleCount: 16
- m_PVREnvironmentSampleCount: 16
+ m_PVRSampleCount: 8
+ m_PVREnvironmentSampleCount: 8
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
- m_PVREnvironmentImportanceSampling: 1
+ m_PVREnvironmentImportanceSampling: 0
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
diff --git a/Assets/Internal assets/Scenes/MainMenu.unity b/Assets/Internal assets/Scenes/MainMenu.unity
index c558d0e..89fcf1c 100644
--- a/Assets/Internal assets/Scenes/MainMenu.unity
+++ b/Assets/Internal assets/Scenes/MainMenu.unity
@@ -157,6 +157,7 @@ MonoBehaviour:
_scriptableObjectInstallers: []
_monoInstallers: []
_installerPrefabs: []
+ _findSiblingMonoInstallers: 0
_autoRun: 1
OnPreInstall:
m_PersistentCalls:
@@ -188,3 +189,52 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1264646960
+GameObject:
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ - component: {fileID: 1264646961}
+ m_Layer: 0
+ m_Name: Global Volume
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1264646961
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1264646960}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
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+ priority: 0
+ blendDistance: 0
+ weight: 1
+ sharedProfile: {fileID: 11400000, guid: ce4d6cef4b6e64d4fae0f381d14993bc, type: 2}
+--- !u!4 &1264646962
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+ m_PrefabAsset: {fileID: 0}
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+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/Internal assets/Scripts/BuildSetting/GameObjectDisable.cs b/Assets/Internal assets/Scripts/BuildSetting/GameObjectDisable.cs
index 987db7e..af25571 100644
--- a/Assets/Internal assets/Scripts/BuildSetting/GameObjectDisable.cs
+++ b/Assets/Internal assets/Scripts/BuildSetting/GameObjectDisable.cs
@@ -8,7 +8,7 @@ namespace BuildSetting
{
public class GameObjectDisable : MonoBehaviour
{
- private void Start()
+ private void Awake()
{
#if UNITY_EDITOR
#else
diff --git a/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs b/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs
index e1600f2..a8a2571 100644
--- a/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs
+++ b/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs
@@ -23,7 +23,7 @@ public class EnemyStaticData : StaticData
[field: SerializeField]
public float Damage { get; private set; }
- [field: Range(0.1f, 2)]
+ [field: Range(0.1f, 5f)]
[field: SerializeField]
public float EffectiveDistance { get; private set; }
diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs
index f28b034..01fea1c 100644
--- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs
+++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs
@@ -22,6 +22,7 @@
using Units.Player;
using Unity.AI.Navigation;
using UnityEngine;
+using UnityEngine.SceneManagement;
using UnityEngine.XR.Interaction.Toolkit;
using XR;
using Random = UnityEngine.Random;
@@ -71,12 +72,13 @@ public override async void Enter(
dungeonArchitecture)
{
await CreateMap(dungeonArchitecture.dungeonMap);
+ await LightBake();
+ await BuildNavMeshForDungeon();
await CreatePlayer(dungeonArchitecture.playerPosition);
await CreatePlayerAddons();
await CreateWeapon();
await CreateMenu();
- CreateLootManager();
- BuildNavMeshForDungeon();
+ await CreateLootManager();
await CreateEnemies(dungeonArchitecture.enemiesPosition);
Context.StateMachine.SwitchState(typeof(ProgressLoadingState), typeof(DungeonLocationState));
@@ -117,6 +119,19 @@ private async Task CreateMap(ITile[,] dungeonMap)
}
}
+ private async Task LightBake()
+ {
+ // Lightmapping.BakeAsync(SceneManager.GetActiveScene());
+ }
+
+ private async Task BuildNavMeshForDungeon()
+ {
+ var navMeshSurface = _abstractFactory.CreateInstance(new GameObject(), Vector3.zero)
+ .AddComponent();
+
+ navMeshSurface.BuildNavMesh();
+ }
+
private async Task CreatePlayer((int x, int y) playerPosition)
{
var player = await _assetsAddressableService.GetAsset(AssetsAddressableConstants.PLAYER);
@@ -149,7 +164,7 @@ private async Task CreatePlayerAddons()
enemyDetectorInstance.transform.parent = _playerFactory.PlayerInstance.transform;
enemyDetectorInstance.transform.localPosition = Vector3.zero;
enemyDetectorInstance.AddComponent();
- enemyDetectorInstance.AddComponent().radius = 7.5f;
+ enemyDetectorInstance.AddComponent().radius = 12.5f;
enemyDetectorInstance.GetComponent().isTrigger = true;
}
@@ -195,7 +210,7 @@ private async Task CreateMenu()
menuInDungeonRoomScreenInstance.SetActive(false);
}
- private void CreateLootManager()
+ private async Task CreateLootManager()
{
var lootManagerInstance = _abstractFactory.CreateInstance(new GameObject("lootManager"), Vector3.zero);
lootManagerInstance.AddComponent();
@@ -203,14 +218,6 @@ private void CreateLootManager()
_saveLoadInstancesWatcher.RegisterProgressWatchers(lootManagerInstance);
}
- private void BuildNavMeshForDungeon()
- {
- var navMeshSurface = _abstractFactory.CreateInstance(new GameObject(), Vector3.zero)
- .AddComponent();
-
- navMeshSurface.BuildNavMesh();
- }
-
private async Task CreateEnemies(List<(int x, int y)> enemyPosition)
{
foreach (var position in enemyPosition)
diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs
index 9d0d0e0..57c64a9 100644
--- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs
+++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs
@@ -18,6 +18,8 @@
using Skill;
using TransitionToTheDungeon;
using UnityEngine;
+using UnityEditor.Experimental;
+using UnityEngine.SceneManagement;
using UnityEngine.XR.Interaction.Toolkit;
using XR;
@@ -62,6 +64,7 @@ public override async void Enter()
{
CreateLootManager();
await CreateMap();
+ await LightBake();
await CreatePlayer();
await CreatePlayerAddons();
await CreateSkillsBookScreen();
@@ -80,6 +83,11 @@ private async Task CreateMap()
_abstractFactory.CreateInstance(mainLocationMap, Vector3.zero);
}
+ private async Task LightBake()
+ {
+ // Lightmapping.BakeAsync(SceneManager.GetActiveScene());
+ }
+
private async Task CreatePlayer()
{
var player = await _assetsAddressableService.GetAsset(AssetsAddressableConstants.PLAYER);
@@ -181,7 +189,8 @@ private void CreateTransitionToTheDungeon()
portalCollider.isTrigger = true;
portalInstance.AddComponent().isKinematic = true;
- portalInstance.AddComponent().RegisterOnTransitionToTheDungeon(MoveToDungeonRoom);
+ portalInstance.AddComponent()
+ .RegisterOnTransitionToTheDungeon(MoveToDungeonRoom);
void MoveToDungeonRoom()
{
@@ -191,4 +200,4 @@ void MoveToDungeonRoom()
}
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs
index 5e3dbc2..5db01aa 100644
--- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs
+++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs
@@ -71,7 +71,6 @@ private void ChangeCurrentSaveLocation()
progress.currentLocation.locationType = CurrentLocation.LocationType.Main;
_persistentProgressService.SetProgress(progress);
_saveLoadService.SaveProgress();
- Debug.Log(_persistentProgressService.Progress.currentLocation.locationType);
}
private void SettingMenu()
diff --git a/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs b/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs
index 71b708a..a81221d 100644
--- a/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs
+++ b/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs
@@ -10,6 +10,10 @@ public class FireInHand : MonoBehaviour
{
private GameObject _fire;
private Transform _transform;
+ [SerializeField] private float minAngleZ;
+ [SerializeField] private float maxAngleZ;
+ [SerializeField] private float minAngleX;
+ [SerializeField] private float maxAngleX;
private void Start()
{
@@ -21,7 +25,7 @@ private void Update()
{
var rotation = _transform.rotation;
var rotationEulerAngles = rotation.eulerAngles;
- var state = rotationEulerAngles.z is > 75 and < 135 && rotationEulerAngles.x is > 330 or < 30;
+ var state = rotationEulerAngles.z > minAngleZ && rotationEulerAngles.z < maxAngleZ && (rotationEulerAngles.x > minAngleX || rotationEulerAngles.x < maxAngleX);
_fire.SetActive(state);
}
}
diff --git a/Assets/Resources/Data/Static/Enemies/Beholder.asset b/Assets/Resources/Data/Static/Enemies/Beholder.asset
index e1ff67c..ab491de 100644
--- a/Assets/Resources/Data/Static/Enemies/Beholder.asset
+++ b/Assets/Resources/Data/Static/Enemies/Beholder.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 41.4
k__BackingField: 8.3
k__BackingField: 1.51
- k__BackingField: 0.95
k__BackingField: 4.21
- k__BackingField: 7.07
+ k__BackingField: 4.6
k__BackingField: 79.9
k__BackingField:
m_AssetGUID: 89c5d7aac3a11884894effb98f27989a
diff --git a/Assets/Resources/Data/Static/Enemies/ChestMonster.asset b/Assets/Resources/Data/Static/Enemies/ChestMonster.asset
index 2675233..2c5b750 100644
--- a/Assets/Resources/Data/Static/Enemies/ChestMonster.asset
+++ b/Assets/Resources/Data/Static/Enemies/ChestMonster.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 85.7
k__BackingField: 17.4
k__BackingField: 1.41
- k__BackingField: 0.95
k__BackingField: 7.2
- k__BackingField: 2.9
+ k__BackingField: 1.05
k__BackingField: 44.3
k__BackingField:
m_AssetGUID: ff68ffe12e7cb12459560996b4adff53
diff --git a/Assets/Resources/Data/Static/Enemies/Footman.asset b/Assets/Resources/Data/Static/Enemies/Footman.asset
index ce18ec5..d75f085 100644
--- a/Assets/Resources/Data/Static/Enemies/Footman.asset
+++ b/Assets/Resources/Data/Static/Enemies/Footman.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 64.2
k__BackingField: 14.2
k__BackingField: 1.51
- k__BackingField: 0.95
k__BackingField: 3.1
- k__BackingField: 4.79
+ k__BackingField: 3.13
k__BackingField: 60.3
k__BackingField:
m_AssetGUID: 905263f3a0bd25c47b27d8a3ab391d68
diff --git a/Assets/Resources/Data/Static/Enemies/Golem.asset b/Assets/Resources/Data/Static/Enemies/Golem.asset
index 608fdd3..69e5627 100644
--- a/Assets/Resources/Data/Static/Enemies/Golem.asset
+++ b/Assets/Resources/Data/Static/Enemies/Golem.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 100
k__BackingField: 15
k__BackingField: 2
- k__BackingField: 1.2
k__BackingField: 6.65
- k__BackingField: 2
+ k__BackingField: 1.33
k__BackingField: 53
k__BackingField:
m_AssetGUID: 368e41dda746cad4191edd03d57597e1
diff --git a/Assets/Resources/Data/Static/Enemies/Grunt.asset b/Assets/Resources/Data/Static/Enemies/Grunt.asset
index 023a89a..e8f59e9 100644
--- a/Assets/Resources/Data/Static/Enemies/Grunt.asset
+++ b/Assets/Resources/Data/Static/Enemies/Grunt.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 60.9
k__BackingField: 7.5
k__BackingField: 1.15
- k__BackingField: 0.8
k__BackingField: 5.05
- k__BackingField: 5.05
+ k__BackingField: 2.42
k__BackingField: 72.8
k__BackingField:
m_AssetGUID: 557bc9ac3f857ec4c833d20ce03e0497
diff --git a/Assets/Resources/Data/Static/Enemies/Lich.asset b/Assets/Resources/Data/Static/Enemies/Lich.asset
index a2e6895..72a2b2e 100644
--- a/Assets/Resources/Data/Static/Enemies/Lich.asset
+++ b/Assets/Resources/Data/Static/Enemies/Lich.asset
@@ -17,9 +17,8 @@ MonoBehaviour:
k__BackingField: 21.2
k__BackingField: 13.8
k__BackingField: 2
- k__BackingField: 0.76
k__BackingField: 3.49
- k__BackingField: 4.46
+ k__BackingField: 2.89
k__BackingField: 39.6
k__BackingField:
m_AssetGUID: f38f6e712b8b0d2408efd126885e3161
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 3f02efe..5e1bff3 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -5,7 +5,7 @@
"com.unity.animation.rigging": "1.2.1",
"com.unity.collections": "1.2.4",
"com.unity.editorcoroutines": "1.0.0",
- "com.unity.ide.rider": "3.0.21",
+ "com.unity.ide.rider": "3.0.22",
"com.unity.ide.visualstudio": "2.0.18",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.5.1",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 2a84c94..86ba0f9 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -67,7 +67,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
- "version": "3.0.21",
+ "version": "3.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -142,7 +142,7 @@
"source": "builtin",
"dependencies": {
"com.unity.mathematics": "1.2.1",
- "com.unity.burst": "1.8.2",
+ "com.unity.burst": "1.8.4",
"com.unity.render-pipelines.core": "14.0.7",
"com.unity.shadergraph": "14.0.7"
}
@@ -213,7 +213,7 @@
"url": "https://packages.unity.com"
},
"com.unity.xr.core-utils": {
- "version": "2.2.0",
+ "version": "2.2.1",
"depth": 1,
"source": "registry",
"dependencies": {
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 9a1a502..da21a1b 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 2022.2.17f1
-m_EditorVersionWithRevision: 2022.2.17f1 (54cb9bda89c4)
+m_EditorVersion: 2022.2.20f1
+m_EditorVersionWithRevision: 2022.2.20f1 (c5d806317f84)