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m_EnableRealtimeLightmaps: 1 + m_EnableRealtimeLightmaps: 0 m_RealtimeEnvironmentLighting: 1 m_BounceScale: 1 m_AlbedoBoost: 1 @@ -18,7 +18,7 @@ LightingSettings: m_UsingShadowmask: 1 m_BakeBackend: 1 m_LightmapMaxSize: 256 - m_BakeResolution: 20 + m_BakeResolution: 10 m_Padding: 2 m_LightmapCompression: 2 m_AO: 0 @@ -38,16 +38,16 @@ LightingSettings: m_FinalGather: 0 m_FinalGatherRayCount: 256 m_FinalGatherFiltering: 1 - m_PVRCulling: 1 + m_PVRCulling: 0 m_PVRSampling: 1 m_PVRDirectSampleCount: 8 - m_PVRSampleCount: 16 - m_PVREnvironmentSampleCount: 16 + m_PVRSampleCount: 8 + m_PVREnvironmentSampleCount: 8 m_PVREnvironmentReferencePointCount: 2048 m_LightProbeSampleCountMultiplier: 4 m_PVRBounces: 2 m_PVRMinBounces: 2 - m_PVREnvironmentImportanceSampling: 1 + m_PVREnvironmentImportanceSampling: 0 m_PVRFilteringMode: 1 m_PVRDenoiserTypeDirect: 1 m_PVRDenoiserTypeIndirect: 1 diff --git a/Assets/Internal assets/Scenes/MainMenu.unity b/Assets/Internal assets/Scenes/MainMenu.unity index c558d0e..89fcf1c 100644 --- a/Assets/Internal assets/Scenes/MainMenu.unity +++ b/Assets/Internal assets/Scenes/MainMenu.unity @@ -157,6 +157,7 @@ MonoBehaviour: _scriptableObjectInstallers: [] _monoInstallers: [] _installerPrefabs: [] + _findSiblingMonoInstallers: 0 _autoRun: 1 OnPreInstall: m_PersistentCalls: @@ -188,3 +189,52 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1264646960 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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private void Start() + private void Awake() { #if UNITY_EDITOR #else diff --git a/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs b/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs index e1600f2..a8a2571 100644 --- a/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs +++ b/Assets/Internal assets/Scripts/Data/Static/EnemyStaticData.cs @@ -23,7 +23,7 @@ public class EnemyStaticData : StaticData [field: SerializeField] public float Damage { get; private set; } - [field: Range(0.1f, 2)] + [field: Range(0.1f, 5f)] [field: SerializeField] public float EffectiveDistance { get; private set; } diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs index f28b034..01fea1c 100644 --- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs +++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/DungeonRoom/DungeonLocationSetUpState.cs @@ -22,6 +22,7 @@ using Units.Player; using Unity.AI.Navigation; using UnityEngine; +using UnityEngine.SceneManagement; using UnityEngine.XR.Interaction.Toolkit; using XR; using Random = UnityEngine.Random; @@ -71,12 +72,13 @@ public override async void Enter( dungeonArchitecture) { await CreateMap(dungeonArchitecture.dungeonMap); + await LightBake(); + await BuildNavMeshForDungeon(); await CreatePlayer(dungeonArchitecture.playerPosition); await CreatePlayerAddons(); await CreateWeapon(); await CreateMenu(); - CreateLootManager(); - BuildNavMeshForDungeon(); + await CreateLootManager(); await CreateEnemies(dungeonArchitecture.enemiesPosition); Context.StateMachine.SwitchState(typeof(ProgressLoadingState), typeof(DungeonLocationState)); @@ -117,6 +119,19 @@ private async Task CreateMap(ITile[,] dungeonMap) } } + private async Task LightBake() + { + // Lightmapping.BakeAsync(SceneManager.GetActiveScene()); + } + + private async Task BuildNavMeshForDungeon() + { + var navMeshSurface = _abstractFactory.CreateInstance(new GameObject(), Vector3.zero) + .AddComponent(); + + navMeshSurface.BuildNavMesh(); + } + private async Task CreatePlayer((int x, int y) playerPosition) { var player = await _assetsAddressableService.GetAsset(AssetsAddressableConstants.PLAYER); @@ -149,7 +164,7 @@ private async Task CreatePlayerAddons() enemyDetectorInstance.transform.parent = _playerFactory.PlayerInstance.transform; enemyDetectorInstance.transform.localPosition = Vector3.zero; enemyDetectorInstance.AddComponent(); - enemyDetectorInstance.AddComponent().radius = 7.5f; + enemyDetectorInstance.AddComponent().radius = 12.5f; enemyDetectorInstance.GetComponent().isTrigger = true; } @@ -195,7 +210,7 @@ private async Task CreateMenu() menuInDungeonRoomScreenInstance.SetActive(false); } - private void CreateLootManager() + private async Task CreateLootManager() { var lootManagerInstance = _abstractFactory.CreateInstance(new GameObject("lootManager"), Vector3.zero); lootManagerInstance.AddComponent(); @@ -203,14 +218,6 @@ private void CreateLootManager() _saveLoadInstancesWatcher.RegisterProgressWatchers(lootManagerInstance); } - private void BuildNavMeshForDungeon() - { - var navMeshSurface = _abstractFactory.CreateInstance(new GameObject(), Vector3.zero) - .AddComponent(); - - navMeshSurface.BuildNavMesh(); - } - private async Task CreateEnemies(List<(int x, int y)> enemyPosition) { foreach (var position in enemyPosition) diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs index 9d0d0e0..57c64a9 100644 --- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs +++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationSetUpState.cs @@ -18,6 +18,8 @@ using Skill; using TransitionToTheDungeon; using UnityEngine; +using UnityEditor.Experimental; +using UnityEngine.SceneManagement; using UnityEngine.XR.Interaction.Toolkit; using XR; @@ -62,6 +64,7 @@ public override async void Enter() { CreateLootManager(); await CreateMap(); + await LightBake(); await CreatePlayer(); await CreatePlayerAddons(); await CreateSkillsBookScreen(); @@ -80,6 +83,11 @@ private async Task CreateMap() _abstractFactory.CreateInstance(mainLocationMap, Vector3.zero); } + private async Task LightBake() + { + // Lightmapping.BakeAsync(SceneManager.GetActiveScene()); + } + private async Task CreatePlayer() { var player = await _assetsAddressableService.GetAsset(AssetsAddressableConstants.PLAYER); @@ -181,7 +189,8 @@ private void CreateTransitionToTheDungeon() portalCollider.isTrigger = true; portalInstance.AddComponent().isKinematic = true; - portalInstance.AddComponent().RegisterOnTransitionToTheDungeon(MoveToDungeonRoom); + portalInstance.AddComponent() + .RegisterOnTransitionToTheDungeon(MoveToDungeonRoom); void MoveToDungeonRoom() { @@ -191,4 +200,4 @@ void MoveToDungeonRoom() } } } -} +} \ No newline at end of file diff --git a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs index 5e3dbc2..5db01aa 100644 --- a/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs +++ b/Assets/Internal assets/Scripts/Infrastructure/GlobalStateMachine/States/MainLocation/MainLocationState.cs @@ -71,7 +71,6 @@ private void ChangeCurrentSaveLocation() progress.currentLocation.locationType = CurrentLocation.LocationType.Main; _persistentProgressService.SetProgress(progress); _saveLoadService.SaveProgress(); - Debug.Log(_persistentProgressService.Progress.currentLocation.locationType); } private void SettingMenu() diff --git a/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs b/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs index 71b708a..a81221d 100644 --- a/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs +++ b/Assets/Internal assets/Scripts/Units/Player/FireInHand.cs @@ -10,6 +10,10 @@ public class FireInHand : MonoBehaviour { private GameObject _fire; private Transform _transform; + [SerializeField] private float minAngleZ; + [SerializeField] private float maxAngleZ; + [SerializeField] private float minAngleX; + [SerializeField] private float maxAngleX; private void Start() { @@ -21,7 +25,7 @@ private void Update() { var rotation = _transform.rotation; var rotationEulerAngles = rotation.eulerAngles; - var state = rotationEulerAngles.z is > 75 and < 135 && rotationEulerAngles.x is > 330 or < 30; + var state = rotationEulerAngles.z > minAngleZ && rotationEulerAngles.z < maxAngleZ && (rotationEulerAngles.x > minAngleX || rotationEulerAngles.x < maxAngleX); _fire.SetActive(state); } } diff --git a/Assets/Resources/Data/Static/Enemies/Beholder.asset b/Assets/Resources/Data/Static/Enemies/Beholder.asset index e1ff67c..ab491de 100644 --- a/Assets/Resources/Data/Static/Enemies/Beholder.asset +++ b/Assets/Resources/Data/Static/Enemies/Beholder.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 41.4 k__BackingField: 8.3 k__BackingField: 1.51 - k__BackingField: 0.95 k__BackingField: 4.21 - k__BackingField: 7.07 + k__BackingField: 4.6 k__BackingField: 79.9 k__BackingField: m_AssetGUID: 89c5d7aac3a11884894effb98f27989a diff --git a/Assets/Resources/Data/Static/Enemies/ChestMonster.asset b/Assets/Resources/Data/Static/Enemies/ChestMonster.asset index 2675233..2c5b750 100644 --- a/Assets/Resources/Data/Static/Enemies/ChestMonster.asset +++ b/Assets/Resources/Data/Static/Enemies/ChestMonster.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 85.7 k__BackingField: 17.4 k__BackingField: 1.41 - k__BackingField: 0.95 k__BackingField: 7.2 - k__BackingField: 2.9 + k__BackingField: 1.05 k__BackingField: 44.3 k__BackingField: m_AssetGUID: ff68ffe12e7cb12459560996b4adff53 diff --git a/Assets/Resources/Data/Static/Enemies/Footman.asset b/Assets/Resources/Data/Static/Enemies/Footman.asset index ce18ec5..d75f085 100644 --- a/Assets/Resources/Data/Static/Enemies/Footman.asset +++ b/Assets/Resources/Data/Static/Enemies/Footman.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 64.2 k__BackingField: 14.2 k__BackingField: 1.51 - k__BackingField: 0.95 k__BackingField: 3.1 - k__BackingField: 4.79 + k__BackingField: 3.13 k__BackingField: 60.3 k__BackingField: m_AssetGUID: 905263f3a0bd25c47b27d8a3ab391d68 diff --git a/Assets/Resources/Data/Static/Enemies/Golem.asset b/Assets/Resources/Data/Static/Enemies/Golem.asset index 608fdd3..69e5627 100644 --- a/Assets/Resources/Data/Static/Enemies/Golem.asset +++ b/Assets/Resources/Data/Static/Enemies/Golem.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 100 k__BackingField: 15 k__BackingField: 2 - k__BackingField: 1.2 k__BackingField: 6.65 - k__BackingField: 2 + k__BackingField: 1.33 k__BackingField: 53 k__BackingField: m_AssetGUID: 368e41dda746cad4191edd03d57597e1 diff --git a/Assets/Resources/Data/Static/Enemies/Grunt.asset b/Assets/Resources/Data/Static/Enemies/Grunt.asset index 023a89a..e8f59e9 100644 --- a/Assets/Resources/Data/Static/Enemies/Grunt.asset +++ b/Assets/Resources/Data/Static/Enemies/Grunt.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 60.9 k__BackingField: 7.5 k__BackingField: 1.15 - k__BackingField: 0.8 k__BackingField: 5.05 - k__BackingField: 5.05 + k__BackingField: 2.42 k__BackingField: 72.8 k__BackingField: m_AssetGUID: 557bc9ac3f857ec4c833d20ce03e0497 diff --git a/Assets/Resources/Data/Static/Enemies/Lich.asset b/Assets/Resources/Data/Static/Enemies/Lich.asset index a2e6895..72a2b2e 100644 --- a/Assets/Resources/Data/Static/Enemies/Lich.asset +++ b/Assets/Resources/Data/Static/Enemies/Lich.asset @@ -17,9 +17,8 @@ MonoBehaviour: k__BackingField: 21.2 k__BackingField: 13.8 k__BackingField: 2 - k__BackingField: 0.76 k__BackingField: 3.49 - k__BackingField: 4.46 + k__BackingField: 2.89 k__BackingField: 39.6 k__BackingField: m_AssetGUID: f38f6e712b8b0d2408efd126885e3161 diff --git a/Packages/manifest.json b/Packages/manifest.json index 3f02efe..5e1bff3 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -5,7 +5,7 @@ "com.unity.animation.rigging": "1.2.1", "com.unity.collections": "1.2.4", "com.unity.editorcoroutines": "1.0.0", - "com.unity.ide.rider": "3.0.21", + "com.unity.ide.rider": "3.0.22", "com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.vscode": "1.2.5", "com.unity.inputsystem": "1.5.1", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 2a84c94..86ba0f9 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -67,7 +67,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.21", + "version": "3.0.22", "depth": 0, "source": "registry", "dependencies": { @@ -142,7 +142,7 @@ "source": "builtin", "dependencies": { "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.8.2", + "com.unity.burst": "1.8.4", "com.unity.render-pipelines.core": "14.0.7", "com.unity.shadergraph": "14.0.7" } @@ -213,7 +213,7 @@ "url": "https://packages.unity.com" }, "com.unity.xr.core-utils": { - "version": "2.2.0", + "version": "2.2.1", "depth": 1, "source": "registry", "dependencies": { diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 9a1a502..da21a1b 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.2.17f1 -m_EditorVersionWithRevision: 2022.2.17f1 (54cb9bda89c4) +m_EditorVersion: 2022.2.20f1 +m_EditorVersionWithRevision: 2022.2.20f1 (c5d806317f84)